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Conflicts: baystation12.dme code/__HELPERS/global_lists.dm code/__HELPERS/type2type.dm code/__HELPERS/unsorted.dm code/datums/datumvars.dm code/datums/disease.dm code/datums/organs/organ_external.dm code/datums/supplypacks.dm code/defines/obj.dm code/game/area/areas.dm code/game/atoms.dm code/game/gamemodes/cult/cult_structures.dm code/game/gamemodes/cult/runes.dm code/game/gamemodes/events.dm code/game/gamemodes/events/ninja_equipment.dm code/game/gamemodes/events/space_ninja.dm code/game/gamemodes/game_mode.dm code/game/gamemodes/gameticker.dm code/game/hud.dm code/game/jobs/access.dm code/game/jobs/job/civilian.dm code/game/machinery/alarm.dm code/game/machinery/cloning.dm code/game/machinery/computer/cloning.dm code/game/machinery/computer/medical.dm code/game/machinery/computer/syndicate_shuttle.dm code/game/machinery/telecomms/broadcaster.dm code/game/machinery/telecomms/machine_interactions.dm code/game/objects/effects/decals/contraband.dm code/game/objects/effects/signs.dm code/game/objects/items/devices/PDA/PDA.dm code/game/objects/items/devices/PDA/cart.dm code/game/objects/items/weapons/photography.dm code/game/objects/structures/door_assembly.dm code/game/objects/structures/window.dm code/game/sound.dm code/game/verbs/ooc.dm code/global.dm code/modules/DetectiveWork/detective_work.dm code/modules/DetectiveWork/evidence.dm code/modules/DetectiveWork/footprints_and_rag.dm code/modules/DetectiveWork/scanner.dm code/modules/admin/player_panel.dm code/modules/admin/verbs/adminhelp.dm code/modules/admin/verbs/adminpm.dm code/modules/awaymissions/gateway.dm code/modules/client/client defines.dm code/modules/client/client procs.dm code/modules/client/preferences.dm code/modules/clothing/spacesuits/rig.dm code/modules/mining/machine_processing.dm code/modules/mining/machine_stacking.dm code/modules/mining/mint.dm code/modules/mining/ores_coins.dm code/modules/mining/satchel_ore_boxdm.dm code/modules/mob/living/carbon/alien/alien.dm code/modules/mob/living/carbon/carbon.dm code/modules/mob/living/carbon/carbon_defines.dm code/modules/mob/living/carbon/human/human_damage.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/carbon/human/update_icons.dm code/modules/mob/living/living.dm code/modules/mob/living/say.dm code/modules/mob/mob.dm code/modules/mob/mob_cleanup.dm code/modules/mob/mob_defines.dm code/modules/mob/mob_transformation_simple.dm code/modules/mob/new_player/login.dm code/modules/mob/new_player/new_player.dm code/modules/mob/new_player/preferences_setup.dm code/modules/mob/new_player/savefile.dm code/modules/mob/new_player/sprite_accessories.dm code/modules/paperwork/folders.dm code/modules/paperwork/paper.dm code/modules/paperwork/photocopier.dm code/modules/projectiles/guns/energy/special.dm code/modules/projectiles/guns/projectile/automatic.dm code/setup.dm code/unused/mining/datum_processing_recipe.dm code/unused/powerarmor/powerarmor.dm code/world.dm html/changelog.html icons/effects/96x96.dmi icons/mob/head.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/suit.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/suits.dmi icons/obj/hydroponics.dmi icons/obj/items.dmi icons/turf/areas.dmi icons/turf/walls.dmi maps/RandomZLevels/fileList.txt maps/RandomZLevels/spacebattle.dmm Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
1056 lines
34 KiB
Plaintext
1056 lines
34 KiB
Plaintext
/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
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name = "Hydraulic Clamp"
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icon_state = "mecha_clamp"
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equip_cooldown = 15
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energy_drain = 10
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var/dam_force = 20
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var/obj/mecha/working/ripley/cargo_holder
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can_attach(obj/mecha/working/ripley/M as obj)
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if(..())
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if(istype(M))
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return 1
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return 0
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attach(obj/mecha/M as obj)
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..()
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cargo_holder = M
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return
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action(atom/target)
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if(!action_checks(target)) return
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if(!cargo_holder) return
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if(istype(target,/obj))
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var/obj/O = target
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if(!O.anchored)
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if(cargo_holder.cargo.len < cargo_holder.cargo_capacity)
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occupant_message("You lift [target] and start to load it into cargo compartment.")
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chassis.visible_message("[chassis] lifts [target] and starts to load it into cargo compartment.")
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set_ready_state(0)
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chassis.use_power(energy_drain)
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O.anchored = 1
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var/T = chassis.loc
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if(do_after_cooldown(target))
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if(T == chassis.loc && src == chassis.selected)
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cargo_holder.cargo += O
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O.loc = chassis
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O.anchored = 0
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occupant_message("<font color='blue'>[target] succesfully loaded.</font>")
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log_message("Loaded [O]. Cargo compartment capacity: [cargo_holder.cargo_capacity - cargo_holder.cargo.len]")
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else
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occupant_message("<font color='red'>You must hold still while handling objects.</font>")
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O.anchored = initial(O.anchored)
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else
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occupant_message("<font color='red'>Not enough room in cargo compartment.</font>")
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else
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occupant_message("<font color='red'>[target] is firmly secured.</font>")
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else if(istype(target,/mob/living))
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var/mob/living/M = target
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if(M.stat>1) return
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if(chassis.occupant.a_intent == "hurt")
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M.take_overall_damage(dam_force)
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M.adjustOxyLoss(round(dam_force/2))
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M.updatehealth()
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occupant_message("\red You squeeze [target] with [src.name]. Something cracks.")
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chassis.visible_message("\red [chassis] squeezes [target].")
