mirror of
https://github.com/vgstation-coders/vgstation13.git
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159 lines
4.5 KiB
Plaintext
159 lines
4.5 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
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/*
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Destructive Analyzer
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It is used to destroy hand-held objects and advance technological research. Controls are in the linked R&D console.
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Note: Must be placed within 3 tiles of the R&D Console
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*/
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/obj/machinery/r_n_d/destructive_analyzer
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name = "Destructive Analyzer"
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icon_state = "d_analyzer"
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var/obj/item/weapon/loaded_item = null
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var/decon_mod = 1
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research_flags = CONSOLECONTROL
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/obj/machinery/r_n_d/destructive_analyzer/New()
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. = ..()
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component_parts = newlist(
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/obj/item/weapon/circuitboard/destructive_analyzer,
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/obj/item/weapon/stock_parts/scanning_module,
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/obj/item/weapon/stock_parts/manipulator,
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/obj/item/weapon/stock_parts/micro_laser
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)
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RefreshParts()
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/obj/machinery/r_n_d/destructive_analyzer/Destroy()
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if(linked_console && linked_console.linked_destroy == src)
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linked_console.linked_destroy = null
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. = ..()
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/obj/machinery/r_n_d/destructive_analyzer/RefreshParts()
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var/T = 0
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for(var/obj/item/weapon/stock_parts/S in component_parts)
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T += S.rating * 0.1
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T = clamp(T, 0, 1)
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decon_mod = T
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/obj/machinery/r_n_d/destructive_analyzer/proc/ConvertReqString2List(var/list/source_list)
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var/list/temp_list = params2list(source_list)
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for(var/O in temp_list)
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temp_list[O] = text2num(temp_list[O])
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return temp_list
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/obj/machinery/r_n_d/destructive_analyzer/togglePanelOpen(var/obj/toggleitem, mob/user)
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if(loaded_item)
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to_chat(user, "<span class='rose'>You can't open the maintenance panel while an item is loaded!</span>")
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return -1
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return ..()
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/obj/machinery/r_n_d/destructive_analyzer/crowbarDestroy(mob/user, obj/item/tool/crowbar/I)
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if(..())
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if(loaded_item)
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loaded_item.forceMove(loc)
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return TRUE
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return FALSE
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/obj/machinery/r_n_d/destructive_analyzer/conveyor_act(var/atom/movable/AM, var/obj/machinery/conveyor/CB)
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if(istype(AM, /obj/item) && !loaded_item && !panel_open)
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var/obj/item/I = AM
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if(!I.origin_tech)
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return FALSE
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var/list/temp_tech = ConvertReqString2List(I.origin_tech)
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if(temp_tech.len == 0)
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return FALSE
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busy = 1
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loaded_item = I
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I.forceMove(src)
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flick("d_analyzer_la", src)
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spawn(10)
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icon_state = "d_analyzer_l"
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busy = 0
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if(linked_console)
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linked_console.updateUsrDialog()
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return TRUE
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return FALSE
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/obj/machinery/r_n_d/destructive_analyzer/attackby(var/obj/O, var/mob/user)
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if(..())
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return 1
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if(istype(O, /obj/item) && !loaded_item && !panel_open)
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if(!O.origin_tech)
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to_chat(user, "<span class='warning'>This doesn't seem to have a tech origin!</span>")
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return
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var/list/temp_tech = ConvertReqString2List(O.origin_tech)
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if(temp_tech.len == 0)
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to_chat(user, "<span class='warning'>You cannot deconstruct this item!</span>")
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return
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if(isrobot(user)) //Don't put your module items in there!
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var/mob/living/silicon/robot/R = user
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if(R.is_in_modules(O))
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to_chat(user, "<span class='warning'>You cannot insert something that is part of you.</span>")
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return
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if(user.drop_item(O, src))
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busy = 1
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loaded_item = O
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to_chat(user, "<span class='notice'>You add the [O.name] to the machine!</span>")
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flick("d_analyzer_la", src)
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spawn(10)
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icon_state = "d_analyzer_l"
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busy = 0
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if(linked_console)
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linked_console.updateUsrDialog()
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return 1
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/obj/machinery/r_n_d/destructive_analyzer/attack_hand(mob/user as mob)
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if (..(user))
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return
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if (loaded_item && !panel_open && !busy)
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to_chat(user, "<span class='notice'>You remove the [loaded_item.name] from the [src].</span>")
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loaded_item.forceMove(src.loc)
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loaded_item = null
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icon_state = "d_analyzer"
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/obj/machinery/r_n_d/destructive_analyzer/attack_ghost(mob/user)
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return
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/obj/machinery/r_n_d/destructive_analyzer/npc_tamper_act(mob/living/L)
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//Put a random nearby item inside.
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var/list/pickable_items = list()
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for(var/obj/item/I in range(1, L))
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var/list/temp_tech = ConvertReqString2List(I.origin_tech)
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if(temp_tech.len)
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pickable_items.Add(I)
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if(!pickable_items.len)
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return
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var/obj/item/I = pick(pickable_items)
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if(L.Adjacent(I))
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visible_message("<span class='danger'>\The [L] stuffs \the [I] into \the [src]!</span>")
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attackby(I, L)
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/obj/machinery/r_n_d/destructive_analyzer/kick_act(mob/living/carbon/human/H)
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..()
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if(linked_console)
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linked_console.deconstruct_item(H)
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//For testing purposes only.
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/*/obj/item/weapon/deconstruction_test
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name = "Test Item"
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desc = "WTF?"
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icon = 'icons/obj/weapons.dmi'
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icon_state = "d20"
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g_amt = 5000
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m_amt = 5000
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origin_tech = Tc_MATERIALS + "=5;" + Tc_PLASMATECH + "=5;" + Tc_SYNDICATE + "=5;" + Tc_PROGRAMMING + "=9"*/
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