Files
vgstation13/code/modules/mob/living/emote.dm
SECBATON GRIFFON f14ced1689 Suicide act emote and tweaks (#31690)
* Suicide act emote and tweaks

* Some logging

* Fixes this

* Fixes fueltanks

Co-authored-by: SECBATON GRIFFON <sage>
2021-12-25 11:31:46 -06:00

389 lines
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/* EMOTE DATUMS */
/datum/emote/living
mob_type_allowed_typelist = list(/mob/living)
mob_type_blacklist_typelist = list(/mob/living/simple_animal/slime, /mob/living/carbon/brain, /mob/living/silicon/ai, /mob/living/silicon/pai)
/datum/emote/living/bow
key = "bow"
key_third_person = "bows"
message = "bows."
message_param = "bows to %t."
restraint_check = TRUE
/datum/emote/living/cross
key = "cross"
key_third_person = "crosses"
key_shorthand = "cro"
message = "crosses their arms."
message_mommi = "crosses their utility arms."
restraint_check = TRUE
/datum/emote/living/collapse
key = "collapse"
key_third_person = "collapses"
key_shorthand = "col"
message = "collapses!"
emote_type = EMOTE_AUDIBLE
/datum/emote/living/glare
key = "glare"
key_third_person = "glares"
key_shorthand = "gla"
message = "glares."
message_mommi = "glares as best a robot spider can glare."
message_param = "glares at %t."
emote_type = EMOTE_AUDIBLE
/datum/emote/living/collapse/run_emote(mob/user, params)
. = ..()
if(. && isliving(user))
var/mob/living/L = user
L.Knockdown(10)
L.Stun(10)
/datum/emote/living/dance
key = "dance"
key_third_person = "dances"
key_shorthand = "dan"
message = "dances around happily."
restraint_check = TRUE
/datum/emote/living/dance/cult
key = "cultdance"
key_third_person = "cultdances"
key_shorthand = "cultd"
message = "displays the dance of their people."
restraint_check = TRUE
replace_pronouns = FALSE
/datum/emote/living/dance/cult/can_run_emote(var/mob/user, var/status_check)
if (user.occult_muted())
return FALSE
if (iscultist(user) || istype(user, /mob/living/simple_animal/astral_projection))
return TRUE
return FALSE
/datum/emote/living/dance/cult/run_emote(mob/living/user, params)
. = ..()
if (.)
for (var/obj/effect/cult_ritual/dance/dance_center in range(1,get_turf(user)))
dance_center.add_dancer(user)
return
new /obj/effect/cult_ritual/dance(get_step(user,user.dir), user)
/datum/emote/living/deathgasp
key = "deathgasp"
key_third_person = "deathgasps"
message = "seizes up and falls limp, their eyes dead and lifeless..."
message_robot = "shudders violently for a moment before falling still, its eyes slowly darkening."
message_AI = "lets out a flurry of sparks, its screen flickering as its systems slowly halt."
message_alien = "lets out a waning guttural screech, green blood bubbling from its maw..."
message_larva = "lets out a sickly hiss of air and falls limply to the floor..."
message_pulsedemon = "fizzles out into faint sparks, leaving only a slight trail of smoke..."
message_monkey = "lets out a faint chimper as it collapses and stops moving..."
message_simple = "stops moving..."
stat_allowed = UNCONSCIOUS
mob_type_blacklist_typelist = list(/mob/living/carbon/brain) // Everyone can deathgasp
/datum/emote/living/deathgasp/run_emote(mob/living/user, params)
if(/datum/dna/gene/disability/elvis in user.active_genes)
user.emote("fart", ignore_status = 1)
message = "has left the building..."
if(!issilent(user) && (M_HARDCORE in user.mutations))
message = "whispers with their final breath, <i>'i told u i was hardcore..'</i>"
. = ..()
if(params && isalienadult(user))
playsound(user.loc, 'sound/voice/hiss6.ogg', 80, 1, 1)
if (. && user.stat == UNCONSCIOUS && !params)
user.succumb_proc(0, 1)