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else
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step_away(M,chassis)
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occupant_message("You push [target] out of the way.")
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chassis.visible_message("[chassis] pushes [target] out of the way.")
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set_ready_state(0)
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chassis.use_power(energy_drain)
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do_after_cooldown()
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return 1
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/obj/item/mecha_parts/mecha_equipment/tool/drill
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name = "Drill"
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desc = "This is the drill that'll pierce the heavens! (Can be attached to: Combat and Engineering Exosuits)"
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icon_state = "mecha_drill"
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equip_cooldown = 30
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energy_drain = 10
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force = 15
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action(atom/target)
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if(!action_checks(target)) return
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if(isobj(target))
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var/obj/target_obj = target
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if(!target_obj.vars.Find("unacidable") || target_obj.unacidable) return
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set_ready_state(0)
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chassis.use_power(energy_drain)
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chassis.visible_message("<font color='red'><b>[chassis] starts to drill [target]</b></font>", "You hear the drill.")
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occupant_message("<font color='red'><b>You start to drill [target]</b></font>")
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var/T = chassis.loc
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var/C = target.loc //why are these backwards? we may never know -Pete
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if(do_after_cooldown(target))
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if(T == chassis.loc && src == chassis.selected)
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if(istype(target, /turf/simulated/wall/r_wall))
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occupant_message("<font color='red'>[target] is too durable to drill through.</font>")
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else if(istype(target, /turf/simulated/mineral))
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for(var/turf/simulated/mineral/M in range(chassis,1))
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if(get_dir(chassis,M)&chassis.dir)
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M.gets_drilled()
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log_message("Drilled through [target]")
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if(locate(/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp) in chassis.equipment)
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var/obj/structure/ore_box/ore_box = locate(/obj/structure/ore_box) in chassis:cargo
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if(ore_box)
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for(var/obj/item/weapon/ore/ore in range(chassis,1))
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if(get_dir(chassis,ore)&chassis.dir)
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ore.Move(ore_box)
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else if(istype(target, /turf/simulated/floor/plating/airless/asteroid))
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for(var/turf/simulated/floor/plating/airless/asteroid/M in range(chassis,1))
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if(get_dir(chassis,M)&chassis.dir)
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M.gets_dug()
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log_message("Drilled through [target]")
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if(locate(/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp) in chassis.equipment)
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var/obj/structure/ore_box/ore_box = locate(/obj/structure/ore_box) in chassis:cargo
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if(ore_box)
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for(var/obj/item/weapon/ore/ore in range(chassis,1))
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if(get_dir(chassis,ore)&chassis.dir)
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ore.Move(ore_box)
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else if(target.loc == C)
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log_message("Drilled through [target]")
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target.ex_act(2)
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return 1
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can_attach(obj/mecha/M as obj)
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if(..())
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if(istype(M, /obj/mecha/working) || istype(M, /obj/mecha/combat))
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return 1
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return 0
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/obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
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name = "Diamond Drill"
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desc = "This is an upgraded version of the drill that'll pierce the heavens! (Can be attached to: Combat and Engineering Exosuits)"
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icon_state = "mecha_diamond_drill"
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origin_tech = "materials=4;engineering=3"
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construction_cost = list("metal"=10000,"diamond"=6500)
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equip_cooldown = 20
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force = 15
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action(atom/target)
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if(!action_checks(target)) return
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if(isobj(target))
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var/obj/target_obj = target
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if(target_obj.unacidable) return
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set_ready_state(0)
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chassis.use_power(energy_drain)
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chassis.visible_message("<font color='red'><b>[chassis] starts to drill [target]</b></font>", "You hear the drill.")
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occupant_message("<font color='red'><b>You start to drill [target]</b></font>")
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var/T = chassis.loc
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var/C = target.loc //why are these backwards? we may never know -Pete
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if(do_after_cooldown(target))
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if(T == chassis.loc && src == chassis.selected)
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if(istype(target, /turf/simulated/wall/r_wall))
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if(do_after_cooldown(target))//To slow down how fast mechs can drill through the station
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log_message("Drilled through [target]")
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target.ex_act(3)
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else if(istype(target, /turf/simulated/mineral))
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for(var/turf/simulated/mineral/M in range(chassis,1))
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if(get_dir(chassis,M)&chassis.dir)
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M.gets_drilled()
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log_message("Drilled through [target]")
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if(locate(/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp) in chassis.equipment)
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var/obj/structure/ore_box/ore_box = locate(/obj/structure/ore_box) in chassis:cargo
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if(ore_box)
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for(var/obj/item/weapon/ore/ore in range(chassis,1))
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if(get_dir(chassis,ore)&chassis.dir)
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ore.Move(ore_box)
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else if(istype(target,/turf/simulated/floor/plating/airless/asteroid))
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for(var/turf/simulated/floor/plating/airless/asteroid/M in range(target,1))
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M.gets_dug()
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log_message("Drilled through [target]")
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if(locate(/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp) in chassis.equipment)
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var/obj/structure/ore_box/ore_box = locate(/obj/structure/ore_box) in chassis:cargo
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if(ore_box)
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for(var/obj/item/weapon/ore/ore in range(target,1))
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ore.Move(ore_box)
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else if(target.loc == C)
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log_message("Drilled through [target]")
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target.ex_act(2)
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return 1
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can_attach(obj/mecha/M as obj)
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if(..())
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if(istype(M, /obj/mecha/working) || istype(M, /obj/mecha/combat))
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return 1
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return 0
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/obj/item/mecha_parts/mecha_equipment/tool/extinguisher
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name = "Extinguisher"
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desc = "Exosuit-mounted extinguisher (Can be attached to: Engineering exosuits)"
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icon_state = "mecha_exting"
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equip_cooldown = 5
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energy_drain = 0
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range = MELEE|RANGED
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New()
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reagents = new/datum/reagents(200)
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reagents.my_atom = src
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reagents.add_reagent("water", 200)
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..()
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return
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action(atom/target) //copypasted from extinguisher. TODO: Rewrite from scratch.
