Files
vgstation13/html/changelog.html
2025-02-19 14:07:23 +00:00

1517 lines
105 KiB
HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--
HEY, YOU.
ADDING A CHANGELOG ENTRY? MAKE changelog/USERNAME.yml. READ example.yml SO YOU DON'T SCREW UP.
ADDING CREDITS? EDIT templates/changelog.tmpl.html
--->
<html>
<head>
<title>/vg/station Changelog</title>
<link rel="stylesheet" type="text/css" href="changelog.css">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
</head>
<body>
<!--
Header Section
-->
<div class="header">
<h1>/vg/station - A Space Station 13 Server</h1>
<p>
<b>Forum | <a href="http://ss13.moe/wiki/index.php/Main_Page">Wiki</a> | <a href="https://github.com/vgstation-coders/vgstation13">Source</a></b>
</p>
<p>
<b>Visit our IRC channel:</b><a href="irc://irc.rizon.net/vgstation">#vgstation on irc.rizon.net</a>
</p>
<p>
<em>Code licensed under <a href="http://www.gnu.org/licenses/gpl.html">GPLv3</a>. Content licensed under <a href="http://creativecommons.org/licenses/by-sa/3.0/">CC BY-SA 3.0</a>.</em>
</p>
<h2>/vg/station 13 Credits</h2>
<dl class="creditblock">
<dt class="creditsection">
Code:
</dt>
<dd>
9600bauds, Cloroxygen, Clusterfack, ComicIronic, DamianQ, Deity Link, Duny, Dylanstrategie, Emisune, Exxion, IconLeap, Iamgoofball, Intigracy, Kurfursten, N3X15, PJB3005, Pomf123, r0b0 (aka MadmanMartian), SarahJohnson, Shadowmech88, Sood, Unid, Velard Amakar, wwjnc
</dd>
<dt class="creditsection">
Sprites:
</dt>
<dd>
Blithering, Bustatime, Cloroxygen, Cogwerks, Dbuhos, Deity Link, Emisune, Intigracy, ISaidNo, Kokuten, N3X15, NigglyWiggly, Osaifh, Rei1226, Shadowmech88, Skowron
</dd>
<dt class="creditsection">
Sounds:
</dt>
<dd>
Deity Link, IratePirate, Railfist, Zth
</dd>
<dt class="creditsection">
Mapping:
</dt>
<dd>
Burneddi, BurntDevil, ComicIronic, CptWad, Duny, dylanstrategie, GeneralVeers25, IratePirate, MrSegi, PJB3005, Pomf123, Probe1, xpcybic
</dd>
<dt class="creditsection">
Thanks To:
</dt>
<dd>
Baystation, Festival TTS, /tg/ station, Goonstation, Animus Station, Daedalus, anyone we forgot above, and the original Spacestation 13 devs. Skibiliano for the IRC bot. And you, without whom there'd be no point to all this work.
</dd>
</dl>
</div>
<div class="testserver">
Visit the Bleeding-Edge test server at <a href="byond://pomftest.undo.it:7777">byond://pomftest.undo.it:7777</a>
</div>
<!--
AGAIN, TO ADD SHIT, ADD AND MAINTAIN YOUR OWN changelog/USERNAME.yml FILE.
*** DO NOT FUCK WITH THIS FILE OR YOU WILL CAUSE MERGE CONFLICTS. ***
-->
<div class="commit sansserif">
<h2 class="date">2025.02.19</h2>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Buffs the crisisbot by giving them access to splints, a single lube spraybottle and changing their hypospray to contain Doctor&#39;s Delight, Dexalin Plus, Methamphetamine, Oxycodone, Creatine and Chloral Hydrate, and raising the total volume available on the injector.</li>
<li class="rscadd">Blitzkrieg module cyborgs (Nuke Ops) now carry an emag for door busting purposes.</li>
</ul>
<h3 class="author">Kurfursten updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You may now insert your ID by clicking it on the medical records computer rather than having to open the UI first.</li>
<li class="rscadd">You now get a message when you start putting a crate in the disposals.</li>
</ul>
<h3 class="author">MercuriusGH updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cargo pizzas are warm now and come in a metal crate</li>
</ul>
<h3 class="author">brndd updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">R&amp;D can now build the spiderbot fabricator: a machine that allows ghosts to respawn as spiderbots. It must be loaded with metal sheets to work. Build it by researching Programming 4 and Engineering 4 and printing the board from the circuit imprinter.</li>
</ul>
<h2 class="date">2025.02.18</h2>
<h3 class="author">Kurfursten updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Battlemats allow you to pick up game pieces no matter what side of the board you are sitting on.</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Scientist biosuits now offer some protection from slime attacks and slime feeding. (half reduction for the latter)</li>
<li class="spellcheck">Messages from slime feeding sent to the slime and feedee are now formatted better.</li>
<li class="spellcheck">Biosuit descriptions now spell &#34;contaminant&#34; properly.</li>
</ul>
<h2 class="date">2025.02.17</h2>
<h3 class="author">Kurfursten updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">AM containment jars now properly update sprite when recharged with radiation.</li>
</ul>
<h2 class="date">2025.02.16</h2>
<h3 class="author">SonixApache updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Syndicate traitors who want objectives are now once again supplied with them.</li>
</ul>
<h2 class="date">2025.02.13</h2>
<h3 class="author">falcon2346 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added the venom sword to the CMO coat suit storage list.</li>
</ul>
<h2 class="date">2025.02.08</h2>
<h3 class="author">BoraHive updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Traitors generate more and varied objectives.</li>
</ul>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Glutenolactic Syndrome (flour/milk coof) should trigger less often.</li>
</ul>
<h3 class="author">Squird5 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Made Vox get a Duck beak when they have a Lisp</li>
<li class="imageadd">Added Duck Vox beaks</li>
</ul>
<h3 class="author">falcon2346 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed eclipse duration from 8-12 minutes to 4-6 minutes</li>
</ul>
<h2 class="date">2025.01.30</h2>
<h3 class="author">BoraHive updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Made straitjackets fit all species of aliens.</li>
</ul>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Roulette Revolvers are back to their pre-nerf status, sans blob meteors and hookshots, those are still blocked.</li>
<li class="rscadd">Centcomm Virologists have discovered a new symptom that makes you vomit milk or flour. Entrepreneurial virologists have made cake with the products.</li>
</ul>
<h3 class="author">MercuriusGH updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed incorrectly named insectoid straitjacket sprite.</li>
<li class="imageadd">Added vox straitjacket sprites courtesy of Falcon2346.</li>
</ul>
<h2 class="date">2025.01.23</h2>
<h3 class="author">boy2mantwicethefam updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Suicide victims that are revived by Panacea will no longer quickly die again.</li>
</ul>
<h2 class="date">2025.01.22</h2>
<h3 class="author">BoraHive updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Fixed typo in killbot&#39;s countdown.</li>
</ul>
<h3 class="author">west3436 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cakehats will no longer ignite flammable items on their turf.</li>
</ul>
<h2 class="date">2025.01.16</h2>
<h3 class="author">brndd updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Spiderbots can now use silicon emotes</li>
</ul>
<h2 class="date">2025.01.14</h2>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Scarves, Ski Masks, and to a lower extent masks in general now actually offer some protection from the damage caused by breathing in extreme temperatures. Wear a scarf to stop having icicles in your lungs when outdoors on Snaxi.</li>
</ul>
<h2 class="date">2025.01.13</h2>
<h3 class="author">brndd updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Adamantine golem runes made in xenobiology now use ghost recruitment mechanics similar to posibrains and borer eggs. The rune will try to recruit a ghost every 5 minutes for as long as it exists. The runes can now also be cleaned up like any other decal using e.g. soap.</li>
</ul>
<h2 class="date">2025.01.06</h2>
<h3 class="author">jwhitak updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed conveyors moving strangely when next to certain diagonal belts</li>
</ul>
<h2 class="date">2024.12.19</h2>
<h3 class="author">brndd updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new midround antagonist, the divergent clone. An identical clone of a cloned crew member spontaneously produced by the cloner.</li>
</ul>
<h2 class="date">2024.12.16</h2>
<h3 class="author">Kurfursten updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Crickets will now only spawn on the station as a consequence of Crickets Behind the Fridge event.</li>
</ul>
<h2 class="date">2024.12.11</h2>
<h3 class="author">west3436 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed some map-related hard dels.</li>
</ul>
<h2 class="date">2024.12.02</h2>
<h3 class="author">13spacemen updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fat robo limb guys no longer look buggy</li>
</ul>
<h2 class="date">2024.11.30</h2>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed the Holodeck randomly breaking and no longer switching layouts.</li>
<li class="bugfix">Spamming the Holodeck computer no longer adds extra delay to being able to switch layout.</li>
<li class="bugfix">The water overlay from the Beach Holodeck layout no longer persists through other modes</li>
<li class="rscadd">After 12 years you can now turn off the Holodeck, resetting it to its initial layout. The currently selected layout also now appears in bold in the list.</li>
</ul>
<h2 class="date">2024.11.25</h2>
<h3 class="author">Dacendeth updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Plasmaman can be cloned again.</li>
<li class="tweak">Cloning now gives you the same leeway for getting internals as popping out of cryo.</li>
</ul>
<h2 class="date">2024.11.14</h2>
<h3 class="author">hacker-on-steroids updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">portable pumps/scrubbers now only update their pipe network if they&#39;re turned on</li>
</ul>
<h2 class="date">2024.11.12</h2>
<h3 class="author">SnakeEater14 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added crucifix, a null rod variant.</li>
</ul>
<h2 class="date">2024.11.03</h2>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Emags now properly break open secure crates again.</li>
</ul>
<h2 class="date">2024.10.31</h2>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">PAINCAKES OHH YEAH, MADE JUST LIKE REGULAR PANCAKES BUT USING NOVAFLOUR</li>
<li class="rscadd">PAINCAKE BATTER HEATS YOU UP AND CAN HURT YOUR STOMACH OH YEAH NACHO MAN CANDY SAVAGE</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">SAY GOODBYE TO DAILY STAINS, DIRTY SURFACES AND EVIDENCE OF A BLOODY SCENE WITH NEW KITCHEN GUN, FOR 14 TELECRYSTALS IN UPLINKS AND 10 DISCOUNTED FOR CHEFS AND JANITORS! COMES WITH TWO SPARE MAGAZINES AND NIGHT VISION GOGGLES FOR AFTER DARK CLEANING!</li>
<li class="tweak">Map elements loaded and not set to overwrite will now no longer overwrite turfs if the type loaded in is the base turf of the z-level</li>
<li class="tweak">Many fixed location vaults in space such as the derelict are now loaded in during roundstart and can be turned off in the server config for faster startups.</li>
</ul>
<h3 class="author">noirogen updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes an issue where hostile mob&#39;s friends list entries get deleted while in use after they take damage.</li>
</ul>
<h2 class="date">2024.10.29</h2>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Irradiated Beans, Refried Beans and Mutated Beans each halve the time it takes to fart again so long as you have some of them inside you.</li>
</ul>
<h2 class="date">2024.10.22</h2>
<h3 class="author">noirogen updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes cow&#39;s udders being clogged with old chemicals after they were mutated by phazon.</li>
</ul>
<h2 class="date">2024.10.21</h2>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Arcane tampered doors now only link to somewhere on the same z-level</li>
<li class="bugfix">Skipjacks now have proper windows again.</li>
