Files
vgstation13/code/WorkInProgress/Sigyn/Softcurity/access.dm
baloh.matevz@gmail.com 9cf23741ca - Fixed department security, so you no longer spawn in walls
- Applied some changes that happened to jobs since department security was started.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5467 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-05 03:37:22 +00:00

523 lines
20 KiB
Plaintext

//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/var/const/access_security = 1 // Security equipment
/var/const/access_brig = 2 // Brig timers and permabrig
/var/const/access_armory = 3
/var/const/access_forensics_lockers= 4
/var/const/access_medical = 5
/var/const/access_morgue = 6
/var/const/access_tox = 7
/var/const/access_tox_storage = 8
/var/const/access_genetics = 9
/var/const/access_engine = 10
/var/const/access_engine_equip= 11
/var/const/access_maint_tunnels = 12
/var/const/access_external_airlocks = 13
/var/const/access_emergency_storage = 14
/var/const/access_change_ids = 15
/var/const/access_ai_upload = 16
/var/const/access_teleporter = 17
/var/const/access_eva = 18
/var/const/access_heads = 19
/var/const/access_captain = 20
/var/const/access_all_personal_lockers = 21
/var/const/access_chapel_office = 22
/var/const/access_tech_storage = 23
/var/const/access_atmospherics = 24
/var/const/access_bar = 25
/var/const/access_janitor = 26
/var/const/access_crematorium = 27
/var/const/access_kitchen = 28
/var/const/access_robotics = 29
/var/const/access_rd = 30
/var/const/access_cargo = 31
/var/const/access_construction = 32
/var/const/access_chemistry = 33
/var/const/access_cargo_bot = 34
/var/const/access_hydroponics = 35
/var/const/access_manufacturing = 36
/var/const/access_library = 37
/var/const/access_lawyer = 38
/var/const/access_virology = 39
/var/const/access_cmo = 40
/var/const/access_qm = 41
/var/const/access_court = 42
/var/const/access_clown = 43
/var/const/access_mime = 44
/var/const/access_surgery = 45
/var/const/access_theatre = 46
/var/const/access_research = 47
/var/const/access_mining = 48
/var/const/access_mining_office = 49 //not in use
/var/const/access_mailsorting = 50
/var/const/access_mint = 51
/var/const/access_mint_vault = 52
/var/const/access_heads_vault = 53
/var/const/access_mining_station = 54
/var/const/access_xenobiology = 55
/var/const/access_ce = 56
/var/const/access_hop = 57
/var/const/access_hos = 58
/var/const/access_RC_announce = 59 //Request console announcements
/var/const/access_keycard_auth = 60 //Used for events which require at least two people to confirm them
/var/const/access_tcomsat = 61 // has access to the entire telecomms satellite / machinery
/var/const/access_gateway = 62
/var/const/access_sec_doors = 63 // Security front doors
//BEGIN CENTCOM ACCESS
/*Should leave plenty of room if we need to add more access levels.
/var/const/Mostly for admin fun times.*/
/var/const/access_cent_general = 101//General facilities.
/var/const/access_cent_thunder = 102//Thunderdome.
/var/const/access_cent_specops = 103//Special Ops.
/var/const/access_cent_medical = 104//Medical/Research
/var/const/access_cent_living = 105//Living quarters.
/var/const/access_cent_storage = 106//Generic storage areas.
/var/const/access_cent_teleporter = 107//Teleporter.
/var/const/access_cent_creed = 108//Creed's office.
/var/const/access_cent_captain = 109//Captain's office/ID comp/AI.
