mirror of
https://github.com/vgstation-coders/vgstation13.git
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93 lines
1.8 KiB
Plaintext
93 lines
1.8 KiB
Plaintext
/*
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* Experimental procs by ESwordTheCat.
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*/
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/*
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* Get index of last char occurence to string.
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*
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* @args
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* A, string to be search
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* B, char used for search
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*
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* @return
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* >0, index of char at string
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* 0, char not found
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* -1, parameter B is not a char
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* -2, parameter A is not a string
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*/
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/proc/EgijkAeN(const/A, const/B)
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if (istext(A) == 0 || length(A) < 1)
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return -2
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if (istext(B) == 0 || length(B) > 1)
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return -1
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var/i = findtext(A, B)
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if (0 == i)
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return 0
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while (i)
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. = i
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i = findtext(A, B, i + 1)
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/**
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* Object pooling.
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*
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* If this file is named experimental,
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* well treat this implementation as experimental experimental (redundancy intended).
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*/
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// We put the pools on a place that's very hard to find.
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var/turf/sekrit = locate(1, 1, CENTCOMM_Z)
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// List reference for pools.
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var/list/shardPool
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var/list/plasmaShardPool
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/*
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* @args
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* A, datum
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*/
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/proc/getFromPool(datum/A)
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switch (A.type)
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if (/obj/item/weapon/shard)
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if (isnull(shardPool))
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return new /obj/item/weapon/shard()
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. = shardPool[1]
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shardPool = shardPool - .
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if (0 == shardPool.len)
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shardPool = null
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if (/obj/item/weapon/shard/plasma)
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if (isnull(plasmaShardPool))
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return new /obj/item/weapon/shard/plasma()
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. = plasmaShardPool[1]
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plasmaShardPool = plasmaShardPool - .
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if (0 == plasmaShardPool.len)
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plasmaShardPool = null
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/*
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* @args
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* A, datum
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*/
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/proc/returnToPool(datum/A)
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switch(A.type)
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if (/obj/item/weapon/shard)
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if (isnull(shardPool))
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shardPool = new /list()
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var /obj/item/weapon/shard/Shard = A
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Shard.loc = sekrit
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shardPool = shardPool + Shard
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if (/obj/item/weapon/shard/plasma)
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if (isnull(plasmaShardPool))
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plasmaShardPool = new /list()
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var /obj/item/weapon/shard/plasma/Plasma = A
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Plasma.loc = sekrit
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plasmaShardPool = plasmaShardPool + Plasma
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