Files
vgstation13/code/modules/power/turbine.dm

309 lines
8.2 KiB
Plaintext

/obj/machinery/compressor
name = "compressor"
desc = "The compressor stage of a gas turbine generator."
icon = 'icons/obj/pipes.dmi'
icon_state = "compressor"
anchored = 1
density = 1
var/obj/machinery/power/turbine/turbine
var/datum/gas_mixture/gas_contained
var/turf/simulated/inturf
var/starter = 0
var/rpm = 0
var/rpmtarget = 0
var/capacity = 1e6
var/comp_id = 0
/obj/machinery/power/turbine
name = "gas turbine generator"
desc = "A gas turbine used for backup power generation."
icon = 'icons/obj/pipes.dmi'
icon_state = "turbine"
anchored = 1
density = 1
var/obj/machinery/compressor/compressor
var/turf/simulated/outturf
var/lastgen
/obj/machinery/computer/turbine_computer
name = "Gas turbine control computer"
desc = "A computer to remotely control a gas turbine"
icon = 'icons/obj/computer.dmi'
icon_state = "airtunnel0e"
anchored = 1
density = 1
var/obj/machinery/compressor/compressor
var/list/obj/machinery/door/poddoor/doors
var/id_tag = 0
var/door_status = 0
light_color = LIGHT_COLOR_BLUE
// the inlet stage of the gas turbine electricity generator
/obj/machinery/compressor/New()
..()
gas_contained = new
inturf = get_step(src, dir)
spawn(5)
turbine = locate() in get_step(src, get_dir(inturf, src))
if(!turbine)
stat |= BROKEN
#define COMPFRICTION 5e5
#define COMPSTARTERLOAD 2800
/obj/machinery/compressor/process()
if(!starter)
return
overlays.len = 0
if(stat & BROKEN)
return
if(!turbine)
stat |= BROKEN
return
rpm = 0.9* rpm + 0.1 * rpmtarget
var/datum/gas_mixture/environment = inturf.return_air()
var/datum/gas_mixture/removed = environment.remove_volume(CELL_VOLUME / 10)
gas_contained.merge(removed)
rpm = max(0, rpm - (rpm*rpm)/COMPFRICTION)
if(starter && !(stat & NOPOWER))
use_power(2800)
if(rpm<1000)
rpmtarget = 1000
else
if(rpm<1000)
rpmtarget = 0
if(rpm>50000)
overlays += image('icons/obj/pipes.dmi', "comp-o4", FLY_LAYER)
else if(rpm>10000)
overlays += image('icons/obj/pipes.dmi', "comp-o3", FLY_LAYER)
else if(rpm>2000)
overlays += image('icons/obj/pipes.dmi', "comp-o2", FLY_LAYER)
else if(rpm>500)
overlays += image('icons/obj/pipes.dmi', "comp-o1", FLY_LAYER)
//TODO: DEFERRED
/obj/machinery/power/turbine/New()
..()
outturf = get_step(src, dir)
spawn(5)
compressor = locate() in get_step(src, get_dir(outturf, src))
if(!compressor)
stat |= BROKEN
#define TURBPRES 9000000
#define TURBGENQ 20000
#define TURBGENG 0.8
/obj/machinery/power/turbine/process()
if(!compressor.starter)
return
overlays.len = 0
if(stat & BROKEN)
return
if(!compressor)
stat |= BROKEN
return
lastgen = ((compressor.rpm / TURBGENQ)**TURBGENG) *TURBGENQ
add_avail(lastgen)
var/newrpm = ((compressor.gas_contained.temperature) * compressor.gas_contained.total_moles())/4
newrpm = max(0, newrpm)
if(!compressor.starter || newrpm > 1000)
compressor.rpmtarget = newrpm
if(compressor.gas_contained.total_moles()>0)
var/oamount = min(compressor.gas_contained.total_moles(), (compressor.rpm+100)/35000*compressor.capacity)
var/datum/gas_mixture/removed = compressor.gas_contained.remove(oamount)
outturf.assume_air(removed)
if(lastgen > 100)
overlays += image('icons/obj/pipes.dmi', "turb-o", FLY_LAYER)
for(var/mob/M in viewers(1, src))
if ((M.client && M.machine == src))
src.interact(M)
AutoUpdateAI(src)
/obj/machinery/power/turbine/interact(mob/user)
if ( (get_dist(src, user) > 1 ) || (stat & (NOPOWER|BROKEN)) && (!istype(user, /mob/living/silicon/ai)) )
user.machine = null
user << browse(null, "window=turbine")
return
user.machine = src
var/t = "<TT><B>Gas Turbine Generator</B><HR><PRE>"
t += {"Generated power : [round(lastgen)] W<BR><BR>
Turbine: [round(compressor.rpm)] RPM<BR>
Starter: [ compressor.starter ? "<A href='?src=\ref[src];str=1'>Off</A> <B>On</B>" : "<B>Off</B> <A href='?src=\ref[src];str=1'>On</A>"]