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if(!action_checks(target) || get_dist(chassis, target)>3) return
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if(get_dist(chassis, target)>2) return
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set_ready_state(0)
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if(do_after_cooldown(target))
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if(istype(target, /obj/structure/reagent_dispensers/watertank) && get_dist(chassis,target) <= 1)
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var/obj/o = target
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o.reagents.trans_to(src, 200)
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occupant_message("\blue Extinguisher refilled")
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playsound(chassis, 'sound/effects/refill.ogg', 50, 1, -6)
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else
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if(src.reagents.total_volume > 0)
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playsound(chassis, 'sound/effects/extinguish.ogg', 75, 1, -3)
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var/direction = get_dir(chassis,target)
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var/turf/T = get_turf(target)
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var/turf/T1 = get_step(T,turn(direction, 90))
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var/turf/T2 = get_step(T,turn(direction, -90))
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var/list/the_targets = list(T,T1,T2)
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spawn(0)
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for(var/a=0, a<5, a++)
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var/obj/effect/effect/water/W = new /obj/effect/effect/water(get_turf(chassis))
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if(!W)
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return
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var/turf/my_target = pick(the_targets)
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var/datum/reagents/R = new/datum/reagents(5)
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W.reagents = R
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R.my_atom = W
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src.reagents.trans_to(W,1)
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for(var/b=0, b<4, b++)
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if(!W)
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return
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step_towards(W,my_target)
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if(!W)
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return
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var/turf/W_turf = get_turf(W)
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W.reagents.reaction(W_turf)
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for(var/atom/atm in W_turf)
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W.reagents.reaction(atm)
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if(W.loc == my_target)
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break
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sleep(2)
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return 1
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get_equip_info()
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return "[..()] \[[src.reagents.total_volume]\]"
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on_reagent_change()
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return
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can_attach(obj/mecha/working/M as obj)
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if(..())
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if(istype(M))
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return 1
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return 0
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/obj/item/mecha_parts/mecha_equipment/tool/rcd
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name = "Mounted RCD"
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desc = "An exosuit-mounted Rapid Construction Device. (Can be attached to: Any exosuit)"
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icon_state = "mecha_rcd"
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origin_tech = "materials=4;bluespace=3;magnets=4;powerstorage=4"
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equip_cooldown = 10
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energy_drain = 250
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range = MELEE|RANGED
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construction_time = 1200
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construction_cost = list("metal"=30000,"plasma"=25000,"silver"=20000,"gold"=20000)
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var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock.
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var/disabled = 0 //malf
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action(atom/target)
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if(istype(target,/area/shuttle)||istype(target, /turf/space/transit))//>implying these are ever made -Sieve
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disabled = 1
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else
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disabled = 0
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if(!istype(target, /turf) && !istype(target, /obj/machinery/door/airlock))
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target = get_turf(target)
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if(!action_checks(target) || disabled || get_dist(chassis, target)>3) return
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playsound(chassis, 'sound/machines/click.ogg', 50, 1)
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//meh
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switch(mode)
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if(0)
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if (istype(target, /turf/simulated/wall))
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occupant_message("Deconstructing [target]...")
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set_ready_state(0)
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if(do_after_cooldown(target))
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if(disabled) return
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chassis.spark_system.start()
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target:ChangeTurf(/turf/simulated/floor/plating)
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playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
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chassis.use_power(energy_drain)
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else if (istype(target, /turf/simulated/floor))
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occupant_message("Deconstructing [target]...")
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set_ready_state(0)
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if(do_after_cooldown(target))
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if(disabled) return
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chassis.spark_system.start()
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target:ChangeTurf(/turf/space)
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playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
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chassis.use_power(energy_drain)
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else if (istype(target, /obj/machinery/door/airlock))
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occupant_message("Deconstructing [target]...")
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set_ready_state(0)
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if(do_after_cooldown(target))
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if(disabled) return
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chassis.spark_system.start()
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del(target)
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playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
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chassis.use_power(energy_drain)
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if(1)
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if(istype(target, /turf/space))
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occupant_message("Building Floor...")
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set_ready_state(0)
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if(do_after_cooldown(target))
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if(disabled) return
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target:ChangeTurf(/turf/simulated/floor/plating)
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playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
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chassis.spark_system.start()
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chassis.use_power(energy_drain*2)
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else if(istype(target, /turf/simulated/floor))
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occupant_message("Building Wall...")
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set_ready_state(0)
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if(do_after_cooldown(target))
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if(disabled) return
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target:ChangeTurf(/turf/simulated/wall)
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playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
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chassis.spark_system.start()
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chassis.use_power(energy_drain*2)
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if(2)
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if(istype(target, /turf/simulated/floor))
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occupant_message("Building Airlock...")
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set_ready_state(0)
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if(do_after_cooldown(target))
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if(disabled) return
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chassis.spark_system.start()
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var/obj/machinery/door/airlock/T = new /obj/machinery/door/airlock(target)
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T.autoclose = 1
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playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
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playsound(target, 'sound/effects/sparks2.ogg', 50, 1)
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chassis.use_power(energy_drain*2)
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return
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|
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Topic(href,href_list)
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..()
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if(href_list["mode"])
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mode = text2num(href_list["mode"])
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switch(mode)
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if(0)
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occupant_message("Switched RCD to Deconstruct.")
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if(1)
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occupant_message("Switched RCD to Construct.")
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if(2)
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occupant_message("Switched RCD to Construct Airlock.")
