Files
vgstation13/code/ATMOSPHERICS/pipes.dm
2015-05-09 20:05:12 -05:00

931 lines
26 KiB
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// Regular pipe colors
// #RRGGBB
#define PIPE_COLOR_BLUE "#0000FF"
#define PIPE_COLOR_CYAN "#00FFFF"
#define PIPE_COLOR_GREEN "#00FF00"
#define PIPE_COLOR_GREY "#FFFFFF" // White
#define PIPE_COLOR_PURPLE "#800080"
#define PIPE_COLOR_RED "#FF0000"
#define PIPE_COLOR_YELLOW "#FFA800" // Orange, actually. Yellow looked awful.
// Insulated pipes
#define IPIPE_COLOR_RED PIPE_COLOR_RED
#define IPIPE_COLOR_BLUE "#4285F4"
/obj/machinery/atmospherics/pipe/process()
. = ..()
atmos_machines.Remove(src)
/obj/machinery/atmospherics/pipe
var/datum/gas_mixture/air_temporary //used when reconstructing a pipeline that broke
var/datum/pipeline/parent
var/volume = 0
force = 20
layer = 2.4 //under wires with their 2.44
use_power = 0
var/alert_pressure = 80*ONE_ATMOSPHERE
var/baseicon=""
available_colors = list(
"grey"=PIPE_COLOR_GREY,
"red"=PIPE_COLOR_RED,
"blue"=PIPE_COLOR_BLUE,
"cyan"=PIPE_COLOR_CYAN,
"green"=PIPE_COLOR_GREEN,
"yellow"=PIPE_COLOR_YELLOW,
"purple"=PIPE_COLOR_PURPLE
)
/obj/machinery/atmospherics/pipe/singularity_pull(/obj/machinery/singularity/S, size)
return
/obj/machinery/atmospherics/pipe/proc/pipeline_expansion()
return null
/obj/machinery/atmospherics/pipe/proc/check_pressure(pressure)
//Return 1 if parent should continue checking other pipes
//Return null if parent should stop checking other pipes. Recall: del(src) will by default return null
return 1
/obj/machinery/atmospherics/pipe/return_air()
if(!parent)
parent = getFromDPool(/datum/pipeline)
parent.build_pipeline(src)
return parent.air
/obj/machinery/atmospherics/pipe/build_network()
if(!parent)
parent = getFromDPool(/datum/pipeline)
parent.build_pipeline(src)
return parent.return_network()
/obj/machinery/atmospherics/pipe/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
if(!parent)
parent = getFromDPool(/datum/pipeline)
parent.build_pipeline(src)
return parent.network_expand(new_network, reference)
/obj/machinery/atmospherics/pipe/return_network(obj/machinery/atmospherics/reference)
if(!parent)
parent = getFromDPool(/datum/pipeline)
parent.build_pipeline(src)
return parent.return_network(reference)
/obj/machinery/atmospherics/pipe/Destroy()
if(parent)
returnToDPool(parent)
for(var/obj/machinery/meter/M in src.loc)
if(M.target == src)
new /obj/item/pipe_meter(src.loc)
qdel(M)
if(air_temporary && loc)
loc.assume_air(air_temporary)
..()
/obj/machinery/atmospherics/pipe/simple
icon = 'icons/obj/pipes.dmi'
icon_state = "intact"
name = "pipe"
desc = "A one meter section of regular pipe"
volume = 70
dir = SOUTH
initialize_directions = SOUTH|NORTH
var/obj/machinery/atmospherics/node1
var/obj/machinery/atmospherics/node2
var/minimum_temperature_difference = 300
var/thermal_conductivity = 0 //WALL_HEAT_TRANSFER_COEFFICIENT No
var/maximum_pressure = 100*ONE_ATMOSPHERE // 10132.5 kPa
var/fatigue_pressure = 80 *ONE_ATMOSPHERE // 8106 kPa
alert_pressure = 80 *ONE_ATMOSPHERE
// Type of burstpipe to use on burst()
var/burst_type = /obj/machinery/atmospherics/unary/vent/burstpipe
level = 1
/obj/machinery/atmospherics/pipe/simple/New()
..()
switch(dir)
if(SOUTH || NORTH)
initialize_directions = SOUTH|NORTH
if(EAST || WEST)
initialize_directions = EAST|WEST
if(NORTHEAST)
initialize_directions = NORTH|EAST
if(NORTHWEST)
initialize_directions = NORTH|WEST
if(SOUTHEAST)
initialize_directions = SOUTH|EAST
if(SOUTHWEST)
initialize_directions = SOUTH|WEST
/obj/machinery/atmospherics/pipe/simple/buildFrom(var/mob/usr,var/obj/item/pipe/pipe)
dir = pipe.dir
initialize_directions = pipe.get_pipe_dir()
