Files
vgstation13/code/modules/mob/new_player/preferences_setup.dm
DamianX a39595d3d9 Refactored job preferences (#30034)
* Refactored job preferences

* remove more useless shit

* i swear it's useless

* step

* keep the list clean
2021-07-23 16:52:18 -05:00

522 lines
22 KiB
Plaintext

/datum/preferences
//The mob should have a gender you want before running this proc. Will run fine without H
/datum/preferences/proc/randomize_appearance_for(var/mob/living/carbon/human/H)
if(H)
if(H.gender == MALE)
gender = MALE
else
gender = FEMALE
s_tone = random_skin_tone(species)
h_style = random_hair_style(gender, species)
f_style = random_facial_hair_style(gender, species)
randomize_hair_color("hair")
randomize_hair_color("facial")
randomize_eyes_color()
underwear = rand(1,underwear_m.len)
backbag = 2
age = rand(AGE_MIN,AGE_MAX)
if(H)
copy_to(H,1)
/datum/preferences/proc/randomize_hair_color(var/target = "hair")
if(prob (75) && target == "facial") // Chance to inherit hair color
r_facial = r_hair
g_facial = g_hair
b_facial = b_hair
return
var/red
var/green
var/blue
var/col = pick ("blonde", "black", "chestnut", "copper", "brown", "wheat", "old", 15;"punk")
switch(col)
if("blonde")
red = 255
green = 255
blue = 0
if("black")
red = 0
green = 0
blue = 0
if("chestnut")
red = 153
green = 102
blue = 51
if("copper")
red = 255
green = 153
blue = 0
if("brown")
red = 102
green = 51
blue = 0
if("wheat")
red = 255
green = 255
blue = 153
if("old")
red = rand (100, 255)
green = red
blue = red
if("punk")
red = rand(0, 255)
green = rand(0, 255)
blue = rand(0, 255)
red = max(min(red + rand (-25, 25), 255), 0)
green = max(min(green + rand (-25, 25), 255), 0)
blue = max(min(blue + rand (-25, 25), 255), 0)
switch(target)
if("hair")
r_hair = red
g_hair = green
b_hair = blue
if("facial")
r_facial = red
g_facial = green
b_facial = blue
/datum/preferences/proc/randomize_eyes_color()
var/red
var/green
var/blue
var/col = pick ("black", "grey", "brown", "chestnut", "blue", "lightblue", "green", "albino")
switch(col)
if("black")
red = 0
green = 0
blue = 0
if("grey")
red = rand (100, 200)
green = red
blue = red
if("brown")
red = 102
green = 51
blue = 0
if("chestnut")
red = 153
green = 102
blue = 0
if("blue")
red = 51
green = 102
blue = 204
if("lightblue")
red = 102
green = 204
blue = 255
if("green")
red = 0
green = 102
blue = 0
if("albino")
red = rand (200, 255)
green = rand (0, 150)
blue = rand (0, 150)
red = max(min(red + rand (-25, 25), 255), 0)
green = max(min(green + rand (-25, 25), 255), 0)
blue = max(min(blue + rand (-25, 25), 255), 0)
r_eyes = red
g_eyes = green
b_eyes = blue
/datum/preferences/proc/blend_backpack(var/icon/clothes_s,var/backbag,var/satchel,var/backpack="backpack",var/messenger_bag)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', backpack), ICON_OVERLAY)
if(3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', satchel), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
if(5)
clothes_s.Blend(new /icon('icons/mob/back.dmi', messenger_bag), ICON_OVERLAY)
return clothes_s
/proc/valid_sprite_accessories(var/from_list, var/gender_restriction, var/species_restriction, var/flag_restriction)
. = list()
for(var/key in from_list)
var/datum/sprite_accessory/S = from_list[key]
if(species_restriction && !(species_restriction in S.species_allowed))
continue
if(flag_restriction && (S.flags & flag_restriction))
continue
if(gender_restriction)
if(gender_restriction == MALE && S.gender == FEMALE)
continue
if(gender_restriction == FEMALE && S.gender == MALE)
continue
.[key] = from_list[key]
/datum/preferences/proc/update_preview_icon(var/for_observer=0) //seriously. This is horrendous.