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return
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|
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get_equip_info()
|
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return "[..()] \[<a href='?src=\ref[src];mode=0'>D</a>|<a href='?src=\ref[src];mode=1'>C</a>|<a href='?src=\ref[src];mode=2'>A</a>\]"
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/obj/item/mecha_parts/mecha_equipment/teleporter
|
|
name = "Teleporter"
|
|
desc = "An exosuit module that allows exosuits to teleport to any position in view."
|
|
icon_state = "mecha_teleport"
|
|
origin_tech = "bluespace=10"
|
|
equip_cooldown = 150
|
|
energy_drain = 1000
|
|
range = RANGED
|
|
|
|
action(atom/target)
|
|
if(!action_checks(target) || src.loc.z == 2) return
|
|
var/turf/T = get_turf(target)
|
|
if(T)
|
|
set_ready_state(0)
|
|
chassis.use_power(energy_drain)
|
|
do_teleport(chassis, T, 4)
|
|
do_after_cooldown()
|
|
return
|
|
|
|
|
|
/obj/item/mecha_parts/mecha_equipment/wormhole_generator
|
|
name = "Wormhole Generator"
|
|
desc = "An exosuit module that allows generating of small quasi-stable wormholes."
|
|
icon_state = "mecha_wholegen"
|
|
origin_tech = "bluespace=3"
|
|
equip_cooldown = 50
|
|
energy_drain = 300
|
|
range = RANGED
|
|
|
|
|
|
action(atom/target)
|
|
if(!action_checks(target) || src.loc.z == 2) return
|
|
var/list/theareas = list()
|
|
for(var/area/AR in orange(100, chassis))
|
|
if(AR in theareas) continue
|
|
theareas += AR
|
|
if(!theareas.len)
|
|
return
|
|
var/area/thearea = pick(theareas)
|
|
var/list/L = list()
|
|
var/turf/pos = get_turf(src)
|
|
for(var/turf/T in get_area_turfs(thearea.type))
|
|
if(!T.density && pos.z == T.z)
|
|
var/clear = 1
|
|
for(var/obj/O in T)
|
|
if(O.density)
|
|
clear = 0
|
|
break
|
|
if(clear)
|
|
L+=T
|
|
if(!L.len)
|
|
return
|
|
var/turf/target_turf = pick(L)
|
|
if(!target_turf)
|
|
return
|
|
chassis.use_power(energy_drain)
|
|
set_ready_state(0)
|
|
var/obj/effect/portal/P = new /obj/effect/portal(get_turf(target))
|
|
P.target = target_turf
|
|
P.creator = null
|
|
P.icon = 'icons/obj/objects.dmi'
|
|
P.failchance = 0
|
|
P.icon_state = "anom"
|
|
P.name = "wormhole"
|
|
do_after_cooldown()
|
|
src = null
|
|
spawn(rand(150,300))
|
|
del(P)
|
|
return
|
|
|
|
/obj/item/mecha_parts/mecha_equipment/gravcatapult
|
|
name = "Gravitational Catapult"
|
|
desc = "An exosuit mounted Gravitational Catapult."
|
|
icon_state = "mecha_teleport"
|
|
origin_tech = "bluespace=2;magnets=3"
|
|
equip_cooldown = 10
|
|
energy_drain = 100
|
|
range = MELEE|RANGED
|
|
var/atom/movable/locked
|
|
var/mode = 1 //1 - gravsling 2 - gravpush
|
|
|
|
|
|
action(atom/movable/target)
|
|
switch(mode)
|
|
if(1)
|
|
if(!action_checks(target) && !locked) return
|
|
if(!locked)
|
|
if(!istype(target) || target.anchored)
|
|
occupant_message("Unable to lock on [target]")
|
|
return
|
|
locked = target
|
|
occupant_message("Locked on [target]")
|
|
send_byjax(chassis.occupant,"exosuit.browser","\ref[src]",src.get_equip_info())
|
|
return
|
|
else if(target!=locked)
|
|
if(locked in view(chassis))
|
|
locked.throw_at(target, 14, 1.5)
|
|
locked = null
|
|
send_byjax(chassis.occupant,"exosuit.browser","\ref[src]",src.get_equip_info())
|
|
set_ready_state(0)
|
|
chassis.use_power(energy_drain)
|
|
do_after_cooldown()
|
|
else
|
|
locked = null
|
|
occupant_message("Lock on [locked] disengaged.")
|
|
send_byjax(chassis.occupant,"exosuit.browser","\ref[src]",src.get_equip_info())
|
|
if(2)
|
|
if(!action_checks(target)) return
|
|
var/list/atoms = list()
|
|
if(isturf(target))
|
|
atoms = range(target,3)
|
|
else
|
|
atoms = orange(target,3)
|
|
for(var/atom/movable/A in atoms)
|
|
if(A.anchored) continue
|
|
spawn(0)
|
|
var/iter = 5-get_dist(A,target)
|
|
for(var/i=0 to iter)
|
|
step_away(A,target)
|
|
sleep(2)
|
|
set_ready_state(0)
|
|
chassis.use_power(energy_drain)
|
|
do_after_cooldown()
|
|
return
|
|
|
|
get_equip_info()
|
|
return "[..()] [mode==1?"([locked||"Nothing"])":null] \[<a href='?src=\ref[src];mode=1'>S</a>|<a href='?src=\ref[src];mode=2'>P</a>\]"
|
|
|
|
Topic(href, href_list)
|
|
if(href_list["mode"])
|
|
mode = text2num(href_list["mode"])
|
|
send_byjax(chassis.occupant,"exosuit.browser","\ref[src]",src.get_equip_info())
|
|
return
|
|
|
|
|
|
/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster //what is that noise? A BAWWW from TK mutants.
|
|
name = "Armor Booster Module (Close Combat Weaponry)"
|
|
desc = "Boosts exosuit armor against armed melee attacks. Requires energy to operate."
