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vgstation13/code/modules/research/rdmachines.dm
D3athrow 6bc2912c93 cocks
2015-05-28 18:39:15 -05:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
var/global/list/rnd_machines = list()
//All devices that link into the R&D console fall into thise type for easy identification and some shared procs.
/obj/machinery/r_n_d
name = "R&D Device"
icon = 'icons/obj/machines/research.dmi'
density = 1
anchored = 1
use_power = 1
var/busy = 0
var/hacked = 0
var/disabled = 0
var/shocked = 0
var/list/wires = list()
var/hack_wire
var/disable_wire
var/shock_wire
var/obj/machinery/computer/rdconsole/linked_console
var/obj/output
var/stopped = 0
var/base_state = ""
var/build_time = 0
machine_flags = SCREWTOGGLE | CROWDESTROY
var/nano_file = ""
var/datum/materials/materials
var/max_material_storage = 0
var/list/allowed_materials[0] //list of material IDs we take, if we whitelist
var/research_flags //see setup.dm for details of these
/obj/machinery/r_n_d/New()
rnd_machines |= src
..()
wires["Red"] = 0
wires["Blue"] = 0
wires["Green"] = 0
wires["Yellow"] = 0
wires["Black"] = 0
wires["White"] = 0
var/list/w = list("Red","Blue","Green","Yellow","Black","White")
src.hack_wire = pick(w)
w -= src.hack_wire
src.shock_wire = pick(w)
w -= src.shock_wire
src.disable_wire = pick(w)
w -= src.disable_wire
base_state = icon_state
icon_state_open = "[base_state]_t"
if(research_flags & TAKESMATIN)
materials = new
if(ticker) initialize()
// Define initial output.
/obj/machinery/r_n_d/initialize()
..()
output = src // broke protolathes you dummy
if(research_flags &HASOUTPUT)
for(var/direction in cardinal)
var/O = locate(/obj/machinery/mineral/output, get_step(get_turf(src), direction))
if(O)
output=O
break
/obj/machinery/r_n_d/Destroy()
rnd_machines -= src
..()
/obj/machinery/r_n_d/update_icon()
overlays.len = 0
if(linked_console)
overlays += "[base_state]_link"
/obj/machinery/r_n_d/blob_act()
if (prob(50))
del(src)
/obj/machinery/r_n_d/meteorhit()
del(src)
return
/obj/machinery/r_n_d/attack_hand(mob/user as mob)
if (shocked)
shock(user,50)
if(panel_open)
var/dat as text
dat += "[src.name] Wires:<BR>"
for(var/wire in src.wires)
dat += text("[wire] Wire: <A href='?src=\ref[src];wire=[wire];cut=1'>[src.wires[wire] ? "Mend" : "Cut"]</A> <A href='?src=\ref[src];wire=[wire];pulse=1'>Pulse</A><BR>")
dat += text("The red light is [src.disabled ? "off" : "on"].<BR>")
dat += text("The green light is [src.shocked ? "off" : "on"].<BR>")
dat += text("The blue light is [src.hacked ? "off" : "on"].<BR>")
user << browse("<HTML><HEAD><TITLE>[src.name] Hacking</TITLE></HEAD><BODY>[dat]</BODY></HTML>","window=hack_win")
else if (research_flags & NANOTOUCH)
ui_interact(user)
return
/obj/machinery/r_n_d/Topic(href, href_list)
if(..())
return
if(href_list["close"])
if(usr.machine == src) usr.unset_machine()
return 1
usr.set_machine(src)
src.add_fingerprint(usr)
if(href_list["pulse"])
var/temp_wire = href_list["wire"]
if (!istype(usr.get_active_hand(), /obj/item/device/multitool))
usr << "You need a multitool!"
else
if(src.wires[temp_wire])
usr << "You can't pulse a cut wire."
else
if(src.hack_wire == href_list["wire"])
src.hacked = !src.hacked
spawn(100) src.hacked = !src.hacked
if(src.disable_wire == href_list["wire"])
src.disabled = !src.disabled
src.shock(usr,50)
spawn(100) src.disabled = !src.disabled
if(src.shock_wire == href_list["wire"])
src.shocked = !src.shocked
src.shock(usr,50)
spawn(100) src.shocked = !src.shocked
if(href_list["cut"])
if (!istype(usr.get_active_hand(), /obj/item/weapon/wirecutters))
usr << "You need wirecutters!"
