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vgstation13/code/modules/research/protolathe.dm
elly1989@rocketmail.com 4073ac9b00 Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.

To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"

If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 16:33:40 +00:00

177 lines
6.7 KiB
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/*
Protolathe
Similar to an autolathe, you load glass and metal sheets (but not other objects) into it to be used as raw materials for the stuff
it creates. All the menus and other manipulation commands are in the R&D console.
Note: Must be placed west/left of and R&D console to function.
*/
/obj/machinery/r_n_d/protolathe
name = "Protolathe"
icon_state = "protolathe"
flags = OPENCONTAINER
var/max_material_storage = 100000 //All this could probably be done better with a list but meh.
var/m_amount = 0.0
var/g_amount = 0.0
var/gold_amount = 0.0
var/silver_amount = 0.0
var/plasma_amount = 0.0
var/uranium_amount = 0.0
var/diamond_amount = 0.0
var/clown_amount = 0.0
var/adamantine_amount = 0.0
/obj/machinery/r_n_d/protolathe/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/protolathe(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
RefreshParts()
/obj/machinery/r_n_d/protolathe/proc/TotalMaterials() //returns the total of all the stored materials. Makes code neater.
return m_amount + g_amount + gold_amount + silver_amount + plasma_amount + uranium_amount + diamond_amount + clown_amount
/obj/machinery/r_n_d/protolathe/RefreshParts()
var/T = 0
for(var/obj/item/weapon/reagent_containers/glass/G in component_parts)
T += G.reagents.maximum_volume
var/datum/reagents/R = new/datum/reagents(T) //Holder for the reagents used as materials.
reagents = R
R.my_atom = src
T = 0
for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
T += M.rating
max_material_storage = T * 75000
/obj/machinery/r_n_d/protolathe/attackby(var/obj/item/O as obj, var/mob/user as mob)
if (shocked)
shock(user,50)
if (O.is_open_container())
return 1
if (istype(O, /obj/item/weapon/screwdriver))
if (!opened)
opened = 1
if(linked_console)
linked_console.linked_lathe = null
linked_console = null
icon_state = "protolathe_t"
user << "You open the maintenance hatch of [src]."
else
opened = 0
icon_state = "protolathe"
user << "You close the maintenance hatch of [src]."
return
if (opened)
if(istype(O, /obj/item/weapon/crowbar))
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc)
M.state = 2
M.icon_state = "box_1"
for(var/obj/I in component_parts)
if(istype(I, /obj/item/weapon/reagent_containers/glass/beaker))
reagents.trans_to(I, reagents.total_volume)
if(I.reliability != 100 && crit_fail)
I.crit_fail = 1
I.loc = src.loc
if(m_amount >= 3750)
var/obj/item/stack/sheet/metal/G = new /obj/item/stack/sheet/metal(src.loc)
G.amount = round(m_amount / G.perunit)
if(g_amount >= 3750)
var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src.loc)
G.amount = round(g_amount / G.perunit)
if(plasma_amount >= 2000)
var/obj/item/stack/sheet/plasma/G = new /obj/item/stack/sheet/plasma(src.loc)
G.amount = round(plasma_amount / G.perunit)
if(silver_amount >= 2000)
var/obj/item/stack/sheet/silver/G = new /obj/item/stack/sheet/silver(src.loc)
G.amount = round(silver_amount / G.perunit)
if(gold_amount >= 2000)
var/obj/item/stack/sheet/gold/G = new /obj/item/stack/sheet/gold(src.loc)
G.amount = round(gold_amount / G.perunit)
if(uranium_amount >= 2000)
var/obj/item/stack/sheet/uranium/G = new /obj/item/stack/sheet/uranium(src.loc)
G.amount = round(uranium_amount / G.perunit)
if(diamond_amount >= 2000)
var/obj/item/stack/sheet/diamond/G = new /obj/item/stack/sheet/diamond(src.loc)
G.amount = round(diamond_amount / G.perunit)
if(clown_amount >= 2000)
var/obj/item/stack/sheet/clown/G = new /obj/item/stack/sheet/clown(src.loc)
G.amount = round(clown_amount / G.perunit)
if(adamantine_amount >= 2000)
var/obj/item/stack/sheet/adamantine/G = new /obj/item/stack/sheet/adamantine(src.loc)
G.amount = round(adamantine_amount / G.perunit)
del(src)
return 1
else
user << "\red You can't load the [src.name] while it's opened."
return 1
if (disabled)
return
if (!linked_console)
user << "\The protolathe must be linked to an R&D console first!"
return 1
if (busy)
user << "\red The protolathe is busy. Please wait for completion of previous operation."
return 1
if (!istype(O, /obj/item/stack/sheet))
user << "\red You cannot insert this item into the protolathe!"
return 1
if (stat)
return 1
if(istype(O,/obj/item/stack/sheet))
var/obj/item/stack/sheet/S = O
if (TotalMaterials() + S.perunit > max_material_storage)
user << "\red The protolathe's material bin is full. Please remove material before adding more."
return 1
var/obj/item/stack/sheet/stack = O
var/amount = round(input("How many sheets do you want to add?") as num)//No decimals
if(amount < 0)//No negative numbers
amount = 0
if(amount == 0)
return
if(amount > stack.amount)
amount = stack.amount
if(max_material_storage - TotalMaterials() < (amount*stack.perunit))//Can't overfill
amount = min(stack.amount, round((max_material_storage-TotalMaterials())/stack.perunit))
src.overlays += "protolathe_[stack.name]"
sleep(10)
src.overlays -= "protolathe_[stack.name]"
icon_state = "protolathe"
busy = 1
use_power(max(1000, (3750*amount/10)))
spawn(16)
user << "\blue You add [amount] sheets to the [src.name]."
icon_state = "protolathe"
if(istype(stack, /obj/item/stack/sheet/metal))
m_amount += amount * 3750
else if(istype(stack, /obj/item/stack/sheet/glass))
g_amount += amount * 3750
else if(istype(stack, /obj/item/stack/sheet/gold))
gold_amount += amount * 2000
else if(istype(stack, /obj/item/stack/sheet/silver))
silver_amount += amount * 2000
else if(istype(stack, /obj/item/stack/sheet/plasma))
plasma_amount += amount * 2000
else if(istype(stack, /obj/item/stack/sheet/uranium))
uranium_amount += amount * 2000
else if(istype(stack, /obj/item/stack/sheet/diamond))
diamond_amount += amount * 2000
else if(istype(stack, /obj/item/stack/sheet/clown))
clown_amount += amount * 2000
else if(istype(stack, /obj/item/stack/sheet/adamantine))
adamantine_amount += amount * 2000
stack.use(amount)
busy = 0
src.updateUsrDialog()
return