mirror of
https://github.com/vgstation-coders/vgstation13.git
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159 lines
4.5 KiB
Plaintext
159 lines
4.5 KiB
Plaintext
/obj/item/device/radio/intercom
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name = "station intercom"
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desc = "Talk through this."
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icon_state = "intercom"
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anchored = 1
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w_class = 4.0
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canhear_range = 2
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var/installed=1
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var/number = 0
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var/anyai = 1
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var/circuitry_installed=1
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var/mob/living/silicon/ai/ai = list()
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var/last_tick //used to delay the powercheck
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/obj/item/device/radio/intercom/New(turf/loc, var/ndir, var/building=0)
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..()
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processing_objects += src
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// offset 24 pixels in direction of dir
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// this allows the APC to be embedded in a wall, yet still inside an area
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if (building)
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pixel_x = (ndir & 3)? 0 : (ndir == 4 ? 24 : -24)
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pixel_y = (ndir & 3)? (ndir ==1 ? 24 : -24) : 0
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dir=SOUTH
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if (building!=0)
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b_stat=1
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on = 0
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circuitry_installed=0
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installed=0
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b_stat=1
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src.update_icon()
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/obj/item/device/radio/intercom/Destroy()
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processing_objects -= src
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..()
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/obj/item/device/radio/intercom/attack_ai(mob/user as mob)
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src.add_hiddenprint(user)
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src.add_fingerprint(user)
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spawn (0)
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attack_self(user)
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/obj/item/device/radio/intercom/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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/obj/item/device/radio/intercom/attack_hand(mob/user as mob)
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src.add_fingerprint(user)
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spawn (0)
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attack_self(user)
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/obj/item/device/radio/intercom/receive_range(freq, level)
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if (!on || b_stat)
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return -1
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if (isWireCut(WIRE_RECEIVE))
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return -1
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if(!(0 in level))
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var/turf/position = get_turf(src)
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if(isnull(position) || !(position.z in level))
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return -1
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if (!src.listening)
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return -1
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if(freq == SYND_FREQ)
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if(!(src.syndie))
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return -1//Prevents broadcast of messages over devices lacking the encryption
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return canhear_range
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/obj/item/device/radio/intercom/hear_talk(mob/M as mob, msg)
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if(!src.anyai && !(M in src.ai))
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return
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..()
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/obj/item/device/radio/intercom/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(!installed)
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if(istype(W,/obj/item/weapon/cable_coil))
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if(!circuitry_installed)
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user << "\red You need to install intercom electronics first!"
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return 1
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playsound(get_turf(src), 'sound/items/Wirecutter.ogg', 50, 1)
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if(do_after(user, 10))
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installed=1
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b_stat=0
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user << "\blue You wire \the [src]!"
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return 1
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if(istype(W,/obj/item/weapon/intercom_electronics))
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for(var/obj/item/weapon/intercom_electronics/board in src)
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user << "\red There's already an intercom electronics board inside!"
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return 1
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playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, 10))
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user.drop_item()
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W.loc=src
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user << "\blue You insert \the [W] into \the [src]!"
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return 1
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if(istype(W,/obj/item/weapon/screwdriver))
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for(var/obj/item/weapon/intercom_electronics/board in src)
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playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 10))
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del(board)
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circuitry_installed=1
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update_icon()
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user << "\blue You secure the electronics!"
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return 1
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if(istype(W,/obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT=W
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if(circuitry_installed)
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return ..()
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playsound(get_turf(src), 'sound/items/Welder.ogg', 50, 1)
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if(!WT.remove_fuel(3, user))
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user << "\red You're out of welding fuel."
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return 1
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if(do_after(user, 10))
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user << "\blue You cut the intercom frame from the wall!"
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new /obj/item/intercom_frame(src.loc)
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return 1
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else
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if(istype(W,/obj/item/weapon/crowbar))
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if(!b_stat || wires > 0)
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return ..()
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user << "You begin removing the electronics..."
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playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, 10))
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new /obj/item/weapon/intercom_electronics(src.loc)
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user << "\blue The circuitboard pops out!"
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installed=0
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circuitry_installed=0
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b_stat=1
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return 1
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..()
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/obj/item/device/radio/intercom/update_icon()
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if(!circuitry_installed)
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icon_state="intercom-frame"
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return
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icon_state = "intercom[!on?"-p":""][b_stat ? "-open":""]"
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/obj/item/device/radio/intercom/process()
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if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
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last_tick = world.timeofday
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on = areaMaster.powered(EQUIP) // set "on" to the power status
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update_icon()
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/obj/item/weapon/intercom_electronics
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name = "intercom electronics"
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icon = 'icons/obj/doors/door_assembly.dmi'
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icon_state = "door_electronics"
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desc = "Looks like a circuit. Probably is."
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w_class = 2.0
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m_amt = 50
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g_amt = 50
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w_type = RECYK_ELECTRONIC
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melt_temperature = MELTPOINT_SILICON |