|
|
icon_state = "mecha_abooster_ccw"
|
|
origin_tech = "materials=3"
|
|
equip_cooldown = 10
|
|
energy_drain = 50
|
|
range = 0
|
|
construction_cost = list("metal"=20000,"silver"=5000)
|
|
var/deflect_coeff = 1.15
|
|
var/damage_coeff = 0.8
|
|
|
|
can_attach(obj/mecha/M as obj)
|
|
if(..())
|
|
if(!istype(M, /obj/mecha/combat/honker))
|
|
if(!M.proc_res["dynattackby"])
|
|
return 1
|
|
return 0
|
|
|
|
attach(obj/mecha/M as obj)
|
|
..()
|
|
chassis.proc_res["dynattackby"] = src
|
|
return
|
|
|
|
detach()
|
|
chassis.proc_res["dynattackby"] = null
|
|
..()
|
|
return
|
|
|
|
get_equip_info()
|
|
if(!chassis) return
|
|
return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span> [src.name]"
|
|
|
|
proc/dynattackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
if(!action_checks(user))
|
|
return chassis.dynattackby(W,user)
|
|
chassis.log_message("Attacked by [W]. Attacker - [user]")
|
|
if(prob(chassis.deflect_chance*deflect_coeff))
|
|
user << "\red The [W] bounces off [chassis] armor."
|
|
chassis.log_append_to_last("Armor saved.")
|
|
else
|
|
chassis.occupant_message("<font color='red'><b>[user] hits [chassis] with [W].</b></font>")
|
|
user.visible_message("<font color='red'><b>[user] hits [chassis] with [W].</b></font>", "<font color='red'><b>You hit [src] with [W].</b></font>")
|
|
chassis.take_damage(round(W.force*damage_coeff),W.damtype)
|
|
chassis.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
|
|
set_ready_state(0)
|
|
chassis.use_power(energy_drain)
|
|
do_after_cooldown()
|
|
return
|
|
|
|
|
|
/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
|
|
name = "Armor Booster Module (Ranged Weaponry)"
|
|
desc = "Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate."
|
|
icon_state = "mecha_abooster_proj"
|
|
origin_tech = "materials=4"
|
|
equip_cooldown = 10
|
|
energy_drain = 50
|
|
range = 0
|
|
construction_cost = list("metal"=20000,"gold"=5000)
|
|
var/deflect_coeff = 1.15
|
|
var/damage_coeff = 0.8
|
|
|
|
can_attach(obj/mecha/M as obj)
|
|
if(..())
|
|
if(!istype(M, /obj/mecha/combat/honker))
|
|
if(!M.proc_res["dynbulletdamage"] && !M.proc_res["dynhitby"])
|
|
return 1
|
|
return 0
|
|
|
|
attach(obj/mecha/M as obj)
|
|
..()
|
|
chassis.proc_res["dynbulletdamage"] = src
|
|
chassis.proc_res["dynhitby"] = src
|
|
return
|
|
|
|
detach()
|
|
chassis.proc_res["dynbulletdamage"] = null
|
|
chassis.proc_res["dynhitby"] = null
|
|
..()
|
|
return
|
|
|
|
get_equip_info()
|
|
if(!chassis) return
|
|
return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span> [src.name]"
|
|
|
|
proc/dynbulletdamage(var/obj/item/projectile/Proj)
|
|
if(!action_checks(src))
|
|
return chassis.dynbulletdamage(Proj)
|
|
if(prob(chassis.deflect_chance*deflect_coeff))
|
|
chassis.occupant_message("\blue The armor deflects incoming projectile.")
|
|
chassis.visible_message("The [chassis.name] armor deflects the projectile")
|
|
chassis.log_append_to_last("Armor saved.")
|
|
else
|
|
chassis.take_damage(round(Proj.damage*src.damage_coeff),Proj.flag)
|
|
chassis.check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
|
|
Proj.on_hit(chassis)
|
|
set_ready_state(0)
|
|
chassis.use_power(energy_drain)
|
|
do_after_cooldown()
|
|
return
|
|
|
|
proc/dynhitby(atom/movable/A)
|
|
if(!action_checks(A))
|
|
return chassis.dynhitby(A)
|
|
if(prob(chassis.deflect_chance*deflect_coeff) || istype(A, /mob/living) || istype(A, /obj/item/mecha_parts/mecha_tracking))
|
|
chassis.occupant_message("\blue The [A] bounces off the armor.")
|
|
chassis.visible_message("The [A] bounces off the [chassis] armor")
|
|
chassis.log_append_to_last("Armor saved.")
|
|
if(istype(A, /mob/living))
|
|
var/mob/living/M = A
|
|
M.take_organ_damage(10)
|
|
else if(istype(A, /obj))
|
|
var/obj/O = A
|
|
if(O.throwforce)
|
|
chassis.take_damage(round(O.throwforce*damage_coeff))
|
|
chassis.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
|
|
set_ready_state(0)
|
|
chassis.use_power(energy_drain)
|
|
do_after_cooldown()
|
|
return
|
|
|
|
|
|
/obj/item/mecha_parts/mecha_equipment/repair_droid
|
|
name = "Repair Droid"
|
|
desc = "Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage."
