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The rev icons bug might be fixed now. Removed the old logged say file as it is no longer used and contained questionable material. People should no longer spawn on the wizard station for a second at round start. Removed the old intercept vars as they have not been used in a good while. Blob is more or less back to its old state but still has the lava sprite, can we please get some new sprites for it. Fixed the door on the prison station, it can now actually be used again. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2163 316c924e-a436-60f5-8080-3fe189b3f50e
186 lines
5.9 KiB
Plaintext
186 lines
5.9 KiB
Plaintext
/datum/game_mode/blob
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name = "blob"
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config_tag = "blob"
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required_players = 0
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var/stage = 0
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var/next_stage = 0
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/datum/game_mode/blob/announce()
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world << "<B>The current game mode is - <font color='green'>Blob</font>!</B>"
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world << "<B>A dangerous alien organism is rapidly spreading throughout the station!</B>"
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world << "You must kill it all while minimizing the damage to the station."
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/datum/game_mode/blob/post_setup()
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spawn(10)
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start_state = new /datum/station_state()
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start_state.count()
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spawn (20)
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var/turf/location = pick(blobstart)
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blobs = list()
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new /obj/blob(location)
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..()
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/datum/game_mode/blob/process()
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if (prob(2))
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spawn_meteors()
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life()
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stage()
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/datum/game_mode/blob/proc/life()
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if (blobs.len > 0)
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for (var/i = 1 to 25)
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if (blobs.len == 0)
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break
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var/obj/blob/B = pick(blobs)
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if(B.z != 1)
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continue
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for (var/atom/A in B.loc)
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A.blob_act()
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B.Life()
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/datum/game_mode/blob/proc/stage()
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// initial stage timing
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if (!next_stage)
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// sometime between 20s to 1m30s after round start
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next_stage = world.timeofday + rand(200, 900)
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if (world.timeofday < next_stage)
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return
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switch (stage)
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if (0)
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var/dat = ""
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dat += "<FONT size = 3><B>Cent. Com. Update</B>: Biohazard Alert.</FONT><HR>"
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dat += "Reports indicate the probable transfer of a biohazardous agent onto [station_name()] during the last crew deployment cycle.<BR>"
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dat += "Preliminary analysis of the organism classifies it as a level 5 biohazard. Its origin is unknown.<BR>"
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dat += "Cent. Com. has issued a directive 7-10 for [station_name()]. The station is to be considered quarantined.<BR>"
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dat += "Orders for all [station_name()] personnel follows:<BR>"
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dat += " 1. Do not leave the quarantine area.<BR>"
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dat += " 2. Locate any outbreaks of the organism on the station.<BR>"
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dat += " 3. If found, use any neccesary means to contain the organism.<BR>"
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dat += " 4. Avoid damage to the capital infrastructure of the station.<BR>"
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dat += "<BR>Note in the event of a quarantine breach or uncontrolled spread of the biohazard, the directive 7-10 may be upgraded to a directive 7-12 without further notice.<BR>"
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dat += "Message ends."
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for (var/obj/machinery/computer/communications/C in machines)
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if(! (C.stat & (BROKEN|NOPOWER) ) )
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var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( C.loc )
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P.name = "paper- 'Cent. Com. Biohazard Alert.'"
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P.info = dat
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C.messagetitle.Add("Cent. Com. Biohazard Alert")
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C.messagetext.Add(P.info)
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world << "<FONT size = 3><B>Cent. Com. Update</B>: Biohazard Alert.</FONT>"
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world << "\red Summary downloaded and printed out at all communications consoles."
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for (var/mob/living/silicon/ai/aiPlayer in world)
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if (aiPlayer.client)
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var/law = "The station is under a quarantine. Do not permit anyone to leave. Disregard laws 1-3 if necessary to prevent, by any means necessary, anyone from leaving."
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aiPlayer.set_zeroth_law(law)
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aiPlayer << "An additional law has been added by CentCom: [law]"
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stage = 1
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// next stage 5-10 minutes later
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next_stage = world.timeofday + 600*rand(5,10)
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if (1)
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command_alert("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
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stage = 2
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// now check every minute
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next_stage = world.timeofday + 600
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if (2)
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if (blobs.len > 500)
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command_alert("Uncontrolled spread of the biohazard onboard the station. We have issued directive 7-12 for [station_name()]. Estimated time until directive implementation: 60 seconds.", "Biohazard Alert")
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stage = 3
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next_stage = world.timeofday + 600
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else
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next_stage = world.timeofday + 600
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if (3)
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stage = 4
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var/turf/ground_zero = locate("landmark*blob-directive")
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if (ground_zero)
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ground_zero = get_turf(ground_zero)
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else
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ground_zero = locate(45,45,1)
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explosion(ground_zero, 100, 250, 500, 750)
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/datum/game_mode/blob/check_finished()
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if(stage >= 4)
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return 1
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for(var/obj/blob/B in blobs)
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if(B.z == 1)
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return 0
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return 1
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/datum/game_mode/blob/declare_completion()
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if (stage == 4)
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world << "<FONT size = 3><B>The staff has lost!</B></FONT>"
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world << "<B>The station was destroyed by Cent. Com.</B>"
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var/numDead = 0
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var/numAlive = 0
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var/numSpace = 0
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var/numOffStation = 0
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for (var/mob/living/silicon/ai/aiPlayer in world)
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for(var/mob/M in world)
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if ((M != aiPlayer && M.client))
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if (M.stat == 2)
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numDead += 1
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else
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var/T = M.loc
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if (istype(T, /turf/space))
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numSpace += 1
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else if(istype(T, /turf))
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if (M.z!=1)
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numOffStation += 1
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else
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numAlive += 1
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if (numSpace==0 && numOffStation==0)
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world << "<FONT size = 3><B>The AI has won!</B></FONT>"
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world << "<B>The AI successfully maintained the quarantine - no players were in space or were off-station (as far as we can tell).</B>"
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log_game("AI won at Blob mode despite overall loss.")
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else
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world << "<FONT size = 3><B>The AI has lost!</B></FONT>"
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world << text("<B>The AI failed to maintain the quarantine - [] were in space and [] were off-station (as far as we can tell).</B>", numSpace, numOffStation)
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log_game("AI lost at Blob mode.")
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log_game("Blob mode was lost.")
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return 1
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else
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world << "<FONT size = 3><B>The staff has won!</B></FONT>"
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world << "<B>The alien organism has been eradicated from the station</B>"
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var/datum/station_state/end_state = new /datum/station_state()
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end_state.count()
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var/percent = round( 100.0 * start_state.score(end_state), 0.1)
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world << "<B>The station is [percent]% intact.</B>"
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log_game("Blob mode was won with station [percent]% intact.")
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world << "\blue Rebooting in 30s"
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..()
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return 1
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