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3351 lines
126 KiB
Plaintext
3351 lines
126 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
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/***************************************************************
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** Design Datums **
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** All the data for building stuff and tracking reliability. **
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***************************************************************/
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/*
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For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent,
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you use one of the material IDs below. These are NOT ids in the usual sense (they aren't defined in the object or part of a datum),
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they are simply references used as part of a "has materials?" type proc. They all start with a $ to denote that they aren't reagents.
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The currently supporting non-reagent materials:
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- $iron (/obj/item/stack/metal). One sheet = 3750 units. NB: do not use $metal. It is outdated and will cause issues
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- $glass (/obj/item/stack/glass). One sheet = 3750 units.
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- $plasma (/obj/item/stack/plasma). One sheet = 3750 units.
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- $silver (/obj/item/stack/silver). One sheet = 3750 units.
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- $gold (/obj/item/stack/gold). One sheet = 3750 units.
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- $uranium (/obj/item/stack/uranium). One sheet = 3750 units.
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- $diamond (/obj/item/stack/diamond). One sheet = 3750 units.
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- $clown (/obj/item/stack/clown). One sheet = 3750 units. ("Bananium")
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(Insert new ones here)
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Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
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Design Guidlines
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- The reliability formula for all R&D built items is reliability_base (a fixed number) + total tech levels required to make it +
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reliability_mod (starts at 0, gets improved through experimentation). Example: PACMAN generator. 79 base reliablity + 6 tech
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(3 plasmatech, 3 powerstorage) + 0 (since it's completely new) = 85% reliability. Reliability is the chance it works CORRECTLY.
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- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
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- A single sheet of anything is 3750 units of material. Materials besides metal/glass require help from other jobs (mining for
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other types of metals and chemistry for reagents).
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- Add the AUTOLATHE tag to
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The required techs are the following:
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- Materials Research max=9 "materials"
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- Engineering Research max=5 "engineering"
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- Plasma Research max=4 "plasmatech"
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- Power Manipulation Technology max=6 "powerstorage"
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- 'Blue-space' Research max=10 "bluespace"
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- Biological Technology max=5 "biotech"
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- Combat Systems Research max=6 "combat"
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- Electromagnetic Spectrum Research max=8 "magnets"
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- Data Theory Research max=5 "programming"
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- Illegal Technologies Research max=8 "syndicate"
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k
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*/
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#define IMPRINTER 1 //For circuits. Uses glass/chemicals.
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#define PROTOLATHE 2 //New stuff. Uses glass/metal/chemicals
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#define AUTOLATHE 4 //Uses glass/metal only.
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#define CRAFTLATHE 8 //Uses fuck if I know. For use eventually.
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#define MECHFAB 16 //Remember, objects built under fabricators need DESIGNS
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#define PODFAB 32 //Used by the spacepod part fabricator. Same idea as the mechfab
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//Note: More then one of these can be added to a design but imprinter and lathe designs are incompatable.
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/datum/design //Datum for object designs, used in construction
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var/name = "Name" //Name of the created object.
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var/desc = "Desc" //Description of the created object.
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var/id = "id" //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols
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var/list/req_tech = list() //IDs of that techs the object originated from and the minimum level requirements.
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var/reliability_mod = 0 //Reliability modifier of the device at it's starting point.
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var/reliability_base = 100 //Base reliability of a device before modifiers.
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var/reliability = 100 //Reliability of the device.
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var/build_type = null //Flag as to what kind machine the design is built in. See defines.
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var/list/materials = list() //List of materials. Format: "id" = amount.
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var/build_path = null //The file path of the object that gets created
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var/locked = 0 //If true it will spawn inside a lockbox with currently sec access
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var/list/req_lock_access //Sets the access for the lockbox that a locked item spawns in
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var/category = "Misc" //Primarily used for Mech Fabricators, but can be used for anything
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/datum/design/New()
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var/list/newmats=list()
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for(var/matID in materials)
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var/nmid=matID
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if(matID == "$iron")
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nmid="$iron"
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newmats[nmid]=materials[matID]
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materials=newmats
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//A proc to calculate the reliability of a design based on tech levels and innate modifiers.
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//Input: A list of /datum/tech; Output: The new reliabilty.
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/datum/design/proc/CalcReliability(var/list/temp_techs)
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var/new_reliability = reliability_mod + reliability_base
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for(var/datum/tech/T in temp_techs)
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if(T.id in req_tech)
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new_reliability += T.level
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new_reliability = Clamp(new_reliability, reliability_base, 100)
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reliability = new_reliability
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return
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//give it an object or a type
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//if it gets passed an object, it makes it into a type
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//it then finds the design which has a buildpath of that type
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//confirmed to work by Comic
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/datum/proc/FindDesign(var/part as anything)
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if(!ispath(part))
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var/obj/thispart = part
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part = thispart.type
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for(var/thisdesign in typesof(/datum/design))
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var/datum/design/D = new thisdesign
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if(initial(D.build_path) == part)
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return D
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return
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/datum/proc/FindDesignByID(var/id)
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//
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//sum of the required tech of a design
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/datum/design/proc/TechTotal()
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var/total = 0
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for(var/tech in src.req_tech)
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total += src.req_tech[tech]
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return total
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//sum of the required materials of a design
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//do not confuse this with Total_Materials. That gets the machine's materials, this gets design materials
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/datum/design/proc/MatTotal()
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var/total = 0
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for(var/matID in src.materials)
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total += src.materials[matID]
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//log_admin("[total] for [part.name]")
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return total
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///////////////////Computer Boards///////////////////////////////////
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/datum/design/seccamera
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name = "Circuit Design (Security Cameras)"
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desc = "Allows for the construction of circuit boards used to build security camera computers."
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id = "seccamera"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Console Boards"
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build_path = /obj/item/weapon/circuitboard/security
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/datum/design/advseccamera
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name = "Circuit Design (Advanced Security Cameras)"
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desc = "Allows for the construction of circuit boards used to build advanced security camera computers."
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id = "advseccamera"
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req_tech = list("programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Console Boards"
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build_path = /obj/item/weapon/circuitboard/security/advanced
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/datum/design/aicore
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name = "Circuit Design (AI Core)"
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desc = "Allows for the construction of circuit boards used to build new AI cores."
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id = "aicore"
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req_tech = list("programming" = 4, "biotech" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Machine Boards"
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build_path = /obj/item/weapon/circuitboard/aicore
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locked = 1
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req_lock_access = list(access_tox, access_robotics, access_rd)
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/datum/design/aiupload
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name = "Circuit Design (AI Upload)"
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desc = "Allows for the construction of circuit boards used to build an AI Upload Console."
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id = "aiupload"
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req_tech = list("programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Console Boards"
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build_path = /obj/item/weapon/circuitboard/aiupload
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locked = 1
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req_lock_access = list(access_tox, access_robotics, access_rd)
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/datum/design/borgupload
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name = "Circuit Design (Cyborg Upload)"
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desc = "Allows for the construction of circuit boards used to build a Cyborg Upload Console."
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id = "borgupload"
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req_tech = list("programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Console Boards"
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build_path = /obj/item/weapon/circuitboard/borgupload
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locked = 1
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req_lock_access = list(access_tox, access_robotics, access_rd)
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/datum/design/med_data
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name = "Circuit Design (Medical Records)"
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desc = "Allows for the construction of circuit boards used to build a medical records console."
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id = "med_data"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Console Boards"
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build_path = /obj/item/weapon/circuitboard/med_data
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/datum/design/operating
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name = "Circuit Design (Operating Computer)"
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desc = "Allows for the construction of circuit boards used to build an operating computer console."
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id = "operating"
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req_tech = list("programming" = 2, "biotech" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Console Boards"
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build_path = /obj/item/weapon/circuitboard/operating
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/datum/design/pandemic
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name = "Circuit Design (PanD.E.M.I.C. 2200)"
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desc = "Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 Console."
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id = "pandemic"
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req_tech = list("programming" = 2, "biotech" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Console Boards"
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build_path = /obj/item/weapon/circuitboard/pandemic
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/datum/design/cryo
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name = "Cicrcuit Design (Cryo)"
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desc = "Allows for the construction of circuit boards used to build a Cryo Cell."
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id = "cryo"
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req_tech = list("programming" = 4, "biotech" = 3, "engineering" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Machine Boards"
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build_path = /obj/item/weapon/circuitboard/cryo
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/datum/design/chem_dispenser
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name = "Circuit Design (Chemistry Dispenser)"
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desc = "Allows for the construction of circuit boards used to build a Chemistry Dispenser."
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id = "chem_dispenser"
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req_tech = list("programming" = 3, "biotech" = 5, "engineering" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Machine Boards"
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build_path = /obj/item/weapon/circuitboard/chem_dispenser
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/datum/design/scan_console
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name = "Circuit Design (DNA Machine)"
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desc = "Allows for the construction of circuit boards used to build a new DNA scanning console."
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id = "scan_console"
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req_tech = list("programming" = 2, "biotech" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Console Boards"
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build_path = /obj/item/weapon/circuitboard/scan_consolenew
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/datum/design/comconsole
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name = "Circuit Design (Communications)"
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desc = "Allows for the construction of circuit boards used to build a communications console."
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id = "comconsole"
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req_tech = list("programming" = 2, "magnets" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Console Boards"
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build_path = /obj/item/weapon/circuitboard/communications
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/datum/design/idcardconsole
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name = "Circuit Design (ID Computer)"
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desc = "Allows for the construction of circuit boards used to build an ID computer."
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id = "idcardconsole"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Console Boards"
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build_path = /obj/item/weapon/circuitboard/card
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/datum/design/crewconsole
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name = "Circuit Design (Crew monitoring computer)"
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desc = "Allows for the construction of circuit boards used to build a Crew monitoring computer."
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id = "crewconsole"
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req_tech = list("programming" = 3, "magnets" = 2, "biotech" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Console Boards"
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build_path = /obj/item/weapon/circuitboard/crew
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/datum/design/teleconsole
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name = "Circuit Design (Teleporter Console)"
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desc = "Allows for the construction of circuit boards used to build a teleporter control console."
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id = "teleconsole"
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req_tech = list("programming" = 3, "bluespace" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Console Boards"
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build_path = /obj/item/weapon/circuitboard/teleporter
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/datum/design/secdata
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name = "Circuit Design (Security Records Console)"
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desc = "Allows for the construction of circuit boards used to build a security records console."
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id = "secdata"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Console Boards"
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build_path = /obj/item/weapon/circuitboard/secure_data
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/datum/design/atmosalerts
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name = "Circuit Design (Atmosphere Alert)"
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desc = "Allows for the construction of circuit boards used to build an atmosphere alert console.."
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id = "atmosalerts"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Console Boards"
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build_path = /obj/item/weapon/circuitboard/atmos_alert
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/datum/design/air_management
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name = "Circuit Design (Atmospheric General Monitor)"
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desc = "Allows for the construction of circuit boards used to build an Atmospheric General Monitor."
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id = "air_management"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Console Boards"
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build_path = /obj/item/weapon/circuitboard/air_management
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/datum/design/atmos_automation
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name = "Circuit Design (Atmospherics Automation Console)"
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desc = "Allows for the construction of circuit boards used to build an Atmospherics Automation Console"
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id = "atmos_automation"
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req_tech = list("programming" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Console Boards"
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build_path = /obj/item/weapon/circuitboard/atmos_automation
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/datum/design/large_tank_control
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name = "Circuit Design (Atmospheric Tank Control)"
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desc = "Allows for the construction of circuit boards used to build an Atmospheric Tank Control."
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id = "large_tank_control"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Console Boards"
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build_path = /obj/item/weapon/circuitboard/large_tank_control
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/* Uncomment if someone makes these buildable
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/datum/design/general_alert
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name = "Circuit Design (General Alert Console)"
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desc = "Allows for the construction of circuit boards used to build a General Alert console."
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id = "general_alert"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = /obj/item/weapon/circuitboard/general_alert
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*/
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/datum/design/robocontrol
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name = "Circuit Design (Robotics Control Console)"
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desc = "Allows for the construction of circuit boards used to build a Robotics Control console."
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id = "robocontrol"
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req_tech = list("programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Console Boards"
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build_path = /obj/item/weapon/circuitboard/robotics
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/datum/design/recharge_station
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name = "Circuit Design (Cyborg Recharging Station)"
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desc = "Allows for the construction of circuit boards used to build a Cyborg Recharging Station."
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id = "recharge_station"
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req_tech = list("programming" = 4, "powerstorage" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Machine Boards"
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build_path = /obj/item/weapon/circuitboard/recharge_station
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/datum/design/smes
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name = "Circuit Design (SMES) "
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desc = "Allows for the construction of circuit boards used to build SMES Power Storage Units."
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id="smes"
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req_tech = list("powerstorage" = 4, "engineering" = 4, "programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Machine Boards"
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build_path = /obj/item/weapon/circuitboard/smes
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/datum/design/defib_recharger
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name = "Circuit Design (Defib Recharger)"
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desc = "Allows for the construction of circuit boards used to build Defib Rechargers"
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id="defib_recharger"
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req_tech = list("powerstorage" = 2, "engineering" = 2, "programming" = 3, "biotech" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Machine Boards"
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build_path = /obj/item/weapon/circuitboard/defib_recharger
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/datum/design/photocopier
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name = "Circuit Design (Photocopier)"
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desc = "Allows for the construction of circuit boards to build photocopiers."
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id = "photocopier"
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req_tech = list ("powerstorage" = 2, "engineering" = 2, "programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Machine Boards"
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build_path = /obj/item/weapon/circuitboard/photocopier
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/datum/design/freezer
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name = "Circuit Design (Freezer)"
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desc = "Allows for the construction of circuit boards to build freezers."
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id = "freezer"
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req_tech = list("powerstorage" = 3, "engineering" = 4, "biotech" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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category = "Machine Boards"
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build_path = /obj/item/weapon/circuitboard/freezer
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/datum/design/heater
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name = "Circuit Design (Heater)"
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desc = "Allows for the construction of circuit boards to build heaters."
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id ="heater"
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req_tech = list("powerstorage" = 3, "engineering" = 5, "biotech"= 4)
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build_type = IMPRINTER
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materials = list ("$glass" = 2000, "sacid" = 20)
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category = "Machine Boards"
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build_path = /obj/item/weapon/circuitboard/heater
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/datum/design/chemmaster3000
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name = "Circuit Design (ChemMaster 3000)"
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desc = "Allows for the cosntruction of circuit boards used to build ChemMaster 3000s."