<li class="bugfix">Emags now work on borgs and station bots again</li>
<li class="bugfix">PAIs can now be inserted into bots that accept them again</li>
</ul>
<h3 class="author">jwhitak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Updated the Mecha Graveyard, available via trader destination disk.</li>
</ul>
<h2 class="date">2024.10.18</h2>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Advanced RCDs now have a new schematic that lets them turn reinforced windows into their plasma varieties for 5 matter units each, if a dark purple slime extract is applied. This will only affect the first full window and first normal window of each rotated direction on the tile, so building multiple on one tile and converting them all won&#39;t work.</li>
</ul>
<h2 class="date">2024.10.14</h2>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">All improper uses of &#34;a&#34; before a vowel have been eliminated</li>
<li class="bugfix">Plastic crates now actually behave like crates in many ways, such as not letting stood up mobs inside, going into disposals bins, shuffling the contents inside, and etc.</li>
</ul>
<h2 class="date">2024.10.12</h2>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Sheet snatcher bags now accept sheets again.</li>
</ul>
<h3 class="author">jwhitak updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed the spacesuit modification station not working for plasmamen or vox, again.</li>
</ul>
<h2 class="date">2024.10.11</h2>
<h3 class="author">Dacendeth updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Timers can no longer crash the server.</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Timer assemblies now repeat properly again, if set to.</li>
<li class="rscadd">Service cyborg H.U.E.Y upgrades now contain a spade, hatchet and recharging bottles of water and EZ nutrient.</li>
<li class="rscadd">Service cyborgs can now get a MK2 H.U.E.Y upgrade from research, for biology 5, engineering 4 and data 4. Contains a floral somatoray, scythe and plant-b-gone spray.</li>
<li class="tweak">Spades can now remove dead plants when used on it, to help borgs with them.</li>
<li class="bugfix">H.U.E.Y borg service grippers can now wipe botany disks and take them out of diskette boxes.</li>
<li class="tweak">Items only worth 1 telecrystal are no longer included in round discounts for uplinks.</li>
<li class="bugfix">Shoe snatching charm now properly puts shoes in the caster&#39;s hands again</li>
</ul>
<h3 class="author">toomykins updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">pipes can now be smoked for double as long.</li>
</ul>
<h3 class="author">west3436 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cigarette radio bugs can now have a tag assigned even after lighting it.</li>
</ul>
<h2 class="date">2024.10.10</h2>
<h3 class="author">jwhitak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added spacepod cargo bays, where you can upgrade your pod to hold a single crate.</li>
<li class="tweak">Pod Fabricator is less terrible.</li>
</ul>
<h3 class="author">kernikov updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">CENTCOM has added some shelves to the cargo warehouse of Box, Roid, Packed, Synergy, Def and Metaclub.</li>
<li class="experiment">They might have skipped a couple steps so, be careful.</li>
</ul>
<h2 class="date">2024.10.08</h2>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Progress bars from actions are now visible to the targets of these actions, if enabled in prefs and not via pickpocketing or vampire silent bites.</li>
<li class="rscadd">A new reagent &#34;killer pheromones&#34; can be harvested from killer tomato plants and killer tomato meat. When consumed, this makes all mobs that can become hostile from attacks go after the player in a radius based on amount consumed. All mobs made hostile from this method then become calm towards the player again when the reagent is removed from their system.</li>
<li class="rscadd">Ingesting phazon can now randomize human blood colours and flesh colours</li>
</ul>
<h3 class="author">west3436 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Updated rust-g to version 3.4.0.</li>
</ul>
<h2 class="date">2024.10.07</h2>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">AIs now retrack their targets as soon as they come back into view.</li>
</ul>
<h2 class="date">2024.10.03</h2>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Mappers can now make use of more types of window-grille spawners, (for all windows except tinted and brass ones) with clearer, updated sprites.</li>
<li class="tweak">The &#34;construct window&#34; option on RCDs now has a newer, cleaner looking sprite.</li>
</ul>
<h3 class="author">jwhitak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the proto-kinetic pump-shotgun modkit to mining vending machines under their premium selection.</li>
<li class="tweak">Proto-kinetic accelerator shots now appear blue-white when they&#39;re shot at full force in low pressure environments.</li>
</ul>
<h2 class="date">2024.10.02</h2>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Null rods can now show if something is arcane tampered by hitting it with them.</li>
<li class="rscadd">Blessing an arcane tampered item now shows a message confirming the removal of this property to nearby people.</li>
<li class="rscadd">Silver slime extracts now allow for the creation of cooking recipes in their random probability &#34;perfect&#34; forms, such as frosted donuts.</li>
<li class="rscadd">Red slime extracts now refill bunsen burners with glycerol and remove its downsides, while refilling itself.</li>
<li class="rscadd">Pyrite slime extracts now boost the output of mining tools depending on ore, with diamond multiplying by 4 and gold/silver/uranium by 2, and dusty crates becoming more common finds.</li>
<li class="rscadd">Insecticide and plantbgone sprays can now be refilled with red slime extracts, luminol and fakecreep with green and pyrite respectively.</li>
<li class="rscadd">Port generators can now accept slime extracts to run a small amount of extra automatic output. PACMAN requires dark purple, SUPERPACMAN requires dark purple and metal, MRSPACMAN requires dark purple, metal and adamantine, BABYPACMAN requires dark purple, metal, adamantine and pyrite, and PROFESSORPACMAN requires dark purple, metal, adamantine, pyrite and black.</li>
<li class="rscadd">Bar dispensers can now dispense banana juice and chemical dispensers can now dispense colorful reagent by adding pyrite slime extract to them. Bar dispensers now have different reagents dispensed to delightful syrup when black slime extract is applied; blood for space breweries and tricordrazine for everything else.</li>
<li class="tweak">AIs and pulse demons can now emag many more things a cryptographic sequencer already can, including mulebots, megaphones, tape recorders, security hailers, robot parts, nukeop gasha toys, the randomize AI module, defibrilators, secure closets, secure crates, secure lockboxes, the clowncart, EFTPOS scanners, holobadges, floral somatorays, spiderbots, temperature guns, nikitas, trash compactors, R&amp;D server control computer, suspension generators, RUST fuel compressors and rapid crate senders.</li>
<li class="tweak">Pulse demons can now emag supply computers and firedoors.</li>
<li class="bugfix">The EFTPOS emag now works.</li>
<li class="imageadd">Mysterious artifact vendors now have their own unique sprite, all black with no markings.</li>
<li class="bugfix">Lockboxes can no longer be quick stored into if locked and not broken.</li>
<li class="bugfix">Quick equipping accessories to clothes now updates the icon properly.</li>
<li class="rscadd">Recycling furnaces can now have credits claimed from them for recycling, albeit meager amounts in the majority of cases, and with the tradeoff of deducting from materials smeltable for value claimed.</li>
<li class="rscadd">Smelter consoles can now be ID locked or unlocked to prevent claiming of credits. Recycling ones start unlocked by default, mining ones default to mining access. Emagging also removes all access locks.</li>
<li class="rscadd">Uplinks now have a new item in the pointless badassery section: KILLbots! These sound systems make sounds for various events such as killstreaks, headshots and other miscellaneous round related things when held by someone.</li>
</ul>
<h3 class="author">jwhitak updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed guns exploding when you couldn&#39;t even fire them in the first place.</li>
<li class="bugfix">Screwsolders, omnitools, and switchtools can be used in more situations.</li>
</ul>
<h3 class="author">west3436 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed collapsed crate shelves falling on people.</li>
<li class="bugfix">Fixed ghost crates appearing on collapsed crate shelves.</li>
<li class="bugfix">Fixed crate shelves allowing people to phase into walls.</li>
<li class="rscadd">Added admin vars to crate shelves.</li>
<li class="bugfix">Fixed fires spawning endlessly in breached rooms.</li>
</ul>
<h2 class="date">2024.10.01</h2>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cookies spawned by admin in return for prayers are now blessed with a protection from thermal entropy, and will no longer freeze in space or burn in an inferno.</li>
</ul>
<h3 class="author">MercuriusGH updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Spacepod construction QoL</li>
<li class="imageadd">Replaced mask pixels on the inside of pod parts sprites</li>
</ul>
<h3 class="author">RealestEstate updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Obese crewmembers can now properly wear: biosuits, clown EVA, monkey suits, cassocks, overalls, certain aprons, certain vests, trashbags, hoodies, scuba suits, certain HoP, HoS, and Captain coats, timesuits, vampire coats, and advanced EOD suits</li>
<li class="bugfix">Becoming fat while wearing the trashbag should no longer give you permanent chest storage.</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Random news events now actually work and are separated entirely from the random event system, no longer counting towards them and on their own cycle that repeats every 25-50 minutes or so. They show up on the newscasters under the preset channels</li>
<li class="rscadd">Station blueprints can now be used to save a virtual snapshot of how an immediate surroundings looked at the time of saving, and load it temporarily into your view for 10 seconds, only visible to the person when summoning it up again from them.</li>
<li class="rscadd">Nukeop camera consoles now finally track their crew&#39;s rigsuits and uplink spawned borgs as they&#39;re meant to.</li>
</ul>
<h2 class="date">2024.09.25</h2>
<h3 class="author">RealestEstate updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Introduces a clownified variant of the lawgiver with action-packed bullets custom-made for our brave and stalwart defenders of humor. Apply rainbow crayon to lawgiver and enjoy the tears of HoS mains everywhere.</li>
</ul>
<h3 class="author">falcon2346 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Vox first aid kits and a new chem, priaxate.</li>
<li class="tweak">Adjusted emergency N2 lockers to have randomized contents.</li>
</ul>
<h3 class="author">west3436 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Plated Catwalks which provide visibility and easy access to cables and pipes.</li>
<li class="rscadd">Added Crate Shelves which can be used to stack multiple crates in a single tile.</li>
<li class="experiment">Added linting annotations.</li>
<li class="experiment">Added OpenDream linting and annotations.</li>
</ul>
<h2 class="date">2024.09.24</h2>
<h3 class="author">west3436 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed an exploit which allowed for infinite respawns.</li>
</ul>