var/turf/T = loc
level = T.intact ? 2 : 1
initialize(1)
if(!node1&&!node2)
usr << "<span class='warning'>There's nothing to connect this pipe section to! A pipe segment must be connected to at least one other object!</span>"
return 0
update_icon()
build_network()
if (node1)
node1.initialize()
node1.build_network()
if (node2)
node2.initialize()
node2.build_network()
return 1
/obj/machinery/atmospherics/pipe/simple/hide(var/i)
if(level == 1 && istype(loc, /turf/simulated))
invisibility = i ? 101 : 0
update_icon()
/obj/machinery/atmospherics/pipe/simple/process()
if(!parent) //This should cut back on the overhead calling build_network thousands of times per cycle
. = ..()
atmos_machines.Remove(src)
/*if(!node1)
parent.mingle_with_turf(loc, volume)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
nodealert = 1
else if(!node2)
parent.mingle_with_turf(loc, volume)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
nodealert = 1
else if (nodealert)
nodealert = 0
else if(parent)
var/environment_temperature = 0
if(istype(loc, /turf/simulated/))
if(loc:blocks_air)
environment_temperature = loc:temperature
else
var/datum/gas_mixture/environment = loc.return_air()
environment_temperature = environment.temperature
else
environment_temperature = loc:temperature
var/datum/gas_mixture/pipe_air = return_air()
if(abs(environment_temperature-pipe_air.temperature) > minimum_temperature_difference)
parent.temperature_interact(loc, volume, thermal_conductivity)
*/
/obj/machinery/atmospherics/pipe/simple/check_pressure(pressure)
if(!loc)
return
// Note: This checks the difference between atmospheric pressure and pressure in the pipe.
// So, a pipe rated at 8,000 kPa in a 104kPa environment will explode at 8,104kPa.
var/datum/gas_mixture/environment = loc.return_air()
var/pressure_difference = pressure - environment.pressure
// Burst check first.
if(pressure_difference > maximum_pressure && prob(1))
burst()
// Groan if that check failed and we're above fatigue pressure
else if(pressure_difference > fatigue_pressure && prob(1)) // 5 was too often
groan()
// Otherwise, continue on.
else
return 1
/obj/machinery/atmospherics/pipe/simple/examine(mob/user)
..()
user << "<span class='info'>This [src.name] is rated up to [format_num(alert_pressure)] kPa.</span>"
/obj/machinery/atmospherics/pipe/simple/proc/groan()
src.visible_message("<span class='warning'>\The [src] groans from the pressure!</span>");
// Need SFX for groaning metal.
//playsound(get_turf(src), 'sound/effects/groan.ogg', 25, 1)
/obj/machinery/atmospherics/pipe/simple/proc/burst()
src.visible_message("<span class='danger'>\The [src] bursts!</span>");
var/turf/T=get_turf(src)
message_admins("Pipe burst in area [formatJumpTo(T)]")
var/area/A=get_area_master(src)
log_game("Pipe burst in area [A.name] ")
// Disconnect first.
for(var/obj/machinery/atmospherics/node in pipeline_expansion())
if(node)
node.disconnect(src)
// Move away from explosion
loc=null
if(prob(50))
explosion(T, -1, 1, 2, adminlog=0)
else
explosion(T, 0, 1, 2, adminlog=0)
// Now connect burstpipes.
var/node_id=0
for(var/direction in cardinal)
if(initialize_directions & direction)
node_id++
var/obj/machinery/atmospherics/found
var/node_type=getNodeType(node_id)
switch(node_type)
if(PIPE_TYPE_STANDARD)
found = findConnecting(direction)
if(PIPE_TYPE_HE)
found = findConnectingHE(direction)
else
error("UNKNOWN RESPONSE FROM [src.type]/getNodeType([node_id]): [node_type]")
return
if(!found) continue
var/obj/machinery/atmospherics/unary/vent/burstpipe/BP = new burst_type(T, setdir=direction)
BP.color=src.color
BP.invisibility=src.invisibility
BP.level=src.level
BP.do_connect()
del(src) // NOT qdel.