</PRE><HR><A href='?src=\ref[src];close=1'>Close</A>
</TT>"}
user << browse(t, "window=turbine")
onclose(user, "turbine")
return
/obj/machinery/power/turbine/Topic(href, href_list)
if(!isAI(usr) && usr.z != z)
return 1
..()
if(stat & BROKEN)
return
if (usr.stat || usr.restrained() )
return
if (!usr.dexterity_check())
to_chat(usr, "<span class='warning'>You don't have the dexterity to do this!</span>")
return
if (( usr.machine==src && ((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon/ai)))
if( href_list["close"] )
usr << browse(null, "window=turbine")
usr.machine = null
return
else if( href_list["str"] )
compressor.starter = !compressor.starter
spawn(0)
for(var/mob/M in viewers(1, src))
if ((M.client && M.machine == src))
src.interact(M)
else
usr << browse(null, "window=turbine")
usr.machine = null
return
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/obj/machinery/computer/turbine_computer/New()
..()
spawn(5)
for(var/obj/machinery/compressor/C in machines)
if(id_tag == C.comp_id)
compressor = C
doors = new /list()
for(var/obj/machinery/door/poddoor/P in poddoors)
if(P.id_tag == id_tag)
doors += P
/obj/machinery/computer/turbine_computer/attackby(obj/item/I as obj, mob/user as mob)
if(I.is_screwdriver(user))
playsound(src, 'sound/items/Screwdriver.ogg', 50, 1)
if(do_after(user, src, 20))
if (src.stat & BROKEN)
to_chat(user, "<span class='notice'>The broken glass falls out.</span>")
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
getFromPool(/obj/item/weapon/shard, loc)
var/obj/item/weapon/circuitboard/turbine_control/M = new /obj/item/weapon/circuitboard/turbine_control( A )
for (var/obj/C in src)
C.forceMove(src.loc)
M.id_tag = src.id_tag
A.circuit = M
A.state = 3
A.icon_state = "3"
A.anchored = 1
qdel(src)
else
to_chat(user, "<span class='notice'>You disconnect the monitor.</span>")
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
var/obj/item/weapon/circuitboard/turbine_control/M = new /obj/item/weapon/circuitboard/turbine_control( A )
for (var/obj/C in src)
C.forceMove(src.loc)
M.id_tag = src.id_tag
A.circuit = M
A.state = 4
A.icon_state = "4"
A.anchored = 1
qdel(src)
else
src.attack_hand(user)
return
/obj/machinery/computer/turbine_computer/attack_hand(var/mob/user as mob)
user.machine = src
var/dat
if(src.compressor)
dat += {"<BR><B>Gas turbine remote control system</B><HR>
\nTurbine status: [ src.compressor.starter ? "<A href='?src=\ref[src];str=1'>Off</A> <B>On</B>" : "<B>Off</B> <A href='?src=\ref[src];str=1'>On</A>"]
\n<BR>
\nTurbine speed: [src.compressor.rpm]rpm<BR>
\nPower currently being generated: [src.compressor.turbine.lastgen]W<BR>
\nInternal gas temperature: [src.compressor.gas_contained.temperature]K<BR>
\nVent doors: [ src.door_status ? "<A href='?src=\ref[src];doors=1'>Closed</A> <B>Open</B>" : "<B>Closed</B> <A href='?src=\ref[src];doors=1'>Open</A>"]
\n</PRE><HR><A href='?src=\ref[src];view=1'>View</A>
\n</PRE><HR><A href='?src=\ref[src];close=1'>Close</A>
\n<BR>
\n"}
else
dat += "<span class='warning'><B>No compatible attached compressor found.</span>"
user << browse(dat, "window=computer;size=400x500")
onclose(user, "computer")
return
/obj/machinery/computer/turbine_computer/Topic(href, href_list)
if(..())
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
usr.machine = src
if( href_list["view"] )
usr.client.eye = src.compressor
else if( href_list["str"] )
src.compressor.starter = !src.compressor.starter
else if (href_list["doors"])
for(var/obj/machinery/door/poddoor/D in src.doors)
if (door_status == 0)
spawn( 0 )
D.open()
door_status = 1
else
spawn( 0 )
D.close()
door_status = 0
else if( href_list["close"] )
usr << browse(null, "window=computer")
usr.machine = null
return
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/obj/machinery/computer/turbine_computer/process()
src.updateDialog()
return