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>tried to make the comments less confusing. >Removed the procs for rebuilding the lists (they weren't meant to be used and half were broken anyway). >added a directory. It maps ckey to client like so directory[ckey] = client. It could be used for PMs, banning, and various other admin tools rather than using \ref[] >var/list/admins is now a list of clients whom are admins. >var/list/admin_datums is what var/list/admins used to be. A map from ckey -> admin datum Most of this is so I can add modular admin ranks in a non-horrendous way and fix some existing issues. >var/list/client_list is now var/list/clients (laziness sorry) >removed some needless loops and stuff. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4951 316c924e-a436-60f5-8080-3fe189b3f50e
32 lines
1.0 KiB
Plaintext
32 lines
1.0 KiB
Plaintext
/mob/Logout()
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player_list -= src
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log_access("Logout: [key_name(src)]")
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if(admin_datums[src.ckey])
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if (ticker && ticker.current_state == GAME_STATE_PLAYING) //Only report this stuff if we are currently playing.
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var/admins_number = admins.len
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message_admins("Admin logout: [key_name(src)]")
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if(admins_number == 0) //Apparently the admin logging out is no longer an admin at this point, so we have to check this towards 0 and not towards 1. Awell.
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var/cheesy_message = pick( list( \
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"I have no admins online!",\
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"I'm all alone :(",\
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"I'm feeling lonely :(",\
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"I'm so lonely :(",\
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"Why does nobody love me? :(",\
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"I want a man :(",\
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"Where has everyone gone?",\
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"I need a hug :(",\
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"Someone come hold me :(",\
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"I need someone on me :(",\
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"What happened? Where has everyone gone?",\
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"Forever alone :("\
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) )
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if(cheesy_message)
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cheesy_message += " (No admins online)"
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send2irc("Server", "[cheesy_message]")
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..()
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return 1 |