/obj/machinery/atmospherics/pipe/simple/proc/normalize_dir()
if(dir==3)
dir = 1
else if(dir==12)
dir = 4
/obj/machinery/atmospherics/pipe/simple/Destroy()
if(node1)
node1.disconnect(src)
if(node2)
node2.disconnect(src)
..()
/obj/machinery/atmospherics/pipe/simple/pipeline_expansion()
return list(node1, node2)
/obj/machinery/atmospherics/pipe/simple/update_icon()
alpha = invisibility ? 128 : 255
color = available_colors[_color]
if(node1&&node2)
icon_state = "intact"
else
if(!node1&&!node2)
qdel(src) //TODO: silent deleting looks weird
var/have_node1 = node1?1:0
var/have_node2 = node2?1:0
icon_state = "exposed[have_node1][have_node2]"
/obj/machinery/atmospherics/pipe/simple/initialize(var/suppress_icon_check=0)
normalize_dir()
findAllConnections(initialize_directions)
var/turf/T = src.loc // hide if turf is not intact
hide(T.intact)
if(!suppress_icon_check)
update_icon()
/obj/machinery/atmospherics/pipe/simple/disconnect(obj/machinery/atmospherics/reference)
if(reference == node1)
if(istype(node1, /obj/machinery/atmospherics/pipe))
returnToDPool(parent)
node1 = null
if(reference == node2)
if(istype(node2, /obj/machinery/atmospherics/pipe))
returnToDPool(parent)
node2 = null
update_icon()
return null
/obj/machinery/atmospherics/pipe/simple/scrubbers
name = "Scrubbers pipe"
_color = "red"
color=PIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/simple/supply
name = "Air supply pipe"
_color = "blue"
color=PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/simple/supplymain
name = "Main air supply pipe"
_color = "purple"
color=PIPE_COLOR_PURPLE
/obj/machinery/atmospherics/pipe/simple/general
name = "Pipe"
_color = "grey"
color=PIPE_COLOR_GREY
/obj/machinery/atmospherics/pipe/simple/yellow
name = "Pipe"
_color="yellow"
color=PIPE_COLOR_YELLOW
/obj/machinery/atmospherics/pipe/simple/cyan
name = "Pipe"
_color="cyan"
color=PIPE_COLOR_CYAN
/obj/machinery/atmospherics/pipe/simple/filtering
name = "Pipe"
_color = "green"
color=PIPE_COLOR_GREEN
/obj/machinery/atmospherics/pipe/simple/scrubbers/visible
level = 2
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden
level = 1
alpha=128
/obj/machinery/atmospherics/pipe/simple/supply/visible
level = 2
/obj/machinery/atmospherics/pipe/simple/supply/hidden
level = 1
alpha=128
/obj/machinery/atmospherics/pipe/simple/supplymain/visible
level = 2
/obj/machinery/atmospherics/pipe/simple/supplymain/hidden
level = 1
alpha=128
/obj/machinery/atmospherics/pipe/simple/general/visible
level = 2
/obj/machinery/atmospherics/pipe/simple/general/hidden
level = 1
alpha=128
/obj/machinery/atmospherics/pipe/simple/yellow/visible
level = 2
/obj/machinery/atmospherics/pipe/simple/yellow/hidden
level = 1
alpha=128
/obj/machinery/atmospherics/pipe/simple/cyan/visible
level = 2
/obj/machinery/atmospherics/pipe/simple/cyan/hidden
level = 1
alpha=128
/obj/machinery/atmospherics/pipe/simple/filtering/visible
level = 2
/obj/machinery/atmospherics/pipe/simple/filtering/hidden
level = 1
alpha=128
/obj/machinery/atmospherics/pipe/simple/insulated
name = "Insulated pipe"
//icon = 'icons/obj/atmospherics/red_pipe.dmi'
icon = 'icons/obj/atmospherics/insulated.dmi'
minimum_temperature_difference = 10000
thermal_conductivity = 0
maximum_pressure = 1000000 // 1M kPa
fatigue_pressure = 900000 // 900k kPa
alert_pressure = 900000
available_colors = list(
"red"=IPIPE_COLOR_RED,
"blue"=IPIPE_COLOR_BLUE
)
_color = "red"