preview_icon_front = null
preview_icon_side = null
preview_icon = null
var/g = "m"
if(gender == FEMALE)
g = "f"
var/icon/icobase
var/datum/species/current_species = all_species[species]
//icon based species color
if(current_species)
if(current_species.name == "Vox")
switch(s_tone)
if(6)
icobase = 'icons/mob/human_races/vox/r_voxemrl.dmi'
if(5)
icobase = 'icons/mob/human_races/vox/r_voxazu.dmi'
if(4)
icobase = 'icons/mob/human_races/vox/r_voxlgrn.dmi'
if(3)
icobase = 'icons/mob/human_races/vox/r_voxgry.dmi'
if(2)
icobase = 'icons/mob/human_races/vox/r_voxbrn.dmi'
else
icobase = 'icons/mob/human_races/vox/r_vox.dmi'
else if(current_species.name == "Grey")
switch(s_tone)
if(4)
icobase = 'icons/mob/human_races/grey/r_greyblue.dmi'
if(3)
icobase = 'icons/mob/human_races/grey/r_greygreen.dmi'
if(2)
icobase = 'icons/mob/human_races/grey/r_greylight.dmi'
else
icobase = 'icons/mob/human_races/grey/r_grey.dmi'
else
icobase = current_species.icobase
else
icobase = 'icons/mob/human_races/r_human.dmi'
var/fat=""
if(disabilities&DISABILITY_FLAG_FAT && current_species.anatomy_flags & CAN_BE_FAT)
fat="_fat"
preview_icon = new /icon(icobase, "torso_[g][fat]")
preview_icon.Blend(new /icon(icobase, "groin_[g]"), ICON_OVERLAY)
preview_icon.Blend(new /icon(icobase, "head_[g]"), ICON_OVERLAY)
var/list/limbies = list(LIMB_LEFT_ARM,LIMB_RIGHT_ARM,LIMB_LEFT_LEG,LIMB_RIGHT_LEG,LIMB_LEFT_FOOT,LIMB_RIGHT_FOOT,LIMB_LEFT_HAND,LIMB_RIGHT_HAND)
for(var/name in limbies)
// make sure the organ is added to the list so it's drawn
if(organ_data[name] == null)
organ_data[name] = null
for(var/name in organ_data)
if(!(name in limbies)) // will try to overlay internal organs otherwise, leading to fucky behavior.
continue
if(organ_data[name] == "amputated")
continue
var/o_icobase=icobase
if(organ_data[name] == "peg")
o_icobase='icons/mob/human_races/o_peg.dmi'
else if(organ_data[name] == "cyborg")
o_icobase='icons/mob/human_races/o_robot.dmi'
var/icon/temp = new /icon(o_icobase, "[name]")
preview_icon.Blend(temp, ICON_OVERLAY)
// Skin tone
if(current_species && (current_species.anatomy_flags & HAS_SKIN_TONE))
if (s_tone >= 0)
preview_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
else
preview_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
if(current_species && (current_species.anatomy_flags & RGBSKINTONE))
preview_icon.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
var/icon/eyes_s = new/icon("icon" = 'icons/mob/hair_styles.dmi', "icon_state" = current_species ? current_species.eyes : "eyes_s")
eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
if(hair_style)
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
if(hair_style.do_colouration)
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
if(hair_style.additional_accessories)
hair_s.Blend(icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_acc"), ICON_OVERLAY)
eyes_s.Blend(hair_s, ICON_OVERLAY)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
if(facial_hair_style)
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
eyes_s.Blend(facial_s, ICON_OVERLAY)
var/icon/clothes_s = null
var/uniform_dmi
var/suit_dmi
var/feet_dmi
// UNIFORM DMI
if(current_species)
uniform_dmi=current_species.uniform_icons
if(disabilities&DISABILITY_FLAG_FAT && current_species.fat_uniform_icons)
uniform_dmi=current_species.fat_uniform_icons
// SUIT DMI
if(current_species)
suit_dmi=current_species.wear_suit_icons
if(disabilities&DISABILITY_FLAG_FAT && current_species.fat_wear_suit_icons)
suit_dmi=current_species.fat_wear_suit_icons
// SHOES DMI
feet_dmi=current_species.shoes_icons
if(!for_observer)
// Commenting this check so that, if all else fails, the preview icon is never naked. - N3X
//if(job_civilian_low & ASSISTANT) //This gives the preview icon clothes depending on which job(if any) is set to 'high'
clothes_s = new /icon(uniform_dmi, "grey_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
var/highest_pref = 0
var/highest_job = "Assistant"
for(var/job in jobs)
if(jobs[job] > highest_pref)
highest_pref = jobs[job]
highest_job = job
var/datum/job/highest_job_datum = job_master.GetJob(highest_job)
switch(highest_job_datum.type)
if(/datum/job/hop)
clothes_s = new /icon(uniform_dmi, "hop_s")
clothes_s.Blend(new /icon(feet_dmi, "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(suit_dmi, "HoP_Coat"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hopcap"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sun"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/bartender)
clothes_s = new /icon(uniform_dmi, "ba_suit_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(suit_dmi, "armor"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/hydro)