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id="chemmaster3000"
|
|
req_tech = list ("engineering" = 3, "biotech" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/chemmaster3000
|
|
|
|
/datum/design/condimaster
|
|
name = "Circuit Design (CondiMaster)"
|
|
desc = "Allows for the cosntruction of circuit boards used to build CondiMasters"
|
|
id="condimaster"
|
|
req_tech = list ("engineering" = 3, "biotech" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/condimaster
|
|
|
|
/datum/design/snackbarmachine
|
|
name = "Circuit Design (SnackBar Machine)"
|
|
desc = "Allows for the cosntruction of circuit boards used to build SnackBar Machines"
|
|
id="snackbarmachine"
|
|
req_tech = list ("engineering" = 3, "biotech" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/snackbar_machine
|
|
|
|
/datum/design/clonecontrol
|
|
name = "Circuit Design (Cloning Machine Console)"
|
|
desc = "Allows for the construction of circuit boards used to build a new Cloning Machine console."
|
|
id = "clonecontrol"
|
|
req_tech = list("programming" = 3, "biotech" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Console Boards"
|
|
build_path = /obj/item/weapon/circuitboard/cloning
|
|
|
|
/datum/design/clonepod
|
|
name = "Circuit Design (Clone Pod)"
|
|
desc = "Allows for the construction of circuit boards used to build a Cloning Pod."
|
|
id = "clonepod"
|
|
req_tech = list("programming" = 3, "biotech" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/clonepod
|
|
|
|
/datum/design/clonescanner
|
|
name = "Circuit Design (Cloning Scanner)"
|
|
desc = "Allows for the construction of circuit boards used to build a Cloning Scanner."
|
|
id = "clonescanner"
|
|
req_tech = list("programming" = 3, "biotech" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/clonescanner
|
|
|
|
/datum/design/fbs
|
|
name = "Circuit Design (Body Scanner)"
|
|
desc = "Allows for the construction of circuit boards used to build a body scanner."
|
|
id = "clonescanner"
|
|
req_tech = list("biotech" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = /obj/item/weapon/circuitboard/fullbodyscanner
|
|
|
|
/datum/design/fbs
|
|
name = "Circuit Design (Sleeper)"
|
|
desc = "Allows for the construction of circuit boards used to build a sleeper."
|
|
id = "clonescanner"
|
|
req_tech = list("biotech" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = /obj/item/weapon/circuitboard/sleeper
|
|
|
|
/datum/design/arcademachine
|
|
name = "Circuit Design (Arcade Machine)"
|
|
desc = "Allows for the construction of circuit boards used to build a new arcade machine."
|
|
id = "arcademachine"
|
|
req_tech = list("programming" = 1)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Console Boards"
|
|
build_path = /obj/item/weapon/circuitboard/arcade
|
|
|
|
/datum/design/powermonitor
|
|
name = "Circuit Design (Power Monitor)"
|
|
desc = "Allows for the construction of circuit boards used to build a new power monitor"
|
|
id = "powermonitor"
|
|
req_tech = list("programming" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Console Boards"
|
|
build_path = /obj/item/weapon/circuitboard/powermonitor
|
|
|
|
/datum/design/apc_board
|
|
name = "Circuit Design (Power Control Module)"
|
|
desc = "Allows for the construction of circuit boards used to build a new APC"
|
|
id = "apc_board"
|
|
req_tech = list("powerstorage"=2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Engineering Boards"
|
|
build_path = /obj/item/weapon/circuitboard/power_control
|
|
|
|
/datum/design/solarcontrol
|
|
name = "Circuit Design (Solar Control)"
|
|
desc = "Allows for the construction of circuit boards used to build a solar control console"
|
|
id = "solarcontrol"
|
|
req_tech = list("programming" = 2, "powerstorage" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Console Boards"
|
|
build_path = /obj/item/weapon/circuitboard/solar_control
|
|
|
|
/datum/design/prisonmanage
|
|
name = "Circuit Design (Prisoner Management Console)"
|
|
desc = "Allows for the construction of circuit boards used to build a prisoner management console."
|
|
id = "prisonmanage"
|
|
req_tech = list("programming" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Console Boards"
|
|
build_path = /obj/item/weapon/circuitboard/prisoner
|
|
|
|
/datum/design/mechacontrol
|
|
name = "Circuit Design (Exosuit Control Console)"
|
|
desc = "Allows for the construction of circuit boards used to build an exosuit control console."
|
|
id = "mechacontrol"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Console Boards"
|
|
build_path = /obj/item/weapon/circuitboard/mecha_control
|
|
|
|
/datum/design/mechapower
|
|
name = "Circuit Design (Mech Bay Power Control Console)"
|
|
desc = "Allows for the construction of circuit boards used to build a mech bay power control console."
|
|
id = "mechapower"
|
|
req_tech = list("programming" = 2, "powerstorage" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Console Boards"
|
|
build_path = /obj/item/weapon/circuitboard/mech_bay_power_console
|
|
|
|
/datum/design/rdconsole
|
|
name = "Circuit Design (Core R&D Console)"
|
|
desc = "Allows for the construction of circuit boards used to build a new R&D console."
|
|
id = "rdconsole_core"
|
|
req_tech = list("programming" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Console Boards"
|
|
build_path = /obj/item/weapon/circuitboard/rdconsole
|
|
|
|
/datum/design/rdconsole/robotics
|
|
name = "Circuit Design (Robotics R&D Console)"
|
|
id = "rdconsole_robotics"
|
|
build_path = /obj/item/weapon/circuitboard/rdconsole/robotics
|
|
|
|
/datum/design/rdconsole/mechanic
|
|
name = "Circuit Design (Mechanic R&D Console)"
|
|
id = "rdconsole_mechanic"
|
|
build_path = /obj/item/weapon/circuitboard/rdconsole/mechanic
|
|
|
|
/datum/design/rdconsole/mommi
|
|
name = "Circuit Design (MoMMI R&D Console)"
|
|
id = "rdconsole_mommi"
|
|
build_path = /obj/item/weapon/circuitboard/rdconsole/mommi
|
|
|
|
/datum/design/rdconsole/pod
|
|
name = "Circuit Design (Pod Bay R&D Console)"
|
|
id = "rdconsole_pod"
|
|
build_path = /obj/item/weapon/circuitboard/rdconsole/pod
|
|
|
|
/datum/design/ordercomp
|
|
name = "Circuit Design (Supply ordering console)"
|
|
desc = "Allows for the construction of circuit boards used to build a Supply ordering console."
|
|
id = "ordercomp"
|
|
req_tech = list("programming" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Console Boards"
|
|
build_path = /obj/item/weapon/circuitboard/ordercomp
|
|
|
|
/datum/design/supplycomp
|
|
name = "Circuit Design (Supply shuttle console)"
|
|
desc = "Allows for the construction of circuit boards used to build a Supply shuttle console."
|
|
id = "supplycomp"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Console Boards"
|
|
build_path = /obj/item/weapon/circuitboard/supplycomp
|
|
|
|
/datum/design/mining
|
|
name = "Circuit Design (Outpost Status Display)"
|
|
desc = "Allows for the construction of circuit boards used to build an outpost status display console."
|
|
id = "mining"
|
|
req_tech = list("programming" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Console Boards"
|
|
build_path = /obj/item/weapon/circuitboard/mining
|
|
|
|
/datum/design/comm_monitor
|
|
name = "Circuit Design (Telecommunications Monitoring Console)"
|
|
desc = "Allows for the construction of circuit boards used to build a telecommunications monitor."
|
|
id = "comm_monitor"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Console Boards"
|
|
build_path = /obj/item/weapon/circuitboard/comm_monitor
|
|
|
|
/datum/design/comm_server
|
|
name = "Circuit Design (Telecommunications Server Monitoring Console)"
|
|
desc = "Allows for the construction of circuit boards used to build a telecommunication server browser and monitor."
|
|
id = "comm_server"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Console Boards"
|
|
build_path = /obj/item/weapon/circuitboard/comm_server
|
|
|
|
/datum/design/traffic_control
|
|
name = "Circuit Design (Telecommunications Traffic Control Console)"
|
|
desc = "Allows for the construction of circuit boards used to build a telecommunications traffic control console."
|
|
id = "traffic_control"
|
|
req_tech = list("programming" = 5)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Console Boards"
|
|
build_path = /obj/item/weapon/circuitboard/comm_traffic
|
|
|
|
/datum/design/message_monitor
|
|
name = "Circuit Design (Messaging Monitor Console)"
|
|
desc = "Allows for the construction of circuit boards used to build a messaging monitor console."
|
|
id = "message_monitor"
|
|
req_tech = list("programming" = 5)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Console Boards"
|
|
build_path = /obj/item/weapon/circuitboard/message_monitor
|
|
|
|
/datum/design/aifixer
|
|
name = "Circuit Design (AI Integrity Restorer)"
|
|
desc = "Allows for the construction of circuit boards used to build an AI Integrity Restorer."
|
|
id = "aifixer"
|
|
req_tech = list("programming" = 3, "biotech" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Console Boards"
|
|
build_path = /obj/item/weapon/circuitboard/aifixer
|
|
|
|
/datum/design/pda_terminal
|
|
name = "Circuit Design (PDA Terminal)"
|
|
desc = "Allows for the construction of circuit boards used to build a PDA Terminal."
|
|
id = "pda_terminal"
|
|
req_tech = list("programming" = 3, "bluespace"= 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Console Boards"
|
|
build_path = /obj/item/weapon/circuitboard/pda_terminal
|
|
|
|
/datum/design/pod
|
|
name = "Circuit Design (Mass Driver and Pod Doors Control)"
|
|
desc = "Allows for the construction of circuit boards used to build a Mass Driver and Pod Doors Control."
|
|
id = "pod"
|
|
req_tech = list("programming" = 2,"engineering" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Console Boards"
|
|
build_path = /obj/item/weapon/circuitboard/pod
|
|
|
|
/datum/design/pipedispenser
|
|
name = "Circuit Design (Pipe Dispenser)"
|
|
desc = "Allows for the construction of circuit boards used to build a Pipe Dispenser."
|
|
id = "pipedispenser"
|
|
req_tech = list("programming" = 3, "materials" = 3,"engineering" = 2, "powerstorage" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/pipedispenser
|
|
|
|
/datum/design/pipedispenser/disposal
|
|
name = "Circuit Design (Disposal Pipe Dispenser)"
|
|
desc = "Allows for the construction of circuit boards used to build a Pipe Dispenser."
|
|
id = "dpipedispenser"
|
|
req_tech = list("programming" = 3, "materials" = 3,"engineering" = 2, "powerstorage" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/pipedispenser/disposal
|
|
|
|
///////////////////////////////////
|
|
////////Mechanics Machines/////////
|
|
///////////////////////////////////
|
|
|
|
/datum/design/reverse_engine
|
|
name = "Circuit Design (Reverse Engine)"
|
|
desc = "Allows for the construction of circuit boards used to build a Reverse Engine."
|
|
id = "reverse_engine"
|
|
req_tech = list("materials" = 6, "programming" = 4, "engineering"= 3, "bluespace"= 3, "powerstorage" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/reverse_engine
|
|
|
|
/datum/design/blueprinter
|
|
name = "Circuit Design (Blueprint Printer)"
|
|
desc = "Allows for the construction of circuit boards used to build a Blueprint Printer."
|
|
id = "blueprinter"
|
|
req_tech = list("engineering" = 3, "programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/blueprinter
|
|
|
|
/datum/design/general_fab
|
|
name = "Circuit Design (General Fabricator)"
|
|
desc = "Allows for the construction of circuit boards used to build a General Fabricator."
|
|
id = "gen_fab"
|
|
req_tech = list("materials" = 3, "engineering" = 2, "programming" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/generalfab
|
|
|
|
/datum/design/flatpacker
|
|
name = "Circuit Design (Flatpack Fabricator)"
|
|
desc = "Allows for the construction of circuit boards used to build a Flatpack Fabricator."
|
|
id = "flatpacker"
|
|
req_tech = list("materials" = 5, "engineering" = 4, "powerstorage" = 3, "programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/flatpacker
|
|
|
|
///////////////////////////////////
|
|
//////////AI Module Disks//////////
|
|
///////////////////////////////////
|
|
/datum/design/safeguard_module
|
|
name = "Module Design (Safeguard)"
|
|
desc = "Allows for the construction of a Safeguard AI Module."
|
|
id = "safeguard_module"
|
|
req_tech = list("programming" = 3, "materials" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
|
|
category = "Module Boards"
|
|
build_path = /obj/item/weapon/aiModule/targetted/safeguard
|
|
|
|
/datum/design/onehuman_module
|
|
name = "Module Design (OneHuman)"
|
|
desc = "Allows for the construction of a OneHuman AI Module."
|
|
id = "onehuman_module"
|
|
req_tech = list("programming" = 4, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
|
|
category = "Module Boards"
|
|
build_path = /obj/item/weapon/aiModule/targetted/oneHuman
|
|
locked = 1
|
|
req_lock_access = list(access_captain)
|
|
|
|
/datum/design/protectstation_module
|
|
name = "Module Design (ProtectStation)"
|
|
desc = "Allows for the construction of a ProtectStation AI Module."
|
|
id = "protectstation_module"
|
|
req_tech = list("programming" = 3, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
|
|
category = "Module Boards"
|
|
build_path = /obj/item/weapon/aiModule/standard/protectStation
|
|
|
|
/datum/design/notele_module
|
|
name = "Module Design (TeleporterOffline Module)"
|
|
desc = "Allows for the construction of a TeleporterOffline AI Module."
|
|
id = "notele_module"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
|
|
category = "Module Boards"
|
|
build_path = /obj/item/weapon/aiModule/standard/teleporterOffline
|
|
|
|
/datum/design/quarantine_module
|
|
name = "Module Design (Quarantine)"
|
|
desc = "Allows for the construction of a Quarantine AI Module."
|
|
id = "quarantine_module"
|
|
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
|
|
category = "Module Boards"
|
|
build_path = /obj/item/weapon/aiModule/standard/quarantine
|
|
|
|
/datum/design/oxygen_module
|
|
name = "Module Design (OxygenIsToxicToHumans)"
|
|
desc = "Allows for the construction of a Safeguard AI Module."
|
|
id = "oxygen_module"
|
|
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
|
|
category = "Module Boards"
|
|
build_path = /obj/item/weapon/aiModule/standard/oxygen
|
|
locked = 1
|
|
req_lock_access = list(access_captain)
|
|
|
|
/datum/design/freeform_module
|
|
name = "Module Design (Freeform)"
|
|
desc = "Allows for the construction of a Freeform AI Module."
|
|
id = "freeform_module"
|
|
req_tech = list("programming" = 4, "materials" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
|
|
category = "Module Boards"
|
|
build_path = /obj/item/weapon/aiModule/freeform
|
|
|
|
/datum/design/reset_module
|
|
name = "Module Design (Reset)"
|
|
desc = "Allows for the construction of a Reset AI Module."
|
|
id = "reset_module"
|
|
req_tech = list("programming" = 3, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
|
|
category = "Module Boards"
|
|
build_path = /obj/item/weapon/aiModule/reset
|
|
|
|
/datum/design/purge_module //tempted to lock this, have a vote on it - Comic
|
|
name = "Module Design (Purge)"
|
|
desc = "Allows for the construction of a Purge AI Module."
|
|
id = "purge_module"
|
|
req_tech = list("programming" = 4, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
|
|
category = "Module Boards"
|
|
build_path = /obj/item/weapon/aiModule/purge
|
|
|
|
/datum/design/freeformcore_module
|
|
name = "Core Module Design (Freeform)"
|
|
desc = "Allows for the construction of a Freeform AI Core Module."
|
|
id = "freeformcore_module"
|
|
req_tech = list("programming" = 4, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
|
|
category = "Module Boards"
|
|
build_path = /obj/item/weapon/aiModule/freeform/core
|
|
|
|
/datum/design/asimov
|
|
name = "Core Module Design (Asimov)"
|
|
desc = "Allows for the construction of a Asimov AI Core Module."
|
|
id = "asimov_module"
|
|
req_tech = list("programming" = 3, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
|
|
category = "Module Boards"
|
|
build_path = /obj/item/weapon/aiModule/core/asimov
|
|
|
|
/datum/design/paladin_module
|
|
name = "Core Module Design (P.A.L.A.D.I.N.)"
|
|
desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
|
|
id = "paladin_module"
|
|
req_tech = list("programming" = 4, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
|
|
category = "Module Boards"
|
|
build_path = /obj/item/weapon/aiModule/core/paladin
|
|
|
|
/datum/design/tyrant_module
|
|
name = "Core Module Design (T.Y.R.A.N.T.)"
