mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 18:32:03 +00:00
removed extraneous admin attack messages, temporarily disabled much moderator stuff (will be re-enabled in future updates) Conflicts: baystation12.dme code/__HELPERS/type2type.dm code/controllers/configuration.dm code/datums/datumvars.dm code/datums/helper_datums/getrev.dm code/defines/obj.dm code/game/gamemodes/events/black_hole.dm code/game/gamemodes/events/space_ninja.dm code/game/gamemodes/wizard/rightandwrong.dm code/game/jobs/job/captain.dm code/game/jobs/job/job.dm code/game/jobs/job_controller.dm code/game/machinery/bots/medbot.dm code/game/machinery/computer/card.dm code/game/machinery/telecomms/traffic_control.dm code/game/machinery/turrets.dm code/game/machinery/wishgranter.dm code/game/objects/items/blueprints.dm code/game/objects/items/devices/uplinks.dm code/game/objects/items/stacks/stack.dm code/game/objects/items/weapons/surgery_tools.dm code/game/turfs/turf.dm code/game/verbs/ooc.dm code/global.dm code/modules/admin/IsBanned.dm code/modules/admin/admin.dm code/modules/admin/admin_memo.dm code/modules/admin/admin_verbs.dm code/modules/admin/holder2.dm code/modules/admin/player_panel.dm code/modules/admin/verbs/adminpm.dm code/modules/admin/verbs/diagnostics.dm code/modules/assembly/igniter.dm code/modules/client/client defines.dm code/modules/client/client procs.dm code/modules/clothing/spacesuits/miscellaneous.dm code/modules/clothing/suits/armor.dm code/modules/clothing/suits/jobs.dm code/modules/mining/mine_turfs.dm code/modules/mob/living/carbon/human/say.dm code/modules/mob/living/carbon/human/update_icons.dm code/modules/mob/living/living.dm code/modules/mob/living/living_defense.dm code/modules/mob/living/silicon/robot/emote.dm code/modules/mob/living/silicon/robot/life.dm code/modules/mob/mob_cleanup.dm code/modules/mob/new_player/new_player.dm code/modules/mob/new_player/preferences.dm code/modules/paperwork/paper.dm code/modules/paperwork/photocopier.dm code/modules/projectiles/guns/projectile/automatic.dm code/modules/reagents/Chemistry-Machinery.dm code/setup.dm code/stylesheet.dm code/world.dm config/admins.txt config/config.txt html/changelog.html icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/suit.dmi icons/obj/clothing/suits.dmi icons/turf/areas.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
136 lines
3.9 KiB
Plaintext
136 lines
3.9 KiB
Plaintext
/datum/computer/file/computer_program/arcade
|
|
name = "Arcade 500"
|
|
size = 8.0
|
|
var/enemy_name = "Space Villian"
|
|
var/temp = "Winners Don't Use Spacedrugs" //Temporary message, for attack messages, etc
|
|
var/player_hp = 30 //Player health/attack points
|
|
var/player_mp = 10
|
|
var/enemy_hp = 45 //Enemy health/attack points
|
|
var/enemy_mp = 20
|
|
var/gameover = 0
|
|
var/blocked = 0 //Player cannot attack/heal while set
|
|
|
|
New(obj/holding as obj)
|
|
if(holding)
|
|
src.holder = holding
|
|
|
|
if(istype(src.holder.loc,/obj/machinery/computer2))
|
|
src.master = src.holder.loc
|
|
|
|
// var/name_action = pick("Defeat ", "Annihilate ", "Save ", "Strike ", "Stop ", "Destroy ", "Robust ", "Romance ")
|
|
|
|
var/name_part1 = pick("the Automatic ", "Farmer ", "Lord ", "Professor ", "the Evil ", "the Dread King ", "the Space ", "Lord ")
|
|
