mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 18:32:03 +00:00
Fixed several runtime errors. Monkeys and aliens won't stack dozens of blood stains. Fixed crash in FEA code related to melting floors. When screwdrived destructive analyzer unlink from RD console protolate instead of itself. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1443 316c924e-a436-60f5-8080-3fe189b3f50e
262 lines
7.9 KiB
Plaintext
262 lines
7.9 KiB
Plaintext
/mob/living/carbon/human/proc/monkeyize()
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if (src.monkeyizing)
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return
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for(var/obj/item/W in src)
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if (W==src.w_uniform) // will be teared
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continue
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drop_from_slot(W)
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src.update_clothing()
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src.monkeyizing = 1
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src.canmove = 0
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src.icon = null
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src.invisibility = 101
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for(var/t in src.organs)
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//src.organs[text("[]", t)] = null
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del(src.organs[text("[]", t)])
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var/atom/movable/overlay/animation = new /atom/movable/overlay( src.loc )
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animation.icon_state = "blank"
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animation.icon = 'mob.dmi'
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animation.master = src
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flick("h2monkey", animation)
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sleep(48)
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//animation = null
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del(animation)
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var/mob/living/carbon/monkey/O = new /mob/living/carbon/monkey( src.loc )
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O.name = "monkey"
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O.dna = src.dna
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src.dna = null
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O.dna.uni_identity = "00600200A00E0110148FC01300B009"
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//O.dna.struc_enzymes = "0983E840344C39F4B059D5145FC5785DC6406A4BB8"
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O.dna.struc_enzymes = "[copytext(O.dna.struc_enzymes,1,1+3*13)]BB8"
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O.loc = src.loc
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O.virus = src.virus
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src.virus = null
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if (O.virus)
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O.virus.affected_mob = O
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if (src.client)
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src.client.mob = O
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if(src.mind)
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src.mind.transfer_to(O)
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O.a_intent = "hurt"
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O << "<B>You are now a monkey.</B>"
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var/prev_body = src
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src = null //prevent terminating proc due to folowing del()
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del(prev_body)
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return O
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/mob/new_player/AIize()
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src.spawning = 1
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return ..()
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/mob/living/carbon/AIize()
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if (src.monkeyizing)
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return
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for(var/obj/item/W in src)
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drop_from_slot(W)
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src.update_clothing()
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src.monkeyizing = 1
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src.canmove = 0
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src.icon = null
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src.invisibility = 101
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for(var/t in src.organs)
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del(src.organs[text("[]", t)])
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return ..()
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/mob/proc/AIize()
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src.client.screen.len = null
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var/mob/living/silicon/ai/O = new /mob/living/silicon/ai( src.loc )
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O.icon_state = "ai"
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O.invisibility = 0
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O.canmove = 0
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O.name = src.name
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O.real_name = src.real_name
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O.anchored = 1
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O.aiRestorePowerRoutine = 0
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O.lastKnownIP = src.client.address
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mind.transfer_to(O)
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O.mind.original = O
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var/obj/loc_landmark
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for(var/obj/landmark/start/sloc in world)
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if (sloc.name != "AI")
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continue
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if (locate(/mob) in sloc.loc)
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continue
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loc_landmark = sloc
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if (!loc_landmark)
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for(var/obj/landmark/tripai in world)
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if (tripai.name == "tripai")
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if(locate(/mob) in tripai.loc)
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continue
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loc_landmark = tripai
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if (!loc_landmark)
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O << "Oh god sorry we can't find an unoccupied AI spawn location, so we're spawning you on top of someone."
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for(var/obj/landmark/start/sloc in world)
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if (sloc.name == "AI")
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loc_landmark = sloc
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O.loc = loc_landmark.loc
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for (var/obj/item/device/radio/intercom/comm in O.loc)
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comm.ai += O
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O << "<B>You are playing the station's AI. The AI cannot move, but can interact with many objects while viewing them (through cameras).</B>"
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O << "<B>To look at other parts of the station, double-click yourself to get a camera menu.</B>"
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O << "<B>While observing through a camera, you can use most (networked) devices which you can see, such as computers, APCs, intercoms, doors, etc.</B>"
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O << "To use something, simply double-click it."
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O << "Currently right-click functions will not work for the AI (except examine), and will either be replaced with dialogs or won't be usable by the AI."