/obj/machinery/atmospherics/pipe/simple/insulated/visible
icon_state = "intact"
level = 2
color=IPIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/simple/insulated/visible/blue
color=IPIPE_COLOR_BLUE
_color = "blue"
/obj/machinery/atmospherics/pipe/simple/insulated/hidden
icon_state = "intact"
alpha=128
level = 1
color=IPIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/simple/insulated/hidden/blue
color=IPIPE_COLOR_BLUE
_color = "blue"
/obj/machinery/atmospherics/pipe/manifold
icon = 'icons/obj/atmospherics/pipe_manifold.dmi'
icon_state = "manifold"
baseicon = "manifold"
name = "pipe manifold"
desc = "A manifold composed of regular pipes"
volume = 105
dir = SOUTH
initialize_directions = EAST|NORTH|WEST
var/obj/machinery/atmospherics/node1
var/obj/machinery/atmospherics/node2
var/obj/machinery/atmospherics/node3
level = 1
layer = 2.4 //under wires with their 2.44
/obj/machinery/atmospherics/pipe/manifold/buildFrom(var/mob/usr,var/obj/item/pipe/pipe)
dir = pipe.dir
initialize_directions = pipe.get_pipe_dir()
var/turf/T = loc
level = T.intact ? 2 : 1
initialize(1)
if(!node1&&!node2&&!node3)
usr << "<span class='warning'>There's nothing to connect this manifold to! A pipe segment must be connected to at least one other object!</span>"
return 0
update_icon() // Skipped in initialize()!
build_network()
if (node1)
node1.initialize()
node1.build_network()
if (node2)
node2.initialize()
node2.build_network()
if (node3)
node3.initialize()
node3.build_network()
return 1
/obj/machinery/atmospherics/pipe/manifold/New()
switch(dir)
if(NORTH)
initialize_directions = EAST|SOUTH|WEST
if(SOUTH)
initialize_directions = WEST|NORTH|EAST
if(EAST)
initialize_directions = SOUTH|WEST|NORTH
if(WEST)
initialize_directions = NORTH|EAST|SOUTH
..()
/obj/machinery/atmospherics/pipe/manifold/hide(var/i)
if(level == 1 && istype(loc, /turf/simulated))
invisibility = i ? 101 : 0
update_icon()
/obj/machinery/atmospherics/pipe/manifold/pipeline_expansion()
return list(node1, node2, node3)
/obj/machinery/atmospherics/pipe/manifold/process()
if(!parent)
. = ..()
atmos_machines.Remove(src)
/*
if(!node1)
parent.mingle_with_turf(loc, 70)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
nodealert = 1
else if(!node2)
parent.mingle_with_turf(loc, 70)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
nodealert = 1
else if(!node3)
parent.mingle_with_turf(loc, 70)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
nodealert = 1
else if (nodealert)
nodealert = 0
*/
/obj/machinery/atmospherics/pipe/manifold/Destroy()
if(node1)
node1.disconnect(src)
if(node2)
node2.disconnect(src)
if(node3)
node3.disconnect(src)
..()
/obj/machinery/atmospherics/pipe/manifold/disconnect(obj/machinery/atmospherics/reference)
if(reference == node1)
if(istype(node1, /obj/machinery/atmospherics/pipe))
returnToDPool(parent)
node1 = null
if(reference == node2)
if(istype(node2, /obj/machinery/atmospherics/pipe))
returnToDPool(parent)
node2 = null
if(reference == node3)
if(istype(node3, /obj/machinery/atmospherics/pipe))
returnToDPool(parent)
node3 = null
update_icon()
..()
/obj/machinery/atmospherics/pipe/manifold/update_icon()
alpha = invisibility ? 128 : 255
color = available_colors[_color]
overlays = 0
if(node1&&node2&&node3)
icon_state="manifold"
else
icon_state = "[baseicon]_ex"
var/icon/con = new/icon(icon,"[baseicon]_con") //Since 4-ways are supposed to be directionless, they need an overlay instead it seems.
