mirror of
https://github.com/vgstation-coders/vgstation13.git
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- Standardized the database library code - Deleted a few unused database related files (karma and forum activation), so they won't get in my way later. They work off of no longer existent database tables. - Made it so the server maintains a constant connection with the database, which is established on world/New() and never broken, until the server ends. If 5 consecutive database connection attempts result in no connection getting established, the server will not attempt any more connections. Made all existing database connections use the global continuous connections. Currently we need two, as we have two databases, but the old database is going to get moved into the new one. - Fixed the spaghetti-like report in the permissions panel, which happened when someone had many permissions enabled. - Added database connection reports to display to dream daemon on server startup. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5015 316c924e-a436-60f5-8080-3fe189b3f50e
345 lines
9.3 KiB
Plaintext
345 lines
9.3 KiB
Plaintext
/world
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mob = /mob/new_player
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turf = /turf/space
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area = /area
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view = "15x15"
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#define RECOMMENDED_VERSION 494
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/world/New()
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..()
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src.load_configuration()
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if (config && config.server_name != null && config.server_suffix && world.port > 0)
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// dumb and hardcoded but I don't care~
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config.server_name += " #[(world.port % 1000) / 100]"
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src.load_mode()
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src.load_motd()
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load_admins()
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investigate_reset()
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if (config.usewhitelist)
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load_whitelist()
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LoadBansjob()
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Get_Holiday() //~Carn, needs to be here when the station is named so :P
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src.update_status()
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makepowernets()
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sun = new /datum/sun()
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radio_controller = new /datum/controller/radio()
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data_core = new /obj/effect/datacore()
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paiController = new /datum/paiController()
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..()
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if(!setup_database_connection())
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world.log << "Your server failed to establish a connection with the feedback database."
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else
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world.log << "Feedback database connection established."
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if(!setup_old_database_connection())
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world.log << "Your server failed to establish a connection with the tgstation database."
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else
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world.log << "Tgstation database connection established."
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sleep(50)
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plmaster = new /obj/effect/overlay( )
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plmaster.icon = 'icons/effects/tile_effects.dmi'
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plmaster.icon_state = "plasma"
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plmaster.layer = FLY_LAYER
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plmaster.mouse_opacity = 0
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slmaster = new /obj/effect/overlay( )
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slmaster.icon = 'icons/effects/tile_effects.dmi'
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slmaster.icon_state = "sleeping_agent"
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slmaster.layer = FLY_LAYER
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slmaster.mouse_opacity = 0
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src.update_status()
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master_controller = new /datum/controller/game_controller()
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spawn(-1)
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master_controller.setup()
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lighting_controller.Initialize()
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if(byond_version < RECOMMENDED_VERSION)
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world.log << "Your server's byond version does not meet the recommended requirements for TGstation code. Please update BYOND"
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diary = file("data/logs/[time2text(world.realtime, "YYYY/MM-Month/DD-Day")].log")
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diary << {"
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Starting up. [time2text(world.timeofday, "hh:mm.ss")]
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---------------------
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"}
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diaryofmeanpeople = file("data/logs/[time2text(world.realtime, "YYYY/MM-Month/DD-Day")] Attack.log")
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diaryofmeanpeople << {"
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Starting up. [time2text(world.timeofday, "hh:mm.ss")]
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---------------------
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"}
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href_logfile = file("data/logs/[time2text(world.realtime, "YYYY/MM-Month/DD-Day")] hrefs.html")
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jobban_loadbanfile()
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jobban_updatelegacybans()
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LoadBans()
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make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
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process_teleport_locs() //Sets up the wizard teleport locations
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process_ghost_teleport_locs() //Sets up ghost teleport locations.
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sleep_offline = 1
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spawn(3000) //so we aren't adding to the round-start lag
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if(config.ToRban)
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ToRban_autoupdate()
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if(config.kick_inactive)
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KickInactiveClients()
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#undef RECOMMENDED_VERSION
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return
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//world/Topic(href, href_list[])
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// world << "Received a Topic() call!"
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// world << "[href]"
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// for(var/a in href_list)
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// world << "[a]"
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// if(href_list["hello"])
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// world << "Hello world!"
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// return "Hello world!"
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// world << "End of Topic() call."
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// ..()
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/world/Topic(T, addr, master, key)
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diary << "TOPIC: \"[T]\", from:[addr], master:[master], key:[key]"
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if (T == "ping")
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var/x = 1
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for (var/client/C)
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x++
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return x
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else if(T == "players")
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var/n = 0
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for(var/mob/M in player_list)
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if(M.client)
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n++
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return n
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else if (T == "status")
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var/list/s = list()
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s["version"] = game_version
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s["mode"] = master_mode
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s["respawn"] = config ? abandon_allowed : 0
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s["enter"] = enter_allowed
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s["vote"] = config.allow_vote_mode
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s["ai"] = config.allow_ai
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s["host"] = host ? host : null
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s["players"] = list()
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var/n = 0
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var/admins = 0
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for(var/client/C in clients)
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if(C.holder)
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if(C.holder.fakekey)
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continue //so stealthmins aren't revealed by the hub
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admins++
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s["player[n]"] = C.key
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n++
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s["players"] = n
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if(revdata) s["revision"] = revdata.revision
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s["admins"] = admins
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return list2params(s)
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/world/Reboot(var/reason)
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spawn(0)
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world << sound(pick('sound/AI/newroundsexy.ogg','sound/misc/apcdestroyed.ogg','sound/misc/bangindonk.ogg')) // random end sounds!! - LastyBatsy
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for(var/client/C)
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if (config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
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C << link("byond://[config.server]")
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else
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C << link("byond://[world.address]:[world.port]")
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..(reason)
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#define INACTIVITY_KICK 6000 //10 minutes in ticks (approx.)