|
|
desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
|
|
id = "tyrant_module"
|
|
req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
|
|
category = "Module Boards"
|
|
build_path = /obj/item/weapon/aiModule/core/tyrant
|
|
locked = 1
|
|
req_lock_access = list(access_captain)
|
|
|
|
///////////////////////////////////
|
|
/////Subspace Telecomms////////////
|
|
///////////////////////////////////
|
|
/datum/design/subspace_receiver
|
|
name = "Circuit Design (Subspace Receiver)"
|
|
desc = "Allows for the construction of Subspace Receiver equipment."
|
|
id = "s-receiver"
|
|
req_tech = list("programming" = 4, "engineering" = 3, "bluespace" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/receiver
|
|
|
|
/datum/design/telecomms_bus
|
|
name = "Circuit Design (Bus Mainframe)"
|
|
desc = "Allows for the construction of Telecommunications Bus Mainframes."
|
|
id = "s-bus"
|
|
req_tech = list("programming" = 4, "engineering" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/bus
|
|
|
|
/datum/design/telecomms_hub
|
|
name = "Circuit Design (Hub Mainframe)"
|
|
desc = "Allows for the construction of Telecommunications Hub Mainframes."
|
|
id = "s-hub"
|
|
req_tech = list("programming" = 4, "engineering" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/hub
|
|
|
|
/datum/design/telecomms_relay
|
|
name = "Circuit Design (Relay Mainframe)"
|
|
desc = "Allows for the construction of Telecommunications Relay Mainframes."
|
|
id = "s-relay"
|
|
req_tech = list("programming" = 3, "engineering" = 4, "bluespace" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/relay
|
|
|
|
/datum/design/telecomms_processor
|
|
name = "Circuit Design (Processor Unit)"
|
|
desc = "Allows for the construction of Telecommunications Processor equipment."
|
|
id = "s-processor"
|
|
req_tech = list("programming" = 4, "engineering" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/processor
|
|
|
|
/datum/design/telecomms_server
|
|
name = "Circuit Design (Server Mainframe)"
|
|
desc = "Allows for the construction of Telecommunications Servers."
|
|
id = "s-server"
|
|
req_tech = list("programming" = 4, "engineering" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/server
|
|
|
|
/datum/design/subspace_broadcaster
|
|
name = "Circuit Design (Subspace Broadcaster)"
|
|
desc = "Allows for the construction of Subspace Broadcasting equipment."
|
|
id = "s-broadcaster"
|
|
req_tech = list("programming" = 4, "engineering" = 4, "bluespace" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/broadcaster
|
|
|
|
/datum/design/bioprinter
|
|
name = "Circuit Design (Bioprinter)"
|
|
desc = "Allows for the construction of Bioprinter equipment."
|
|
id = "s-bioprinter"
|
|
req_tech = list("programming" = 3, "engineering" = 2, "biotech" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/bioprinter
|
|
|
|
|
|
///////////////////////////////////
|
|
/////Non-Board Computer Stuff//////
|
|
///////////////////////////////////
|
|
|
|
/datum/design/intellicard
|
|
name = "Intellicard AI Transportation System"
|
|
desc = "Allows for the construction of an intellicard."
|
|
id = "intellicard"
|
|
req_tech = list("programming" = 4, "materials" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$glass" = 1000, "$gold" = 200)
|
|
category = "Data"
|
|
build_path = /obj/item/device/aicard
|
|
|
|
/datum/design/paicard
|
|
name = "Personal Artificial Intelligence Card"
|
|
desc = "Allows for the construction of a pAI Card"
|
|
id = "paicard"
|
|
req_tech = list("programming" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$glass" = 500, "$iron" = 500)
|
|
category = "Data"
|
|
build_path = /obj/item/device/paicard
|
|
|
|
/datum/design/posibrain
|
|
name = "Positronic Brain"
|
|
desc = "Allows for the construction of a positronic brain"
|
|
id = "posibrain"
|
|
req_tech = list("engineering" = 4, "materials" = 6, "bluespace" = 2, "programming" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 2000, "$glass" = 1000, "$silver" = 1000, "$gold" = 500, "$plasma" = 500, "$diamond" = 100)
|
|
category = "Robotics"
|
|
build_path = /obj/item/device/mmi/posibrain
|
|
|
|
/datum/design/np_dispenser
|
|
name = "Nano Paper Dispenser"
|
|
desc = "A machine to create Nano Paper"
|
|
id = "np_dispenser"
|
|
req_tech = list("programming" = 2, "materials" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$glass" = 500, "$iron" = 1000, "$gold" = 500)
|
|
category = "Data"
|
|
build_path = /obj/item/weapon/paper_bin/nano
|
|
|
|
///////////////////////////////////
|
|
//////////Mecha Module Disks///////
|
|
///////////////////////////////////
|
|
|
|
/datum/design/ripley_main
|
|
name = "Circuit Design (APLU \"Ripley\" Central Control module)"
|
|
desc = "Allows for the construction of a \"Ripley\" Central Control module."
|
|
id = "ripley_main"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Mecha Boards"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/ripley/main
|
|
|
|
/datum/design/ripley_peri
|
|
name = "Circuit Design (APLU \"Ripley\" Peripherals Control module)"
|
|
desc = "Allows for the construction of a \"Ripley\" Peripheral Control module."
|
|
id = "ripley_peri"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Mecha Boards"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/ripley/peripherals
|
|
|
|
/datum/design/odysseus_main
|
|
name = "Circuit Design (\"Odysseus\" Central Control module)"
|
|
desc = "Allows for the construction of a \"Odysseus\" Central Control module."
|
|
id = "odysseus_main"
|
|
req_tech = list("programming" = 3,"biotech" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Mecha Boards"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/main
|
|
|
|
/datum/design/odysseus_peri
|
|
name = "Circuit Design (\"Odysseus\" Peripherals Control module)"
|
|
desc = "Allows for the construction of a \"Odysseus\" Peripheral Control module."
|
|
id = "odysseus_peri"
|
|
req_tech = list("programming" = 3,"biotech" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Mecha Boards"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/peripherals
|
|
|
|
/datum/design/phazon_main
|
|
name = "Circuit Design (\"Phazon\" Central Control module)"
|
|
desc = "Allows for the construction of a \"Phazon\" Central Control module."
|
|
id = "phazon_main"
|
|
req_tech = list("materials" = 9,"bluespace" = 10)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Mecha Boards"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/phazon/main
|
|
|
|
/datum/design/phazon_peri
|
|
name = "Circuit Design (\"Phazon\" Peripherals Control module)"
|
|
desc = "Allows for the construction of a \"Phazon\" Peripheral Control module."
|
|
id = "phazon_peri"
|
|
req_tech = list("materials" = 9,"bluespace" = 10)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Mecha Boards"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/phazon/peripherals
|
|
|
|
/datum/design/phazon_phase_array
|
|
name = "Phazon Phase Array"
|
|
desc = "Show physics who's boss."
|
|
id = "phazon_phasearray"
|
|
req_tech = list("bluespace" = 10, "programming" = 4)
|
|
build_type = MECHFAB
|
|
materials = list("$iron" = 5000, "$phazon" = 2000)
|
|
category = "Exosuit_Equipment"
|
|
build_path = /obj/item/mecha_parts/part/phazon_phase_array
|
|
|
|
/datum/design/gygax_main
|
|
name = "Circuit Design (\"Gygax\" Central Control module)"
|
|
desc = "Allows for the construction of a \"Gygax\" Central Control module."
|
|
id = "gygax_main"
|
|
req_tech = list("programming" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Mecha Boards"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/gygax/main
|
|
|
|
/datum/design/gygax_peri
|
|
name = "Circuit Design (\"Gygax\" Peripherals Control module)"
|
|
desc = "Allows for the construction of a \"Gygax\" Peripheral Control module."
|
|
id = "gygax_peri"
|
|
req_tech = list("programming" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Mecha Boards"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/gygax/peripherals
|
|
|
|
/datum/design/gygax_targ
|
|
name = "Circuit Design (\"Gygax\" Weapons & Targeting Control module)"
|
|
desc = "Allows for the construction of a \"Gygax\" Weapons & Targeting Control module."
|
|
id = "gygax_targ"
|
|
req_tech = list("programming" = 4, "combat" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Mecha Boards"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/gygax/targeting
|
|
|
|
/datum/design/durand_main
|
|
name = "Circuit Design (\"Durand\" Central Control module)"
|
|
desc = "Allows for the construction of a \"Durand\" Central Control module."
|
|
id = "durand_main"
|
|
req_tech = list("programming" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Mecha Boards"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/durand/main
|
|
|
|
/datum/design/durand_peri
|
|
name = "Circuit Design (\"Durand\" Peripherals Control module)"
|
|
desc = "Allows for the construction of a \"Durand\" Peripheral Control module."
|
|
id = "durand_peri"
|
|
req_tech = list("programming" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Mecha Boards"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/durand/peripherals
|
|
|
|
/datum/design/durand_targ
|
|
name = "Circuit Design (\"Durand\" Weapons & Targeting Control module)"
|
|
desc = "Allows for the construction of a \"Durand\" Weapons & Targeting Control module."
|
|
id = "durand_targ"
|
|
req_tech = list("programming" = 4, "combat" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Mecha Boards"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/durand/targeting
|
|
|
|
/datum/design/honker_main
|
|
name = "Circuit Design (\"H.O.N.K\" Central Control module)"
|
|
desc = "Allows for the construction of a \"H.O.N.K\" Central Control module."
|
|
id = "honker_main"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Mecha Boards"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/honker/main
|
|
|
|
/datum/design/honker_peri
|
|
name = "Circuit Design (\"H.O.N.K\" Peripherals Control module)"
|
|
desc = "Allows for the construction of a \"H.O.N.K\" Peripheral Control module."
|
|
id = "honker_peri"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Mecha Boards"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/honker/peripherals
|
|
|
|
/datum/design/honker_targ
|
|
name = "Circuit Design (\"H.O.N.K\" Weapons & Targeting Control module)"
|
|
desc = "Allows for the construction of a \"H.O.N.K\" Weapons & Targeting Control module."
|
|
id = "honker_targ"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Mecha Boards"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/honker/targeting
|
|
|
|
/datum/design/spacepod_main
|
|
name = "Circuit Design (Space Pod Mainboard)"
|
|
desc = "Allows for the construction of a Space Pod mainboard."
|
|
id = "spacepod_main"
|
|
req_tech = list("programming" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Misc"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/pod
|
|
|
|
////////////////////////////////////////
|
|
/////////// Mecha Equpment /////////////
|
|
////////////////////////////////////////
|
|
|
|
/datum/design/mech_scattershot
|
|
name = "Weapon Design (LBX AC 10 \"Scattershot\")"
|
|
desc = "Allows for the construction of LBX AC 10."
|
|
id = "mech_scattershot"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 4)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
|
|
category = "Exosuit_Equipment"
|
|
locked = 1
|
|
materials = list("$iron"=10000)
|
|
|
|
/datum/design/mech_lmg
|
|
name = "Weapon Design (Ultra AC 2)"
|
|
desc = "Allows for the construction of Ultra AC 2."
|
|
id = "mech_lmg"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 1)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
|
|
category = "Exosuit_Equipment"
|
|
locked = 1
|
|
materials = list("$iron"=10000)
|
|
|
|
/datum/design/mech_taser
|
|
name = "Weapon Design (PBT \"Pacifier\" Taser)"
|
|
desc = "Allows for the construction of PBT \"Pacifier\" mounted taser."
|
|
id = "mech_taser"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 1)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser
|
|
category = "Exosuit_Equipment"
|
|
locked = 1
|
|
materials = list("$iron"=10000)
|
|
|
|
/datum/design/mech_honker
|
|
name = "Weapon Design (HoNkER BlAsT 5000)"
|
|
desc = "Allows for the construction of HoNkER BlAsT 5000."
|
|
id = "mech_honker"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 1)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/honker
|
|
category = "Exosuit_Equipment"
|
|
materials = list("$iron"=20000,"$clown"=10000)
|
|
|
|
/datum/design/mech_mousetrap
|
|
name = "Weapon Design (Mousetrap Mortar)"
|
|
desc = "Allows for the construction of Mousetrap Mortar."
|
|
id = "mech_mousetrap"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 1)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/mousetrap_mortar
|
|
category = "Exosuit_Equipment"
|
|
materials = list("$iron"=20000,"$clown"=5000)
|
|
|
|
/datum/design/mech_banana
|
|
name = "Weapon Design (Banana Mortar)"
|
|
desc = "Allows for the construction of Banana Mortar."
|
|
id = "mech_banana"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 1)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar
|
|
category = "Exosuit_Equipment"
|
|
materials = list("$iron"=20000,"$clown"=5000)
|
|
|
|
/datum/design/mech_bolas
|
|
name = "Weapon Design (PCMK-6 Bolas Launcher)"
|
|
desc = "Allows for the construction of PCMK-6 Bolas Launcher."
|
|
id = "mech_bolas"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 3)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/bolas
|
|
category = "Exosuit_Equipment"
|
|
locked = 1
|
|
materials = list("$iron"=20000)
|
|
|
|
/datum/design/mech_laser
|
|
name = "Weapon Design (CH-PS \"Immolator\" Laser)"
|
|
desc = "Allows for the construction of CH-PS Laser."
|
|
id = "mech_laser"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 3, "magnets" = 3)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
|
|
category = "Exosuit_Equipment"
|
|
locked = 1
|
|
materials = list("$iron"=10000)
|
|
|
|
/datum/design/mech_laser_heavy
|
|
name = "Weapon Design (CH-LC \"Solaris\" Laser Cannon)"
|
|
desc = "Allows for the construction of CH-LC Laser Cannon."
|
|
id = "mech_laser_heavy"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 4, "magnets" = 4)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
|
|
category = "Exosuit_Equipment"
|
|
locked = 1
|
|
materials = list("$iron"=10000)
|
|
|
|
/datum/design/mech_grenade_launcher
|
|
name = "Weapon Design (SGL-6 Grenade Launcher)"
|
|
desc = "Allows for the construction of SGL-6 Grenade Launcher."
|
|
id = "mech_grenade_launcher"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 3)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
|
|
category = "Exosuit_Equipment"
|
|
locked = 1
|
|
materials = list("$iron"=10000)
|
|
|
|
/datum/design/clusterbang_launcher
|
|
name = "Module Design (SOP-6 Clusterbang Launcher)"
|
|
desc = "A weapon that violates the Geneva Convention at 6 rounds per minute"
|
|
id = "clusterbang_launcher"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat"= 5, "materials" = 5, "syndicate" = 3)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited
|
|
category = "Exosuit_Equipment"
|
|
locked = 1
|
|
materials = list("$iron"=20000,"$gold"=6000,"$uranium"=6000)
|
|
|
|
/datum/design/mech_wormhole_gen
|
|
name = "Module Design (Localized Wormhole Generator)"
|
|
desc = "An exosuit module that allows generating of small quasi-stable wormholes."
|
|
id = "mech_wormhole_gen"
|
|
build_type = MECHFAB
|
|
req_tech = list("bluespace" = 3, "magnets" = 2)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
|
|
category = "Exosuit_Equipment"
|
|
materials = list("$iron"=10000)
|
|
|
|
/datum/design/mech_teleporter
|
|
name = "Module Design (Teleporter Module)"
|
|
desc = "An exosuit module that allows exosuits to teleport to any position in view."
|
|
id = "mech_teleporter"
|
|
build_type = MECHFAB
|
|
req_tech = list("bluespace" = 10, "magnets" = 5)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
|
|
category = "Exosuit_Equipment"
|
|
materials = list("$iron"=10000)
|
|
|
|
/datum/design/mech_rcd
|
|
name = "Module Design (RCD Module)"
|
|
desc = "An exosuit-mounted Rapid Construction Device."