clothes_s = new /icon(uniform_dmi, "hydroponics_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "ggloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(suit_dmi, "apron"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-hyd",null,"courierbaghyd")
if(/datum/job/chef)
clothes_s = new /icon(uniform_dmi, "chef_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "chef"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/janitor)
clothes_s = new /icon(uniform_dmi, "janitor_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/librarian)
clothes_s = new /icon(uniform_dmi, "red_suit_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/qm)
clothes_s = new /icon(uniform_dmi, "qm_s")
clothes_s.Blend(new /icon(feet_dmi, "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sun"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/in-hand/right/items_righthand.dmi', "clipboard"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/cargo_tech)
clothes_s = new /icon(uniform_dmi, "cargotech_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "black"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/mining)
clothes_s = new /icon(uniform_dmi, "miner_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "black"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-eng",null,"courierbagengi")
if(/datum/job/lawyer)
clothes_s = new /icon(uniform_dmi, "internalaffairs_s")
clothes_s.Blend(new /icon(feet_dmi, "laceups"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(suit_dmi, "ia_jacket_open"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/in-hand/right/backpacks_n_bags.dmi', "briefcase-centcomm"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/chaplain)
clothes_s = new /icon(uniform_dmi, "chapblack_s")
clothes_s.Blend(new /icon(feet_dmi, "laceups"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/clown)
clothes_s = new /icon(uniform_dmi, "clown_s")
clothes_s.Blend(new /icon(feet_dmi, "clown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "clown"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "clownpack"), ICON_OVERLAY)
if(/datum/job/mime)
clothes_s = new /icon(uniform_dmi, "mime_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "lgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "mime"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret"), ICON_OVERLAY)
clothes_s.Blend(new /icon(suit_dmi, "suspenders"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/rd)
clothes_s = new /icon(uniform_dmi, "director_s")
clothes_s.Blend(new /icon(feet_dmi, "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/in-hand/right/items_righthand.dmi', "clipboard"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(suit_dmi, "labcoat_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-tox",null,"courierbagtox")
if(/datum/job/scientist)
clothes_s = new /icon(uniform_dmi, "toxinswhite_s")
clothes_s.Blend(new /icon(feet_dmi, "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(suit_dmi, "labcoat_tox_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-tox",null,"courierbagtox")
if(/datum/job/xenoarchaeologist)
clothes_s = new /icon('icons/mob/uniform.dmi', "xenoarch_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-tox",null,"courierbagtox")
if(/datum/job/xenobiologist)
clothes_s = new /icon('icons/mob/uniform.dmi', "xenobio_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY)
if(/datum/job/chemist)
clothes_s = new /icon(uniform_dmi, "chemistrywhite_s")
clothes_s.Blend(new /icon(feet_dmi, "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(suit_dmi, "labcoat_chem_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-chem",null,"courierbagchem")
if(/datum/job/cmo)
clothes_s = new /icon(uniform_dmi, "cmo_s")
clothes_s.Blend(new /icon(feet_dmi, "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/in-hand/left/items_lefthand.dmi', "firstaid"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(suit_dmi, "labcoat_cmo_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-med",null,"courierbagmed")
if(/datum/job/doctor)
clothes_s = new /icon(uniform_dmi, "medical_s")
clothes_s.Blend(new /icon(feet_dmi, "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/in-hand/left/items_lefthand.dmi', "firstaid"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(suit_dmi, "labcoat_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-med","medicalpack","courierbagmed")
if(/datum/job/geneticist)
clothes_s = new /icon(uniform_dmi, "geneticswhite_s")