message = initial(message)
/datum/emote/living/suicide
key = "suicide"
key_third_person = "suicides"
mob_type_blacklist_typelist = list(/mob/living/carbon/brain) // Everyone can release themselves from their mortal coil and taste sweet death
/datum/emote/living/suicide/run_emote(mob/living/user, params)
. = ..()
if (. && user.stat == UNCONSCIOUS && !params)
user.succumb_proc(0, 1)
return
user.attempt_suicide(0, 1)
/datum/emote/living/carbon/drool
key = "drool"
key_third_person = "drools"
key_shorthand = "dro"
message = "drools."
/datum/emote/living/faint
key = "faint"
key_third_person = "faints"
key_shorthand = "fai"
message = "faints."
/datum/emote/living/faint/run_emote(mob/user, params)
. = ..()
if(. && isliving(user))
var/mob/living/L = user
L.sleeping += 10 // You can't faint when you're asleep.
var/list/animals_with_wings = list(
/mob/living/simple_animal/parrot,
/mob/living/simple_animal/bee,
/mob/living/simple_animal/penguin,
/mob/living/simple_animal/chick,
/mob/living/simple_animal/chicken,
/mob/living/simple_animal/hostile/retaliate/cockatrice,
/mob/living/simple_animal/hostile/scarybat,
/mob/living/simple_animal/hostile/bigroach,
/mob/living/simple_animal/hostile/viscerator,
)
/datum/emote/living/flap
key = "flap"
key_third_person = "flaps"
message = "flaps their wings."
message_mommi = "flaps its utility arms as though they were wings."
restraint_check = TRUE
/datum/emote/living/flap/aflap
key = "aflap"
key_third_person = "aflaps"
message = "flaps their wings ANGRILY!"
message_mommi = "flaps its utility arms ANGRILY!"
/datum/emote/living/flap/can_run_emote(var/mob/user, var/status_check)
if (isMoMMI(user))
return TRUE
if (is_type_in_list(user,animals_with_wings))
return TRUE
if (ishuman(user))
var/mob/living/carbon/human/H = user
if (isvox(H) || isskelevox(H))
return TRUE
if(H.is_wearing_item(/obj/item/clothing/suit/clownpiece, slot_wear_suit))
return TRUE
/datum/emote/living/flap/run_emote(mob/user, params)
. = ..()
if(. && ishuman(user))
var/mob/living/carbon/human/H = user
var/obj/item/clothing/suit/clownpiece/wings = H.is_wearing_item(/obj/item/clothing/suit/clownpiece, slot_wear_suit)
if(wings)
wings.icon_state = "clownpiece-fly"
H.update_inv_wear_suit(1)
spawn(5)
wings.icon_state = initial(wings.icon_state)
H.update_inv_wear_suit(1)
/datum/emote/living/frown
key = "frown"
key_third_person = "frowns"
key_shorthand = "fro"
message = "frowns."
/datum/emote/living/jump
key = "jump"
key_third_person = "jumps"
message = "jumps!"
restraint_check = TRUE
/datum/emote/living/laugh/can_run_emote(mob/living/user, var/status_check = TRUE)
. = ..()
if(. && iscarbon(user))
var/mob/living/carbon/C = user
return !C.silent
/datum/emote/living/look
key = "look"
key_third_person = "looks"
message = "looks."
message_param = "looks at %t."
/datum/emote/living/nervous
key = "nervous"
key_shorthand = "ner"
message = "looks around nervously."
/datum/emote/living/nod
key = "nod"
key_third_person = "nods"
message = "nods."
message_mommi = "bobs its body in a rough approximation of nodding."
message_param = "nods at %t."
/datum/emote/living/point
key = "point"
key_third_person = "points"
message = "points."
message_param = "points at %t."
restraint_check = TRUE
/datum/emote/living/sigh
key = "sigh"
key_third_person = "sighs"
message = "sighs."
message_mime = "performs a silent theatrical sigh."
emote_type = EMOTE_AUDIBLE
/datum/emote/living/scoff
key = "scoff"
key_third_person = "scoffs"
key_shorthand = "sco"
message = "scoffs."
message_mime = "silently scoffs."
emote_type = EMOTE_AUDIBLE
/datum/emote/living/sit
key = "sit"
