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* One way window fixes * makes these work with thermals a bit nicer * now mimics proper meson effect * reducing some calls of view() * another unnecessary extra call eliminated * another one down * another one down * Revert "another one down" This reverts commit2b5c35789d. * hotfix * hotfix * removing unnecessary var * not necessary * iterates over windows and not view() * moves this check here * cleanup * Adds some support for one way windows from the other side * Revert "Adds some support for one way windows from the other side" This reverts commitf351f0b7c1. * Now for a working method that does NOT call view() at all! * making this more approximate * Fast food outlet vault * Fast food outlet vault * Fast food outlet vault * Fast food outlet vault * removing stuff from other PR by mistake * removing stuff from other PR by mistake * makes these not smash the crates up * better areas * better areas * better areas * better areas * better areas * better areas * touchups * piping fixes * this system might work more * on by default * ordering now works * remapping a bit * remapping a bit * remapping a bit * remapping a bit * possible fix? * payment now finally works * payment now finally works * smaller again * forgot this bit of piping * basis for something later * basis for something later * maybe not cutting out gives better results more often * so only the bot can hear this one * air alarms and proper map size * trespass detection * trespass detection * trespass detection * trespass detection * trespass detection * trespass detection * trespass detection * trespass detection * fix * now more of a reason to make this its own area again * multi ordering is now doable * multi ordering is now doable * multi ordering is now doable * multi ordering is now doable * multi ordering is now doable * multi ordering is now doable * multi ordering is now doable * this should be a better airshield * this is better * runtime fixes * reformat * undefines this * proper death visuals, removing airshield altogether, spiderling too, making area enter stuff work again * removing last few spiderlings, hiding this door behind falsewall properly * fixing this * map window, floor and area fixes * unused * FINALLY found the root of this problem * beginning of filter function that removes duplicates in orders * beginning of filter function that removes duplicates in orders * finally works now * finally works now * use later maybe * use later maybe * adding this kind too * adding this kind too * adding this kind too * for another PR maybe --------- Co-authored-by: SECBATON GRIFFON <sage>