|
|
id = "mech_rcd"
|
|
build_type = MECHFAB
|
|
req_tech = list("materials" = 4, "bluespace" = 3, "magnets" = 4, "powerstorage"=4, "engineering" = 4)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
|
|
category = "Exosuit_Equipment"
|
|
materials = list("$iron"=30000,"$plasma"=25000,"$silver"=20000,"$gold"=20000)
|
|
|
|
/datum/design/mech_gravcatapult
|
|
name = "Module Design (Gravitational Catapult Module)"
|
|
desc = "An exosuit mounted Gravitational Catapult."
|
|
id = "mech_gravcatapult"
|
|
build_type = MECHFAB
|
|
req_tech = list("bluespace" = 2, "magnets" = 3, "engineering" = 3)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
|
|
category = "Exosuit_Equipment"
|
|
materials = list("$iron"=10000)
|
|
|
|
/datum/design/mech_repair_droid
|
|
name = "Module Design (Repair Droid Module)"
|
|
desc = "Automated Repair Droid. BEEP BOOP"
|
|
id = "mech_repair_droid"
|
|
build_type = MECHFAB
|
|
req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 3)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
|
|
category = "Exosuit_Equipment"
|
|
materials = list("$iron"=10000,"$gold"=1000,"$silver"=2000,"$glass"=5000)
|
|
|
|
/* MISSING
|
|
/datum/design/mech_plasma_generator
|
|
name = "Module Design (Plasma Converter Module)"
|
|
desc = "Exosuit-mounted plasma converter."
|
|
id = "mech_plasma_generator"
|
|
build_type = MECHFAB
|
|
req_tech = list("plasmatech" = 2, "powerstorage"= 2, "engineering" = 2)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/plasma_generator
|
|
category = "Exosuit_Equipment"
|
|
*/
|
|
|
|
/datum/design/mech_energy_relay
|
|
name = "Module Design (Tesla Energy Relay)"
|
|
desc = "Tesla Energy Relay"
|
|
id = "mech_energy_relay"
|
|
build_type = MECHFAB
|
|
req_tech = list("magnets" = 4, "powerstorage" = 3)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
|
|
category = "Exosuit_Equipment"
|
|
materials = list("$iron"=10000,"$gold"=2000,"$silver"=3000,"$glass"=2000)
|
|
|
|
/datum/design/mech_ccw_armor
|
|
name = "Module Design(Melee Armor Booster Module)"
|
|
desc = "Exosuit-mounted armor booster."
|
|
id = "mech_ccw_armor"
|
|
build_type = MECHFAB
|
|
req_tech = list("materials" = 5, "combat" = 4)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
|
|
category = "Exosuit_Equipment"
|
|
materials = list("$iron"=20000,"$silver"=5000)
|
|
|
|
/datum/design/mech_proj_armor
|
|
name = "Module Design(Projectile Armor Booster Module)"
|
|
desc = "Exosuit-mounted armor booster."
|
|
id = "mech_proj_armor"
|
|
build_type = MECHFAB
|
|
req_tech = list("materials" = 5, "combat" = 5, "engineering"=3)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
|
|
category = "Exosuit_Equipment"
|
|
materials = list("$iron"=20000,"$gold"=5000)
|
|
|
|
/datum/design/mech_syringe_gun
|
|
name = "Module Design(Syringe Gun)"
|
|
desc = "Exosuit-mounted syringe gun and chemical synthesizer."
|
|
id = "mech_syringe_gun"
|
|
build_type = MECHFAB
|
|
req_tech = list("materials" = 3, "biotech"=4, "magnets"=4, "programming"=3)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
|
|
category = "Exosuit_Equipment"
|
|
materials = list("$iron"=3000,"$glass"=2000)
|
|
|
|
/datum/design/mech_drill
|
|
name = "Module Design (Mining Drill)"
|
|
desc = "A mech-mountable mining drill."
|
|
id = "mech_drill"
|
|
build_type = MECHFAB
|
|
req_tech = list("materials" = 1, "engineering" = 1)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill
|
|
category = "Exosuit_Equipment"
|
|
materials = list("$iron"=10000)
|
|
|
|
/datum/design/mech_diamond_drill
|
|
name = "Module Design (Diamond Mining Drill)"
|
|
desc = "An upgraded version of the standard drill."
|
|
id = "mech_diamond_drill"
|
|
build_type = MECHFAB
|
|
req_tech = list("materials" = 4, "engineering" = 3)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
|
|
category = "Exosuit_Equipment"
|
|
materials = list("$iron"=10000,"$diamond"=6500)
|
|
|
|
/datum/design/mech_hydro_clamp
|
|
name = "Module Design (Hydraulic Clamp)"
|
|
desc = "A hydraulic clamp for lifting heavy objects."
|
|
id = "mech_hydro_clamp"
|
|
build_type = MECHFAB
|
|
req_tech = list("materials" = 1, "engineering" = 1)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
|
|
category = "Exosuit_Equipment"
|
|
materials = list("$iron"=10000)
|
|
|
|
/datum/design/mech_cable
|
|
name = "Module Design (Cable Layer)"
|
|
desc = "An automatic cable layer for mechs."
|
|
id = "mech_cable"
|
|
build_type = MECHFAB
|
|
req_tech = list("engineering" = 1)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer
|
|
category = "Exosuit_Equipment"
|
|
materials = list("$iron"=10000)
|
|
|
|
/datum/design/mech_extinguisher
|
|
name = "Module Design (Foam Extinguisher)"
|
|
desc = "A foam extinguisher module for firefighting mechs."
|
|
id = "mech_extinguisher"
|
|
build_type = MECHFAB
|
|
req_tech = list("materials" = 1, "engineering" = 2)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/extinguisher
|
|
category = "Exosuit_Equipment"
|
|
materials = list("$iron"=10000)
|
|
|
|
/datum/design/mech_generator_plasma
|
|
name = "Module Design (Plasma Generator)"
|
|
desc = "A power generator that runs on burning plasma."
|
|
id = "mech_generator_plasma"
|
|
build_type = MECHFAB
|
|
req_tech = list("engineering" = 1)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/generator
|
|
category = "Exosuit_Equipment"
|
|
materials = list("$iron"=10000,"$silver"=500,"$glass"=1000)
|
|
|
|
/datum/design/mech_sleeper
|
|
name = "Module Design (Mounted Sleeper)"
|
|
desc = "A mech-mountable sleeper for treating the ill."
|
|
id = "mech_sleeper"
|
|
build_type = MECHFAB
|
|
req_tech = list("biotech" = 1)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/sleeper
|
|
category = "Exosuit_Equipment"
|
|
materials = list("$iron"=5000,"$glass"=10000)
|
|
|
|
/datum/design/mech_generator_nuclear
|
|
name = "Module Design (ExoNuclear Reactor)"
|
|
desc = "Compact nuclear reactor module"
|
|
id = "mech_generator_nuclear"
|
|
build_type = MECHFAB
|
|
req_tech = list("powerstorage"= 3, "engineering" = 3, "materials" = 3)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
|
|
category = "Exosuit_Equipment"
|
|
materials = list("$iron"=10000,"$silver"=500,"$glass"=1000)
|
|
|
|
/datum/design/firefighter_chassis
|
|
name = "Structure (Firefighter chassis)"
|
|
desc = "Used to build a Ripley Firefighter chassis."
|
|
id = "firef_chassis"
|
|
req_tech = list("engineering" = 1)
|
|
build_type = MECHFAB
|
|
build_path = /obj/item/mecha_parts/chassis/firefighter
|
|
category = "Exosuit_Equipment"
|
|
materials = list("$iron"=25000)
|
|
|
|
|
|
/datum/design/mech_jail_cell
|
|
name = "Exosuit Module Design (Mounted Jail Cell)"
|
|
desc = "Exosuit-controlled secure holding cell"
|
|
id = "mech_jail_cell"
|
|
build_type = MECHFAB
|
|
req_tech = list("biotech" = 2, "combat" = 4)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/jail
|
|
category = "Exosuit_Equipment"
|
|
materials = list("$iron"=7500,"$glass"=10000)
|
|
|
|
/datum/design/mech_tracker
|
|
name = "Exosuit Tracking Device"
|
|
desc = "Exosuit tracker, for tracking exosuits."
|
|
id = "mech_tracker"
|
|
build_type = MECHFAB
|
|
req_tech = list("engineering" = 1)
|
|
build_path = /obj/item/mecha_parts/mecha_tracking
|
|
category = "Misc"
|
|
materials = list("$iron"=500)
|
|
|
|
/datum/design/mech_jetpack
|
|
name = "Module Design (Exosuit Jetpack)"
|
|
desc = "An exosuit-mounted Jetpack module."
|
|
id = "mech_jetpack"
|
|
build_type = MECHFAB
|
|
req_tech = list("materials" = 5, "magnets" = 4, "engineering" = 5)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/jetpack
|
|
category = "Exosuit_Equipment"
|
|
materials = list("$iron"=25000,"$plasma"=25000,"$uranium"=7500)
|
|
|
|
////////////////////////////////////////
|
|
//////////Disk Construction Disks///////
|
|
////////////////////////////////////////
|
|
/datum/design/design_disk
|
|
name = "Design Storage Disk"
|
|
desc = "Produce additional disks for storing device designs."
|
|
id = "design_disk"
|
|
req_tech = list("programming" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$iron" = 30, "$glass" = 10)
|
|
category = "Data"
|
|
build_path = /obj/item/weapon/disk/design_disk
|
|
|
|
/datum/design/tech_disk
|
|
name = "Technology Data Storage Disk"
|
|
desc = "Produce additional disks for storing technology data."
|
|
id = "tech_disk"
|
|
req_tech = list("programming" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$iron" = 30, "$glass" = 10)
|
|
category = "Data"
|
|
build_path = /obj/item/weapon/disk/tech_disk
|
|
|
|
////////////////////////////////////////
|
|
/////////////Stock Parts////////////////
|
|
////////////////////////////////////////
|
|
|
|
/datum/design/basic_capacitor
|
|
name = "Basic Capacitor"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "basic_capacitor"
|
|
req_tech = list("powerstorage" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$iron" = 50, "$glass" = 50)
|
|
category = "Stock Parts"
|
|
build_path = /obj/item/weapon/stock_parts/capacitor
|
|
|
|
/datum/design/basic_sensor
|
|
//name = "Basic Sensor Module"
|
|
name = "Basic Scanning Module" // Fixes #311
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "basic_sensor"
|
|
req_tech = list("magnets" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$iron" = 50, "$glass" = 20)
|
|
category = "Stock Parts"
|
|
build_path = /obj/item/weapon/stock_parts/scanning_module
|
|
|
|
/datum/design/micro_mani
|
|
name = "Micro Manipulator"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "micro_mani"
|
|
req_tech = list("materials" = 1, "programming" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$iron" = 30)
|
|
category = "Stock Parts"
|
|
build_path = /obj/item/weapon/stock_parts/manipulator
|
|
|
|
/datum/design/basic_micro_laser
|
|
name = "Basic Micro-Laser"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "basic_micro_laser"
|
|
req_tech = list("magnets" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$iron" = 10, "$glass" = 20)
|
|
category = "Stock Parts"
|
|
build_path = /obj/item/weapon/stock_parts/micro_laser
|
|
|
|
/datum/design/basic_matter_bin
|
|
name = "Basic Matter Bin"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "basic_matter_bin"
|
|
req_tech = list("materials" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$iron" = 80)
|
|
category = "Stock Parts"
|
|
build_path = /obj/item/weapon/stock_parts/matter_bin
|
|
|
|
/datum/design/adv_capacitor
|
|
name = "Advanced Capacitor"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "adv_capacitor"
|
|
req_tech = list("powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 50, "$glass" = 50)
|
|
category = "Stock Parts"
|
|
build_path = /obj/item/weapon/stock_parts/capacitor/adv
|
|
|
|
/datum/design/adv_sensor
|
|
//name = "Advanced Sensor Module"
|
|
name = "Advanced Scanning Module" // Fixes #311
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "adv_sensor"
|
|
req_tech = list("magnets" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 50, "$glass" = 20)
|
|
category = "Stock Parts"
|
|
build_path = /obj/item/weapon/stock_parts/scanning_module/adv
|
|
|
|
/datum/design/nano_mani
|
|
name = "Nano Manipulator"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "nano_mani"
|
|
req_tech = list("materials" = 3, "programming" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 30)
|
|
category = "Stock Parts"
|
|
build_path = /obj/item/weapon/stock_parts/manipulator/nano
|
|
|
|
/datum/design/high_micro_laser
|
|
name = "High-Power Micro-Laser"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "high_micro_laser"
|
|
req_tech = list("magnets" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 10, "$glass" = 20)
|
|
category = "Stock Parts"
|
|
build_path = /obj/item/weapon/stock_parts/micro_laser/high
|
|
|
|
/datum/design/adv_matter_bin
|
|
name = "Advanced Matter Bin"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "adv_matter_bin"
|
|
req_tech = list("materials" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 80)
|
|
category = "Stock Parts"
|
|
build_path = /obj/item/weapon/stock_parts/matter_bin/adv
|
|
|
|
/datum/design/super_capacitor
|
|
name = "Super Capacitor"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "super_capacitor"
|
|
req_tech = list("powerstorage" = 5, "materials" = 4)
|
|
build_type = PROTOLATHE
|
|
reliability_base = 71
|
|
materials = list("$iron" = 50, "$glass" = 50, "$gold" = 20)
|
|
category = "Stock Parts"
|
|
build_path = /obj/item/weapon/stock_parts/capacitor/super
|
|
|
|
/datum/design/phasic_sensor
|
|
//name = "Phasic Sensor Module"
|
|
name = "Phasic Scanning Module" // Fixes #311
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "phasic_sensor"
|
|
req_tech = list("magnets" = 5, "materials" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 50, "$glass" = 20, "$silver" = 10)
|
|
reliability_base = 72
|
|
category = "Stock Parts"
|
|
build_path = /obj/item/weapon/stock_parts/scanning_module/phasic
|
|
|
|
/datum/design/pico_mani
|
|
name = "Pico Manipulator"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "pico_mani"
|
|
req_tech = list("materials" = 5, "programming" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 30)
|
|
reliability_base = 73
|
|
category = "Stock Parts"
|
|
build_path = /obj/item/weapon/stock_parts/manipulator/pico
|
|
|
|
/datum/design/ultra_micro_laser
|
|
name = "Ultra-High-Power Micro-Laser"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "ultra_micro_laser"
|
|
req_tech = list("magnets" = 5, "materials" = 5)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 10, "$glass" = 20, "$uranium" = 10)
|
|
reliability_base = 70
|
|
category = "Stock Parts"
|
|
build_path = /obj/item/weapon/stock_parts/micro_laser/ultra
|
|
|
|
/datum/design/super_matter_bin
|
|
name = "Super Matter Bin"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "super_matter_bin"
|
|
req_tech = list("materials" = 5)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 80)
|
|
reliability_base = 75
|
|
category = "Stock Parts"
|
|
build_path = /obj/item/weapon/stock_parts/matter_bin/super
|
|
|
|
|
|
|
|
/datum/design/subspace_ansible
|
|
name = "Subspace Ansible"
|
|
desc = "A compact module capable of sensing extradimensional activity."