<h2 class="date">2024.09.23</h2>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Souped up versions of syndicate pocket satellites can now be found floating in space occasionally, but be warned! The door is password protected, and any unauthorised break and entry will be secured against as much as possible. There is also a secret hidden vault inside filled with the very goodies contained in grand prize syndicate bundles!</li>
<li class="tweak">An extra conduction plate circuitboard has been added to the exotic fish crate, to match the number of walltank circuitboards</li>
</ul>
<h3 class="author">jwhitak updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Certain outfits and robotic parts prevent no-shoe slowdown.</li>
</ul>
<h2 class="date">2024.09.22</h2>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed area overlays being additive when using blueprints or admin buildmode.</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ian can no longer eat anything with avocados, garlic, peanuts, cocoa powder or grape juice in it, as this is, yknow, fatal to dogs. All dogs in the game in fact.</li>
</ul>
<h3 class="author">jwhitak updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed various damage cascades from occuring on human mobs</li>
</ul>
<h2 class="date">2024.09.19</h2>
<h3 class="author">jwhitak updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Roulette Revolvers are less likely to crash the server with hookshot projectiles, again.</li>
<li class="rscadd">Admins have even more projectile weapon tools at their disposal.</li>
</ul>
<h2 class="date">2024.09.17</h2>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Snowballs thrown by snowmen are now properly visible as they travel, after 9 fucking years.</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Alt clicking now toggles the engage on flushing for disposal bins, if the user is not inside the bin itself.</li>
<li class="rscadd">Click dragging from a disposal bin to an adjacent, non dense turf now ejects the contents onto it.</li>
<li class="spellcheck">Many, many things that didn&#39;t have capitalisation on messages with improper nouns at the start are now capitalised.</li>
</ul>
<h3 class="author">falcon2346 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed patient rooms to only require access from one side.</li>
<li class="imageadd">Corrected a sprite error on the collared security jumpsuit and added variants for Vox and Greys.</li>
</ul>
<h3 class="author">west3436 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added bunker.txt to .gitignore</li>
<li class="tweak">Updated TGUI bundle &amp; yarn.</li>
</ul>
<h2 class="date">2024.09.16</h2>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Putting non sliceable objects on a plate and cutting them no longer leaves behind a non-plated pseudo duplication of the food within, instead, any items placed inside the food on a plate is moved out.</li>
<li class="bugfix">Sliceable objects can now be sliced when put on a plate, leaving the plate behind.</li>
<li class="bugfix">Being forcefed something now gives a blind message.</li>
</ul>
<h3 class="author">jwhitak updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Plasmaman Suits no longer get stuck in an infinite cycle of attempting to put out a non-existing fire.</li>
<li class="bugfix">Suit Modification Station has working animation again.</li>
<li class="tweak">The Suit Modification Station can speed up even further with a phasic or better scanning module.</li>
</ul>
<h2 class="date">2024.09.13</h2>
<h3 class="author">west3436 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">As of 9/11/2024, /vg/station is now licensed under the AGPLv3 license.</li>
</ul>
<h2 class="date">2024.09.12</h2>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The TEG on waystation is now configured to actually output normal levels of power.</li>
<li class="tweak">The canisters by the TEG chamber have one of the oxygen ones replaced with a plasma one, as to more efficiently power the engine and burn chamber from a roundstart setup.</li>
<li class="tweak">Beepsky has finally been added to waystation, along with navigation points.</li>
<li class="tweak">The waystation CMO request console is now on the tile it should be.</li>
<li class="tweak">The duplicate AI holopad has been removed from the waystation HoS office.</li>
<li class="tweak">A holopad has been added to waystation permabrig.</li>
<li class="bugfix">Fast food vault cookbots, spessmart bots and dusky no longer drop meat when gibbed.</li>
</ul>
<h2 class="date">2024.09.11</h2>
<h3 class="author">west3436 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Made &#39;client defines.dm&#39; AGPL compliant.</li>
<li class="tweak">Updated &#39;client procs.dm&#39; for AGPL compliance.</li>
</ul>
<h2 class="date">2024.09.10</h2>
<h3 class="author">Dacendeth updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Vox and Plasmamen atmos/CE suits have Increased pressure resist to match new atmos rigsuits.</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The armed beartraps on the meteorological station vault now look as they&#39;re supposed to.</li>
</ul>
<h3 class="author">west3436 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed borgs and humans with robotic limbs catching on fire when repaired.</li>
<li class="tweak">Made a server-specific implementation detail public.</li>
<li class="tweak">Made __secret__hwfuck() public.</li>
<li class="tweak">Git HEAD path is now configurable.</li>
</ul>
<h2 class="date">2024.09.09</h2>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Psychedelic Jumpsuit now glows in the dark, even while worn! Same with the clown variants.</li>
<li class="imageadd">The Pyschedelic Jumpsuit&#39;s in-hand icons are now actually psychedelic.</li>
<li class="imageadd">Added in-hand icons for the Purple and Aqua jumpsuits.</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Timer and proximity sensor assemblies now accurately tick their timers down to the second instead of every two seconds, and timed from the moment they were activated. For consistency, all pre-spawned chem grenades now have their arm time doubled as to make them activate in the same amount of time as before this change.</li>
<li class="bugfix">Proximity sensors now count down to zero in the same manner as timers.</li>
<li class="tweak">Map checking verbs now all output to a browser window instead of the chat</li>
<li class="tweak">Map rendering no longer lags the server while a round is active, unless set to in server config</li>
<li class="tweak">The camera and intercom range view debug verbs now only show the images to the client that pressed them, instead of the whole server</li>
<li class="tweak">The camera range view debug verb now takes the actual view range of a camera into account</li>
<li class="bugfix">Thermometers and stethoscopes can now fit in medical belts</li>
</ul>
<h2 class="date">2024.09.08</h2>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now paint clay pots using a painting brush or paint roller. Nano paint glows in the dark on them.</li>
<li class="rscadd">Added the ability to craft clay pots directly out of sandstone to remove some of the tedium of producing those, and also raising awareness of their existence.</li>
<li class="rscadd">You can now empty an ashtray&#39;s contents in a disposal unit by simply clicking on the bin with the ashtray. If the ashtray is empty it will be thrown in it instead.</li>
<li class="imageadd">Ashtrays have an new sprite for when they have at least one cigarette in them.</li>
<li class="soundadd">Ashtrays now make sound when hit and thrown.</li>
<li class="rscadd">Broken ashtrays are now properly considered trash items (and thus may persist through rounds)</li>
<li class="tweak">The area lights that appear during alerts are now additive, meaning that they don&#39;t make your eyes hurt as much, and improve visibility and mood overall.</li>
<li class="bugfix">Fixed airlocks appearing black for an instant when they flicker their lights in an area that doesn&#39;t have dynamic lighting.</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Hostile mobs spawned in mob cubes are now logged to admins, telling them who opened it and where.</li>
<li class="tweak">Extra erroneous window panels on packed bridge wing have been removed.</li>
<li class="tweak">The misaligned shuttle diagonal wall on the medical escape pod has been fixed.</li>
<li class="bugfix">Mobs that end up inside large wooden crates now show up when they get dismantled.</li>
<li class="tweak">Self heating cup ramen now only requires the container for the reaction, and does not use calcium oxide within, now only requiring 10u of water to heat and not 12.</li>
<li class="spellcheck">The millilitres on cup ramen&#39;s description have been changed to reference units, for consistency.</li>
<li class="tweak">Extra panes on synergy permabrig glass have been removed.</li>
<li class="tweak">Extra air alarms in synergy secure armory and HoS office have been removed.</li>
<li class="tweak">Disposals machinery on synergy is now accessible without breaking glass.</li>
<li class="tweak">Pickaxes, shovels, mining drills and plasma torches now have appropriate hit sounds when attacking people, instead of none at all.</li>
</ul>
<h2 class="date">2024.09.07</h2>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clowns can buy Insulted gloves from the autodrobe, these may also be found where budget insulos would be laying around on april fools. Don&#39;t cut wires while wearing them, or you will get insulted when you get shocked.</li>
</ul>
<h2 class="date">2024.09.06</h2>
<h3 class="author">west3436 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">MoMMIs, Engineering cyborgs, and any cyborgs which have a fire shield installed will no longer catch on fire or take damage from fire.</li>
<li class="bugfix">Objects will properly stop smoking once they are removed from a hot room.</li>
</ul>
<h2 class="date">2024.09.04</h2>
<h3 class="author">jwhitak updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Thermostats now properly work when setting new temperatures.</li>
</ul>
<h3 class="author">west3436 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Updated rust-g to version 3.4.0.</li>
</ul>
<h2 class="date">2024.09.03</h2>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed being able to walk through closed Firelocks after clicking on them while not having permission due to dangerous atmos conditions.</li>
<li class="bugfix">Fixed the leather glove &amp; handwraps not showing up on the character&#39;s sprite when worn.</li>
<li class="bugfix">Door Moody Lights no longer look much brighter than they should when door lights are flashing during their opening/closing/deny/emag animations.</li>
<li class="bugfix">Fixed stuff landing in disposals through windows.</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">The merch computer entry for small cages now has a capitalised title, better grammar, and no extra full stop.</li>
<li class="spellcheck">Every other erroneous double full stop has also been fixed.</li>
<li class="bugfix">Players can now actually disallow item use when targeting with guns. As described, this will not count for turf or HUD clicks.</li>
<li class="bugfix">Moving in a vehicle now counts as moving when targeted with a gun.</li>
<li class="tweak">The message the player receives on being targeted now more helpfully tells them which restrictions are or are not in place.</li>
<li class="bugfix">Putting stacks in storage now properly updates their materials.</li>
</ul>
<h3 class="author">west3436 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cigarettes will no longer ignite smokers. Big Tobacco wins again.</li>
</ul>
<h2 class="date">2024.09.02</h2>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Chaplains who adhere to the Belmont religion now spawn with a box containing clothing reminiscent of Richter Belmont, and a flask of Sacred Water in their pocket. They can also throw their bible to hit people around them with it.</li>