var/name_part2 = pick("Melonoid", "Murdertron", "Sorcerer", "Ruin", "Jeff", "Ectoplasm", "Crushulon")
|
|
|
|
src.enemy_name = replacetext((name_part1 + name_part2), "the ", "")
|
|
// src.name = (name_action + name_part1 + name_part2)
|
|
|
|
|
|
|
|
/datum/computer/file/computer_program/arcade/return_text()
|
|
if(..())
|
|
return
|
|
|
|
var/dat = "<a href='byond://?src=\ref[src];close=1'>Close</a> | "
|
|
dat += "<a href='byond://?src=\ref[src];quit=1'>Quit</a>"
|
|
|
|
dat += "<center><h4>[src.enemy_name]</h4></center>"
|
|
|
|
dat += "<br><center><h3>[src.temp]</h3></center>"
|
|
dat += "<br><center>Health: [src.player_hp] | Magic: [src.player_mp] | Enemy Health: [src.enemy_hp]</center>"
|
|
|
|
if (src.gameover)
|
|
dat += "<center><b><a href='byond://?src=\ref[src];newgame=1'>New Game</a>"
|
|
else
|
|
dat += "<center><b><a href='byond://?src=\ref[src];attack=1'>Attack</a> | "
|
|
dat += "<a href='byond://?src=\ref[src];heal=1'>Heal</a> | "
|
|
dat += "<a href='byond://?src=\ref[src];charge=1'>Recharge Power</a>"
|
|
|
|
dat += "</b></center>"
|
|
|
|
return dat
|
|
|
|
/datum/computer/file/computer_program/arcade/Topic(href, href_list)
|
|
if(..())
|
|
return
|
|
|
|
if (!src.blocked)
|
|
if (href_list["attack"])
|
|
src.blocked = 1
|
|
var/attackamt = rand(2,6)
|
|
src.temp = "You attack for [attackamt] damage!"
|
|
src.master.updateUsrDialog()
|
|
|
|
sleep(10)
|
|
src.enemy_hp -= attackamt
|
|
src.arcade_action()
|
|
|
|
else if (href_list["heal"])
|
|
src.blocked = 1
|
|
var/pointamt = rand(1,3)
|
|
var/healamt = rand(6,8)
|
|
src.temp = "You use [pointamt] magic to heal for [healamt] damage!"
|
|
src.master.updateUsrDialog()
|
|
|
|
sleep(10)
|
|
src.player_mp -= pointamt
|
|
src.player_hp += healamt
|
|
src.blocked = 1
|
|
src.master.updateUsrDialog()
|
|
src.arcade_action()
|
|
|
|
else if (href_list["charge"])
|
|
src.blocked = 1
|
|
var/chargeamt = rand(4,7)
|
|
src.temp = "You regain [chargeamt] points"
|
|
src.player_mp += chargeamt
|
|
|
|
src.master.updateUsrDialog()
|
|
sleep(10)
|
|
src.arcade_action()
|
|
|
|
if (href_list["newgame"]) //Reset everything
|
|
temp = "New Round"
|
|
player_hp = 30
|
|
player_mp = 10
|
|
enemy_hp = 45
|
|
enemy_mp = 20
|
|
gameover = 0
|
|
|
|
src.master.add_fingerprint(usr)
|
|
src.master.updateUsrDialog()
|
|
return
|
|
|
|
/datum/computer/file/computer_program/arcade/proc/arcade_action()
|
|
if ((src.enemy_mp <= 0) || (src.enemy_hp <= 0))
|
|
src.gameover = 1
|
|
src.temp = "[src.enemy_name] has fallen! Rejoice!"
|
|
src.peripheral_command("vend prize")
|
|
|
|
else if ((src.enemy_mp <= 5) && (prob(70)))
|
|
var/stealamt = rand(2,3)
|
|
src.temp = "[src.enemy_name] steals [stealamt] of your power!"
|
|
src.player_mp -= stealamt
|
|
src.master.updateUsrDialog()
|
|
|
|
if (src.player_mp <= 0)
|
|
src.gameover = 1
|
|
sleep(10)
|
|
src.temp = "You have been drained! GAME OVER"
|
|
|
|
else if ((src.enemy_hp <= 10) && (src.enemy_mp > 4))
|
|
src.temp = "[src.enemy_name] heals for 4 health!"
|
|
src.enemy_hp += 4
|
|
src.enemy_mp -= 4
|
|
|
|
else
|
|
var/attackamt = rand(3,6)
|
|
src.temp = "[src.enemy_name] attacks for [attackamt] damage!"
|
|
src.player_hp -= attackamt
|
|
|
|
if ((src.player_mp <= 0) || (src.player_hp <= 0))
|
|
src.gameover = 1
|
|
src.temp = "You have been crushed! GAME OVER"
|
|
|
|
src.blocked = 0
|
|
return |