|
|
id = "s-ansible"
|
|
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 4, "bluespace" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 80, "$silver" = 20)
|
|
category = "Stock Parts"
|
|
build_path = /obj/item/weapon/stock_parts/subspace/ansible
|
|
|
|
/datum/design/hyperwave_filter
|
|
name = "Hyperwave Filter"
|
|
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
|
|
id = "s-filter"
|
|
req_tech = list("programming" = 3, "magnets" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 40, "$silver" = 10)
|
|
category = "Stock Parts"
|
|
build_path = /obj/item/weapon/stock_parts/subspace/filter
|
|
|
|
/datum/design/subspace_amplifier
|
|
name = "Subspace Amplifier"
|
|
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
|
|
id = "s-amplifier"
|
|
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 4, "bluespace" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 10, "$gold" = 30, "$uranium" = 15)
|
|
category = "Stock Parts"
|
|
build_path = /obj/item/weapon/stock_parts/subspace/amplifier
|
|
|
|
/datum/design/subspace_treatment
|
|
name = "Subspace Treatment Disk"
|
|
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
|
|
id = "s-treatment"
|
|
req_tech = list("programming" = 3, "magnets" = 2, "materials" = 4, "bluespace" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 10, "$silver" = 20)
|
|
category = "Stock Parts"
|
|
build_path = /obj/item/weapon/stock_parts/subspace/treatment
|
|
|
|
/datum/design/subspace_analyzer
|
|
name = "Subspace Analyzer"
|
|
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
|
id = "s-analyzer"
|
|
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 4, "bluespace" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 10, "$gold" = 15)
|
|
category = "Stock Parts"
|
|
build_path = /obj/item/weapon/stock_parts/subspace/analyzer
|
|
|
|
/datum/design/subspace_crystal
|
|
name = "Ansible Crystal"
|
|
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
|
id = "s-crystal"
|
|
req_tech = list("magnets" = 4, "materials" = 4, "bluespace" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$glass" = 1000, "$silver" = 20, "$gold" = 20)
|
|
category = "Stock Parts"
|
|
build_path = /obj/item/weapon/stock_parts/subspace/crystal
|
|
|
|
/datum/design/subspace_transmitter
|
|
name = "Subspace Transmitter"
|
|
desc = "A large piece of equipment used to open a window into the subspace dimension."
|
|
id = "s-transmitter"
|
|
req_tech = list("magnets" = 5, "materials" = 5, "bluespace" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$glass" = 100, "$silver" = 10, "$uranium" = 15)
|
|
category = "Stock Parts"
|
|
build_path = /obj/item/weapon/stock_parts/subspace/transmitter
|
|
|
|
////////////////////////////////////////
|
|
//////////////////Power/////////////////
|
|
////////////////////////////////////////
|
|
|
|
/datum/design/basic_cell
|
|
name = "Basic Power Cell"
|
|
desc = "A basic power cell that holds 1000 units of energy"
|
|
id = "basic_cell"
|
|
req_tech = list("powerstorage" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE | MECHFAB | PODFAB
|
|
materials = list("$iron" = 700, "$glass" = 50)
|
|
build_path = /obj/item/weapon/cell
|
|
category = "Engineering"
|
|
|
|
/datum/design/high_cell
|
|
name = "High-Capacity Power Cell"
|
|
desc = "A power cell that holds 10000 units of energy"
|
|
id = "high_cell"
|
|
req_tech = list("powerstorage" = 2)
|
|
build_type = PROTOLATHE | AUTOLATHE | MECHFAB | PODFAB
|
|
materials = list("$iron" = 700, "$glass" = 60)
|
|
build_path = /obj/item/weapon/cell/high
|
|
category = "Engineering"
|
|
|
|
/datum/design/super_cell
|
|
name = "Super-Capacity Power Cell"
|
|
desc = "A power cell that holds 20000 units of energy"
|
|
id = "super_cell"
|
|
req_tech = list("powerstorage" = 3, "materials" = 2)
|
|
reliability_base = 75
|
|
build_type = PROTOLATHE | MECHFAB | PODFAB
|
|
materials = list("$iron" = 700, "$glass" = 70)
|
|
build_path = /obj/item/weapon/cell/super
|
|
category = "Engineering"
|
|
|
|
/datum/design/hyper_cell
|
|
name = "Hyper-Capacity Power Cell"
|
|
desc = "A power cell that holds 30000 units of energy"
|
|
id = "hyper_cell"
|
|
req_tech = list("powerstorage" = 5, "materials" = 4)
|
|
reliability_base = 70
|
|
build_type = PROTOLATHE | MECHFAB | PODFAB
|
|
materials = list("$iron" = 400, "$gold" = 150, "$silver" = 150, "$glass" = 70)
|
|
build_path = /obj/item/weapon/cell/hyper
|
|
category = "Engineering"
|
|
|
|
/datum/design/light_replacer
|
|
name = "Light Replacer"
|
|
desc = "A device to automatically replace lights. Refill with working lightbulbs."
|
|
id = "light_replacer"
|
|
req_tech = list("magnets" = 3, "materials" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 1500, "$silver" = 150, "$glass" = 3000)
|
|
category = "Engineering"
|
|
build_path = /obj/item/device/lightreplacer
|
|
|
|
////////////////////////////////////////
|
|
//////////////MISC Boards///////////////
|
|
////////////////////////////////////////
|
|
|
|
/datum/design/destructive_analyzer
|
|
name = "Destructive Analyzer Board"
|
|
desc = "The circuit board for a destructive analyzer."
|
|
id = "destructive_analyzer"
|
|
req_tech = list("programming" = 2, "magnets" = 2, "engineering" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/destructive_analyzer
|
|
|
|
/datum/design/protolathe
|
|
name = "Protolathe Board"
|
|
desc = "The circuit board for a protolathe."
|
|
id = "protolathe"
|
|
req_tech = list("programming" = 2, "engineering" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/protolathe
|
|
|
|
/datum/design/circuit_imprinter
|
|
name = "Circuit Imprinter Board"
|
|
desc = "The circuit board for a circuit imprinter."
|
|
id = "circuit_imprinter"
|
|
req_tech = list("programming" = 2, "engineering" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/circuit_imprinter
|
|
|
|
/datum/design/autolathe
|
|
name = "Autolathe Board"
|
|
desc = "The circuit board for a autolathe."
|
|
id = "autolathe"
|
|
req_tech = list("programming" = 2, "engineering" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/autolathe
|
|
|
|
/datum/design/rdservercontrol
|
|
name = "R&D Server Control Console Board"
|
|
desc = "The circuit board for a R&D Server Control Console"
|
|
id = "rdservercontrol"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Console Boards"
|
|
build_path = /obj/item/weapon/circuitboard/rdservercontrol
|
|
|
|
/datum/design/rdserver
|
|
name = "R&D Server Board"
|
|
desc = "The circuit board for an R&D Server"
|
|
id = "rdserver"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/rdserver
|
|
|
|
/datum/design/mechfab
|
|
name = "Fabricator Board"
|
|
desc = "The circuit board for an Exosuit Fabricator"
|
|
id = "mechfab"
|
|
req_tech = list("programming" = 3, "engineering" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/mechfab
|
|
|
|
/datum/design/pdapainter
|
|
name = "PDA Painter Board"
|
|
desc = "The circuit board for a PDA Painter."
|
|
id = "pdapainter"
|
|
req_tech = list("programming" = 3, "engineering" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/pdapainter
|
|
|
|
|
|
/////////////////////////////////////////
|
|
////////////Power Stuff//////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/pacman
|
|
name = "PACMAN-type Generator Board"
|
|
desc = "The circuit board that for a PACMAN-type portable generator."
|
|
id = "pacman"
|
|
req_tech = list("programming" = 3, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
|
|
build_type = IMPRINTER
|
|
reliability_base = 79
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/pacman
|
|
|
|
/datum/design/superpacman
|
|
name = "SUPERPACMAN-type Generator Board"
|
|
desc = "The circuit board that for a SUPERPACMAN-type portable generator."
|
|
id = "superpacman"
|
|
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
|
|
build_type = IMPRINTER
|
|
reliability_base = 76
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/pacman/super
|
|
|
|
/datum/design/mrspacman
|
|
name = "MRSPACMAN-type Generator Board"
|
|
desc = "The circuit board that for a MRSPACMAN-type portable generator."
|
|
id = "mrspacman"
|
|
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5)
|
|
build_type = IMPRINTER
|
|
reliability_base = 74
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/pacman/mrs
|
|
|
|
|
|
/////////////////////////////////////////
|
|
////////////Medical Tools////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/bruise_pack
|
|
name = "Roll of gauze"
|
|
desc = "Some sterile gauze to wrap around bloody stumps."
|
|
id = "bruise_pack"
|
|
req_tech = list("biotech" = 1)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 400, "$glass" = 125)
|
|
category = "Medical"
|
|
build_path = /obj/item/stack/medical/bruise_pack
|
|
|
|
/datum/design/ointment
|
|
name = "Ointment"
|
|
desc = "Used to treat those nasty burns."
|
|
id = "ointment"
|
|
req_tech = list("biotech" = 1)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 400, "$glass" = 125)
|
|
category = "Medical"
|
|
build_path = /obj/item/stack/medical/ointment
|
|
|
|
/datum/design/adv_bruise_pack
|
|
name = "Advanced trauma kit"
|
|
desc = "Used to treat those nasty burns."
|
|
id = "adv_bruise_pack"
|
|
req_tech = list("biotech" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 600, "$glass" = 250)
|
|
category = "Medical"
|
|
build_path = /obj/item/stack/medical/advanced/bruise_pack
|
|
|
|
/datum/design/adv_ointment
|
|
name = "Advanced burn kit"
|
|
desc = "Used to treat those nasty burns."
|
|
id = "adv_ointment"
|
|
req_tech = list("biotech" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 600, "$glass" = 250)
|
|
category = "Medical"
|
|
build_path = /obj/item/stack/medical/advanced/ointment
|
|
|
|
/datum/design/mass_spectrometer
|
|
name = "Mass-Spectrometer"
|
|
desc = "A device for analyzing chemicals in the blood."
|
|
id = "mass_spectrometer"
|
|
req_tech = list("biotech" = 2, "magnets" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 30, "$glass" = 20)
|
|
reliability_base = 76
|
|
category = "Medical"
|
|
build_path = /obj/item/device/mass_spectrometer
|
|
|
|
/datum/design/adv_mass_spectrometer
|
|
name = "Advanced Mass-Spectrometer"
|
|
desc = "A device for analyzing chemicals in the blood and their quantities."
|
|
id = "adv_mass_spectrometer"
|
|
req_tech = list("biotech" = 2, "magnets" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 30, "$glass" = 20)
|
|
reliability_base = 74
|
|
category = "Medical"
|
|
build_path = /obj/item/device/mass_spectrometer/adv
|
|
|
|
/datum/design/mmi
|
|
name = "Man-Machine Interface"
|
|
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity."
|
|
id = "mmi"
|
|
req_tech = list("programming" = 2, "biotech" = 3)
|
|
build_type = PROTOLATHE | MECHFAB
|
|
materials = list("$iron" = 1000, "$glass" = 500)
|
|
reliability_base = 76
|
|
build_path = /obj/item/device/mmi
|
|
category = "Robotics"
|
|
|
|
/datum/design/mmi_radio
|
|
name = "Radio-enabled Man-Machine Interface"
|
|
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio."
|
|
id = "mmi_radio"
|
|
req_tech = list("programming" = 2, "biotech" = 4)
|
|
build_type = PROTOLATHE | MECHFAB
|
|
materials = list("$iron" = 1200, "$glass" = 500)
|
|
reliability_base = 74
|
|
build_path = /obj/item/device/mmi/radio_enabled
|
|
category = "Robotics"
|
|
|
|
/*
|
|
/datum/design/mami
|
|
name = "Machine-Man Interface"
|
|
desc = "A synthetic brain interface intended to give silicon-based minds control of organic tissue."
|
|
id = "mami"
|
|
req_tech = list("programming" = 4, "biotech" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 5000, "$glass" = 500, "$gold" = 500, "$silver" = 500)
|
|
build_path = /obj/item/organ/brain/mami
|
|
*/
|
|
|
|
/datum/design/synthetic_flash
|
|
name = "Synthetic Flash"
|
|
desc = "When a problem arises, SCIENCE is the solution."
|
|
id = "sflash"
|
|
req_tech = list("magnets" = 3, "combat" = 2)
|
|
build_type = MECHFAB
|
|
materials = list("$iron" = 750, "$glass" = 750)
|
|
reliability_base = 76
|
|
build_path = /obj/item/device/flash/synthetic
|
|
category = "Robotics"
|
|
|
|
/datum/design/nanopaste
|
|
name = "Nanopaste"
|
|
desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
|
|
id = "nanopaste"
|
|
req_tech = list("materials" = 4, "engineering" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 7000, "$glass" = 7000)
|
|
category = "Robotics"
|
|
build_path = /obj/item/stack/nanopaste
|
|
|
|
/datum/design/robotanalyzer
|
|
name = "Cyborg Analyzer"
|
|
desc = "A hand-held scanner able to diagnose robotic injuries."
|
|
id = "robotanalyzer"
|
|
req_tech = list("magnets" = 3, "engineering" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 8000, "$glass" = 2000)
|
|
category = "Robotics"
|
|
build_path = /obj/item/device/robotanalyzer
|
|
|
|
/datum/design/defibrillator
|
|
name = "Defibrillator"
|
|
desc = "A handheld emergency defibrillator, used to bring people back from the brink of death or put them there."
|
|
id = "defibrillator"
|
|
req_tech = list("magnets" = 3, "materials" = 4, "biotech" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 9000, "$silver" = 250, "$glass" = 10000)
|
|
category = "Medical"
|
|
build_path = /obj/item/weapon/melee/defibrillator
|
|
|
|
/datum/design/healthanalyzer
|
|
name = "Health Analyzer"
|
|
desc = "A hand-held body scanner able to distinguish vital signs of the subject."
|
|
id = "healthanalyzer"
|
|
req_tech = list("magnets" = 2, "biotech" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list ("$iron" = 1000, "$glass" = 1000)
|
|
category = "Medical"
|
|
build_path = /obj/item/device/healthanalyzer
|
|
|
|
/datum/design/laserscalpel1
|
|
name = "Laser Scalpel"
|
|
desc = "A scalpel augmented with a directed laser, allowing for bloodless incisions and built-in cautery."
|
|
id = "laserscalpel1"
|
|
req_tech = list("materials" = 3, "engineering" = 2, "biotech" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list ("$iron" = 10000, "$glass" = 5000)
|
|
category = "Medical"
|
|
build_path = /obj/item/weapon/scalpel/laser/tier1
|
|
|
|
/datum/design/laserscalpel2
|
|
name = "High Precision Laser Scalpel"
|
|
desc = "A scalpel augmented with a directed laser, allowing for bloodless incisions and built-in cautery."
|
|
id = "laserscalpel2"
|
|
req_tech = list("materials" = 4, "engineering" = 3, "biotech" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list ("$iron" = 10000, "$glass" = 5000, "$uranium" = 500)
|
|
category = "Medical"
|
|
build_path = /obj/item/weapon/scalpel/laser/tier2
|
|
|
|
/datum/design/incisionmanager
|
|
name = "Incision Management System"
|
|
desc = "A true extension of the surgeon's body, this marvel instantly cuts the organ, clamp any bleeding, and retract the skin, allowing for the immediate commencement of therapeutic steps."
|
|
id = "incisionmanager"
|
|
req_tech = list("materials" = 5, "engineering" = 4, "biotech" = 5)
|
|
build_type = PROTOLATHE
|
|
materials = list ("$iron" = 10000, "$glass" = 5000, "$uranium" = 250, "$silver" = 500)
|
|
category = "Medical"
|
|
build_path = /obj/item/weapon/retractor/manager
|
|
|
|
/////////////////////////////////////////
|
|
/////////////////Weapons/////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/nuclear_gun
|
|
name = "Advanced Energy Gun"
|
|
desc = "An energy gun with an experimental miniaturized reactor."
