Files
vgstation13/code/unused/new_year.dm
elly1989@rocketmail.com 4073ac9b00 Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.

To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"

If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 16:33:40 +00:00

138 lines
3.8 KiB
Plaintext

/obj/effect/new_year_tree
name = "The fir"
desc = "This is a fir. Real fir on dammit spess station. You smell pine-needles."
icon = 'icons/effects/160x160.dmi'
icon_state = "new-year-tree"
anchored = 1
opacity = 1
density = 1
layer = 5
pixel_x = -64
//pixel_y = -64
/obj/effect/new_year_tree/attackby(obj/item/W, mob/user)
if (istype(W, /obj/item/weapon/grab))
return
W.loc = src
if (user.client)
user.client.screen -= W
user.u_equip(W)
var/const/bottom_right_x = 115.0
var/const/bottom_right_y = 150.0
var/const/top_left_x = 15.0
var/const/top_left_y = 15.0
var/const/bottom_med_x = top_left_x+(bottom_right_x-top_left_x)/2
var/x = rand(top_left_x,bottom_med_x) //point in half of circumscribing rectangle
var/y = rand(top_left_y,bottom_right_y)
/*
y1=a*x1+b
y2=a*x2+b b = y2-a*x2
y1=a*x1+ y2-a*x2
a*(x1-x2)+y2-y1=0
a = (y1-y2)/(x1-x2)
*/
var/a = (top_left_y-bottom_right_y)/(top_left_x-bottom_med_x)
var/b = bottom_right_y-a*bottom_med_x
if (a*x+b < y) //if point is above diagonal top_left -> bottom_median
x = bottom_med_x + x - top_left_x
y = bottom_right_y - y + top_left_y
var/image/I = image(W.icon, W, icon_state = W.icon_state)
I.pixel_x = x
I.pixel_y = y
overlays += I
/*
/obj/item/weapon/firbang
desc = "It is set to detonate in 10 seconds."
name = "firbang"
icon = 'icons/obj/grenade.dmi'
icon_state = "flashbang"
var/state = null
var/det_time = 100.0
w_class = 2.0
item_state = "flashbang"
throw_speed = 4
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
/obj/item/weapon/firbang/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
if (user.get_active_hand() == src)
if ((CLUMSY in usr.mutations) && prob(50))
user << "\red Huh? How does this thing work?!"
src.state = 1
src.icon_state = "flashbang1"
playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
spawn( 5 )
prime()
return
else if (!( src.state ))
user << "\red You prime the [src]! [det_time/10] seconds!"
src.state = 1
src.icon_state = "flashbang1"
playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
spawn( src.det_time )
prime()
return
user.dir = get_dir(user, target)
user.drop_item()
var/t = (isturf(target) ? target : target.loc)
walk_towards(src, t, 3)
src.add_fingerprint(user)
return
/obj/item/weapon/firbang/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/item/weapon/firbang/attack_hand()
walk(src, null, null)
..()
return
/obj/item/weapon/firbang/proc/prime()
playsound(src.loc, 'sound/effects/bang.ogg', 25, 1)
var/turf/T = get_turf(src)
if(T)
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new
smoke.set_up(3, 0, src.loc)
smoke.attach(src)
smoke.start()
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
new /obj/effect/new_year_tree(T)
del(src)
return
/obj/item/weapon/firbang/attack_self(mob/user as mob)
if (!src.state)
if (CLUMSY in user.mutations)
user << "\red Huh? How does this thing work?!"
spawn( 5 )
prime()
return
else
user << "\red You prime the [src]! [det_time/10] seconds!"
src.state = 1
src.icon_state = "flashbang1"
add_fingerprint(user)
spawn( src.det_time )
prime()
return
return
/*
/datum/supply_packs/new_year
name = "New Year Celebration Equipment"
contains = list("/obj/item/weapon/firbang",
"/obj/item/weapon/firbang",
"/obj/item/weapon/firbang",
"/obj/item/weapon/wrapping_paper",
"/obj/item/weapon/wrapping_paper",
"/obj/item/weapon/wrapping_paper")
cost = 20
containertype = "/obj/structure/closet/crate"
containername = "New Year Celebration crate"
*/