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166 lines
8.1 KiB
Plaintext
166 lines
8.1 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
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/***************************************************************
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** Design Datums **
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** All the data for building stuff and tracking reliability. **
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***************************************************************/
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/*
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For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent,
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you use one of the material IDs below. These are NOT ids in the usual sense (they aren't defined in the object or part of a datum),
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they are simply references used as part of a "has materials?" type proc. They all start with a $ to denote that they aren't reagents.
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The currently supporting non-reagent materials:
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- $iron (/obj/item/stack/metal). One sheet = 3750 units. NB: do not use $metal. It is outdated and will cause issues
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- $glass (/obj/item/stack/glass). One sheet = 3750 units.
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- $plasma (/obj/item/stack/plasma). One sheet = 3750 units.
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- $silver (/obj/item/stack/silver). One sheet = 3750 units.
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- $gold (/obj/item/stack/gold). One sheet = 3750 units.
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- $uranium (/obj/item/stack/uranium). One sheet = 3750 units.
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- $diamond (/obj/item/stack/diamond). One sheet = 3750 units.
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- $clown (/obj/item/stack/clown). One sheet = 3750 units. ("Bananium")
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(Insert new ones here)
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Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
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Design Guidlines
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- The reliability formula for all R&D built items is reliability_base (a fixed number) + total tech levels required to make it +
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reliability_mod (starts at 0, gets improved through experimentation). Example: PACMAN generator. 79 base reliablity + 6 tech
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(3 plasmatech, 3 powerstorage) + 0 (since it's completely new) = 85% reliability. Reliability is the chance it works CORRECTLY.
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- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
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- A single sheet of anything is 3750 units of material. Materials besides metal/glass require help from other jobs (mining for
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other types of metals and chemistry for reagents).
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- Add the AUTOLATHE tag to
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The required techs are the following:
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- Materials Research max=9 "materials"
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- Engineering Research max=5 "engineering"
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- Plasma Research max=4 "plasmatech"
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- Power Manipulation Technology max=6 "powerstorage"
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- 'Blue-space' Research max=10 "bluespace"
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- Biological Technology max=5 "biotech"
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- Combat Systems Research max=6 "combat"
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- Electromagnetic Spectrum Research max=8 "magnets"
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- Data Theory Research max=5 "programming"
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- Illegal Technologies Research max=8 "syndicate"
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k
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*/
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#define IMPRINTER 1 //For circuits. Uses glass/chemicals.
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#define PROTOLATHE 2 //New stuff. Uses glass/metal/chemicals
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#define AUTOLATHE 4 //Uses glass/metal only.
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#define CRAFTLATHE 8 //Uses fuck if I know. For use eventually.
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#define MECHFAB 16 //Remember, objects built under fabricators need DESIGNS
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#define PODFAB 32 //Used by the spacepod part fabricator. Same idea as the mechfab
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//Note: More then one of these can be added to a design but imprinter and lathe designs are incompatable.
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/datum/design //Datum for object designs, used in construction
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var/name = "Name" //Name of the created object.
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var/desc = "Desc" //Description of the created object.
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var/id = "id" //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols
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var/list/req_tech = list() //IDs of that techs the object originated from and the minimum level requirements.
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var/reliability_mod = 0 //Reliability modifier of the device at it's starting point.
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var/reliability_base = 100 //Base reliability of a device before modifiers.
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var/reliability = 100 //Reliability of the device.
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var/build_type = null //Flag as to what kind machine the design is built in. See defines.
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var/list/materials = list() //List of materials. Format: "id" = amount.
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var/build_path = null //The file path of the object that gets created
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var/locked = 0 //If true it will spawn inside a lockbox with currently sec access
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var/list/req_lock_access //Sets the access for the lockbox that a locked item spawns in
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var/category = "Misc" //Primarily used for Mech Fabricators, but can be used for anything
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//A proc to calculate the reliability of a design based on tech levels and innate modifiers.
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//Input: A list of /datum/tech; Output: The new reliabilty.
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/datum/design/proc/CalcReliability(var/list/temp_techs)
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//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/datum/design/proc/CalcReliability() called tick#: [world.time]")
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var/new_reliability = reliability_mod + reliability_base
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for(var/datum/tech/T in temp_techs)
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if(T.id in req_tech)
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new_reliability += T.level
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new_reliability = Clamp(new_reliability, reliability_base, 100)
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reliability = new_reliability
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return
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//give it an object or a type
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//if it gets passed an object, it makes it into a type
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//it then finds the design which has a buildpath of that type
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//material_strict will check the atom's materials against the design's materials if set to 1, but won't for machines
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//If you want to check machine materials strictly as well, set material_strict to 2
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proc/FindDesign(var/atom/part, material_strict = 0)
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//writepanic("[__FILE__].[__LINE__] \\/proc/FindDesign() called tick#: [world.time]")
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if(ispath(part))
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return FindTypeDesign(part)
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if(!istype(part))
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return
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for(var/datum/design/D in design_list)
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if(D.build_path == part.type)
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if(material_strict && ((istype(part, /obj/machinery) && material_strict == 2) || (!istype(part, /obj/machinery) && material_strict)) && istype(part.materials, /list)) //if we care about materials, we have to check candidates
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var/all_correct = 1
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for(var/matID in D.materials)
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if(copytext(matID, 1, 2) == "$" && (part.materials.storage[matID] != D.materials[matID])) //if it's a materal, but it doesn't match the atom's values
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all_correct = 0
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break
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if(all_correct)
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return D
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else
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return D
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proc/FindTypeDesign(var/part_path)
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//writepanic("[__FILE__].[__LINE__] \\/proc/FindTypeDesign() called tick#: [world.time]")
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for(var/datum/design/D in design_list)
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if(D.build_path == part_path)
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return D
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//Acts as FindDesign, but makes a new design if it doesn't find one
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//Doesn't take types for the design creation, so don't rely on it for that
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proc/getScanDesign(var/obj/O)
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//writepanic("[__FILE__].[__LINE__] \\/proc/getScanDesign() called tick#: [world.time]")
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var/datum/design/D
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if(O.materials)
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D = FindDesign(O, 1) //The 1 means we check strict materials - if we don't have materials, we just check the type
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else
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D = FindDesign(O)
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if(D)
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return D
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else
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return new/datum/design/mechanic_design(O)
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//sum of the required tech of a design
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/datum/design/proc/TechTotal()
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//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/datum/design/proc/TechTotal() called tick#: [world.time]")
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var/total = 0
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for(var/tech in src.req_tech)
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total += src.req_tech[tech]
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return total
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//sum of the required materials of a design
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//do not confuse this with Total_Materials. That gets the machine's materials, this gets design materials
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/datum/design/proc/MatTotal()
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//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/datum/design/proc/MatTotal() called tick#: [world.time]")
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var/total = 0
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for(var/matID in src.materials)
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total += src.materials[matID]
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//log_admin("[total] for [part.name]")
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return total
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////////////////////////////////////////
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//Disks for transporting design datums//
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////////////////////////////////////////
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/obj/item/weapon/disk/design_disk
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name = "Component Design Disk"
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desc = "A disk for storing device design data for construction in lathes."
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icon = 'icons/obj/cloning.dmi'
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icon_state = "datadisk2"
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item_state = "card-id"
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w_class = 1.0
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starting_materials = list(MAT_IRON = 30, MAT_GLASS = 10)
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w_type = RECYK_ELECTRONIC
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var/datum/design/blueprint
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/obj/item/weapon/disk/design_disk/New()
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src.pixel_x = rand(-5.0, 5)
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src.pixel_y = rand(-5.0, 5)
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