|
|
icon_state = "repair_droid"
|
|
origin_tech = "magnets=3;programming=3"
|
|
equip_cooldown = 20
|
|
energy_drain = 100
|
|
range = 0
|
|
construction_cost = list("metal"=10000,"gold"=1000,"silver"=2000,"glass"=5000)
|
|
var/health_boost = 2
|
|
var/datum/global_iterator/pr_repair_droid
|
|
var/icon/droid_overlay
|
|
var/list/repairable_damage = list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH)
|
|
|
|
New()
|
|
..()
|
|
pr_repair_droid = new /datum/global_iterator/mecha_repair_droid(list(src),0)
|
|
pr_repair_droid.set_delay(equip_cooldown)
|
|
return
|
|
|
|
attach(obj/mecha/M as obj)
|
|
..()
|
|
droid_overlay = new(src.icon, icon_state = "repair_droid")
|
|
M.overlays += droid_overlay
|
|
return
|
|
|
|
destroy()
|
|
chassis.overlays -= droid_overlay
|
|
..()
|
|
return
|
|
|
|
detach()
|
|
chassis.overlays -= droid_overlay
|
|
pr_repair_droid.stop()
|
|
..()
|
|
return
|
|
|
|
get_equip_info()
|
|
if(!chassis) return
|
|
return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span> [src.name] - <a href='?src=\ref[src];toggle_repairs=1'>[pr_repair_droid.active()?"Dea":"A"]ctivate</a>"
|
|
|
|
|
|
Topic(href, href_list)
|
|
..()
|
|
if(href_list["toggle_repairs"])
|
|
chassis.overlays -= droid_overlay
|
|
if(pr_repair_droid.toggle())
|
|
droid_overlay = new(src.icon, icon_state = "repair_droid_a")
|
|
log_message("Activated.")
|
|
else
|
|
droid_overlay = new(src.icon, icon_state = "repair_droid")
|
|
log_message("Deactivated.")
|
|
set_ready_state(1)
|
|
chassis.overlays += droid_overlay
|
|
send_byjax(chassis.occupant,"exosuit.browser","\ref[src]",src.get_equip_info())
|
|
return
|
|
|
|
|
|
/datum/global_iterator/mecha_repair_droid
|
|
|
|
process(var/obj/item/mecha_parts/mecha_equipment/repair_droid/RD as obj)
|
|
if(!RD.chassis)
|
|
stop()
|
|
RD.set_ready_state(1)
|
|
return
|
|
var/health_boost = RD.health_boost
|
|
var/repaired = 0
|
|
if(RD.chassis.hasInternalDamage(MECHA_INT_SHORT_CIRCUIT))
|
|
health_boost *= -2
|
|
else if(RD.chassis.hasInternalDamage() && prob(15))
|
|
for(var/int_dam_flag in RD.repairable_damage)
|
|
if(RD.chassis.hasInternalDamage(int_dam_flag))
|
|
RD.chassis.clearInternalDamage(int_dam_flag)
|
|
repaired = 1
|
|
break
|
|
if(health_boost<0 || RD.chassis.health < initial(RD.chassis.health))
|
|
RD.chassis.health += min(health_boost, initial(RD.chassis.health)-RD.chassis.health)
|
|
repaired = 1
|
|
if(repaired)
|
|
if(RD.chassis.use_power(RD.energy_drain))
|
|
RD.set_ready_state(0)
|
|
else
|
|
stop()
|
|
RD.set_ready_state(1)
|
|
return
|
|
else
|
|
RD.set_ready_state(1)
|
|
return
|
|
|
|
|
|
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
|
|
name = "Energy Relay"
|
|
desc = "Wirelessly drains energy from any available power channel in area. The performance index is quite low."
|
|
icon_state = "tesla"
|
|
origin_tech = "magnets=4;syndicate=2"
|
|
equip_cooldown = 10
|
|
energy_drain = 0
|
|
range = 0
|
|
construction_cost = list("metal"=10000,"gold"=2000,"silver"=3000,"glass"=2000)
|
|
var/datum/global_iterator/pr_energy_relay
|
|
var/coeff = 100
|
|
var/list/use_channels = list(EQUIP,ENVIRON,LIGHT)
|
|
|
|
New()
|
|
..()
|
|
pr_energy_relay = new /datum/global_iterator/mecha_energy_relay(list(src),0)
|
|
pr_energy_relay.set_delay(equip_cooldown)
|
|
return
|
|
|
|
detach()
|
|
pr_energy_relay.stop()
|
|
// chassis.proc_res["dynusepower"] = null
|
|
chassis.proc_res["dyngetcharge"] = null
|
|
..()
|
|
return
|
|
|
|
attach(obj/mecha/M)
|
|
..()
|
|
chassis.proc_res["dyngetcharge"] = src
|
|
// chassis.proc_res["dynusepower"] = src
|
|
return
|
|
|
|
can_attach(obj/mecha/M)
|
|
if(..())
|
|
if(!M.proc_res["dyngetcharge"])// && !M.proc_res["dynusepower"])
|
|
return 1
|
|
return 0
|
|
|
|
proc/dyngetcharge()
|
|
if(equip_ready) //disabled
|
|
return chassis.dyngetcharge()
|
|
var/area/A = get_area(chassis)
|
|
var/pow_chan = get_power_channel(A)
|
|
var/charge = 0
|
|
if(pow_chan)
|
|
charge = 1000 //making magic
|
|
else
|
|
return chassis.dyngetcharge()
|
|
return charge
|
|
|
|
proc/get_power_channel(var/area/A)
|
|
var/pow_chan
|
|
if(A)
|
|
for(var/c in use_channels)
|
|
if(A.master && A.master.powered(c))
|
|
pow_chan = c
|
|
break
|
|
return pow_chan
|
|
|
|
Topic(href, href_list)
|
|
..()
|
|
if(href_list["toggle_relay"])
|
|
if(pr_energy_relay.toggle())
|
|
set_ready_state(0)
|
|
log_message("Activated.")
|
|
else
|
|
set_ready_state(1)
|
|
log_message("Deactivated.")
|
|
return
|
|
|
|
get_equip_info()
|
|
if(!chassis) return
|
|
return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span> [src.name] - <a href='?src=\ref[src];toggle_relay=1'>[pr_energy_relay.active()?"Dea":"A"]ctivate</a>"
|
|
|
|
/* proc/dynusepower(amount)
|
|
if(!equip_ready) //enabled
|
|
var/area/A = get_area(chassis)
|
|
var/pow_chan = get_power_channel(A)
|
|
if(pow_chan)
|
|
A.master.use_power(amount*coeff, pow_chan)
|
|
return 1
|
|
return chassis.dynusepower(amount)*/
|
|
|
|
/datum/global_iterator/mecha_energy_relay
|
|
|
|
process(var/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/ER)
|
|
if(!ER.chassis || ER.chassis.hasInternalDamage(MECHA_INT_SHORT_CIRCUIT))
|
|
stop()
|
|
ER.set_ready_state(1)
|
|
return
|
|
var/cur_charge = ER.chassis.get_charge()
|
|
if(isnull(cur_charge))
|
|
stop()
|
|
ER.set_ready_state(1)
|
|
ER.occupant_message("No powercell detected.")