if(node1)
overlays += new/image(con,dir=get_dir(src, node1))
if(node2)
overlays += new/image(con,dir=get_dir(src, node2))
if(node3)
overlays += new/image(con,dir=get_dir(src, node3))
if(!node1 && !node2 && !node3)
qdel(src)
return
/obj/machinery/atmospherics/pipe/manifold/initialize(var/skip_icon_update=0)
var/connect_directions = (NORTH|SOUTH|EAST|WEST)&(~dir)
findAllConnections(connect_directions)
var/turf/T = src.loc // hide if turf is not intact
hide(T.intact)
if(!skip_icon_update)
update_icon()
/obj/machinery/atmospherics/pipe/manifold/scrubbers
name = "Scrubbers pipe"
_color = "red"
color=PIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/manifold/supply
name = "Air supply pipe"
_color = "blue"
color=PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/manifold/supplymain
name = "Main air supply pipe"
_color = "purple"
color=PIPE_COLOR_PURPLE
/obj/machinery/atmospherics/pipe/manifold/general
name = "Gas pipe"
_color = "gray"
color=PIPE_COLOR_GREY
/obj/machinery/atmospherics/pipe/manifold/yellow
name = "Air supply pipe"
_color = "yellow"
color=PIPE_COLOR_YELLOW
/obj/machinery/atmospherics/pipe/manifold/cyan
name = "Air supply pipe"
_color = "cyan"
color=PIPE_COLOR_CYAN
/obj/machinery/atmospherics/pipe/manifold/filtering
name = "Air filtering pipe"
_color = "green"
color=PIPE_COLOR_GREEN
/obj/machinery/atmospherics/pipe/manifold/insulated
name = "Insulated pipe"
//icon = 'icons/obj/atmospherics/red_pipe.dmi'
icon = 'icons/obj/atmospherics/insulated.dmi'
icon_state = "manifold"
alert_pressure = 900*ONE_ATMOSPHERE
_color = "red"
color=IPIPE_COLOR_RED
level = 2
available_colors = list(
"red"=IPIPE_COLOR_RED,
"blue"=IPIPE_COLOR_BLUE
)
/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible
level = 2
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden
level = 1
alpha=128
/obj/machinery/atmospherics/pipe/manifold/supply/visible
level = 2
/obj/machinery/atmospherics/pipe/manifold/supply/hidden
level = 1
alpha=128
/obj/machinery/atmospherics/pipe/manifold/supplymain/visible
level = 2
/obj/machinery/atmospherics/pipe/manifold/supplymain/hidden
level = 1
alpha=128
/obj/machinery/atmospherics/pipe/manifold/general/visible
level = 2
/obj/machinery/atmospherics/pipe/manifold/general/hidden
level = 1
alpha=128
/obj/machinery/atmospherics/pipe/manifold/insulated/visible
level = 2
color=IPIPE_COLOR_RED
_color = "red"
/obj/machinery/atmospherics/pipe/manifold/insulated/visible/blue
color=IPIPE_COLOR_BLUE
_color = "blue"
/obj/machinery/atmospherics/pipe/manifold/insulated/hidden
level = 1
color=IPIPE_COLOR_RED
alpha=128
_color = "red"
/obj/machinery/atmospherics/pipe/manifold/insulated/hidden/blue
color=IPIPE_COLOR_BLUE
_color = "blue"
/obj/machinery/atmospherics/pipe/manifold/yellow/visible
level = 2
/obj/machinery/atmospherics/pipe/manifold/yellow/hidden
level = 1
alpha=128
/obj/machinery/atmospherics/pipe/manifold/cyan/visible
level = 2
/obj/machinery/atmospherics/pipe/manifold/cyan/hidden
level = 1
alpha=128
/obj/machinery/atmospherics/pipe/manifold/filtering/visible
level = 2