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O.laws_object = new /datum/ai_laws/asimov
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O.show_laws()
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O << "<b>These laws may be changed by other players, or by you being the traitor.</b>"
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O.verbs += /mob/living/silicon/ai/proc/ai_call_shuttle
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O.verbs += /mob/living/silicon/ai/proc/show_laws_verb
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O.verbs += /mob/living/silicon/ai/proc/ai_camera_track
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O.verbs += /mob/living/silicon/ai/proc/ai_alerts
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O.verbs += /mob/living/silicon/ai/proc/ai_camera_list
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O.verbs += /mob/living/silicon/ai/proc/lockdown
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O.verbs += /mob/living/silicon/ai/proc/disablelockdown
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O.verbs += /mob/living/silicon/ai/proc/ai_statuschange
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O.verbs += /mob/living/silicon/ai/proc/ai_roster
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// O.verbs += /mob/living/silicon/ai/proc/ai_cancel_call
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O.job = "AI"
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spawn(0)
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ainame(O)
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/* var/randomname = pick(ai_names)
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var/newname = input(O,"You are the AI. Would you like to change your name to something else?", "Name change",randomname)
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if (length(newname) == 0)
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newname = randomname
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if (newname)
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if (length(newname) >= 26)
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newname = copytext(newname, 1, 26)
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newname = dd_replacetext(newname, ">", "'")
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O.real_name = newname
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O.name = newname
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*/
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world << text("<b>[O.real_name] is the AI!</b>")
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spawn(50)
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world << sound('newAI.ogg')
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del(src)
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return O
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//human -> robot
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/mob/living/carbon/human/proc/Robotize()
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if (src.monkeyizing)
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return
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for(var/obj/item/W in src)
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drop_from_slot(W)
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src.update_clothing()
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src.monkeyizing = 1
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src.canmove = 0
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src.icon = null
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src.invisibility = 101
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for(var/t in src.organs)
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del(src.organs[text("[t]")])
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//src.client.screen -= main_hud1.contents
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src.client.screen -= src.hud_used.contents
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src.client.screen -= src.hud_used.adding
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src.client.screen -= src.hud_used.mon_blo
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src.client.screen -= list( src.oxygen, src.throw_icon, src.i_select, src.m_select, src.toxin, src.internals, src.fire, src.hands, src.healths, src.pullin, src.blind, src.flash, src.rest, src.sleep, src.mach )
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src.client.screen -= list( src.zone_sel, src.oxygen, src.throw_icon, src.i_select, src.m_select, src.toxin, src.internals, src.fire, src.hands, src.healths, src.pullin, src.blind, src.flash, src.rest, src.sleep, src.mach )
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var/mob/living/silicon/robot/O = new /mob/living/silicon/robot( src.loc )
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// cyborgs produced by Robotize get an automatic power cell
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O.cell = new(O)
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O.cell.maxcharge = 7500
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O.cell.charge = 7500
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O.gender = src.gender
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O.invisibility = 0
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O.name = "Cyborg"
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O.real_name = "Cyborg"
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O.lastKnownIP = src.client.address
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if (src.mind)
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src.mind.transfer_to(O)
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if (src.mind.assigned_role == "Cyborg")
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src.mind.original = O
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else if (src.mind.special_role) O.mind.store_memory("In case you look at this after being borged, the objectives are only here until I find a way to make them not show up for you, as I can't simply delete them without screwing up round-end reporting. --NeoFite")
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else //welp
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src.mind = new /datum/mind( )
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src.mind.key = src.key
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src.mind.current = O
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src.mind.original = O
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src.mind.transfer_to(O)
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ticker.minds += O.mind
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O.loc = src.loc
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O << "<B>You are playing a Robot. A Robot can interact with most electronic objects in its view point.</B>"
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O << "<B>You must follow the laws that the AI has. You are the AI's assistant to the station basically.</B>"
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O << "To use something, simply double-click it."
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O << {"Use say ":s to speak to fellow cyborgs and the AI through binary."}
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O.job = "Cyborg"
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del(src)
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return O
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//human -> alien
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/mob/living/carbon/human/proc/Alienize()
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if (src.monkeyizing)
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return
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for(var/obj/item/W in src)
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drop_from_slot(W)
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src.update_clothing()
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src.monkeyizing = 1
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src.canmove = 0
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src.icon = null
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src.invisibility = 101
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for(var/t in src.organs)
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del(src.organs[t])
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// var/atom/movable/overlay/animation = new /atom/movable/overlay( src.loc )
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// animation.icon_state = "blank"
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// animation.icon = 'mob.dmi'
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// animation.master = src
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// flick("h2alien", animation)
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// sleep(48)
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// del(animation)
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var/CASTE = pick("Hunter","Sentinel","Drone")
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var/mob/O
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switch(CASTE)
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if("Hunter")
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O = new /mob/living/carbon/alien/humanoid/hunter (src.loc)
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if("Sentinel")
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O = new /mob/living/carbon/alien/humanoid/sentinel (src.loc)
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if("Drone")
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O = new /mob/living/carbon/alien/humanoid/drone (src.loc)
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O.dna = src.dna
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src.dna = null
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O.dna.uni_identity = "00600200A00E0110148FC01300B009"
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O.dna.struc_enzymes = "0983E840344C39F4B059D5145FC5785DC6406A4BB8"
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O.mind = new//Mind initialize stuff.
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O.mind.current = O
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O.mind.assigned_role = "Alien"
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O.mind.special_role = CASTE
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O.mind.key = src.key
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if(src.client)
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src.client.mob = O
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O.loc = src.loc
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O << "<B>You are now an alien.</B>"
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del(src)
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return |