<li class="rscadd">Sacred Water is a new reagent that turns Holy Water into more of itself when in contact with it. When splashed on a floor, it creates sacred flames that only burn the unholy (that is, vampires, cultists, and any other supernatural creature)</li>
<li class="rscadd">Players may now forge a Battle Cross out of silver at an anvil. Battle Crosses are basically boomerangs that deal bonus damage to supernatural creatures, but they only return to the hands of those of the Belmont religion.</li>
<li class="experiment">Boomerangs have been rewritten from scratch and now behave more like you would expect from a boomerang in a video game. They are now a lot more reliable so their damage has been lowered from 16 to 10, but they still feel really strong so I&#39;m looking forward to feedback by players who have been on both ends of a boomerang throw.</li>
<li class="imageadd">Boomerangs have also gotten a re-sprite.</li>
<li class="imageadd">Attacking supernatural creatures with holy weapons now displays a visual effect.</li>
<li class="imageadd">Kamina and Simon&#39;s glasses have gotten some visual adjustments on top of proper object icons. Furthermore, you can now unleash their power by using them in your hand and throwing them.</li>
<li class="bugfix">Fixed the wrong icon appearing for some bibles in the religion picker interface.</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The mode change buttons on assemblies now properly refresh them.</li>
<li class="tweak">Assembly windows now refresh as the timers tick down, instead of manually with the refresh button.</li>
<li class="tweak">Unnecessary close and refresh buttons have now been removed from the UIs of timers, proximity sensors, infrared sensors and light tile remotes as these functions happen normally now.</li>
</ul>
<h2 class="date">2024.08.31</h2>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Floral Somatoray has been refactored and should now behave more as you might expect. You can use it on trays both at range and adjacently, although if someone is standing in-between they might get hit instead.</li>
<li class="rscadd">You can once again change the brute damage of bees by using the Floral Somatoray on apiaries while it&#39;s set to Morphology, while Development controls the yield. There are plans to allow further genetic alterations of bees in the future.</li>
<li class="rscadd">You can now use a solder to &#34;un-emag&#34; a floral somatoray.</li>
<li class="imageadd">The Floral Somatoray has had a sprite pass with its appearance depending on its currently selected mode. The rays it fire also change color based on the selected mode.</li>
<li class="soundadd">The Floral Somatoray makes a new sound when charging and firing at stuff.</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Typos on the mysterious d20 and mechanical toyboxes have been fixed</li>
<li class="bugfix">The hobo shacks and mine surprises now have dynamic lighting again.</li>
<li class="bugfix">Ghosts and admins can now jump to the areas of mining surprises and hobo shacks.</li>
<li class="bugfix">Normal ghosts can now haunt into the chapel again.</li>
<li class="rscadd">Admins now get a message if a bag of holding was quick equipped into another bag of holding really fast with hotkeys.</li>
</ul>
<h3 class="author">SonixApache updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">slimefolk now get a proper feedback message if they don&#39;t have any limbs to regenerate with their special ability</li>
</ul>
<h3 class="author">hacker-on-steroids updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">vent pumps no longer appear on when unpowered</li>
</ul>
<h2 class="date">2024.08.30</h2>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Placing stacks into storage items now automatically adds it to stacks of the same type, if possible.</li>
<li class="tweak">Ore satchels and derivatives now show the number of ores in all stacks per type.</li>
<li class="bugfix">Sheet snatchers no longer cause bad screen issues.</li>
</ul>
<h3 class="author">west3436 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a bug where players would appear to be on fire without actually burning.</li>
<li class="tweak">Mobs will now catch on fire as soon as they step into a fire.</li>
</ul>
<h2 class="date">2024.08.29</h2>
<h3 class="author">CrazyAmphibian updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed the RPD menu so that the options are always visible</li>
</ul>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Moody Lights have been added to all airlocks, firelocks, and blast doors.</li>
<li class="bugfix">Fixed christmas lights now actually emitting any light. Their lit up sprite also now appears over darkness.</li>
<li class="bugfix">Fixed snow tiles not regenerating snow like they should sometimes.</li>
<li class="bugfix">Fixed each snow tile and christmas light having a duplicate on top of them.</li>
<li class="tweak">Reworked the way snow tiles hold snow so instead of losing snow from the duplicate tile you get even more! Each tile now has 10 snow which it regenerates by one every 30 seconds. You can grab 1 snow by hand, or 3 at a time by shovel. If the tile reaches 0 snow it disappears.</li>
<li class="imageadd">Re-added the grabbed and digged snow tile sprites so you can easily see whether a tile is full of snow, or whether it&#39;s one shovel hit away from disappearing.</li>
</ul>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cows will mutate their milk type when exposed to Phazon, unless they themselves can make Phazon, in which case they will not mutate their milk further.</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Coinboxes can now come out of vending machines again.</li>
<li class="tweak">Coinboxes and vendpacks now eject from crowbar destroying vending machines. Vendpacks still require inserted cardboard for this.</li>
<li class="tweak">Coinboxes can now be recycled for metal, under the electronics category.</li>
<li class="tweak">To compensate coinboxes being recyclable, and as to not be an infinite metal source, they are now required in their frame build step. A no access requirement version of them can be built as a metal stack recipe to aid this.</li>
<li class="bugfix">Mech syringe guns now actually fire their syringes properly, making them finally useful for something other than getting fast research done.</li>
</ul>
<h2 class="date">2024.08.27</h2>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Apiaries no longer require you to build them into an hydroponics tray! Just click an adjacent floor while holding the kit.</li>
<li class="imageadd">Apiaries have new sprites to commemorate their graduation from being tray-bound.</li>
<li class="imageadd">Apiary kits now have in-hand icons.</li>
<li class="tweak">You no longer need a hatchet to harvest an apiary and can now do so bare-handed. Doing it this way no longer deconstructs the apiary so you can just calm the bees and let them return to it on their own. Hatchets (or alternatively crowbars) are still required to deconstruct them, which still also harvests them at the same time if they contain honey.</li>
<li class="soundadd">Added sounds for building/deconstructing apiaries, and for pouring BeezEz in them.</li>
<li class="rscadd">Apiaries and hives can burn down at long last.</li>
</ul>
<h3 class="author">jwhitak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Blacksmiths can now estimate the quality of their result before quenching their work by examining it.</li>
<li class="rscadd">Smithing now has several new visual effects, including lighting, hot sparks, and visibly different unforged items.</li>
<li class="bugfix">Fixed several blacksmithing bugs, including lighting cold forges that can&#39;t heat anything.</li>
</ul>
<h2 class="date">2024.08.26</h2>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The chameleon DNA gene now properly sets mob alpha back to normal when deactivated.</li>
<li class="bugfix">Ghosts can now properly admin possess objects.</li>
<li class="bugfix">Deleting an item now properly releases possession, if any.</li>
<li class="tweak">Posessing and releasing is now handled in one verb.</li>
<li class="tweak">The possession verb now releases the mob from the previous object it was possessing.</li>
</ul>
<h3 class="author">SonixApache updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">you can now pretend to be a silicon with voice changers as was intended</li>
</ul>
<h2 class="date">2024.08.25</h2>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The following changes have been done to the Rampant Brand Intelligence event. The original infected vending machine is now guaranteed to emit one of its custom slogans when it infects another vending machine, making players more likely to find it (and to hear those slogans at all like jesus christ the odds were ridiculously low). When the event ends, ALL infected machines stop throwing items instead of only 90 percent, and their speakers now return to their previous value instead of always being deactivated.</li>
</ul>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Lucky coins on a string have a second chance to be pulled out successfully, scaling with coin luck (not yours).</li>
<li class="rscadd">Metastable Mutagen, a chem that selectively mutates the chemicals on plants, letting you semi-reliably remove (and add) chems via mutations. Made with equal parts Unstable Mutagen and Charcoal, with 5u Enzyme as a catalyst.</li>
<li class="rscadd">Metatable Mutagen, a sibling to Metastable Mutagen that does the same, but it will also randomly transform into any of the other tables in the game if sprayed onto them. Made with equal parts Untable Mutagen (the botany version) and Charcoal, with 5u Enzyme as a catalyst.</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Lighting and object subsystems are now notably faster, with about 2.2 seconds shaved off server initialization overall on boxstation as an example</li>
</ul>
<h2 class="date">2024.08.24</h2>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Moody Lights to Hydroponic trays. This concerns not only their warning lights, but also the tray&#39;s own light toggle which lights up the plant quite nicely in the dark, and the plant&#39;s own bioluminescence. Plant may have custom moody light overlays, but ones that don&#39;t just glow all over if the bioluminescent gene is spliced into them.</li>
<li class="rscadd">Alt-Click on Hydroponic trays now brings up a radial menu to quickly toggle its light, its lid, or set its label.</li>
<li class="rscadd">Ctrl-Click (while anchored) lets you quickly toggle the lid, which was what Alt-Click previously did.</li>
<li class="rscadd">Hydroponic trays now react to EMPs, having a chance to turn off their light and toggle their lid.</li>
<li class="imageadd">Re-sprited the hydroponic tray lids. Added animations and sounds when you toggle them.</li>
<li class="imageadd">Hydroponic tray sprites have been tweaked to display whether their internal light is on or off.</li>
<li class="imageadd">The water level in hydroponic trays now visibly goes down.</li>
<li class="imageadd">Some large plants now have an alternative appearance when constrained by a closed lid.</li>
<li class="imageadd">If a plant exudes plasma or sleeping gas and its lid is closed, you can now see the gas through the lid.</li>
<li class="imageadd">Improved the way plants grow visually so that more of their sprited stages may appear over the course of their growth.</li>
<li class="imageadd">Hydroponic Trays now have a different sprite when they are un-anchored.</li>
<li class="imageadd">Hydroponic Trays now have a visible vent when wrenched on top of a connector.</li>
<li class="bugfix">Fixed some more the way Hydroponic Trays transfer gas when connected to a pipenet, or when their lid is open in general. You may now even use them as slow, one-way, passive vents.</li>
