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Apparently that meteor gun I forgot to comment out had the wrong path in its attack_self(). Instead of the meteor gun shooting meteors, every /obj/item/weapon could shoot them when clicked on. Here's a pile of runtime fixes to go along with this. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4409 316c924e-a436-60f5-8080-3fe189b3f50e