else
var/temp_wire = href_list["wire"]
wires[temp_wire] = !wires[temp_wire]
if(src.hack_wire == temp_wire)
src.hacked = !src.hacked
if(src.disable_wire == temp_wire)
src.disabled = !src.disabled
src.shock(usr,50)
if(src.shock_wire == temp_wire)
src.shocked = !src.shocked
src.shock(usr,50)
src.updateUsrDialog()
/obj/machinery/r_n_d/togglePanelOpen(var/item/toggleitem, mob/user)
if(..())
if (panel_open && linked_console)
linked_console.linked_machines -= src
switch(src.type)
if(/obj/machinery/r_n_d/fabricator/protolathe)
linked_console.linked_lathe = null
if(/obj/machinery/r_n_d/destructive_analyzer)
linked_console.linked_destroy = null
if(/obj/machinery/r_n_d/fabricator/circuit_imprinter)
linked_console.linked_imprinter = null
linked_console = null
overlays -= "[base_state]_link"
return 1
/obj/machinery/r_n_d/crowbarDestroy(mob/user)
if(..() == 1)
if (materials)
for(var/matID in materials.storage)
var/datum/material/M = materials.storage[matID]
var/obj/item/stack/sheet/sheet = new M.sheettype(src.loc)
if(sheet)
var/available_num_sheets = round(M.stored/sheet.perunit)
if(available_num_sheets>0)
sheet.amount = available_num_sheets
M.stored = max(0, (M.stored-sheet.amount * sheet.perunit))
else
qdel(sheet)
return 1
return -1
/obj/machinery/r_n_d/attackby(var/obj/item/O as obj, var/mob/user as mob)
if (shocked)
shock(user,50)
if (disabled)
return 1
if (busy)
user << "<span class='warning'>The [src.name] is busy. Please wait for completion of previous operation.</span>"
return 1
if (stat)
return 1
if( ..() )
return 1
if (istype(O, /obj/item/device/multitool))
if(!panel_open && research_flags &HASOUTPUT)
var/result = input("Set your location as output?") in list("Yes","No","Machine Location")
switch(result)
if("Yes")
var/found=0
for(var/direction in cardinal)
if(locate(user) in get_step(src,direction))
found=1
if(!found)
user << "<span class='warning'>Cannot set this as the output location; You're too far away.</span>"
return
if(istype(output,/obj/machinery/mineral/output))
del(output)
output=new /obj/machinery/mineral/output(usr.loc)
user << "<span class='notice'>Output set.</span>"
if("No")
return
if("Machine Location")
if(istype(output,/obj/machinery/mineral/output))
del(output)
output=src
user << "<span class='notice'>Output set.</span>"
return
if (!linked_console && !(istype(src, /obj/machinery/r_n_d/fabricator))) //fabricators get a free pass because they aren't tied to a console
user << "\The [src.name] must be linked to an R&D console first!"
return 1
if(istype(O,/obj/item/stack/sheet) && research_flags &TAKESMATIN)
busy = 1
var/found = "" //the matID we're compatible with
for(var/matID in materials.storage)
var/datum/material/M = materials.getMaterial(matID)
if(M.sheettype==O.type)
found = matID
if(!found)
user << "<span class='warning'>\The [src.name] rejects \the [O.name].</span>"
busy = 0
return 1
if(allowed_materials && allowed_materials.len)
if(!(found in allowed_materials))
user << "<span class='warning'>\The [src.name] rejects \the [O.name].</span>"
busy = 0
return 1
var/obj/item/stack/sheet/S = O
if (TotalMaterials() + S.perunit > max_material_storage)
user << "<span class='warning'>\The [src.name]'s material bin is full. Please remove material before adding more.</span>"
busy = 0
return 1
var/obj/item/stack/sheet/stack = O
var/amount = round(input("How many sheets do you want to add? (0 - [stack.amount])") as num)//No decimals
if(!O || !O.loc || O.loc != user)
busy = 0
return
if(amount < 0)//No negative numbers
amount = 0
if(amount == 0)
busy = 0
return
if(amount > stack.amount)
amount = stack.amount
if(max_material_storage - TotalMaterials() < (amount*stack.perunit))//Can't overfill
amount = min(stack.amount, round((max_material_storage-TotalMaterials())/stack.perunit))
if(research_flags & HASMAT_OVER)
update_icon()
overlays |= "[base_state]_[stack.name]"
spawn(10)
overlays -= "[base_state]_[stack.name]"
icon_state = "[base_state]"
use_power(max(1000, (3750*amount/10)))
stack.use(amount)
user << "<span class='notice'>You add [amount] sheets to the [src.name].</span>"
icon_state = "[base_state]"
var/datum/material/material = materials.getMaterial(found)
materials.addAmount(found, amount * material.cc_per_sheet)
busy = 0
return 1
src.updateUsrDialog()
return 0
/obj/machinery/r_n_d/proc/TotalMaterials() //returns the total of all the stored materials. Makes code neater.
if(materials)
return materials.getVolume()
return 0
/obj/machinery/r_n_d/proc/check_mat(var/datum/design/being_built, var/M, var/num_requested=1)
if(copytext(M,1,2) == "$")
if(src.research_flags & IGNORE_MATS)
return num_requested
var/matID=copytext(M,2)
var/datum/material/material = materials.getMaterial(matID)
for(var/n=num_requested,n>=1,n--)
if ((material.stored-(being_built.materials[M]*n)) >= 0)
return n
else
if(src.research_flags & IGNORE_CHEMS)
return num_requested
for(var/n=num_requested,n>=1,n--)
if (reagents.has_reagent(M, being_built.materials[M]))
return n
return 0