/obj/machinery/atmospherics/pipe/manifold/filtering/hidden
level = 1
alpha=128
/obj/machinery/atmospherics/pipe/manifold4w
icon = 'icons/obj/atmospherics/pipe_manifold.dmi'
icon_state = "manifold4w"
name = "4-way pipe manifold"
desc = "A manifold composed of regular pipes"
volume = 140
dir = SOUTH
initialize_directions = NORTH|SOUTH|EAST|WEST
var/obj/machinery/atmospherics/node1
var/obj/machinery/atmospherics/node2
var/obj/machinery/atmospherics/node3
var/obj/machinery/atmospherics/node4
level = 1
layer = 2.4 //under wires with their 2.44
baseicon="manifold4w"
/obj/machinery/atmospherics/pipe/manifold4w/buildFrom(var/mob/usr,var/obj/item/pipe/pipe)
dir = pipe.dir
initialize_directions = pipe.get_pipe_dir()
var/turf/T = loc
level = T.intact ? 2 : 1
initialize(1)
if(!node1 && !node2 && !node3 && !node4)
usr << "<span class='warning'>There's nothing to connect this manifold to! A pipe segment must be connected to at least one other object!</span>"
return 0
update_icon()
build_network()
if (node1)
node1.initialize()
node1.build_network()
if (node2)
node2.initialize()
node2.build_network()
if (node3)
node3.initialize()
node3.build_network()
if (node4)
node4.initialize()
node4.build_network()
return 1
/obj/machinery/atmospherics/pipe/manifold4w/hide(var/i)
if(level == 1 && istype(loc, /turf/simulated))
invisibility = i ? 101 : 0
update_icon()
/obj/machinery/atmospherics/pipe/manifold4w/pipeline_expansion()
return list(node1, node2, node3, node4)
/obj/machinery/atmospherics/pipe/manifold4w/process()
if(!parent)
. = ..()
atmos_machines.Remove(src)
/*
if(!node1)
parent.mingle_with_turf(loc, 70)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
nodealert = 1
else if(!node2)
parent.mingle_with_turf(loc, 70)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
nodealert = 1
else if(!node3)
parent.mingle_with_turf(loc, 70)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
nodealert = 1
else if (nodealert)
nodealert = 0
*/
/obj/machinery/atmospherics/pipe/manifold4w/Destroy()
if(node1)
node1.disconnect(src)
if(node2)
node2.disconnect(src)
if(node3)
node3.disconnect(src)
if(node4)
node4.disconnect(src)
..()
/obj/machinery/atmospherics/pipe/manifold4w/disconnect(obj/machinery/atmospherics/reference)
if(reference == node1)
if(istype(node1, /obj/machinery/atmospherics/pipe))
returnToDPool(parent)
node1 = null
if(reference == node2)
if(istype(node2, /obj/machinery/atmospherics/pipe))
returnToDPool(parent)
node2 = null
if(reference == node3)
if(istype(node3, /obj/machinery/atmospherics/pipe))
returnToDPool(parent)
node3 = null
if(reference == node4)
if(istype(node4, /obj/machinery/atmospherics/pipe))
returnToDPool(parent)
node4 = null
update_icon()
..()
/obj/machinery/atmospherics/pipe/manifold4w/update_icon()
overlays=0
alpha = invisibility ? 128 : 255
color = available_colors[_color]
if(node1&&node2&&node3&&node4)
icon_state = "[baseicon]"
else
icon_state = "[baseicon]_ex"
var/icon/con = new/icon(icon,"[baseicon]_con") //Since 4-ways are supposed to be directionless, they need an overlay instead it seems.