|
|
return
|
|
if(cur_charge<ER.chassis.cell.maxcharge)
|
|
var/area/A = get_area(ER.chassis)
|
|
if(A)
|
|
var/pow_chan
|
|
for(var/c in list(EQUIP,ENVIRON,LIGHT))
|
|
if(A.master.powered(c))
|
|
pow_chan = c
|
|
break
|
|
if(pow_chan)
|
|
var/delta = min(12, ER.chassis.cell.maxcharge-cur_charge)
|
|
ER.chassis.give_power(delta)
|
|
A.master.use_power(delta*ER.coeff, pow_chan)
|
|
return
|
|
|
|
|
|
|
|
/obj/item/mecha_parts/mecha_equipment/generator
|
|
name = "Plasma Converter"
|
|
desc = "Generates power using solid plasma as fuel. Pollutes the environment."
|
|
icon_state = "tesla"
|
|
origin_tech = "plasmatech=2;powerstorage=2;engineering=1"
|
|
equip_cooldown = 10
|
|
energy_drain = 0
|
|
range = MELEE
|
|
construction_cost = list("metal"=10000,"silver"=500,"glass"=1000)
|
|
var/datum/global_iterator/pr_mech_generator
|
|
var/coeff = 100
|
|
var/obj/item/stack/sheet/fuel
|
|
var/max_fuel = 150000
|
|
var/fuel_per_cycle_idle = 100
|
|
var/fuel_per_cycle_active = 500
|
|
var/power_per_cycle = 20
|
|
reliability = 1000
|
|
|
|
New()
|
|
..()
|
|
init()
|
|
return
|
|
|
|
proc/init()
|
|
fuel = new /obj/item/stack/sheet/mineral/plasma(src)
|
|
fuel.amount = 0
|
|
pr_mech_generator = new /datum/global_iterator/mecha_generator(list(src),0)
|
|
pr_mech_generator.set_delay(equip_cooldown)
|
|
return
|
|
|
|
detach()
|
|
pr_mech_generator.stop()
|
|
..()
|
|
return
|
|
|
|
|
|
Topic(href, href_list)
|
|
..()
|
|
if(href_list["toggle"])
|
|
if(pr_mech_generator.toggle())
|
|
set_ready_state(0)
|
|
log_message("Activated.")
|
|
else
|
|
set_ready_state(1)
|
|
log_message("Deactivated.")
|
|
return
|
|
|
|
get_equip_info()
|
|
var/output = ..()
|
|
if(output)
|
|
return "[output] \[[fuel]: [round(fuel.amount*fuel.perunit,0.1)] cm<sup>3</sup>\] - <a href='?src=\ref[src];toggle=1'>[pr_mech_generator.active()?"Dea":"A"]ctivate</a>"
|
|
return
|
|
|
|
action(target)
|
|
if(chassis)
|
|
var/result = load_fuel(target)
|
|
var/message
|
|
if(isnull(result))
|
|
message = "<font color='red'>[fuel] traces in target minimal. [target] cannot be used as fuel.</font>"
|
|
else if(!result)
|
|
message = "Unit is full."
|
|
else
|
|
message = "[result] unit\s of [fuel] successfully loaded."
|
|
send_byjax(chassis.occupant,"exosuit.browser","\ref[src]",src.get_equip_info())
|
|
occupant_message(message)
|
|
return
|
|
|
|
proc/load_fuel(var/obj/item/stack/sheet/P)
|
|
if(P.type == fuel.type && P.amount)
|
|
var/to_load = max(max_fuel - fuel.amount*fuel.perunit,0)
|
|
if(to_load)
|
|
var/units = min(max(round(to_load / P.perunit),1),P.amount)
|
|
if(units)
|
|
fuel.amount += units
|
|
P.use(units)
|
|
return units
|
|
else
|
|
return 0
|
|
return
|
|
|
|
attackby(weapon,mob/user)
|
|
var/result = load_fuel(weapon)
|
|
if(isnull(result))
|
|
user.visible_message("[user] tries to shove [weapon] into [src]. What a dumb-ass.","<font color='red'>[fuel] traces minimal. [weapon] cannot be used as fuel.</font>")
|
|
else if(!result)
|
|
user << "Unit is full."
|
|
else
|
|
user.visible_message("[user] loads [src] with [fuel].","[result] unit\s of [fuel] successfully loaded.")
|
|
return
|
|
|
|
critfail()
|
|
..()
|
|
var/turf/simulated/T = get_turf(src)
|
|
if(!T)
|
|
return
|
|
var/datum/gas_mixture/GM = new
|
|
if(prob(10))
|
|
GM.toxins += 100
|
|
GM.temperature = 1500+T0C //should be enough to start a fire
|
|
T.visible_message("The [src] suddenly disgorges a cloud of heated plasma.")
|
|
destroy()
|
|
else
|
|
GM.toxins += 5
|
|
GM.temperature = istype(T) ? T.air.temperature : T20C
|
|
T.visible_message("The [src] suddenly disgorges a cloud of plasma.")
|
|
T.assume_air(GM)
|
|
return
|
|
|
|
/datum/global_iterator/mecha_generator
|
|
|
|
process(var/obj/item/mecha_parts/mecha_equipment/generator/EG)
|
|
if(!EG.chassis)
|
|
stop()
|
|
EG.set_ready_state(1)
|
|
return 0
|
|
if(EG.fuel.amount<=0)
|
|
stop()
|
|
EG.log_message("Deactivated - no fuel.")
