Files
vgstation13/code/modules/supermatter
dylanstrategie a1a0b708b7 Add a failsafe for mobs being on the same tile as a functional supermatter shard
During normal operation, this shouldn't happen. But runtime logs shows
it has happened at least once. Most likely caused by mobs being spawned
on, or teleported onto the crystal (which doesn't destroy them until
they attempt to move, AND would break the crystal's process() !)

Changelog included
2015-05-19 20:35:07 +02:00
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