Logo
Explore Help
Sign In
cyberpresidentvanellope/vgstation13
1
0
Fork 0
You've already forked vgstation13
mirror of https://github.com/vgstation-coders/vgstation13.git synced 2025-12-10 18:32:03 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
b7fe9edb3b72ebc97134e839e4a61cbb6424f31d
vgstation13/code/game/objects
History
Rob Nelson b7fe9edb3b Added NanoUI from bay, hit string limit, ran string combiner again.
God have mercy on our souls.
2013-09-24 19:46:45 -07:00
..
closets
Fixes an exploit and tweaking some things
2013-07-13 13:21:56 -05:00
effects
Fix blood decals and add an adminge power cheat.
2013-09-14 05:14:32 -07:00
items
Added NanoUI from bay, hit string limit, ran string combiner again.
2013-09-24 19:46:45 -07:00
storage
** WILL NOT COMPILE, OVER STRINGS LIMIT **
2013-09-03 23:19:24 -07:00
structures
Added NanoUI from bay, hit string limit, ran string combiner again.
2013-09-24 19:46:45 -07:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
explosion_recursive.dm
Possibly fix PDA exploit
2013-09-02 20:16:18 -07:00
explosion.dm
Bhangometer now logs the 'theoretical' size of the bomb if its over the cap.
2013-09-17 07:22:18 -05:00
items.dm
Fixes for BYOND 500
2013-09-13 06:36:19 -07:00
objs.dm
Recycling Added, and fixed some admin things.
2013-08-21 21:26:01 -07:00
structures.dm
…
weapons.dm
…
Powered by Gitea Version: 1.25.2 Page: 1505ms Template: 75ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API