|
|
id = "nuclear_gun"
|
|
req_tech = list("combat" = 3, "materials" = 5, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 5000, "$glass" = 1000, "$uranium" = 500)
|
|
reliability_base = 76
|
|
category = "Weapons"
|
|
build_path = /obj/item/weapon/gun/energy/gun/nuclear
|
|
locked = 1
|
|
req_lock_access = list(access_armory)
|
|
|
|
/datum/design/stunrevolver
|
|
name = "Stun Revolver"
|
|
desc = "The prize of the Head of Security."
|
|
id = "stunrevolver"
|
|
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 4000)
|
|
category = "Weapons"
|
|
build_path = /obj/item/weapon/gun/energy/stunrevolver
|
|
locked = 1
|
|
req_lock_access = list(access_armory)
|
|
|
|
|
|
/datum/design/lasercannon
|
|
name = "Laser Cannon"
|
|
desc = "A heavy duty laser cannon."
|
|
id = "lasercannon"
|
|
req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 10000, "$glass" = 1000, "$diamond" = 2000)
|
|
category = "Weapons"
|
|
build_path = /obj/item/weapon/gun/energy/lasercannon
|
|
locked = 1
|
|
req_lock_access = list(access_armory)
|
|
|
|
|
|
/datum/design/xcomsquaddiearmor
|
|
name = "Squaddie Armor"
|
|
desc = "A set of armor good against ballistics and laser weaponry.."
|
|
id = "xcomsquaddiearmor"
|
|
req_tech = list("materials" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 5000, "$glass" = 1000)
|
|
category = "Armor"
|
|
build_path = /obj/item/clothing/suit/armor/xcomsquaddie
|
|
|
|
/datum/design/xcomoriginalarmor
|
|
name = "Original Armor"
|
|
desc = "A set of armor good against ballistics and laser weaponry.."
|
|
id = "xcomoriginalarmor"
|
|
req_tech = list("materials" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 5000, "$glass" = 1000)
|
|
category = "Armor"
|
|
build_path = /obj/item/clothing/suit/armor/xcomarmor
|
|
|
|
/datum/design/xcomplasmapistol
|
|
name = "Plasma Pistol"
|
|
desc = "A plasma pistol."
|
|
id = "xcomplasmapistol"
|
|
req_tech = list("combat" = 5, "materials" = 3, "powerstorage" = 3, "plasmatech" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 10000, "$glass" = 1000, "$plasma" = 12000, "$uranium" = 4000)
|
|
category = "Weapons"
|
|
build_path = /obj/item/weapon/gun/energy/plasma/pistol
|
|
locked = 1
|
|
req_lock_access = list(access_armory)
|
|
|
|
|
|
/datum/design/xcomplasmarifle
|
|
name = "Plasma Cannon"
|
|
desc = "A plasma cannon."
|
|
id = "xcomplasmarifle"
|
|
req_tech = list("combat" = 5, "materials" = 3, "powerstorage" = 3, "plasmatech" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 10000, "$glass" = 1000, "$diamond" = 3000, "$plasma" = 28000, "$uranium" = 12000)
|
|
category = "Weapons"
|
|
build_path = /obj/item/weapon/gun/energy/plasma/rifle
|
|
locked = 1
|
|
req_lock_access = list(access_armory)
|
|
|
|
|
|
/datum/design/xcomlightplasmarifle
|
|
name = "Plasma Rifle"
|
|
desc = "A plasma rifle."
|
|
id = "xcomlightplasmarifle"
|
|
req_tech = list("combat" = 5, "materials" = 3, "powerstorage" = 3, "plasmatech" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 10000, "$glass" = 1000, "$plasma" = 20000, "$uranium" = 8000)
|
|
category = "Weapons"
|
|
build_path = /obj/item/weapon/gun/energy/plasma/light
|
|
locked = 1
|
|
req_lock_access = list(access_armory)
|
|
|
|
|
|
/datum/design/xcomlaserrifle
|
|
name = "Laser Rifle"
|
|
desc = "A laser rifle."
|
|
id = "xcomlaserrifle"
|
|
req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 10000, "$glass" = 1000, "$diamond" = 2000)
|
|
category = "Weapons"
|
|
build_path = /obj/item/weapon/gun/energy/laser/rifle
|
|
locked = 1
|
|
req_lock_access = list(access_armory)
|
|
|
|
|
|
/datum/design/xcomlaserpistol
|
|
name = "Laser Pistol"
|
|
desc = "A laser pistol."
|
|
id = "xcomlaserpistol"
|
|
req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 10000, "$glass" = 1000, "$diamond" = 1000)
|
|
category = "Weapons"
|
|
build_path = /obj/item/weapon/gun/energy/laser/pistol
|
|
locked = 1
|
|
req_lock_access = list(access_armory)
|
|
|
|
|
|
/datum/design/xcomar
|
|
name = "Assault Rifle"
|
|
desc = "An Assault Rifle."
|
|
id = "xcomar"
|
|
req_tech = list("combat" = 4, "materials" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 10000, "$glass" = 1000)
|
|
category = "Weapons"
|
|
build_path = /obj/item/weapon/gun/projectile/automatic/xcom
|
|
locked = 1
|
|
req_lock_access = list(access_armory)
|
|
|
|
|
|
/datum/design/decloner
|
|
name = "Decloner"
|
|
desc = "Your opponent will bubble into a messy pile of goop."
|
|
id = "decloner"
|
|
req_tech = list("combat" = 4, "materials" = 4, "biotech" = 5, "powerstorage" = 4, "syndicate" = 3) //More reasonable
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 5000, "$gold" = 5000,"$uranium" = 10000) //, "mutagen" = 40)
|
|
category = "Weapons"
|
|
build_path = /obj/item/weapon/gun/energy/decloner
|
|
locked = 1
|
|
req_lock_access = list(access_armory)
|
|
|
|
|
|
/datum/design/chemsprayer
|
|
name = "Chem Sprayer"
|
|
desc = "An advanced chem spraying device."
|
|
id = "chemsprayer"
|
|
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2, "syndicate" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 5000, "$glass" = 1000)
|
|
reliability_base = 100
|
|
category = "Weapons"
|
|
build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer
|
|
req_lock_access = list(access_medical, access_cmo)
|
|
|
|
|
|
/datum/design/rapidsyringe
|
|
name = "Rapid Syringe Gun"
|
|
desc = "A gun that fires many syringes."
|
|
id = "rapidsyringe"
|
|
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 5000, "$glass" = 1000)
|
|
category = "Weapons"
|
|
build_path = /obj/item/weapon/gun/syringe/rapidsyringe
|
|
|
|
/datum/design/largecrossbow
|
|
name = "Energy Crossbow"
|
|
desc = "A weapon favoured by syndicate infiltration teams."
|
|
id = "largecrossbow"
|
|
req_tech = list("combat" = 4, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 5000, "$glass" = 1000, "$uranium" = 1000, "$silver" = 1000)
|
|
category = "Weapons"
|
|
build_path = /obj/item/weapon/gun/energy/crossbow/largecrossbow
|
|
locked = 1
|
|
req_lock_access = list(access_armory)
|
|
|
|
|
|
/datum/design/temp_gun
|
|
name = "Temperature Gun"
|
|
desc = "A gun that changes the body temperature of its targets."
|
|
id = "temp_gun"
|
|
req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 5000, "$glass" = 500, "$silver" = 3000)
|
|
category = "Weapons"
|
|
build_path = /obj/item/weapon/gun/energy/temperature
|
|
locked = 1
|
|
req_lock_access = list(access_tox, access_robotics, access_rd)
|
|
|
|
|
|
/datum/design/flora_gun
|
|
name = "Floral Somatoray"
|
|
desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
|
|
id = "flora_gun"
|
|
req_tech = list("materials" = 2, "biotech" = 3, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 2000, "$glass" = 500, "$uranium" = 500)
|
|
category = "Misc"
|
|
build_path = /obj/item/weapon/gun/energy/floragun
|
|
|
|
/datum/design/large_grenade
|
|
name = "Large Grenade"
|
|
desc = "A grenade that affects a larger area and use larger containers."
|
|
id = "large_Grenade"
|
|
req_tech = list("combat" = 3, "materials" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 3000)
|
|
reliability_base = 79
|
|
category = "Weapons"
|
|
build_path = /obj/item/weapon/grenade/chem_grenade/large
|
|
|
|
/datum/design/ex_grenade
|
|
name = "EX Grenade"
|
|
desc = "A large grenade that is designed to hold three containers."
|
|
id = "ex_Grenade"
|
|
req_tech = list("combat" = 4, "materials" = 2, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 3000)
|
|
reliability_base = 79
|
|
category = "Weapons"
|
|
build_path = /obj/item/weapon/grenade/chem_grenade/exgrenade
|
|
|
|
/datum/design/smg
|
|
name = "Submachine Gun"
|
|
desc = "A lightweight, fast firing gun."
|
|
id = "smg"
|
|
req_tech = list("combat" = 4, "materials" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 8000, "$silver" = 2000, "$diamond" = 1000)
|
|
category = "Weapons"
|
|
build_path = /obj/item/weapon/gun/projectile/automatic
|
|
locked = 1
|
|
req_lock_access = list(access_armory)
|
|
|
|
|
|
/datum/design/ammo_9mm
|
|
name = "Ammunition Box (9mm)"
|
|
desc = "A box of prototype 9mm ammunition."
|
|
id = "ammo_9mm"
|
|
req_tech = list("combat" = 4, "materials" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 3750, "$silver" = 100)
|
|
category = "Weapons"
|
|
build_path = /obj/item/ammo_storage/box/c9mm
|
|
|
|
/datum/design/stunshell
|
|
name = "Stun Shell"
|
|
desc = "A stunning shell for a shotgun."
|
|
id = "stunshell"
|
|
req_tech = list("combat" = 3, "materials" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 4000)
|
|
category = "Weapons"
|
|
build_path = /obj/item/ammo_casing/shotgun/stunshell
|
|
|
|
/datum/design/pneumatic
|
|
name = "Pneumatic Cannon"
|
|
desc = "A launcher powered by compressed air."
|
|
id = "pneumatic"
|
|
req_tech = list("materials" = 3, "engineering" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 12000)
|
|
category = "Weapons"
|
|
build_path = /obj/item/weapon/storage/pneumatic
|
|
|
|
/////////////////////////////////////////
|
|
/////////////////Mining//////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/jackhammer
|
|
name = "Sonic Jackhammer"
|
|
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
|
|
id = "jackhammer"
|
|
req_tech = list("materials" = 3, "powerstorage" = 2, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 2000, "$glass" = 500, "$silver" = 500)
|
|
category = "Mining"
|
|
build_path = /obj/item/weapon/pickaxe/jackhammer
|
|
|
|
/datum/design/drill
|
|
name = "Mining Drill"
|
|
desc = "Yours is the drill that will pierce through the rock walls."
|
|
id = "drill"
|
|
req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 6000, "$glass" = 1000) //expensive, but no need for miners.
|
|
category = "Mining"
|
|
build_path = /obj/item/weapon/pickaxe/drill
|
|
|
|
/datum/design/plasmacutter
|
|
name = "Plasma Cutter"
|
|
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
|
|
id = "plasmacutter"
|
|
req_tech = list("materials" = 4, "plasmatech" = 3, "engineering" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 1500, "$glass" = 500, "$gold" = 500, "$plasma" = 500)
|
|
reliability_base = 79
|
|
category = "Mining"
|
|
build_path = /obj/item/weapon/pickaxe/plasmacutter
|
|
|
|
/datum/design/pick_diamond
|
|
name = "Diamond Pickaxe"
|
|
desc = "A pickaxe with a diamond pick head, this is just like minecraft."
|
|
id = "pick_diamond"
|
|
req_tech = list("materials" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list("$diamond" = 3000)
|
|
category = "Mining"
|
|
build_path = /obj/item/weapon/pickaxe/diamond
|
|
|
|
/datum/design/drill_diamond
|
|
name = "Diamond Mining Drill"
|
|
desc = "Yours is the drill that will pierce the heavens!"
|
|
id = "drill_diamond"
|
|
req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 3000, "$glass" = 1000, "$diamond" = 3750) //Yes, a whole diamond is needed.
|
|
reliability_base = 79
|
|
category = "Mining"
|
|
build_path = /obj/item/weapon/pickaxe/drill/diamond
|
|
|
|
/datum/design/mesons
|
|
name = "Optical Meson Scanners"
|
|
desc = "Used for seeing walls, floors, and stuff through anything."
|
|
id = "mesons"
|
|
req_tech = list("magnets" = 2, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 50, "$glass" = 50)
|
|
category = "Mining"
|
|
build_path = /obj/item/clothing/glasses/meson
|
|
|
|
/datum/design/excavationdrill
|
|
name = "Excavation Drill"
|
|
desc = "Advanced archaeological drill combining ultrasonic excitation and bluespace manipulation to provide extreme precision. The diamond tip is adjustable from 1 to 30 cms."
|
|
id = "excavationdrill"
|
|
req_tech = list("materials" = 6, "powerstorage" = 3, "engineering" = 3, "bluespace" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 4000, "$glass" = 1000, "$silver" = 1000, "$diamond" = 500)
|
|
category = "Mining"
|
|
build_path = /obj/item/weapon/pickaxe/excavationdrill
|
|
|
|
/////////////////////////////////////////
|
|
//////////////Blue Space/////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/beacon
|
|
name = "Tracking Beacon"
|
|
desc = "A blue space tracking beacon."
|
|
id = "beacon"
|
|
req_tech = list("bluespace" = 1)
|
|
build_type = PROTOLATHE
|
|
materials = list ("$iron" = 20, "$glass" = 10)
|
|
category = "Bluespace"
|
|
build_path = /obj/item/device/radio/beacon
|
|
|
|
/datum/design/bag_holding
|
|
name = "Bag of Holding"
|
|
desc = "A backpack that opens into a localized pocket of Blue Space."
|
|
id = "bag_holding"
|
|
req_tech = list("bluespace" = 4, "materials" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list("$gold" = 3000, "$diamond" = 1500, "$uranium" = 250)
|
|
reliability_base = 80
|
|
category = "Bluespace"
|
|
build_path = /obj/item/weapon/storage/backpack/holding
|
|
|
|
/datum/design/bluespace_crystal
|
|
name = "Artificial Bluespace Crystal"
|
|
desc = "A small blue crystal with mystical properties."
|
|
id = "bluespace_crystal"
|
|
req_tech = list("bluespace" = 4, "materials" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list("$diamond" = 1500, "$plasma" = 1500)
|
|
reliability = 100
|
|
category = "Bluespace"
|
|
build_path = /obj/item/bluespace_crystal/artificial
|
|
|
|
/datum/design/bluespacebeaker
|
|
name = "Bluespace Beaker"
|
|
desc = "A newly-developed high-capacity beaker, courtesy of bluespace research. Can hold up to 200 units."
|
|
id = "bluespacebeaker_small"
|
|
req_tech = list("bluespace" = 2, "materials" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$glass" = 6000, "$iron" = 6000)
|
|
reliability = 100
|
|
category = "Bluespace"
|
|
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
|
|
|
|
/datum/design/bluespacebeaker_large
|
|
name = "Large Bluespace Beaker"
|
|
desc = "A prototype ultra-capacity beaker, courtesy of bluespace research. Can hold up to 300 units."