<li class="tweak">Newly built hydroponic trays now require you to fill them with water.</li>
<li class="rscadd">You can now build plastic hydroponic trays! Easy to build, but just like with soil it won&#39;t provide you with any of the sensor data.</li>
<li class="tweak">Hydroponic Trays now consume a bit of power. Just a bit though.</li>
</ul>
<h2 class="date">2024.08.22</h2>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Expands the braindamage speech, adding a good amount of extra words and syllables that will be replaced with their dumb counterpart. Braindamaged players might also find themselves forgetting a word once in a while.</li>
<li class="rscadd">Braindamaged players might find themselves gibbering incoherently if they try to speak too fast.</li>
<li class="tweak">Reduces the forced screaming chance and forced stutter chance when talking while braindamaged by 15 and 5 percent respectively, since those values felt better with this change.</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Catbeasts defiling rooms for threat generation should now happen as soon as they enter the room.</li>
</ul>
<h2 class="date">2024.08.21</h2>
<h3 class="author">CrazyAmphibian updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The RPD will now display icons next to the names of pipes (you may have to re-open the menu to see them)</li>
</ul>
<h3 class="author">Dacendeth updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Grues health regen has been lowered massively</li>
</ul>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Hydroponic trays containing dead weeds may now be overtaken by fresh new weeds.</li>
<li class="rscadd">Plants exposed to radiation now have a chance to mutate. Young plants planted in the past minute have a high chance of mutating, while older ones have a very small chance of a minor gene mutation (if all your trays in Hydroponics have plants and a radiation storm occurs, expect 3-5 of them to display a small mutation). Furthermore, closing the tray&#39;s lid completely removes any chance of radiation-induced mutations.</li>
<li class="tweak">If a plant mutates to different species, it will no longer have an additional small mutation applied at the same time.</li>
</ul>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Typofix on the NO TIP beer keg description.</li>
<li class="bugfix">Plant analyzers will now tell you the chems a plant is making when scanning a tray, as was intended.</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">AIs can now track mobs as they move, rather than jumping to them every second.</li>
<li class="tweak">AI messages when they stop being able to follow a target are now more general, as cameras are not the only thing that stops tracking.</li>
</ul>
<h3 class="author">west3436 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Igniters will now start fires 100% of the time</li>
</ul>
<h2 class="date">2024.08.20</h2>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed seconds display when checking your wristwatch.</li>
</ul>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Holomen no longer suffocate on low air conditions nor get intoxicated by atmospheric gases.</li>
<li class="rscadd">You can now buy semi-randomized small town brewery beer kegs in cargo for 60 credits, these are safe.</li>
<li class="rscadd">Hacking the cargo console lets you buy the off-brand beer kegs for 40 credits, which can contain dangerous chemicals, but also extra special chems.</li>
<li class="rscadd">These beer kegs will be VERY contaminated (at least 1 dangerous chemical on average) if the station is on the DOES NOT TIP backdoor.</li>
<li class="bugfix">Adds Iced Beer to the COLDDRINKS define (i had forgotten iced beer was a thing).</li>
<li class="tweak">The Does Not Tip backdoor uplink description also mentions it poisoning beers.</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">The mounted sleepers and jail cells on mechs no longer print the object types to the occupant when they run out of power.</li>
<li class="bugfix">Ghost names no longer show up in the list of things ejected from a cryo cell.</li>
</ul>
<h2 class="date">2024.08.19</h2>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed gases leaving hydro trays despite their lid being closed.</li>
<li class="bugfix">Fixed vines spawning outside hydro trays despite their lid being closed when they have just acquired the mutation.</li>
<li class="bugfix">Dead plants can no longer mutate further.</li>
<li class="bugfix">Fixed connected pipes not updating their atmosphere as they should when canisters and hydroponic trays connected to them change their content.</li>
<li class="tweak">You can now pour water and nutriments inside hydroponic trays even with their lid closed. The flavor text is slightly different to reflect you using its injection port. Likewise using a hoe or clippers on a tray now has flavor text specify that you use its access port.</li>
</ul>
<h2 class="date">2024.08.18</h2>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">The old vaguely dandelion-looking weeds have had an art pass and now look slightly more like dandelions.</li>
<li class="rscadd">Added dandelion seeds to the MegaSeed Servitor&#39;s contraband products.</li>
<li class="rscadd">Dandelions may be harvested as soon as their yellow flowers have bloomed, but waiting further will allow the flowers to turn into pappus, which can be harvested themselves.</li>
<li class="rscadd">Dandelion flowers can be ground for their yellow dye, or turned into leafy incense by using it on an incense oil container.</li>
<li class="rscadd">Dandelion pappus can be used 3 times to spread their seeds onto nearby empty trays or soil.</li>
<li class="rscadd">Dandelions both in trays or harvested as pappus will spread their seeds when exposed to air currents.</li>
<li class="imageadd">Added in-hand icons for Dandelions, Sunflowers, Harebells, Novaflowers and Moonflowers.</li>
<li class="bugfix">Pre-mapped tower-cap logs can now be properly have their seeds extracted.</li>
<li class="bugfix">Flavor texts when plants mutate and whatnot should now properly account for the plant&#39;s designation being singular or plural.</li>
<li class="rscadd">Dandelions can be mutate into Dandelions(?) which re-use the old weeds sprites.</li>
</ul>
<h2 class="date">2024.08.16</h2>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Hydro Tray lights now update immediately after pouring a reagent into it (reagents still get processed by the tray over time, but the lights anticipate how much the reagents currently held will change the tray&#39;s variables)</li>
<li class="tweak">Paint reagents are now slightly toxic to hydroponics plants, except flax oil which is slightly nutritious.</li>
<li class="tweak">Water and Holy Water now hydrate trays just as much</li>
<li class="tweak">Toxins in hydro tray and soil now become progressively more visible as it builds up, instead of suddenly becoming visible past a threshold.</li>
</ul>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">All botany mutagens now take the same average time to tick and to get consumed (as fast as the previous fast chems).</li>
<li class="tweak">Phazon weapons and hammers (blacksmithing) will no longer delete themselves when used a bunch, and will instead teleport to a random tile within a radius around itself, scaling with quality, up to a radius of 13 tiles with legendary weapons.</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Lotto tickets with numbers from the random event are now more likely to be winners, as the highest ballcount is now 18 and not 32.</li>
</ul>
<h3 class="author">falcon2346 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the is_dexterous variable to mob.dmi that mimics most of the effects of methylin.</li>
</ul>
<h3 class="author">toomykins updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">nanopaste is now small instead of normal</li>
<li class="tweak">implants are now tiny instead of normal sized</li>
</ul>
<h3 class="author">west3436 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer grab &#34;fire&#34; out of a burning bookcase.</li>
<li class="tweak">Wooden tables and chairs will now burn twice as fast.</li>
<li class="rscadd">Added a Fire Suppression preset to Air Alarms which replaces Oxygen and Plasma with Nitrogen in its area.</li>
<li class="bugfix">Fixed Flatpack Fabricators not using parts shared via Bluespace Matter Bins.</li>
<li class="rscadd">Added Silencing Spray which can be used to silence any mob/obj/machine which it&#39;s sprayed on.</li>
</ul>
<h2 class="date">2024.08.13</h2>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changes the sharp, brunt, and quality modifiers for a couple materials:</li>
<li class="tweak">Gold brunt modifier goes from 0.5x to 0.9x, and quality modifier from 1.7x to 1.8x</li>
<li class="tweak">Silver brunt modifier goes from 0.7x to 0.2x, and sharpness modifier from 0.7x to 1.8x</li>
<li class="tweak">Mythril quality modifier goes from 1.5x to 3x, to account for it being so scarce and generally being outperformed by Phazon and Bananium.</li>
</ul>
<h2 class="date">2024.08.12</h2>
<h3 class="author">CrazyAmphibian updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The lich hardsuit will now use the correct helmet</li>
</ul>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed dust motes remaining forever on turfs that change type</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Lights have been added to HoS office on packed station.</li>
<li class="tweak">A missing cable has been added to packed station gateway room.</li>
<li class="tweak">The paper and nanopaper on packed station mechanics have been made easier to access, swapping the places of the bin and a locker in the room.</li>
</ul>
<h2 class="date">2024.08.10</h2>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Airflow is now visible, as dust motes can be seen flying around between zones when the pressure differential is high enough for there to be wind.</li>
</ul>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Vomit can be electrolized into equal parts sacid and nutriment, or made with equal parts sacid and nutriment, plus 5u Enzyme.</li>
</ul>
<h3 class="author">jwhitak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds wooden buckets! Two wood planks to craft.</li>
<li class="bugfix">Friendly carp ranching will no longer result in hostile carp.</li>
<li class="tweak">Circular saws and variants can chop down trees.</li>
<li class="bugfix">Fixes certain sounds from being heard from further away than intended.</li>
<li class="tweak">Tools/surgery tools without sounds will attempt to play other possibly related sounds before giving up.</li>
<li class="tweak">Wooden walls and girders now take time to chop down (5 seconds). Fireaxes are faster (1 second).</li>
<li class="rscadd">You can now wet hides in a sink/groundwater, and air dry them slowly. Hot rooms still dry them faster.</li>
<li class="rscadd">Wet leather now tells you if it&#39;s drying, and how much it has left to dry.</li>
<li class="bugfix">Fixed wet leather deleting itself in your hands.</li>
</ul>
<h2 class="date">2024.08.09</h2>
<h3 class="author">Pancakemines updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Surgery freezers now blink when containing brains with a player ghost inside them.</li>
<li class="imageadd">Added new pulsing heart surgery box sprite.</li>
</ul>
<h3 class="author">SonixApache updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Detective scanners can now be alt-clicked to switch to scan-only mode, which prevents it from being put into boxes/coats/etc. Do note that this also prevents the scanner from taking fingerprint cards.</li>
<li class="experiment">You can now use hand labelers on storage items like boxes and backpacks, among other things. If you notice something breaking with labelling, report it.</li>
</ul>