key_third_person = "sits"
message = "sits down."
/datum/emote/living/smile
key = "smile"
key_third_person = "smiles"
key_shorthand = "smi"
message = "smiles."
/datum/emote/living/squint
key = "squint"
key_third_person = "squints"
key_shorthand = "squ"
message = "squints."
/datum/emote/living/carbon/sneeze
key = "sneeze"
key_third_person = "sneezes"
key_shorthand = "sne"
message = "sneezes."
emote_type = EMOTE_AUDIBLE
/datum/emote/living/smug
key = "smug"
key_third_person = "smugs"
message = "grins smugly."
/datum/emote/living/stare
key = "stare"
key_third_person = "stares"
key_shorthand = "sta"
message = "stares."
message_param = "stares at %t."
/datum/emote/living/strech
key = "stretch"
key_third_person = "stretches"
key_shorthand = "str"
message = "stretches their arms."
/datum/emote/living/sulk
key = "sulk"
key_third_person = "sulks"
message = "sulks down sadly."
/datum/emote/living/surrender
key = "surrender"
key_third_person = "surrenders"
key_shorthand = "sur"
message = "puts their hands on their head and falls to the ground. They surrender%s!"
emote_type = EMOTE_AUDIBLE
/datum/emote/living/surrender/run_emote(mob/user, params)
. = ..()
if(. && isliving(user))
var/mob/living/L = user
L.Knockdown(10)
L.Stun(10)
/datum/emote/living/sway
key = "sway"
key_third_person = "sways"
message = "sways around dizzily."
/datum/emote/living/tremble
key = "tremble"
key_third_person = "trembles"
key_shorthand = "tre"
message = "trembles in fear!"
/datum/emote/living/custom
key = "custom"
message = null
mob_type_blacklist_typelist = list() // Everyone can custom emote.
/datum/emote/living/custom/proc/check_invalid(mob/user, input)
. = TRUE
if(copytext(input,1,5) == "says")
to_chat(user, "<span class='danger'>Invalid emote.</span>")
else if(copytext(input,1,9) == "exclaims")
to_chat(user, "<span class='danger'>Invalid emote.</span>")
else if(copytext(input,1,6) == "yells")
to_chat(user, "<span class='danger'>Invalid emote.</span>")
else if(copytext(input,1,5) == "asks")
to_chat(user, "<span class='danger'>Invalid emote.</span>")
else
. = FALSE
/datum/emote/living/custom/run_emote(mob/user, params, type_override = null)
if(jobban_isbanned(user, "emote"))
to_chat(user, "You cannot send custom emotes (banned).")
return FALSE
else if(user.client && user.client.prefs.muted & MUTE_IC)
to_chat(user, "You cannot send IC messages (muted).")
return FALSE
else if(!params)
var/custom_emote = copytext(sanitize(input("Choose an emote to display.") as text|null), 1, MAX_MESSAGE_LEN)
if(custom_emote && !check_invalid(user, custom_emote))
var/type = input("Is this a visible or hearable emote?") as null|anything in list("Visible", "Hearable")
switch(type)
if("Visible")
emote_type = EMOTE_VISIBLE
if("Hearable")
emote_type = EMOTE_AUDIBLE
else
alert("Unable to use this emote, must be either hearable or visible.")
return
message = custom_emote
else
message = params
if(type_override)
emote_type = type_override
. = ..()
message = null
emote_type = EMOTE_VISIBLE
/datum/emote/living/custom/replace_pronoun(mob/user, message)
return message
/datum/emote/living/help
key = "help"
/datum/emote/living/help/run_emote(mob/user, params)
var/list/keys = list()
var/list/message = list("Available emotes, you can use them with say \"*emote\": ")
var/datum/emote/E
for(var/e in emote_list)
E = emote_list[e]
if(E.key in keys)
continue
if(E.can_run_emote(user, status_check = FALSE))
keys += E.key
keys = sortList(keys)
for(var/emote in keys)
if(message.len > 1)
message += ", [emote]"
else
message += "[emote]"
message += "."
message = jointext(message, "")
to_chat(user, message)