Files
vgstation13/code/ATMOSPHERICS/components/unary/cap.dm
clusterfack 6ff70404e8 Fixes any transformation getting people stuck as contents during transformation.
Span class fixes for all of atmospherics files.
Calls new ..() for dice, adds minsides for admins to play with
Fixes bug where people would magically change the size of objects using wrapping paper
2015-03-04 20:23:31 -06:00

130 lines
3.6 KiB
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/obj/machinery/atmospherics/unary/cap
name = "pipe endcap"
desc = "An endcap for pipes"
icon = 'icons/obj/pipes.dmi'
icon_state = "cap"
level = 2
layer = 2.4 //under wires with their 2.44
//volume = 35
available_colors = list(
"grey"=PIPE_COLOR_GREY,
"red"=PIPE_COLOR_RED,
"blue"=PIPE_COLOR_BLUE,
"cyan"=PIPE_COLOR_CYAN,
"green"=PIPE_COLOR_GREEN,
"yellow"=PIPE_COLOR_YELLOW,
"purple"=PIPE_COLOR_PURPLE
)
/obj/machinery/atmospherics/unary/cap/hide(var/i)
if(level == 1 && istype(loc, /turf/simulated))
invisibility = i ? 101 : 0
update_icon()
/obj/machinery/atmospherics/unary/cap/update_icon()
overlays = 0
alpha = invisibility ? 128 : 255
color = available_colors[_color]
icon_state = "cap"
return
/obj/machinery/atmospherics/unary/cap/visible
level = 2
icon_state = "cap"
/obj/machinery/atmospherics/unary/cap/visible/scrubbers
name = "Scrubbers cap"
_color = "red"
color=PIPE_COLOR_RED
/obj/machinery/atmospherics/unary/cap/visible/supply
name = "Air supply cap"
_color = "blue"
color=PIPE_COLOR_BLUE
/obj/machinery/atmospherics/unary/cap/visible/supplymain
name = "Main air supply cap"
_color = "purple"
color=PIPE_COLOR_PURPLE
/obj/machinery/atmospherics/unary/cap/visible/general
name = "Air supply cap"
_color = "gray"
color=PIPE_COLOR_GREY
/obj/machinery/atmospherics/unary/cap/visible/yellow
name = "Air supply cap"
_color = "yellow"
color=PIPE_COLOR_YELLOW
/obj/machinery/atmospherics/unary/cap/visible/filtering
name = "Air filtering cap"
_color = "green"
color=PIPE_COLOR_GREEN
/obj/machinery/atmospherics/unary/cap/visible/cyan
name = "Air supply cap"
_color = "cyan"
color=PIPE_COLOR_CYAN
/obj/machinery/atmospherics/unary/cap/hidden
level = 1
alpha=128
/obj/machinery/atmospherics/unary/cap/hidden/scrubbers
name = "Scrubbers cap"
_color = "red"
color=PIPE_COLOR_RED
/obj/machinery/atmospherics/unary/cap/hidden/supply
name = "Air supply cap"
_color = "blue"
color=PIPE_COLOR_BLUE
/obj/machinery/atmospherics/unary/cap/hidden/supplymain
name = "Main air supply cap"
_color = "purple"
color=PIPE_COLOR_PURPLE
/obj/machinery/atmospherics/unary/cap/hidden/general
name = "Air supply cap"
_color = "gray"
color=PIPE_COLOR_GREY
/obj/machinery/atmospherics/unary/cap/hidden/yellow
name = "Air supply cap"
_color = "yellow"
color=PIPE_COLOR_YELLOW
/obj/machinery/atmospherics/unary/cap/hidden/filtering
name = "Air filtering cap"
_color = "green"
color=PIPE_COLOR_GREEN
/obj/machinery/atmospherics/unary/cap/hidden/cyan
name = "Air supply cap"
_color = "cyan"
color=PIPE_COLOR_CYAN
/obj/machinery/atmospherics/unary/cap/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if(istype(W, /obj/item/weapon/pipe_dispenser) || istype(W, /obj/item/device/pipe_painter))
return // Coloring pipes.
if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/red))
src._color = "red"
src.color = PIPE_COLOR_RED
user << "<span class='warning'>You paint the pipe red.</span>"
update_icon()
return 1
if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/blue))
src._color = "blue"
src.color = PIPE_COLOR_BLUE
user << "<span class='warning'>You paint the pipe blue.</span>"
update_icon()
return 1
if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/green))
src._color = "green"
src.color = PIPE_COLOR_GREEN
user << "<span class='warning'>You paint the pipe green.</span>"
update_icon()
return 1
if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/yellow))
src._color = "yellow"
src.color = PIPE_COLOR_YELLOW
user << "<span class='warning'>You paint the pipe yellow.</span>"
update_icon()
return 1
return ..()