<h2 class="date">2024.08.07</h2>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Squash plants! Mutate a pumpkin to get your very own squash. They are not as efficient at making nutriment, but are filled with precious Squash (reagent).</li>
<li class="rscadd">The Squash reagent/drug is a double edged performance enhancer that boosts your tackling abilities. If consumed by non dwarves, they&#39;ll suffer brute damage for 30s before turning into a dwarf (as long as Squash is still in their system). If they run out of squash, the recoil from growing back to normal size will break every bone in their body, unless their bones were reinforced with Degencalcium beforehand.</li>
<li class="rscadd">The Squash drug can be manufactured by mixing equal parts Manly Dorf, Degenerate Calcium and Hyperzine.</li>
<li class="tweak">The Caber can now self recharge once per minute and has the proper sharpness flags when on its detonated state.</li>
<li class="rscadd">Methamphetamine can be made stationside by enterprising chemists. Slower and way more expensive to make but overall better than hyperzine, and performance enhancing, too. It does make you tweak out at times, though. Made by mixing 1 part Albuterol, 3 parts Hydrogen, 1 part Chlorine and 5u Carbon (catalyst), then heating to 200°C, which makes 2 parts meth.</li>
</ul>
<h3 class="author">boy2mantwicethefam updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">A neo-ultra-capitalism mode Old Vendotron will no longer kill itself by summoning a lot of hostile creatures that it would proceed to go to combat with, and now the creatures it creates become part of the same faction as it.</li>
<li class="bugfix">Fixed the Old Vendotron&#39;s plate attack so that it will no longer throw plates on its own tile. It will now properly throw them away.</li>
<li class="tweak">Slimes will now become ravenous in the presence of monkeys, causing them to become hungry and thus try to eat anything they can reach (including the monkeys), which also allows the slimes to feed far sooner on the monkeys than they otherwise would.</li>
<li class="tweak">Slimes can now store slightly more nutrition, meaning that they can develop into adult slimes and then split by eating two monkeys in a smaller form instead of having to eat a monkey in a smaller form and another monkey in a larger form.</li>
</ul>
<h3 class="author">hacker-on-steroids updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">ripley killdozer kit - adds tons of armor and allows you to put guns onto the ripley</li>
<li class="rscadd">add killdozer kit to uplink (10tc)</li>
<li class="rscadd">add killdozer kit to r&amp;d (illegal 2)</li>
</ul>
<h2 class="date">2024.08.01</h2>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Painting over the new library carpets and wooden floors now looks as it should.</li>
<li class="bugfix">Fixed soulblade that don&#39;t have a shade in them behaving weirdly when thrown at non-cultists.</li>
<li class="bugfix">Fixed the Toggle Anonymity cult hood button failing to update your character&#39;s visible name when examined or hovered.</li>
<li class="bugfix">Added keybinds for Soul Blade spells (courtesy of Yred). In regular mode, press Insert to Spin and End to Perforate. In Hotkey mode, press F to Spin and R to Perforate.</li>
<li class="bugfix">Using click-drag to perform the Perforate spell as a Soul Blade no longer sends you always south if you click-drag from the Soul Blade&#39;s tile. (courtesy of Yred)</li>
</ul>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Juicy fruit will splash its reagents in an area.</li>
</ul>
<h3 class="author">boy2mantwicethefam updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a year-old bug where the Staff of Swip-Swap couldn&#39;t be wielded. Now it can be wielded to empower the projectile, which allows it to go through windows.</li>
<li class="bugfix">(Admins) Changing the &#34;detachable_cell&#34; variable for energy weapons will now also handle whether it will give the gun the respective &#34;Detach Cell&#34; verb or not.</li>
<li class="bugfix">Fixed a bug where a person that has carp pheromones in their system would not stink up the place properly if someone nearby was dead, which would unpredictably cause the message to not reliably show up to other players in the area.</li>
</ul>
<h2 class="date">2024.07.31</h2>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed Hologram Projectors nullspacing items worn or held by holograms when they die.</li>
<li class="bugfix">Fixed Hologram Projector player transitions between pAI and Hologram (quickly swapping from one to the other should no longer cause any issues)</li>
<li class="bugfix">Fixed the Hologram Projector&#39;s ray not properly tracking the hologram or its projector in most cases.</li>
<li class="rscadd">pAI slotted inside a Hologram Projector can now re-spawn their hologram if it disappeared without requiring outside help, using a new button under the pAI Commands tab.</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Siberian chifir now shows up with its icon again.</li>
</ul>
<h3 class="author">boy2mantwicethefam updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a wider amount of content to the Trader&#39;s &#34;Yamtar&#34; crate, containing unique items that can greatly aid in medical endeavors.</li>
<li class="tweak">The &#34;Yamtar&#34; crate is slightly less likely to have a suit sensing wand.</li>
<li class="rscadd">DNA syringes that contain a single block will now have the block&#39;s number in their name.</li>
<li class="tweak">The Genetics&#39; DNA Scanner&#39;s &#34;transfer&#34; function will now only irradiate as much as a DNA injector would, which is far less.</li>
</ul>
<h2 class="date">2024.07.29</h2>
<h3 class="author">13spacemen updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fat sprite limbs don&#39;t overlap any more</li>
</ul>
<h3 class="author">Dacendeth updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now alt click playing cards to flip them</li>
</ul>
<h3 class="author">boy2mantwicethefam updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a bug where the SPS would not perform an alarm if the wearer was gibbed or turned to ash.</li>
<li class="tweak">Bagel, Defficiency and Lowfat Bagel no longer have randomized Security airlock wires.</li>
</ul>
<h3 class="author">falcon2346 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added new sprites.</li>
</ul>
<h3 class="author">west3436 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed an incorrect typepath in update_icons.dm</li>
<li class="tweak">Tracking beacons are no longer flammable.</li>
</ul>
<h2 class="date">2024.07.25</h2>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Wizards can upgrade the Pitbull spell to summon Toadline Pitbulls for 20 spell points. Toadline Pitbulls move slightly slower than a regular pitbull, but have the advantage of being able to pass through airlocks and other mobs unimpeded (the airlock pass is NOT instantaneous, it takes a bit). They also do 1 more Brute damage on average compared to a regular Pitbull.</li>
<li class="rscadd">Restores the Tracking Bacon dish that was commented out 12 years ago. They behave like regular tracking beacons, but can be eaten and can be cooked with 10u corn oil, 5u salt and a slab of meat.</li>
</ul>
<h3 class="author">boy2mantwicethefam updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The ninja&#39;s energy blade is now slightly sharper.</li>
</ul>
<h2 class="date">2024.07.23</h2>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes PCP not being added to the HYPERZINES define, thus not behaving like hyperzine for any interaction.</li>
<li class="rscadd">Regular antimatter tanks can now be refueled at a decent rate by exposing them to radiation.</li>
<li class="tweak">Antimatter Decelerator tanks (the trader one) will refuel 25x faster than the regular tank and can hold 10x the fuel (10000).</li>
</ul>
<h3 class="author">boy2mantwicethefam updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a bug where reviving at least twice with the phylactery would completely wipe out the lich&#39;s list of spells.</li>
<li class="bugfix">Fixed a runtime caused by an attempt to find a spell&#39;s button in the spell menu when it didn&#39;t have any (such as the No Gun Allowed spell)</li>
<li class="bugfix">A soulstone that is used to fuel a phylactery will now properly change to its inert icon. It will also no longer allow the user for a brief period of time to summon the shade it just used on the phylactery, which did nothing.</li>
<li class="bugfix">Fixed a bug where certain elements for the No Gun Allowed, Bind Object and Magical Wardrobe spells were not being properly transferred due to a missing &#34;user&#34; variable.</li>
<li class="bugfix">No Gun Allowed will now properly allow someone to fire a weapon again when removed.</li>
<li class="bugfix">Fixed a bug where the wizard and wizard&#39;s apprentice scoreboards would show spells learned from spellbooks as being absorbed.</li>
<li class="bugfix">Should fix an error with the wizard and wizard&#39;s apprentice scoreboard where spells would show up at least twice, and generally improved them a little.</li>
<li class="tweak">Adjusted the phylactery set&#39;s spawns so that the phylactery itself is more likely to appear above the necromancer clothes instead of under them.</li>
<li class="bugfix">Removed unused code regarding monkeys being attacked with items, and the monkeys already take damage through other systems.</li>
<li class="bugfix">Fixed a 7-year-old bug where slimes wouldn&#39;t do roughly 4 of the emotes they were meant to do once in a while because the emote system was checking to see if they were a monkey. They can now bounce, jiggle, light up for a bit and vibrate.</li>
<li class="rscdel">Creatures and silicons that are attacked by burn-causing melee weapons such as the scrying orb will no longer be spammed with &#34;Aargh it burns!&#34; in every attack.</li>
<li class="bugfix">Cleaned a section of the game&#39;s code where item attacks against slimes were defined. It should now be easier for future coders to read the piece of code where it used to be.</li>
<li class="bugfix">Surrendering via a character that wasn&#39;t male nor female should no longer say &#34;they surrender%s!&#34;, and will now properly say &#34;they surrender!&#34;.</li>
<li class="rscadd">Robots now have an unique message when surrendering.</li>
<li class="bugfix">Fixed a critical bug with slimes so that critical hits will now affect how likely they are to be pushed away when hit.</li>
<li class="bugfix">Fixed a 4-months-old bug where cyber horrors couldn&#39;t inject medical nanobots.</li>
<li class="bugfix">The &#34;Set Holiday&#34; admin command will now show up to admins in their command panel.</li>
<li class="bugfix">Fixed a 7-year-old bug where peg limbs couldn&#39;t be properly removed by less damaging weapons.</li>
<li class="bugfix">Fixed a 7-year-old bug where non-sharp items with enough force did not have any chance of ripping off a limb as opposed to turning it into gibs. The check has now been fixed and now strong blunt melee weapons have a chance to rip off a broken limb instead of gibbing a broken limb.</li>
<li class="bugfix">Removed unused code which concerned attacking with slimes in order to cause brain damage, which was unused for a variety of reasons including; regular slimes cannot be picked up, the code only works with items, and it only worked against non-carbon mobs which, as far as I know, are not affected by brain damage.</li>
<li class="bugfix">Emotes that change their wording based on the user&#39;s gender will now properly affect non-humans such as monkeys.</li>
<li class="bugfix">Removed an unused proc that was getting called by the code regarding monkeys being attacked with items.</li>
</ul>
<h3 class="author">jwhitak updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Closed exploit where you could see what a traitor purchased as a non-admin</li>
</ul>