clothes_s.Blend(new /icon(feet_dmi, "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(suit_dmi, "labcoat_gen_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-gen",null,"courierbagmed")
if(/datum/job/virologist)
clothes_s = new /icon(uniform_dmi, "virologywhite_s")
clothes_s.Blend(new /icon(feet_dmi, "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "sterile"), ICON_OVERLAY)
clothes_s.Blend(new /icon(suit_dmi, "labcoat_vir_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-vir","medicalpack","courierbagmed")
if(/datum/job/roboticist)
clothes_s = new /icon(uniform_dmi, "robotics_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/in-hand/right/items_righthand.dmi', "toolbox_blue"), ICON_OVERLAY)
clothes_s.Blend(new /icon(suit_dmi, "labcoat_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/captain)
clothes_s = new /icon(uniform_dmi, "captain_s")
clothes_s.Blend(new /icon(feet_dmi, "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "captain"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sun"), ICON_OVERLAY)
clothes_s.Blend(new /icon(suit_dmi, "caparmor"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-cap",null,"courierbagcom")
if(/datum/job/hos)
clothes_s = new /icon(uniform_dmi, "hosred_s")
clothes_s.Blend(new /icon(feet_dmi, "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret_badge"), ICON_OVERLAY)
clothes_s.Blend(new /icon(suit_dmi, "armor"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-sec","securitypack","courierbagsec")
if(/datum/job/warden)
clothes_s = new /icon(uniform_dmi, "warden_s")
clothes_s.Blend(new /icon(feet_dmi, "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "policehelm"), ICON_OVERLAY)
clothes_s.Blend(new /icon(suit_dmi, "armor"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-sec","securitypack","courierbagsec")
if(/datum/job/detective)
clothes_s = new /icon(uniform_dmi, "detective_s")
clothes_s.Blend(new /icon(feet_dmi, "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "detective"), ICON_OVERLAY)
clothes_s.Blend(new /icon(suit_dmi, "detective"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/officer)
clothes_s = new /icon(uniform_dmi, "security_s")
clothes_s.Blend(new /icon(feet_dmi, "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(suit_dmi, "armor"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-sec","securitypack","courierbagsec")
if(/datum/job/chief_engineer)
clothes_s = new /icon(uniform_dmi, "chief_s")
clothes_s.Blend(new /icon(feet_dmi, "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "yellow"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_white"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-eng","engiepack","courierbagengi")
if(/datum/job/engineer)
clothes_s = new /icon(uniform_dmi, "engine_s")
clothes_s.Blend(new /icon(feet_dmi, "orange"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_yellow"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-eng","engiepack","courierbagengi")
if(/datum/job/atmos)
clothes_s = new /icon(uniform_dmi, "atmos_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "yellow"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbagengi")
if(/datum/job/mechanic)
clothes_s = new /icon(uniform_dmi, "mechanic_s")
clothes_s.Blend(new /icon(feet_dmi, "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "yellow"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-eng","engiepack","courierbagengi")
if(/datum/job/roboticist)
clothes_s = new /icon(uniform_dmi, "robotics_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/in-hand/right/items_righthand.dmi', "toolbox_blue"), ICON_OVERLAY)
clothes_s.Blend(new /icon(suit_dmi, "labcoat_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/ai)//Gives AI and borgs assistant-wear, so they can still customize their character
clothes_s = new /icon(uniform_dmi, "grey_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(/datum/job/cyborg)
clothes_s = new /icon(uniform_dmi, "grey_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
preview_icon.Blend(new /icon('icons/mob/previewbg.dmi',preview_background), ICON_UNDERLAY)
// Observers get tourist outfit.
else
clothes_s = new /icon(uniform_dmi, "tourist_s")
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/clothing_accessories.dmi', "wristwatch"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm",null,"courierbag")
if(disabilities & NEARSIGHTED)
preview_icon.Blend(new /icon('icons/mob/eyes.dmi', "glasses"), ICON_OVERLAY)
preview_icon.Blend(eyes_s, ICON_OVERLAY)
if(clothes_s)
preview_icon.Blend(clothes_s, ICON_OVERLAY)
preview_icon_front = new(preview_icon, dir = SOUTH)
preview_icon_side = new(preview_icon, dir = WEST)
eyes_s = null
clothes_s = null