if(node1)
overlays += new/image(con,dir=1)
if(node2)
overlays += new/image(con,dir=2)
if(node3)
overlays += new/image(con,dir=4)
if(node4)
overlays += new/image(con,dir=8)
if(!node1 && !node2 && !node3 && !node4)
qdel(src)
return
/obj/machinery/atmospherics/pipe/manifold4w/initialize(var/skip_update_icon=0)
findAllConnections(initialize_directions)
var/turf/T = src.loc // hide if turf is not intact
hide(T.intact)
if(!skip_update_icon)
update_icon()
/obj/machinery/atmospherics/pipe/manifold4w/scrubbers
name = "Scrubbers pipe"
_color = "red"
color=PIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/manifold4w/supply
name = "Air supply pipe"
_color = "blue"
color=PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/manifold4w/supplymain
name = "Main air supply pipe"
_color = "purple"
color=PIPE_COLOR_PURPLE
/obj/machinery/atmospherics/pipe/manifold4w/general
name = "Air supply pipe"
_color = "gray"
color=PIPE_COLOR_GREY
/obj/machinery/atmospherics/pipe/manifold4w/yellow
name = "Air supply pipe"
_color = "yellow"
color=PIPE_COLOR_YELLOW
/obj/machinery/atmospherics/pipe/manifold4w/filtering
name = "Air filtering pipe"
_color = "green"
color=PIPE_COLOR_GREEN
/obj/machinery/atmospherics/pipe/manifold4w/insulated
icon = 'icons/obj/atmospherics/insulated.dmi'
name = "Insulated pipe"
_color = "red"
alert_pressure = 900*ONE_ATMOSPHERE
color=IPIPE_COLOR_RED
level = 2
available_colors = list(
"red"=IPIPE_COLOR_RED,
"blue"=IPIPE_COLOR_BLUE
)
/obj/machinery/atmospherics/pipe/manifold4w/scrubbers/visible
level = 2
/obj/machinery/atmospherics/pipe/manifold4w/scrubbers/hidden
level = 1
alpha=128
/obj/machinery/atmospherics/pipe/manifold4w/supply/visible
level = 2
/obj/machinery/atmospherics/pipe/manifold4w/supply/hidden
level = 1
alpha=128
/obj/machinery/atmospherics/pipe/manifold4w/supplymain/visible
level = 2
/obj/machinery/atmospherics/pipe/manifold4w/supplymain/hidden
level = 1
alpha=128
/obj/machinery/atmospherics/pipe/manifold4w/general/visible
level = 2
/obj/machinery/atmospherics/pipe/manifold4w/general/hidden
level = 1
alpha=128
/obj/machinery/atmospherics/pipe/manifold4w/filtering/visible
level = 2
/obj/machinery/atmospherics/pipe/manifold4w/filtering/hidden
level = 1
alpha=128
/obj/machinery/atmospherics/pipe/manifold4w/yellow/visible
level = 2
/obj/machinery/atmospherics/pipe/manifold4w/yellow/hidden
level = 1
alpha=128
/obj/machinery/atmospherics/pipe/manifold4w/insulated/hidden
level = 1
alpha=128
/obj/machinery/atmospherics/pipe/manifold4w/insulated/visible
level = 2
/obj/machinery/atmospherics/pipe/manifold4w/insulated/hidden/blue
color=IPIPE_COLOR_BLUE
_color = "blue"
/obj/machinery/atmospherics/pipe/manifold4w/insulated/visible/blue
color=IPIPE_COLOR_BLUE
_color = "blue"
/obj/machinery/atmospherics/pipe/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if(istype(W, /obj/item/weapon/pipe_dispenser) || istype(W, /obj/item/device/pipe_painter))
return // Coloring pipes.
if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/red))
src._color = "red"
src.color = PIPE_COLOR_RED
user << "<span class='notice'>You paint the pipe red.</span>"
update_icon()
return 1
if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/blue))
src._color = "blue"
src.color = PIPE_COLOR_BLUE
user << "<span class='notice'>You paint the pipe blue.</span>"
update_icon()
return 1
if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/green))
src._color = "green"
src.color = PIPE_COLOR_GREEN
user << "<span class='notice'>You paint the pipe green.</span>"
update_icon()
return 1
if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/yellow))
src._color = "yellow"
src.color = PIPE_COLOR_YELLOW
user << "<span class='notice'>You paint the pipe yellow.</span>"
update_icon()
return 1
return ..()