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/world/proc/KickInactiveClients()
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for(var/client/C)
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if( !C.holder && (C.inactivity >= INACTIVITY_KICK) )
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if(C.mob)
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if(!istype(C.mob, /mob/dead/))
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log_access("AFK: [key_name(C)]")
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C << "\red You have been inactive for more than 10 minutes and have been disconnected."
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del(C)
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spawn(3000) KickInactiveClients()//more or less five minutes
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#undef INACTIVITY_KICK
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/world/proc/load_mode()
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var/list/Lines = file2list("data/mode.txt")
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if(Lines.len)
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if(Lines[1])
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master_mode = Lines[1]
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diary << "Saved mode is '[master_mode]'"
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/world/proc/save_mode(var/the_mode)
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var/F = file("data/mode.txt")
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fdel(F)
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F << the_mode
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/world/proc/load_motd()
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join_motd = file2text("config/motd.txt")
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/world/proc/load_configuration()
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config = new /datum/configuration()
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config.load("config/config.txt")
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config.load("config/game_options.txt","game_options")
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config.loadsql("config/dbconfig.txt")
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config.loadforumsql("config/forumdbconfig.txt")
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// apply some settings from config..
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abandon_allowed = config.respawn
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/world/proc/update_status()
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var/s = ""
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if (config && config.server_name)
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s += "<b>[config.server_name]</b> — "
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s += "<b>[station_name()]</b>";
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s += " ("
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s += "<a href=\"http://\">" //Change this to wherever you want the hub to link to.
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// s += "[game_version]"
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s += "Default" //Replace this with something else. Or ever better, delete it and uncomment the game version.
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s += "</a>"
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s += ")"
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var/list/features = list()
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if (!ticker)
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features += "<b>STARTING</b>"
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if (ticker && master_mode)
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features += master_mode
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if (!enter_allowed)
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features += "closed"
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if (abandon_allowed)
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features += abandon_allowed ? "respawn" : "no respawn"
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if (config && config.allow_vote_mode)
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features += "vote"
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if (config && config.allow_ai)
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features += "AI allowed"
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var/n = 0
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for (var/mob/M in player_list)
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if (M.client)
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n++
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if (n > 1)
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features += "~[n] players"
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else if (n > 0)
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features += "~[n] player"
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/*
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is there a reason for this? the byond site shows 'hosted by X' when there is a proper host already.
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if (host)
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features += "hosted by <b>[host]</b>"
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*/
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if (!host && config && config.hostedby)
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features += "hosted by <b>[config.hostedby]</b>"
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if (features)
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s += ": [dd_list2text(features, ", ")]"
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/* does this help? I do not know */
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if (src.status != s)
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src.status = s
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#define FAILED_DB_CONNECTION_CUTOFF 5
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var/failed_db_connections = 0
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var/failed_old_db_connections = 0
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proc/setup_database_connection()
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if(failed_db_connections > FAILED_DB_CONNECTION_CUTOFF) //If it failed to establish a connection more than 5 times in a row, don't bother attempting to conenct anymore.
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return 0
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if(!dbcon)
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dbcon = new()
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var/user = sqlfdbklogin
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var/pass = sqlfdbkpass
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var/db = sqlfdbkdb
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var/address = sqladdress
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var/port = sqlport
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dbcon.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]")
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. = dbcon.IsConnected()
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if ( . )
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failed_db_connections = 0 //If this connection succeeded, reset the failed connections counter.
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else
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failed_db_connections++ //If it failed, increase the failed connections counter.
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return .
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//This proc ensures that the connection to the feedback database (global variable dbcon) is established
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proc/establish_db_connection()
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if(failed_db_connections > FAILED_DB_CONNECTION_CUTOFF)
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return 0
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if(!dbcon || !dbcon.IsConnected())
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return setup_database_connection()
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else
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return 1
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//These two procs are for the old database, while it's being phased out. See the tgstation.sql file in the SQL folder for more information.
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proc/setup_old_database_connection()
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if(failed_old_db_connections > FAILED_DB_CONNECTION_CUTOFF) //If it failed to establish a connection more than 5 times in a row, don't bother attempting to conenct anymore.
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return 0
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if(!dbcon_old)
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dbcon_old = new()
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var/user = sqllogin
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var/pass = sqlpass
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var/db = sqldb
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var/address = sqladdress
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var/port = sqlport
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dbcon_old.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]")
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. = dbcon_old.IsConnected()
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if ( . )
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failed_old_db_connections = 0 //If this connection succeeded, reset the failed connections counter.
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else
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failed_old_db_connections++ //If it failed, increase the failed connections counter.
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return .
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//This proc ensures that the connection to the feedback database (global variable dbcon) is established
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proc/establish_old_db_connection()
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if(failed_old_db_connections > FAILED_DB_CONNECTION_CUTOFF)
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return 0
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if(!dbcon_old || !dbcon_old.IsConnected())
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return setup_old_database_connection()
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else
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return 1
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#undef FAILED_DB_CONNECTION_CUTOFF |