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Rewrote the job selection system to use bitflags and the jobs are now objects. Fixed a path conflict with effect which caused a few things to be unable to be clicked on. Commented out the job.txt, Urist if you still want it to load from the .txt give me a yell and I can update it to work with the job objects. Fixed up the bits that were missing the slightly updated mob organ attack code. Moved the traps file into unused. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2340 316c924e-a436-60f5-8080-3fe189b3f50e
105 lines
3.0 KiB
Plaintext
105 lines
3.0 KiB
Plaintext
//All devices that link into the R&D console fall into thise type for easy identification and some shared procs.
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/obj/machinery/r_n_d
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name = "R&D Device"
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density = 1
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anchored = 1
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use_power = 1
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var
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busy = 0
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hacked = 0
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disabled = 0
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shocked = 0
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list/wires = list()
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hack_wire
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disable_wire
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shock_wire
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opened = 0
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obj/machinery/computer/rdconsole/linked_console
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New()
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..()
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wires["Red"] = 0
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wires["Blue"] = 0
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wires["Green"] = 0
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wires["Yellow"] = 0
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wires["Black"] = 0
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wires["White"] = 0
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var/list/w = list("Red","Blue","Green","Yellow","Black","White")
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src.hack_wire = pick(w)
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w -= src.hack_wire
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src.shock_wire = pick(w)
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w -= src.shock_wire
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src.disable_wire = pick(w)
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w -= src.disable_wire
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proc
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shock(mob/user, prb)
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if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
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return 0
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if(!prob(prb))
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return 0
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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if (electrocute_mob(user, get_area(src), src, 0.7))
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return 1
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else
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return 0
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attack_hand(mob/user as mob)
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if (shocked)
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shock(user,50)
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if(opened)
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var/dat as text
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dat += "[src.name] Wires:<BR>"
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for(var/wire in src.wires)
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dat += text("[wire] Wire: <A href='?src=\ref[src];wire=[wire];cut=1'>[src.wires[wire] ? "Mend" : "Cut"]</A> <A href='?src=\ref[src];wire=[wire];pulse=1'>Pulse</A><BR>")
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dat += text("The red light is [src.disabled ? "off" : "on"].<BR>")
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dat += text("The green light is [src.shocked ? "off" : "on"].<BR>")
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dat += text("The blue light is [src.hacked ? "off" : "on"].<BR>")
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user << browse("<HTML><HEAD><TITLE>[src.name] Hacking</TITLE></HEAD><BODY>[dat]</BODY></HTML>","window=hack_win")
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return
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Topic(href, href_list)
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if(..())
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return
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usr.machine = src
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src.add_fingerprint(usr)
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if(href_list["pulse"])
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var/temp_wire = href_list["wire"]
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if (!istype(usr.equipped(), /obj/item/device/multitool))
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usr << "You need a multitool!"
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else
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if(src.wires[temp_wire])
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usr << "You can't pulse a cut wire."
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else
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if(src.hack_wire == href_list["wire"])
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src.hacked = !src.hacked
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spawn(100) src.hacked = !src.hacked
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if(src.disable_wire == href_list["wire"])
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src.disabled = !src.disabled
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src.shock(usr,50)
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spawn(100) src.disabled = !src.disabled
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if(src.shock_wire == href_list["wire"])
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src.shocked = !src.shocked
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src.shock(usr,50)
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spawn(100) src.shocked = !src.shocked
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if(href_list["cut"])
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if (!istype(usr.equipped(), /obj/item/weapon/wirecutters))
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usr << "You need wirecutters!"
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else
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var/temp_wire = href_list["wire"]
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wires[temp_wire] = !wires[temp_wire]
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if(src.hack_wire == temp_wire)
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src.hacked = !src.hacked
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if(src.disable_wire == temp_wire)
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src.disabled = !src.disabled
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src.shock(usr,50)
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if(src.shock_wire == temp_wire)
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src.shocked = !src.shocked
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src.shock(usr,50)
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src.updateUsrDialog() |