|
|
id = "bluespacebeaker_large"
|
|
req_tech = list("bluespace" = 3, "materials" = 5)
|
|
build_type = PROTOLATHE
|
|
materials = list("$diamond" = 1500, "$iron" = 6000, "$glass" = 6000)
|
|
reliability = 100
|
|
category = "Bluespace"
|
|
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace/large
|
|
|
|
/datum/design/stasisbeaker
|
|
name = "Stasis Beaker"
|
|
desc = "A beaker powered by experimental bluespace technology. Chemicals are held in stasis and do not react inside of it. Can hold up to 50 units."
|
|
id = "stasisbeaker_small"
|
|
req_tech = list("bluespace" = 3, "materials" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$uranium" = 1500, "$iron" = 3750, "$glass" = 3750)
|
|
reliability = 100
|
|
category = "Bluespace"
|
|
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
|
|
|
|
/datum/design/stasisbeaker_large
|
|
name = "Large Stasis Beaker"
|
|
desc = "A beaker powered by experimental bluespace technology. Chemicals are held in stasis and do not react inside of it. Can hold up to 100 units."
|
|
id = "stasisbeaker_large"
|
|
req_tech = list("bluespace" = 4, "materials" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list("$diamond" = 1500, "$iron" = 3750, "$glass" = 3750, "$uranium" = 1500)
|
|
reliability = 100
|
|
category = "Bluespace"
|
|
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact/large
|
|
|
|
/datum/design/reactive_teleport_armor
|
|
name = "Reactive Teleport Armor"
|
|
desc = "Someone seperated our Research Director from his own head!"
|
|
id = "reactive_teleport_armor"
|
|
req_tech = list("bluespace" = 4, "materials" = 5)
|
|
build_type = PROTOLATHE
|
|
materials = list("$diamond" = 2000, "$iron" = 3000, "$uranium" = 3750)
|
|
category = "Armor"
|
|
build_path = /obj/item/clothing/suit/armor/reactive
|
|
|
|
/datum/design/gps
|
|
name = "Global Positioning System"
|
|
desc = "Helping lost spacemen find their way through the planets since 2016."
|
|
id = "gps"
|
|
req_tech = list("bluespace" = 2, "magnets" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list ("$iron" = 800, "$glass" = 200)
|
|
category = "Bluespace"
|
|
build_path = /obj/item/device/gps/science
|
|
|
|
/datum/design/mat_synth
|
|
name = "Material Synthesizer"
|
|
desc = "A device capable of producing very little rare material with a whole lot of investment."
|
|
id = "mat_synth"
|
|
req_tech = list("engineering" = 4, "materials" = 5, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list ("$iron" = 3000, "$glass" = 1500, "$diamond" = 1000, "$uranium" = 3000)
|
|
category = "Engineering"
|
|
build_path = /obj/item/device/material_synth
|
|
|
|
/////////////////////////////////////////
|
|
/////////////////HUDs////////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/health_hud
|
|
name = "Health Scanner HUD"
|
|
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
|
|
id = "health_hud"
|
|
req_tech = list("biotech" = 2, "magnets" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 50, "$glass" = 50)
|
|
category = "Medical"
|
|
build_path = /obj/item/clothing/glasses/hud/health
|
|
|
|
/*
|
|
/datum/design/security_hud
|
|
name = "Security HUD"
|
|
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
|
|
id = "security_hud"
|
|
req_tech = list("magnets" = 3, "combat" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 50, "$glass" = 50)
|
|
build_path = /obj/item/clothing/glasses/hud/security
|
|
locked = 1
|
|
*/
|
|
|
|
/datum/design/sechud_sunglass
|
|
name = "HUDSunglasses"
|
|
desc = "Sunglasses with a heads-up display that scans the humans in view and provides accurate data about their ID status."
|
|
id = "sechud_sunglass"
|
|
req_tech = list("magnets" = 3, "combat" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 50, "$glass" = 50)
|
|
category = "Armor"
|
|
build_path = /obj/item/clothing/glasses/sunglasses/sechud
|
|
locked = 1
|
|
req_lock_access = list(access_armory)
|
|
|
|
|
|
/////////////////////////////////////////
|
|
/////////////////Engineering/////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/superior_welding_goggles
|
|
name = "Superior Welding Goggles"
|
|
desc = "Welding goggles made from more expensive materials, strangely smells like potatoes. Allows for better vision than normal goggles.."
|
|
id = "superior_welding_goggles"
|
|
req_tech = list("materials" = 3, "engineering" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 500, "$glass" = 1500)
|
|
category = "Engineering"
|
|
build_path = /obj/item/clothing/glasses/welding/superior
|
|
|
|
/datum/design/night_vision_goggles
|
|
name = "Night Vision Goggles"
|
|
desc = "You can totally see in the dark now!."
|
|
id = "night_vision_goggles"
|
|
req_tech = list("materials" = 5, "engineering" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 700, "$glass" = 2000, "$gold" = 100)
|
|
category = "Engineering"
|
|
build_path = /obj/item/clothing/glasses/night
|
|
|
|
/datum/design/device_analyser
|
|
name = "Device Analyser"
|
|
desc = "A device for scanning other devices. Meta."
|
|
id = "deviceanalyser"
|
|
req_tech = list("magnets"=3, "engineering"=4, "materials"=4, "programming"=3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 500, "$glass" = 1000, "$gold" = 200, "$silver" = 200)
|
|
category = "Engineering"
|
|
build_path = /obj/item/device/device_analyser
|
|
|
|
/datum/design/component_exchanger
|
|
name = "Rapid Machinery Component Exchanger"
|
|
desc = "A device that allows to quickly replace machinery components, useful for upgrading."
|
|
id = "componentexchanger"
|
|
req_tech = list("magnets"=2, "engineering"=4, "materials"=5, "programming"=3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 500, "$glass" = 1000, "$gold" = 200, "$silver" = 200)
|
|
category = "Engineering"
|
|
build_path = /obj/item/weapon/storage/component_exchanger
|
|
|
|
/////////////////////////////////////////
|
|
//////////////////Security///////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/ablative_armor_vest
|
|
name = "Ablative Armor Vest"
|
|
desc = "A vest that excels in protecting the wearer against energy projectiles."
|
|
id = "ablative vest"
|
|
req_tech = list("combat" = 4, "materials" = 5)
|
|
build_type = PROTOLATHE
|
|
materials = list("$iron" = 1500, "$glass" = 2500, "$diamond" = 3750, "$silver" = 1000, "$uranium" = 500)
|
|
category = "Armor"
|
|
build_path = /obj/item/clothing/suit/armor/laserproof
|
|
locked = 1
|
|
req_lock_access = list(access_armory)
|
|
|
|
|
|
/datum/design/advancedeod
|
|
name = "Advanced EOD Suit"
|
|
desc = "An advanced EOD suit that affords great protection at the cost of mobility."
|
|
id = "advanced eod suit"
|
|
req_tech = list("combat" = 5, "materials" = 5, "biotech" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list ("$iron" = 10000, "$glass" = 2500, "$gold" = 3750, "$silver" = 1000)
|
|
category = "Armor"
|
|
build_path = /obj/item/clothing/suit/advancedeod
|
|
|
|
/datum/design/advancedeod_helmet
|
|
name = "Advanced EOD Helmet"
|
|
desc = "An advanced EOD helmet that affords great protection at the cost of mobility."
|
|
id = "advanced eod helmet"
|
|
req_tech = list("combat" = 5, "materials" = 5, "biotech" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list ("$iron" = 3750, "$glass" = 2500, "$gold" = 3750, "$silver" = 1000)
|
|
category = "Armor"
|
|
build_path = /obj/item/clothing/head/advancedeod_helmet
|
|
|
|
|
|
/////////////////////////////////////////
|
|
//////////////////Test///////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/* test
|
|
name = "Test Design"
|
|
desc = "A design to test the new protolathe."
|
|
id = "protolathe_test"
|
|
build_type = PROTOLATHE
|
|
req_tech = list("materials" = 1)
|
|
materials = list("$gold" = 3000, "iron" = 15, "copper" = 10, "$silver" = 2500)
|
|
build_path = /obj/item/weapon/banhammer */
|
|
|
|
////////////////////////////////////////
|
|
//Disks for transporting design datums//
|
|
////////////////////////////////////////
|
|
|
|
/obj/item/weapon/disk/design_disk
|
|
name = "Component Design Disk"
|
|
desc = "A disk for storing device design data for construction in lathes."
|
|
icon = 'icons/obj/cloning.dmi'
|
|
icon_state = "datadisk2"
|
|
item_state = "card-id"
|
|
w_class = 1.0
|
|
m_amt = 30
|
|
g_amt = 10
|
|
w_type = RECYK_ELECTRONIC
|
|
var/datum/design/blueprint
|
|
|
|
/obj/item/weapon/disk/design_disk/New()
|
|
src.pixel_x = rand(-5.0, 5)
|
|
src.pixel_y = rand(-5.0, 5)
|
|
|
|
|
|
/////////////////////////////////////////
|
|
//////////////Borg Upgrades//////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/borg_syndicate_module
|
|
name = "Borg Illegal Weapons Upgrade"
|
|
desc = "Allows for the construction of illegal upgrades for cyborgs"
|
|
id = "borg_syndicate_module"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 4, "syndicate" = 3)
|
|
build_path = /obj/item/borg/upgrade/syndicate
|
|
category = "Robotic_Upgrade_Modules"
|
|
materials = list("$iron"=10000,"$glass"=15000,"$diamond" = 10000)
|
|
|
|
/datum/design/borg_engineer_upgrade
|
|
name = "engineering module board"
|
|
desc = "Used to give an engineering cyborg more materials."
|
|
id = "borg_engineer_module"
|
|
build_type = MECHFAB
|
|
req_tech = list("engineering" = 1)
|
|
build_path = /obj/item/borg/upgrade/engineering
|
|
category = "Robotic_Upgrade_Modules"
|
|
materials = list("$iron"=10000,"$glass"=10000,"$plasma"=5000)
|
|
|
|
/datum/design/medical_module_surgery
|
|
name = "medical module board"
|
|
desc = "Used to give a medical cyborg surgery tools."
|
|
id = "medical_module_surgery"
|
|
req_tech = list("biotech" = 3, "engineering" = 3)
|
|
build_type = MECHFAB
|
|
materials = list("$iron" = 80000, "$glass" = 20000)
|
|
build_path = /obj/item/borg/upgrade/medical/surgery
|
|
category = "Robotic_Upgrade_Modules"
|
|
|
|
/datum/design/borg_reset_board
|
|
name = "cyborg reset module"
|
|
desc = "Used to reset cyborgs to their default module."
|
|
id = "borg_reset_board"
|
|
req_tech = list("engineering" = 1)
|
|
build_type = MECHFAB
|
|
build_path = /obj/item/borg/upgrade/reset
|
|
category = "Robotic_Upgrade_Modules"
|
|
materials = list("$iron"=10000)
|
|
|
|
/datum/design/borg_rename_board
|
|
name = "cyborg rename module"
|
|
desc = "Used to rename cyborgs."
|
|
id = "borg_rename_board"
|
|
req_tech = list("engineering" = 1)
|
|
build_type = MECHFAB
|
|
build_path = /obj/item/borg/upgrade/rename
|
|
category = "Robotic_Upgrade_Modules"
|
|
materials = list("$iron"=35000)
|
|
|
|
/datum/design/borg_restart_board
|
|
name = "cyborg restart module"
|
|
desc = "Used to restart cyborgs."
|
|
id = "borg_restart_board"
|
|
req_tech = list("engineering" = 1)
|
|
build_type = MECHFAB
|
|
build_path = /obj/item/borg/upgrade/restart
|
|
category = "Robotic_Upgrade_Modules"
|
|
materials = list("$iron"=60000 , "$glass"=5000)
|
|
|
|
/datum/design/borg_vtec_board
|
|
name = "cyborg VTEC module"
|
|
desc = "Used to upgrade a borg's speed."
|
|
id = "borg_vtec_board"
|
|
req_tech = list("engineering" = 1)
|
|
build_type = MECHFAB
|
|
build_path = /obj/item/borg/upgrade/vtec
|
|
category = "Robotic_Upgrade_Modules"
|
|
materials = list("$iron"=80000, "$glass"=6000, "$gold"= 5000)
|
|
|
|
/datum/design/borg_tasercooler_board
|
|
name = "cyborg taser cooling module"
|
|
desc = "Used to upgrade cyborg taser cooling."
|
|
id = "borg_tasercooler_board"
|
|
req_tech = list("combat" = 1)
|
|
build_type = MECHFAB
|
|
build_path = /obj/item/borg/upgrade/tasercooler
|
|
category = "Robotic_Upgrade_Modules"
|
|
materials = list("$iron"=80000 , "$glass"=6000 , "$gold"= 2000, "$diamond" = 500)
|
|
|
|
/datum/design/borg_jetpack_board
|
|
name = "cyborg jetpack module"
|
|
desc = "Used to give cyborgs a jetpack."
|
|
id = "borg_jetpack_board"
|
|
req_tech = list("engineering" = 1)
|
|
build_type = MECHFAB
|
|
build_path = /obj/item/borg/upgrade/jetpack
|
|
category = "Robotic_Upgrade_Modules"
|
|
materials = list("$iron"=10000,"$plasma"=15000,"$uranium" = 20000)
|
|
|
|
/////////////////////////////////////////
|
|
///////////General Upgrades//////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/janicart_upgrade
|
|
name = "Janicart Upgrade Module"
|
|
desc = "Used to allow the janicart to clean surfaces while moving."
|
|
id = "janicart_upgrade"
|
|
build_type = PROTOLATHE | MECHFAB
|
|
build_path = /obj/item/mecha_parts/janicart_upgrade
|
|
req_tech = list("engineering" = 1, "materials" = 1)
|
|
materials = list("$iron"=10000)
|
|
category = "Misc"
|
|
|
|
/////////////////////////////////////////
|
|
//////////Teleporter Machines////////////
|
|
/////////////////////////////////////////
|
|
/datum/design/telehub
|
|
name = "Circuit Design (Teleporter Hub)"
|
|
desc = "Allows for the construction of circuit boards used to build a Teleporter Hub"
|
|
id = "telehub"
|
|
req_tech = list("programming" = 4, "engineering"=3, "bluespace" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/telehub
|
|
|
|
/datum/design/telestation
|
|
name = "Circuit Design (Teleporter Station)"
|
|
desc = "Allows for the construction of circuit boards used to build a Teleporter Station."
|
|
id = "telestation"
|
|
req_tech = list("programming" = 4, "engineering" = 3, "bluespace" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/telestation
|
|
|
|
/////////////////////////////////////////
|
|
///////////////Hospitality///////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/biogenerator
|
|
name = "Circuit Design (Biogenerator)"
|
|
desc = "Allows for the construction of circuit boards used to build a Biogenerator."
|
|
id = "biogenerator"
|
|
req_tech = list("programming" = 3,"engineering" = 2, "biotech" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/biogenerator
|
|
|
|
/datum/design/seed_extractor
|
|
name = "Circuit Design (Seed Extractor)"
|
|
desc = "Allows for the construction of circuit boards used to build a Seed Extractor."
|
|
id = "seed_extractor"
|
|
req_tech = list("programming" = 3,"engineering" = 2, "biotech" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/seed_extractor
|
|
|
|
/datum/design/microwave
|
|
name = "Circuit Design (Microwave)"
|
|
desc = "Allows for the construction of circuit boards used to build a Microwave."
