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vgstation13/code/datums/gamemode/powers
gurfan bb8df69cce Changeling Spells + power datums rework (#28017)
* framework

* more worky

* more spells, iron out some errors

* start finishing the spells

* fix confligs

* last two spells, add spell paths to powers

* COMPILE

* runtime fixes part 1/infinity

* more fixes

* get things working!

* typo

* spell icons, spell name fixes, cost fixes

* Update absorb_dna.dm

* fix indents

* fixes, tweaks

* can you guess where I used find and replace

* typo

* better operators

* move hivemind bank to a faction variable

* remove extra )

* CRASH()

Co-authored-by: DamianX <DamianX@users.noreply.github.com>

* rework add_power to use IDs, add ID defines for ling powers, stack_trace if an ID wasnt set

* Revert "rework add_power to use IDs, add ID defines for ling powers, stack_trace if an ID wasnt set"

This reverts commit e4207fea78.

* tweak

* remove IDs from vampire powers, remove unnecessary role checks in the spells (done in cast_check), tweak power_holder purchased powers, ling evolution menu verb -> spell

* lesser form fixes, vamp grant spell fixes

* more cleanup, fix spell bases, fix travis hopefully

* remove that

* more fixes

* fix doublechek

* evolve spell icon

* use CRASH

* use locate

* remove comment

* comment, locate type not src

* locate, add a comment,  absorb wont steal ling spells

* use class danger, flesh sound when transforming

* target, not user

* extra )

* unfuck icon, correct faction adding

* fix faction for real

* whoops

* fix a bunch of spells

Co-authored-by: DamianX <DamianX@users.noreply.github.com>
2020-11-17 07:48:28 -06:00
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