|
|
EG.set_ready_state(1)
|
|
return 0
|
|
if(anyprob(EG.reliability))
|
|
EG.critfail()
|
|
stop()
|
|
return 0
|
|
var/cur_charge = EG.chassis.get_charge()
|
|
if(isnull(cur_charge))
|
|
EG.set_ready_state(1)
|
|
EG.occupant_message("No powercell detected.")
|
|
EG.log_message("Deactivated.")
|
|
stop()
|
|
return 0
|
|
var/use_fuel = EG.fuel_per_cycle_idle
|
|
if(cur_charge<EG.chassis.cell.maxcharge)
|
|
use_fuel = EG.fuel_per_cycle_active
|
|
EG.chassis.give_power(EG.power_per_cycle)
|
|
EG.fuel.amount -= min(use_fuel/EG.fuel.perunit,EG.fuel.amount)
|
|
EG.update_equip_info()
|
|
return 1
|
|
|
|
|
|
/obj/item/mecha_parts/mecha_equipment/generator/nuclear
|
|
name = "ExoNuclear Reactor"
|
|
desc = "Generates power using uranium. Pollutes the environment."
|
|
icon_state = "tesla"
|
|
origin_tech = "powerstorage=3;engineering=3"
|
|
construction_cost = list("metal"=10000,"silver"=500,"glass"=1000)
|
|
max_fuel = 50000
|
|
fuel_per_cycle_idle = 10
|
|
fuel_per_cycle_active = 30
|
|
power_per_cycle = 50
|
|
var/rad_per_cycle = 0.3
|
|
reliability = 1000
|
|
|
|
init()
|
|
fuel = new /obj/item/stack/sheet/mineral/uranium(src)
|
|
fuel.amount = 0
|
|
pr_mech_generator = new /datum/global_iterator/mecha_generator/nuclear(list(src),0)
|
|
pr_mech_generator.set_delay(equip_cooldown)
|
|
return
|
|
|
|
critfail()
|
|
return
|
|
|
|
/datum/global_iterator/mecha_generator/nuclear
|
|
|
|
process(var/obj/item/mecha_parts/mecha_equipment/generator/nuclear/EG)
|
|
if(..())
|
|
for(var/mob/living/carbon/M in view(EG.chassis))
|
|
if(istype(M,/mob/living/carbon/human))
|
|
M.apply_effect((EG.rad_per_cycle*3),IRRADIATE,0)
|
|
else
|
|
M.radiation += EG.rad_per_cycle
|
|
return 1
|
|
|
|
|
|
|
|
//This is pretty much just for the death-ripley so that it is harmless
|
|
/obj/item/mecha_parts/mecha_equipment/tool/safety_clamp
|
|
name = "KILL CLAMP"
|
|
icon_state = "mecha_clamp"
|
|
equip_cooldown = 15
|
|
energy_drain = 0
|
|
var/dam_force = 0
|
|
var/obj/mecha/working/ripley/cargo_holder
|
|
|
|
can_attach(obj/mecha/working/ripley/M as obj)
|
|
if(..())
|
|
if(istype(M))
|
|
return 1
|
|
return 0
|
|
|
|
attach(obj/mecha/M as obj)
|
|
..()
|
|
cargo_holder = M
|
|
return
|
|
|
|
action(atom/target)
|
|
if(!action_checks(target)) return
|
|
if(!cargo_holder) return
|
|
if(istype(target,/obj))
|
|
var/obj/O = target
|
|
if(!O.anchored)
|
|
if(cargo_holder.cargo.len < cargo_holder.cargo_capacity)
|
|
chassis.occupant_message("You lift [target] and start to load it into cargo compartment.")
|
|
chassis.visible_message("[chassis] lifts [target] and starts to load it into cargo compartment.")
|
|
set_ready_state(0)
|
|
chassis.use_power(energy_drain)
|
|
O.anchored = 1
|
|
var/T = chassis.loc
|
|
if(do_after_cooldown(target))
|
|
if(T == chassis.loc && src == chassis.selected)
|
|
cargo_holder.cargo += O
|
|
O.loc = chassis
|
|
O.anchored = 0
|
|
chassis.occupant_message("<font color='blue'>[target] succesfully loaded.</font>")
|
|
chassis.log_message("Loaded [O]. Cargo compartment capacity: [cargo_holder.cargo_capacity - cargo_holder.cargo.len]")
|
|
else
|
|
chassis.occupant_message("<font color='red'>You must hold still while handling objects.</font>")
|
|
O.anchored = initial(O.anchored)
|
|
else
|
|
chassis.occupant_message("<font color='red'>Not enough room in cargo compartment.</font>")
|
|
else
|
|
chassis.occupant_message("<font color='red'>[target] is firmly secured.</font>")
|
|
|
|
else if(istype(target,/mob/living))
|
|
var/mob/living/M = target
|
|
if(M.stat>1) return
|
|
if(chassis.occupant.a_intent == "hurt")
|
|
chassis.occupant_message("\red You obliterate [target] with [src.name], leaving blood and guts everywhere.")
|
|
chassis.visible_message("\red [chassis] destroys [target] in an unholy fury.")
|
|
if(chassis.occupant.a_intent == "disarm")
|
|
chassis.occupant_message("\red You tear [target]'s limbs off with [src.name].")
|
|
chassis.visible_message("\red [chassis] rips [target]'s arms off.")
|
|
else
|
|
step_away(M,chassis)
|
|
chassis.occupant_message("You smash into [target], sending them flying.")
|
|
chassis.visible_message("[chassis] tosses [target] like a piece of paper.")
|
|
set_ready_state(0)
|
|
chassis.use_power(energy_drain)
|
|
do_after_cooldown()
|
|
return 1 |