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Fixes Issue 1025 - Made the Nuke Disk delete itself under certain conditions when it hits a transition tile in space, specifically if it is inside a bag and NOT on a living mob's back with a client, so spaced containers, backpack on braindead body, backpack on corpse will no longer make Nuclear Emergency unwinnable. Fixes Issue 1026 - Added parse_zone() to projectile/Bump(), so instead of being hit in the "r_leg" you would be hit in the "right leg", and so on. Fixes Issue 1028 - Touched up my throw logging so that instead of doing a search through the player_list to match stuff up, it simply pulls the client from carn's directory list git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4976 316c924e-a436-60f5-8080-3fe189b3f50e