<h2 class="date">2024.07.21</h2>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The server rooms on all stations are now much closer to their intended temperatures at roundstart.</li>
<li class="bugfix">The tank in wheelstation telecomms now actually have cool plasma as intended.</li>
</ul>
<h2 class="date">2024.07.20</h2>
<h3 class="author">boy2mantwicethefam updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removed a redundant line of code in item attacking code that did not do anything.</li>
</ul>
<h2 class="date">2024.07.19</h2>
<h3 class="author">boy2mantwicethefam updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a bug where eating non-humanoid things such as monkeys or creatures as a grue would cause an error and completely prevent the grue from using most abilities.</li>
</ul>
<h2 class="date">2024.07.18</h2>
<h3 class="author">Dacendeth updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Crafting sandstone is now done in a crafting menu for rapid sandstone production.</li>
</ul>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cow and goat milking should be slightly faster now.</li>
<li class="spellcheck">Fixes Alpha-Amanitin being written as Alpha-Amanatin</li>
</ul>
<h3 class="author">SonixApache updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now alt-click signallers to switch between use-to-signal or use-to-open-menu.</li>
</ul>
<h3 class="author">boy2mantwicethefam updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mindless cyborgs, AIs and MoMMIs can now be properly transformed.</li>
<li class="bugfix">Fixed a bug where a piece of code responsible for generalized damaged dealing could, in some cases (mostly regarding species resistances and weaknesses to damage types) do far more damage than intended.</li>
<li class="tweak">Internal wounds will no longer be considered sources of damage to determine limb damage.</li>
<li class="experiment">Attempted a fix where humans transformed into other humans through means such as the Staff of Change will now properly transfer their damage over instead of being completely healed.</li>
<li class="tweak">Grues will now strip the flesh off of the bones of humans they kill instead of gibbing them, unless they are races with no blood such as plasmamen. They can chomp them again to gib them.</li>
<li class="tweak">Grues can no longer gain power from eating pure skeletons. Does not include plasmamen or liches.</li>
</ul>
<h3 class="author">falcon2346 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added new sprites.</li>
</ul>
<h3 class="author">jwhitak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Bug reports now show byond client version and build.</li>
</ul>
<h2 class="date">2024.07.16</h2>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed Nar-Sie being braindead</li>
<li class="bugfix">Using a Cult Pamphlet after a random Eclipse has already started, or is already over, properly updates the Cult&#39;s stage.</li>
<li class="bugfix">Fixed cult runes being writable directly on top of space tiles.</li>
</ul>
<h3 class="author">mentgah updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now add whole eggs to pans on help intent without cracking them, allowing you to to cook egg recipes in a pan again.</li>
</ul>
<h2 class="date">2024.07.15</h2>
<h3 class="author">boy2mantwicethefam updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The laser pistol and laser rifle from R&amp;D now have extremely poor accuracy during April Fools.</li>
<li class="rscadd">Added a few variables that admins might find useful, related to ranged weapon accuracy.</li>
<li class="bugfix">Fixed an at least 4 years old bug where lasers did not say what living entity they&#39;ve hit.</li>
<li class="bugfix">(ApotheoticOrder provided the fix) Fixed the Lightning effects such as from the wizard&#39;s spell or the traitor&#39;s power gloves, the sprites will now properly show up. There is still a bug where the visuals do not line up in some circumstances with the target but it is a vast improvement over nothing.</li>
<li class="bugfix">The Lightning wizard spell will now properly target bots and mechas.</li>
<li class="bugfix">Wizards can no longer cast Lightning on themselves, which didn&#39;t do anything because they are immune to their own Lightning.</li>
<li class="bugfix">Fixed an exploit where a gun could have unlimited damage by repeatedly attempting to perform point-blank shots with a ballistic weapon while not actually being able to fire the gun, such as through wearing boxing gloves, and then firing the weapon.</li>
<li class="tweak">Hitting a missing limb with a projectile will no longer hit the target, but instead display a missing message and what limb is missing.</li>
<li class="tweak">Improved the Stormtrooper Blaster Rifle&#39;s ability to miss its targets.</li>
<li class="tweak">The EMP effect from the Lightning spell is now more severe.</li>
<li class="tweak">The Lightning spell will no longer cause blurriness and stuttering.</li>
<li class="tweak">The Lightning spell will no longer chain arc to other targets if it hits something that isn&#39;t a valid target. That means no random lightning through walls!</li>
<li class="tweak">Point blank shots now have an accuracy boost, such that under normal conditions they should never miss.</li>
<li class="bugfix">APCs with their covers knocked off will now properly unexpose the wires.</li>
</ul>
<h2 class="date">2024.07.09</h2>
<h3 class="author">boy2mantwicethefam updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Martians will now properly block projectile effects using their shields.</li>
<li class="bugfix">Fixed a few instances in the code where having full protection against a projectile attack would still cause projectile effects to happen, even when it should be completely blocked.</li>
<li class="bugfix">Fixed a 5-year-old bug where silicons were unintentionally subjected to various projectile effects such as syringes from syringe guns. However, they have retained their weakness to slowdown caused by tasers.</li>
<li class="bugfix">Force Wall will now only pick one character on its turf to deal damage to if it is impacted by a projectile, as opposed to affecting every single character, and will now respect whether the user could block the attack or not.</li>
</ul>
<h3 class="author">falcon2346 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Vegans can now eat walking vegetables.</li>
</ul>
<h2 class="date">2024.07.06</h2>
<h3 class="author">jwhitak updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Grinders and juicers reverted to previous behavior.</li>
</ul>
<h2 class="date">2024.07.05</h2>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ian is now in the Wheelstation HoP office.</li>
</ul>
<h2 class="date">2024.07.04</h2>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Nettles and death nettles now properly grind their reagents out.</li>
<li class="tweak">Mortars can now grind anything an all-in-one grinder can, to the same amounts, and vice versa.</li>
<li class="tweak">Ground novaflowers, nettles and death nettles now grind their reagents in scale with potency.</li>
<li class="bugfix">Shuttle timers on status displays no longer skip a second on countdown.</li>
<li class="bugfix">The emergency shuttle no longer docks a second late, arriving at the correct ETA of 0:00 instead of -0:01.</li>
</ul>
<h3 class="author">boy2mantwicethefam updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Projectile Pastry spell will no longer be considered a fire-based spell.</li>
<li class="tweak">The Projectile Pastry spell now costs half as much to empower.</li>
<li class="tweak">The Projectile Pastry spell now throws pies faster the more pies there are to throw.</li>
</ul>
<h2 class="date">2024.07.02</h2>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cows and Goats make more milk, with cows outproducing goats.</li>
<li class="tweak">Goats can now store 100u of milk, Cows can store 150u.</li>
</ul>
<h2 class="date">2024.06.27</h2>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">IEDs can now be made when not holding a can in hand again.</li>
</ul>
<h3 class="author">bathosbathtime updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Silicons now have a message clarifying a confusing set of rules and policies.</li>
</ul>
<h3 class="author">boy2mantwicethefam updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Magic is now stored in the brain, not the ass, which should also allow wizardly silicons to be made again.</li>
</ul>
<h2 class="date">2024.06.26</h2>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Dexalin and Dexplus should be cyan as intended (instead of orange).</li>
<li class="rscadd">Chocolate cows can be purchased from cargo for 45c, and can be milked for delicious chocolate milk.</li>
<li class="rscadd">Chocolate milk, made the same way as Hot Coco is (5 parts milk 1 part coco) but without heating, and requires a starter sample of chocolate milk as a catalyst. Alternatively, can be milked from the aforementioned cows.</li>
<li class="tweak">Chocolate milk can be turned into hot coco by heating it to 60°C.</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The right click icon for lightswitches no longer has a big black box around the switch itself.</li>
</ul>
<h2 class="date">2024.06.25</h2>
<h3 class="author">CrazyAmphibian updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Newer accounts may use the AAC, though the import functionality is still restricted</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Putting in hand adjacency now checks when inside things too again.</li>
<li class="bugfix">Wired rods, cattle prods and spears no longer teleport into user&#39;s hands on telekinesis when made anymore.</li>
<li class="bugfix">Items stuck to one&#39;s hand can no longer be removed by creating an item with it in many cases.</li>
<li class="bugfix">Superglue-laden items can no longer have the glue removed by creating an item on them in many cases.</li>
<li class="bugfix">Washing hands and mops in the sink now use the same delay bars as washing other items.</li>
<li class="tweak">Explosions now process more than twice as fast.</li>
<li class="bugfix">The &#34;you cannot add that component!&#34; error no longer shows up on stacks being added to machine frames if they&#39;re the right type.</li>
<li class="tweak">The parts to use list only gets updated and shown to the user on a successful change.</li>
<li class="tweak">Stacks can now be used on machine frames if under the required amount, although it will only reduce the requirement by that amount.</li>
</ul>
<h3 class="author">boy2mantwicethefam updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Improved the alien scorch/immolation/atomizing ray code, removing a few potential errors with the way it has been turning targets to dust.</li>
<li class="bugfix">Fixed a bug where AI-controlled grues could still reproduce even when the server setting to allow it was disabled.</li>
<li class="bugfix">Improved Push code to reduce the chances of failing to Push a target.</li>
<li class="bugfix">Fixed a bug where time-stopped targets of the Push spell couldn&#39;t be Pushed</li>
<li class="tweak">Skeletons and liches will no longer look bloody nor burnt when damaged by brute damage or burn damage respectively. Watch out for skeletons that are probably still alive!</li>
<li class="rscdel">The mouse plague can no longer penetrate hardsuits.</li>
<li class="tweak">The mouse plague now takes nearly twice as long to reach its final stage, giving the crew more time to come up with a cure.</li>
<li class="bugfix">Fixed a 2-months old bug where Bound Object could not actually recall items into the user&#39;s hand.</li>
<li class="tweak">Airflow mechanics now have a limit of knocking down unfortunate victims for a maximum of 10 seconds.</li>
