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>Replaced dd_text2list, dd_text2listcase, tg_text2listcase and tg_text2list with text2list and text2listEx. text2list will return a list of each and every character in the string if you set separator="" >added return_file_text(filepath) which returns text from a file after doing some checks: does the file exist? is the file empty? It prints helpful error messages to the world.log if it runs into problems >Replaced dd_file2list(filepath, seperator) with file2list(filepath, seperator). It just calls text2list(return_file_text(filepath), seperator). rather than copypasta >Replaced time_stamp() so it's not as retarded >Lots of the world setup stuff uses file2list now, rather than file2text -> sanity -> text2list >Added error() warning() testing() procs. These print messages to world.log with a prefix. e.g. ## ERROR: msg. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4948 316c924e-a436-60f5-8080-3fe189b3f50e
53 lines
1.1 KiB
Plaintext
53 lines
1.1 KiB
Plaintext
proc/createRandomZlevel()
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if(awaydestinations.len) //crude, but it saves another var!
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return
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var/list/potentialRandomZlevels = list()
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world << "\red \b Searching for away missions..."
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var/list/Lines = file2list("maps/RandomZLevels/fileList.txt")
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if(!Lines.len) return
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for (var/t in Lines)
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if (!t)
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continue
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t = trim(t)
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if (length(t) == 0)
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continue
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else if (copytext(t, 1, 2) == "#")
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continue
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var/pos = findtext(t, " ")
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var/name = null
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// var/value = null
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if (pos)
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name = lowertext(copytext(t, 1, pos))
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// value = copytext(t, pos + 1)
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else
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name = lowertext(t)
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if (!name)
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continue
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potentialRandomZlevels.Add(t)
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if(potentialRandomZlevels.len)
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world << "\red \b Loading away mission..."
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var/map = pick(potentialRandomZlevels)
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var/file = file(map)
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if(isfile(file))
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maploader.load_map(file)
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world.log << "away mission loaded: [map]"
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for(var/obj/effect/landmark/L in landmarks_list)
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if (L.name != "awaystart")
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continue
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awaydestinations.Add(L)
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world << "\red \b Away mission loaded."
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else
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world << "\red \b No away missions found."
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return |