|
|
id = "microwave"
|
|
req_tech = list("programming" = 2,"engineering" = 2,"magnets" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/microwave
|
|
|
|
/datum/design/reagentgrinder
|
|
name = "Circuit Design (All-In-One Grinder)"
|
|
desc = "Allows for the construction of circuit boards used to build an All-In-One Grinder."
|
|
id = "reagentgrinder"
|
|
req_tech = list("programming" = 3,"engineering" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/reagentgrinder
|
|
|
|
/datum/design/smartfridge
|
|
name = "Circuit Design (SmartFridge)"
|
|
desc = "Allows for the construction of circuit boards used to build a smartfridge."
|
|
id = "smartfridge"
|
|
req_tech = list("programming" = 3,"engineering" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/smartfridge
|
|
|
|
/datum/design/hydroponics
|
|
name = "Circuit Design (Hydroponics Tray)"
|
|
desc = "Allows for the construction of circuit boards used to build a Hydroponics Tray."
|
|
id = "hydroponics"
|
|
req_tech = list("programming" = 3,"engineering" = 2,"biotech" = 3,"powerstorage" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/hydroponics
|
|
|
|
/datum/design/gibber
|
|
name = "Circuit Design (Gibber)"
|
|
desc = "Allows for the construction of circuit boards used to build a gibber."
|
|
id = "gibber"
|
|
req_tech = list("programming" = 3,"engineering" = 2,"biotech" = 3,"powerstorage" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/gibber
|
|
|
|
/datum/design/processor
|
|
name = "Circuit Design (Food Processor)"
|
|
desc = "Allows for the construction of circuit boards used to build a Food Processor."
|
|
id = "processor"
|
|
req_tech = list("programming" = 3,"engineering" = 2,"biotech" = 3,"powerstorage" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/processor
|
|
|
|
/datum/design/monkey_recycler
|
|
name = "Circuit Design (Monkey Recycler)"
|
|
desc = "Allows for the construction of circuit boards used to build a Monkey Recycler."
|
|
id = "monkey"
|
|
req_tech = list("programming" = 3,"engineering" = 2,"biotech" = 3,"powerstorage" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/monkey_recycler
|
|
|
|
/datum/design/chicken_processor
|
|
name = "Circuit Design (Chicken Processor)"
|
|
desc = "Allows for the construction of circuit boards used to build a Chicken Processor."
|
|
id = "chicken"
|
|
req_tech = list("programming" = 3,"engineering" = 2,"biotech" = 3,"powerstorage" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/chicken_processor
|
|
|
|
/datum/design/air_alarm
|
|
name = "Circuit Design (Air Alarm)"
|
|
desc = "Allows for the construction of circuit boards used to build an Air Alarm."
|
|
id = "air_alarm"
|
|
req_tech = list("programming" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Engineering Boards"
|
|
build_path = /obj/item/weapon/circuitboard/air_alarm
|
|
|
|
/datum/design/fire_alarm
|
|
name = "Circuit Design (Fire Alarm)"
|
|
desc = "Allows for the construction of circuit boards used to build a Fire Alarm."
|
|
id = "fire_alarm"
|
|
req_tech = list("programming" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Engineering Boards"
|
|
build_path = /obj/item/weapon/circuitboard/fire_alarm
|
|
|
|
/datum/design/airlock
|
|
name = "Circuit Design (Airlock)"
|
|
desc = "Allows for the construction of circuit boards used to build an airlock."
|
|
id = "airlock"
|
|
req_tech = list("programming" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Engineering Boards"
|
|
build_path = /obj/item/weapon/circuitboard/airlock
|
|
|
|
/datum/design/intercom
|
|
name = "Circuit Design (Intercom)"
|
|
desc = "Allows for the construction of circuit boards used to build an intercom."
|
|
id = "intercom"
|
|
req_tech = list("programming" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Engineering Boards"
|
|
build_path = /obj/item/weapon/intercom_electronics
|
|
|
|
/datum/design/conveyor
|
|
name = "Circuit Design (Conveyor)"
|
|
desc = "Allows for the construction of circuit boards used to build a conveyor belt."
|
|
id = "conveyor"
|
|
req_tech = list("programming" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 200, "sacid" = 5)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/conveyor
|
|
|
|
/datum/design/bhangmeter
|
|
name = "Circuit Design (Bhangmeter)"
|
|
desc = "Allows for the construction of circuit boards used to build a bhangmeter."
|
|
id = "bhangmeter"
|
|
req_tech = list("programming" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Console Boards"
|
|
build_path = /obj/item/weapon/circuitboard/bhangmeter
|
|
|
|
/datum/design/mechapowerport
|
|
name = "Circuit Design (Mech Bay Power Port)"
|
|
desc = "Allows for the construction of circuit boards used to build a mech bay power connector port."
|
|
id = "mechapowerport"
|
|
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/mech_bay_power_port
|
|
|
|
|
|
/datum/design/mechapowerfloor
|
|
name = "Circuit Design (Recharge Station)"
|
|
desc = "Allows for the construction of circuit boards used to build a mech bay recharge station."
|
|
id = "mechapowerfloor"
|
|
req_tech = list("materials" = 2, "powerstorage" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/mech_bay_recharge_station
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////
|
|
// EMBEDDED CONTROLLER BOARDS
|
|
//////////////////////////////////////////////////////////////////
|
|
/datum/design/access_control
|
|
name = "Circuit Design (Access Control)"
|
|
desc = "Allows for the construction of ECB used to build an access control panel."
|
|
id = "access_control"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Engineering Boards"
|
|
build_path = /obj/item/weapon/circuitboard/ecb/access_controller
|
|
|
|
/datum/design/airlock_control
|
|
name = "Circuit Design (Airlock Control)"
|
|
desc = "Allows for the construction of ECB used to build an airlock control panel."
|
|
id = "airlock_control"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Engineering Boards"
|
|
build_path = /obj/item/weapon/circuitboard/ecb/airlock_controller
|
|
|
|
/datum/design/advanced_airlock_control
|
|
name = "Circuit Design (Advanced Airlock Control)"
|
|
desc = "Allows for the construction of ECB used to build an advanced control panel."
|
|
id = "advanced_airlock_control"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
circuitboard/ecb/access_controller
|
|
category = "Engineering Boards"
|
|
build_path = /obj/item/weapon/circuitboard/ecb/advanced_airlock_controller
|
|
|
|
/*
|
|
/datum/design/hydroseeds
|
|
name = "Circuit Design (MegaSeed Servitor)"
|
|
desc = "Allows for the construction of circuit boards used to build a MegaSeedServitor."
|
|
id = "hydroseeds"
|
|
req_tech = list("programming" = 3,"engineering" = 2,"biotech" = 3,"powerstorage" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = /obj/item/weapon/circuitboard/hydroseeds
|
|
|
|
/datum/design/hydronutrients
|
|
name = "Circuit Design (Nutrimax)"
|
|
desc = "Allows for the construction of circuit boards used to build a Nutrimax."
|
|
id = "hydronutrients"
|
|
req_tech = list("programming" = 3,"engineering" = 2,"biotech" = 3,"powerstorage" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = /obj/item/weapon/circuitboard/hydronutrients
|
|
*/
|
|
|
|
//////////////////////////////////////////////////
|
|
/////////SPACEPOD PARTS///////////////////////////
|
|
//////////////////////////////////////////////////
|
|
/datum/design/podframe_fp
|
|
name = "Fore port pod frame"
|
|
desc = "Allows for the construction of spacepod frames. This is the fore port component."
|
|
id = "podframefp"
|
|
build_type = PODFAB
|
|
req_tech = list("materials" = 3, "engineering" = 2)
|
|
build_path = /obj/item/pod_parts/pod_frame/fore_port
|
|
category = "Pod_Frame"
|
|
materials = list("$iron"=15000,"$glass"=5000)
|
|
|
|
/datum/design/podframe_ap
|
|
name = "Aft port pod frame"
|
|
desc = "Allows for the construction of spacepod frames. This is the aft port component."
|
|
id = "podframeap"
|
|
build_type = PODFAB
|
|
req_tech = list("materials" = 3, "engineering" = 2)
|
|
build_path = /obj/item/pod_parts/pod_frame/aft_port
|
|
category = "Pod_Frame"
|
|
materials = list("$iron"=15000,"$glass"=5000)
|
|
|
|
/datum/design/podframe_fs
|
|
name = "Fore starboard pod frame"
|
|
desc = "Allows for the construction of spacepod frames. This is the fore starboard component."
|
|
id = "podframefs"
|
|
build_type = PODFAB
|
|
req_tech = list("materials" = 3, "engineering" = 2)
|
|
build_path = /obj/item/pod_parts/pod_frame/fore_starboard
|
|
category = "Pod_Frame"
|
|
materials = list("$iron"=15000,"$glass"=5000)
|
|
|
|
/datum/design/podframe_as
|
|
name = "Aft starboard pod frame"
|
|
desc = "Allows for the construction of spacepod frames. This is the aft starboard component."
|
|
id = "podframeas"
|
|
build_type = PODFAB
|
|
req_tech = list("materials" = 3, "engineering" = 2)
|
|
build_path = /obj/item/pod_parts/pod_frame/aft_starboard
|
|
category = "Pod_Frame"
|
|
materials = list("$iron"=15000,"$glass"=5000)
|
|
|
|
//////////////////////////
|
|
////////POD CORE////////
|
|
//////////////////////////
|
|
|
|
/datum/design/pod_core
|
|
name = "Spacepod Core"
|
|
desc = "Allows for the construction of a spacepod core system, made up of the engine and life support systems."
|
|
id = "podcore"
|
|
build_type = PODFAB
|
|
req_tech = list("materials" = 4, "engineering" = 3, "plasmatech" = 3, "bluespace" = 2)
|
|
build_path = /obj/item/pod_parts/core
|
|
category = "Pod_Parts"
|
|
materials = list("$iron"=5000,"$uranium"=1000,"$plasma"=5000)
|
|
|
|
//////////////////////////////////////////
|
|
////////SPACEPOD ARMOR////////////////////
|
|
//////////////////////////////////////////
|
|
|
|
/datum/design/pod_armor_civ
|
|
name = "Pod Armor (civilian)"
|
|
desc = "Allows for the construction of spacepod armor. This is the civilian version."
|
|
id = "podarmor_civ"
|
|
build_type = PODFAB
|
|
req_tech = list("materials" = 3, "plasmatech" = 3)
|
|
build_path = /obj/item/pod_parts/armor
|
|
category = "Pod_Armor"
|
|
materials = list("$iron"=15000,"$glass"=5000,"$plasma"=10000)
|
|
|
|
//////////////////////////////////////////
|
|
//////SPACEPOD GUNS///////////////////////
|
|
//////////////////////////////////////////
|
|
/datum/design/pod_gun_taser
|
|
name = "Spacepod Equipment (Taser)"
|
|
desc = "Allows for the construction of a spacepod mounted taser."
|
|
id = "podgun_taser"
|
|
build_type = PODFAB
|
|
req_tech = list("materials" = 2, "combat" = 2)
|
|
build_path = /obj/item/device/spacepod_equipment/weaponry/taser
|
|
category = "Pod_Weaponry"
|
|
materials = list("$iron" = 15000)
|
|
|
|
/datum/design/pod_gun_btaser
|
|
name = "Spacepod Equipment (Burst Taser)"
|
|
desc = "Allows for the construction of a spacepod mounted taser. This is the burst-fire model."
|
|
id = "podgun_btaser"
|
|
build_type = PODFAB
|
|
req_tech = list("materials" = 3, "combat" = 3)
|
|
build_path = /obj/item/device/spacepod_equipment/weaponry/taser/burst
|
|
category = "Pod_Weaponry"
|
|
materials = list("$iron" = 15000)
|
|
|
|
/datum/design/pod_gun_laser
|
|
name = "Spacepod Equipment (Laser)"
|
|
desc = "Allows for the construction of a spacepod mounted laser."
|
|
id = "podgun_laser"
|
|
build_type = PODFAB
|
|
req_tech = list("materials" = 3, "combat" = 3, "plasmatech" = 2)
|
|
build_path = /obj/item/device/spacepod_equipment/weaponry/laser
|
|
category = "Pod_Weaponry"
|
|
materials = list("$iron" = 15000)
|
|
locked = 1
|
|
|
|
//////////////////////////////////////////
|
|
//////VENDING MACHINES////////////////////
|
|
//////////////////////////////////////////
|
|
/datum/design/vendomat
|
|
name = "Circuit Design (Vending Machine)"
|
|
desc = "Allows for the construction of circuit boards used to build vending machines."
|
|
id = "vendomat"
|
|
req_tech = list("materials" = 1, "engineering" = 1, "powerstorage" = 1)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Misc"
|
|
build_path = /obj/item/weapon/circuitboard/vendomat
|
|
|
|
//////////////////////////////////////////
|
|
//////VIROLOGY MACHINES///////////////////
|
|
//////////////////////////////////////////
|
|
/datum/design/incubator
|
|
name = "Circuit Design (Pathogenic Incubator)"
|
|
desc = "Allows for the construction of circuit boards used to build a pathogenic incubator."
|
|
id = "incubator"
|
|
req_tech = list("materials" = 4, "biotech" = 5, "magnets" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/incubator
|
|
|
|
/datum/design/diseaseanalyser
|
|
name = "Circuit Design (Disease Analyser)"
|
|
desc = "Allows for the construction of circuit boards used to build a disease analyzer."
|
|
id = "diseaseanalyser"
|
|
req_tech = list("engineering" = 3, "biotech" = 3, "programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/diseaseanalyser
|
|
|
|
/datum/design/splicer
|
|
name = "Circuit Design (Disease Splicer)"
|
|
desc = "Allows for the construction of circuit boards used to build a disease splicer."
|
|
id = "splicer"
|
|
req_tech = list("programming" = 3, "biotech" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/splicer
|
|
|
|
/datum/design/centrifuge
|
|
name = "Circuit Design (Isolation Centrifuge)"
|
|
desc = "Allows for the construction of circuit boards used to build an isolation centrifuge."
|
|
id = "centrifuge"
|
|
req_tech = list("programming" = 3, "biotech" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/centrifuge
|
|
|
|
/datum/design/prism
|
|
name = "Circuit Design (Optical Prism)"
|
|
desc = "Allows for the construction of circuit boards used to build an optical Prism"
|
|
id = "prism"
|
|
req_tech = list("programming" = 3, "engineering" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/prism
|
|
|
|
/datum/design/cell_charger
|
|
name = "Circuit Design (Cell Charger)"
|
|
desc = "Allows for the construction of circuit boards used to build a cell charger"
|
|
id = "cellcharger"
|
|
req_tech = list("materials" = 2, "engineering" = 2, "powerstorage" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/cell_charger
|
|
|
|
/*
|
|
*
|
|
*
|
|
* Xeno botany boards!
|
|
*
|
|
*
|
|
*/
|
|
/datum/design/botany_centrifuge
|
|
name = "Circuit Design (Lysis-Isolation Centrifuge)"
|
|
desc = "Allows for the cosntruction of circuit boards used to build a centrifuge used in hydroponics research."
|
|
id="botany_centrifuge"
|
|
req_tech = list ("engineering" = 3, "biotech" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/botany_centrifuge
|
|
|
|
/datum/design/botany_bioballistic
|
|
name = "Circuit Design (Bioballistic Delivery System)"
|
|
desc = "Allows for the cosntruction of circuit boards used to build a Bioballistic delivery system used in hydroponics research."
|
|
id="botany_bioballistic"
|
|
req_tech = list ("engineering" = 3, "biotech" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
category = "Machine Boards"
|
|
build_path = /obj/item/weapon/circuitboard/botany_bioballistic
|