mirror of
https://github.com/vgstation-coders/vgstation13.git
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- Added Exosuit Nuclear Reactor - Added Ripley construction steps sprites (courtesy of WJohnston) - Exosuit Sleeper can now inject occupant with reagents taken from Syringe Gun - Exosuit Cable Layer will now auto-dismantle floors - Exosuit Heavy Lazer cooldown increased, Scattershot now fires medium calibre ammo (less damage) - EMP now drains half of current exosuit cell charge, not half of maximum charge. - Exosuit wreckage can be pulled - Fixed several possible exosuit equipment runtimes - Moved all mecha-related icons to icons/mecha - Mecha equipment messages will show equipment icons in chat window - Fixed mecha creation reports being sent at wrong construction step - Played with changelog markup. For some reason javascript is extremely slow in byond browser, I'll look into it. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3057 316c924e-a436-60f5-8080-3fe189b3f50e
87 lines
2.4 KiB
JavaScript
87 lines
2.4 KiB
JavaScript
/*
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function dropdowns() {
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var divs = document.getElementsByTagName('div');
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var headers = new Array();
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var links = new Array();
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for(var i=0;i<divs.length;i++){
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if(divs[i].className=='drop') {
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divs[i].className='drop closed';
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headers.push(divs[i]);
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}
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if(divs[i].className=='indrop') {
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divs[i].className='indrop hidden';
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links.push(divs[i]);
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}
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}
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for(var i=0;i<headers.length;i++){
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if(typeof(links[i])!== 'undefined' && links[i]!=null) {
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headers[i].onclick = (function(elem) {
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return function() {
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if(elem.className.search('visible')>=0) {
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elem.className = elem.className.replace('visible','hidden');
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this.className = this.className.replace('open','closed');
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}
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else {
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elem.className = elem.className.replace('hidden','visible');
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this.className = this.className.replace('closed','open');
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}
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return false;
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}
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})(links[i]);
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}
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}
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}
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*/
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/*
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function filterchanges(type){
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var lists = document.getElementsByTagName('ul');
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for(var i in lists){
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if(lists[i].className && lists[i].className.search('changes')>=0) {
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for(var j in lists[i].childNodes){
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if(lists[i].childNodes[j].nodeType == 1){
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if(!type){
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lists[i].childNodes[j].style.display = 'block';
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}
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else if(lists[i].childNodes[j].className!=type) {
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lists[i].childNodes[j].style.display = 'none';
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}
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else {
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lists[i].childNodes[j].style.display = 'block';
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}
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}
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}
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}
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}
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}
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*/
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function dropdowns() {
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var drops = $('div.drop');
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var indrops = $('div.indrop');
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if(drops.length!=indrops.length){
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alert("Some coder fucked up with dropdowns");
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}
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drops.each(function(index){
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$(this).toggleClass('closed');
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$(indrops[index]).hide();
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$(this).click(function(){
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$(this).toggleClass('closed');
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$(this).toggleClass('open');
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$(indrops[index]).toggle();
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});
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});
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}
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function filterchanges(type){
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$('ul.changes li').each(function(){
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if(!type || $(this).hasClass(type)){
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$(this).show();
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}
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else {
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$(this).hide();
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}
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});
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}
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$(document).ready(function(){
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dropdowns();
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}); |