<li class="rscadd">Improved the Absorb spell that Civil War of Casters wizards and Summon Magic survivors get; every spell that the absorber and the absorbed share will upgrade the absorber&#39;s respective spell, it now displays a message as to whether the target has any spells that could be stolen, and it will no longer attempt to absorb non-wizardly spells.</li>
</ul>
<h2 class="date">2024.06.22</h2>
<h3 class="author">Pancakemines updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a bug that caused boomerangs to kill the server.</li>
</ul>
<h2 class="date">2024.06.21</h2>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mythril coins will now recycle properly.</li>
</ul>
<h3 class="author">Pancakemines updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed reinforced wall attack cd from 1 second to 0.5</li>
</ul>
<h3 class="author">toomykins updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">the changelog should work again.</li>
<li class="rscdel">Deleted an unnecessary file</li>
</ul>
<h2 class="date">2024.05.31</h2>
<h3 class="author">boy2mantwicethefam updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Starman robots can now do some moves.</li>
</ul>
<h3 class="author">joaomarcosh updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fix pneumatic cannon not exploding when clumsy.</li>
</ul>
<h2 class="date">2024.05.30</h2>
<h3 class="author">13spacemen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Black MEGAMAD crabs drop black claws, which have 10 punch damage compared to regular claws 7 punch damage</li>
<li class="rscadd">Ash and smoke visuals for fire are back</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ghosts now update their holomap position when haunting something.</li>
<li class="bugfix">Holominimap generation now actually checks for the right line for skipping in the config, instead of the minimap one by mistake.</li>
</ul>
<h3 class="author">joaomarcosh updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Bluespace Pipe Caps.</li>
<li class="imageadd">Added sprites for the Bluespace Pipe Caps.</li>
</ul>
<h3 class="author">jwhitak updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Detective revolvers can now explode when improperly modified.</li>
</ul>
<h2 class="date">2024.05.26</h2>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The round end scoreboard now indicates how close the Cult was from reaching the Eclipse, or if it did, when it occurred.</li>
<li class="tweak">Slightly increased the luminosity and range of obsidian pillars during the Eclipse.</li>
<li class="bugfix">Fixed soulstone failing to capture past the cultist cap, it now properly creates a non-cultist shade bound to its master. You can ultimately bypass the cap by using the Reincarnation rune to put the shade in a new human body as a cultist, if you go the extra mile.</li>
</ul>
<h3 class="author">nervere updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed shift duration on the &#34;Join Game&#34; menu wrapping around to the negatives when midnight GMT occurred.</li>
</ul>
<h3 class="author">west3436 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed water not touching the supermatter.</li>
<li class="bugfix">Fixed smoke crashing into the supermatter.</li>
</ul>
<h2 class="date">2024.05.25</h2>
<h3 class="author">west3436 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added fire ignition logging.</li>
<li class="bugfix">Dense structures such as bookcases or clowncars can now be extinguished.</li>
<li class="bugfix">Improved consistency in lit items igniting and being extinguished.</li>
<li class="tweak">Disposal bins will now extinguish things placed inside them.</li>
<li class="tweak">Papers stored in a paper bin while burning will use their correct thermal_mass values, no longer resulting in excessive burn times.</li>
</ul>
<h2 class="date">2024.05.23</h2>
<h3 class="author">Dacendeth updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Corgis are way less whiny when hungry.</li>
<li class="bugfix">Well fed corgis are no longer immortal</li>
</ul>
<h3 class="author">joaomarcosh updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Add a &#34;Blow on&#34; verb to the right-click menu for food items.</li>
<li class="rscadd">Box:Adds a couple of lights to the atmos room.</li>
</ul>
<h3 class="author">west3436 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Sparks will no longer ignite things except for a few exceptions.</li>
<li class="tweak">Reduced the chance for smaller items to ignite the turfs they&#39;re on top of.</li>
</ul>
<h2 class="date">2024.05.22</h2>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">typofixes the viper poster description</li>
</ul>
<h3 class="author">joaomarcosh updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed space tiles in Horizon.</li>
</ul>
<h2 class="date">2024.05.21</h2>
<h3 class="author">west3436 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Refactored the burnable subsystem to eliminate lag.</li>
</ul>
<h2 class="date">2024.05.20</h2>
<h3 class="author">13spacemen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can declaw crabs, and use those claws to replace people&#39;s hands. Claws punch harder and can butcher, but can&#39;t wear gloves or fire guns.</li>
<li class="rscadd">Species can have their own clothing accessory sprites.</li>
<li class="bugfix">Custom accessories show on custom clothing</li>
<li class="bugfix">fixed crab claw hands having the wrong sprite when amputating them</li>
<li class="bugfix">Food no longer is covered in a strange white substance</li>
</ul>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed people missing their hair and facial hair on the round end scoreboard.</li>
<li class="tweak">Cult Structures now take double damage from holy weapons (such as Null Rods)</li>
<li class="soundadd">Cult Structures and Constructs now emit a burning sound when hit by holy weapons.</li>
<li class="bugfix">The Blood Stone no longer gets instantly deleted by singularities, but instead takes damage over time. Damage depends on singularity size.</li>
<li class="bugfix">The Blood Stone can no longer get unanchored by singularities or the Gravity Well Gun.</li>
<li class="tweak">A new announcement now appears following Nar-Sie&#39;s rise that warns the crew that a special emergency shuttle was dispatched. This shuttle arrives at the station after a minute, stays for a minute, and returns to Centcomm in just a minute. So the round now ends only 3 minutes after the cult&#39;s victory.</li>
<li class="tweak">Halved the time that cultists must spend dancing around the Tear Reality rune before the Blood Stone gets raised.</li>
<li class="rscadd">Added some in-game tips for dancing cultists to wear occult clothing and hold lit blood candles, which reduces the dance&#39;s duration further.</li>
<li class="bugfix">Fixed the rune drawing UI moving alongside the bottom cult panel</li>
<li class="rscadd">After almost 6 years, Harvesters bring their flavor back to the Cult&#39;s endgame, with a slightly re-lifted appearance in line with the other cult constructs. Cultists that have died may respawn as Harvester constructs as many time as they want for the few minutes until the round ends by just getting close to Nar-Sie. As back then they can disintegrate nearby doors, spot mobs through walls, teleport back to Nar-Sie with anything on their tile (now using blood jaunts) and they can draw any runes just like human cultists can.</li>
<li class="bugfix">Fixed some cult rituals failing to complete themselves.</li>
<li class="bugfix">Fixed some cult rituals incrementing their target count when they shouldn&#39;t</li>
<li class="bugfix">Fixed the Merch computer having the wrong sprite when unpowered or broken, and losing its moody light permanently when either occurred.</li>
<li class="bugfix">Fixed and improved the cracks on damaged windows</li>
<li class="rscadd">Cultists can now convert Ian without requiring Nar-Sie&#39;s presence.</li>
<li class="rscadd">You can turn Nar-Sian back into a good boy with a bonk of a bible.</li>
<li class="bugfix">Fixed the Sacrifice Monkey ritual being impossible to complete.</li>
<li class="bugfix">Fixed Tempting Goblets appearing empty when they&#39;re not.</li>
<li class="bugfix">Fixed the last dancer to join the Tear Reality ritual reciting the invocation for each other dancer, instead of each dancer reciting their own invocation.</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Many, many things that are either created by combining two items or from removing them from other items no longer teleport into the user&#39;s hand with telekinesis.</li>
<li class="tweak">Arcane tampered items ignore this new sanity.</li>
</ul>
<h3 class="author">SonixApache updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added rock-salt slug shells, intended for riot and anti-occult use. Ask Centcomm for some.</li>
<li class="rscdel">Box:removed rogue windoor from firing range</li>
<li class="imageadd">Energy shotguns can now be worn on the back</li>
</ul>
<h3 class="author">joaomarcosh updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fix cavity surgery issues when switching hands.</li>
</ul>
<h3 class="author">jwhitak updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now hold objects while in an object again.</li>
</ul>
<h3 class="author">west3436 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed ash being moved by ZAS.</li>
<li class="rscdel">Removed ash production from fires.</li>
<li class="rscdel">Removed objects smoking while nearing their autoignition temperatures.</li>
</ul>
</div>
<!--
Credits Section
-->
<h1>Credits</h1>
<h2>Baystation 12 Credits</h2>
<dl class="creditblock">
<dt class="creditsection">
Code:
</dt>
<dd>
Abi79, Aryn, Cael_Aislinn, Chinsky, cib, CompactNinja, DopeGhoti, Erthilo, Hawk_v3, Head, Ispil, Lexusjjss, Melonstorm, Miniature, Mloc, NerdyBoy1104, SkyMarshal, Spectre, Strumpetplaya, Sunfall, Tastyfish, Uristqwerty
</dd>
<dt class="creditsection">
Sprites:
</dt>
<dd>
Apple_Master, Arcalane, Chinsky, CompactNinja, Deus Dactyl, Erthilo, Flashkirby, Miniature, Searif, Xenone
</dd>
<dt class="creditsection">
Thanks To:
</dt>
<dd>
/tg/ station, Goonstation, Animus Station, Daedalus, and original Spacestation 13 devs. Skibiliano for the IRC bot.
</dd>
<dt class="creditsection">
Sounds:
</dt>
<dd>
Aryn
</dd>
</dl>
<h2>/tg/ station 13 Development Team</h2>
<dl class="creditblock">
<dt class="creditsection">
Coders:
</dt>
<dd>
TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie
</dd>
<dt class="creditsection">
Spriters:
</dt>
<dd>
Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut
</dd>
<dt class="creditsection">
Sounds:
</dt>
<dd>
Skie, Lasty/Vinyl
</dd>
<dt class="creditsection">
Thanks to:
</dt>
<dd>
CDK Station devs, GoonStation devs, the original SpaceStation developers and Invisty for the title image
</dd>
</dl>
<h2>Daedalus Development Team</h2>
<dl class="creditblock">
<dt class="creditsection">
Coders:
</dt>
<dd>
DopeGhoti, Sunfall, ThVortex
</dd>
<dt class="creditsection">
Artwork:
</dt>
<dd>
Captain Hammer
</dd>
<dt class="creditsection">
Spriters:
</dt>
<dd>
((TODO.))
</dd>
<dt class="creditsection">
Sounds:
</dt>
<dd>
Peter J, due, Erik Satie
</dd>
<dt class="creditsection">
Thanks to:
</dt>
<dd>
All the dev teams that came before: BS12, /tg/station13, the Goons, and the original SS13 folks.
</dd>
</dl>
<h2>GoonStation 13 Development Team</h2>
<dl class="creditblock">
<dt class="creditsection">
Coders:
</dt>
<dd>
Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
</dd>
<dt class="creditsection">
Spriters:
</dt>
<dd>
Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No
</dd>
</dl>
<p class="lic">
<a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-sa/3.0/88x31.png" /></a>
<br />
<i>This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/">Creative Commons Attribution-ShareAlike 3.0 Unported License</a>.
<br />
Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i>
</p>
<p class="lic">
Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.
</p>
</body>
</html>