//The Syndicate
/var/const/access_syndicate = 150//General Syndicate Access
//MONEY
/var/const/access_crate_cash = 200
/obj/var/list/req_access = null
/obj/var/req_access_txt = "0"
/obj/var/list/req_one_access = null
/obj/var/req_one_access_txt = "0"
/obj/New()
..()
//NOTE: If a room requires more than one access (IE: Morgue + medbay) set the req_acesss_txt to "5;6" if it requires 5 and 6
if(src.req_access_txt)
var/list/req_access_str = text2list(req_access_txt,";")
if(!req_access)
req_access = list()
for(var/x in req_access_str)
var/n = text2num(x)
if(n)
req_access += n
if(src.req_one_access_txt)
var/list/req_one_access_str = text2list(req_one_access_txt,";")
if(!req_one_access)
req_one_access = list()
for(var/x in req_one_access_str)
var/n = text2num(x)
if(n)
req_one_access += n
//returns 1 if this mob has sufficient access to use this object
/obj/proc/allowed(mob/M)
//check if it doesn't require any access at all
if(src.check_access(null))
return 1
if(istype(M, /mob/living/silicon))
//AI can do whatever he wants
return 1
else if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
//if they are holding or wearing a card that has access, that works
if(src.check_access(H.get_active_hand()) || src.check_access(H.wear_id))
return 1
else if(istype(M, /mob/living/carbon/monkey) || istype(M, /mob/living/carbon/alien/humanoid))
var/mob/living/carbon/george = M
//they can only hold things :(
if(george.get_active_hand() && (istype(george.get_active_hand(), /obj/item/weapon/card/id) || istype(george.get_active_hand(), /obj/item/device/pda)) && src.check_access(george.get_active_hand()))
return 1
return 0
/obj/item/proc/GetAccess()
return list()
/obj/item/proc/GetID()
return null
/obj/proc/check_access(obj/item/weapon/card/id/I)
if (istype(I, /obj/item/device/pda))
var/obj/item/device/pda/pda = I
I = pda.id
if(!src.req_access && !src.req_one_access) //no requirements
return 1
if(!istype(src.req_access, /list)) //something's very wrong
return 1
var/list/L = src.req_access
if(!L.len && (!src.req_one_access || !src.req_one_access.len)) //no requirements
return 1
if(!I || !istype(I, /obj/item/weapon/card/id) || !I.access) //not ID or no access
return 0
for(var/req in src.req_access)
if(!(req in I.access)) //doesn't have this access
return 0
if(src.req_one_access && src.req_one_access.len)
for(var/req in src.req_one_access)
if(req in I.access) //has an access from the single access list
return 1
return 0
return 1
/obj/proc/check_access_list(var/list/L)
if(!src.req_access && !src.req_one_access) return 1
if(!istype(src.req_access, /list)) return 1
if(!src.req_access.len && (!src.req_one_access || !src.req_one_access.len)) return 1
if(!L) return 0
if(!istype(L, /list)) return 0
for(var/req in src.req_access)
if(!(req in L)) //doesn't have this access
return 0
if(src.req_one_access && src.req_one_access.len)
for(var/req in src.req_one_access)
if(req in L) //has an access from the single access list
return 1
return 0
return 1
/proc/get_access(job)
switch(job)
if("Geneticist")
return list(access_medical, access_morgue, access_genetics)
if("Station Engineer")
return list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction)
if("Assistant")
if(config.assistant_maint)
return list(access_maint_tunnels)
else
return list()
if("Chaplain")
return list(access_morgue, access_chapel_office, access_crematorium)
if("Detective")
return list(access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court)
if("Medical Doctor")
return list(access_medical, access_morgue, access_surgery)
if("Botanist") // -- TLE
return list(access_hydroponics, access_morgue) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT //Given Morgue access because they have a viable means of cloning.
if("Librarian") // -- TLE
return list(access_library)
if("Lawyer") //Muskets 160910
return list(access_lawyer, access_court, access_sec_doors)
if("Captain")
return get_all_accesses()
if("Crew Supervisor")
return list(access_security, access_sec_doors, access_brig, access_court)
if("Correctional Advisor")
return list(access_security, access_sec_doors, access_brig, access_armory, access_court)
if("Scientist")
return list(access_tox, access_tox_storage, access_research, access_xenobiology)
if("Safety Administrator")
return list(access_medical, access_morgue, access_tox, access_tox_storage, access_chemistry, access_genetics, access_court,
access_teleporter, access_heads, access_tech_storage, access_security, access_sec_doors, access_brig, access_atmospherics,
access_maint_tunnels, access_bar, access_janitor, access_kitchen, access_robotics, access_armory, access_hydroponics,
access_theatre, access_research, access_hos, access_RC_announce, access_forensics_lockers, access_keycard_auth, access_gateway)
if("Head of Personnel")
return list(access_security, access_sec_doors, access_brig, access_court, access_forensics_lockers,
access_tox, access_tox_storage, access_chemistry, access_medical, access_genetics, access_engine,
access_emergency_storage, access_change_ids, access_ai_upload, access_eva, access_heads,
access_all_personal_lockers, access_tech_storage, access_maint_tunnels, access_bar, access_janitor,
access_crematorium, access_kitchen, access_robotics, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer,
access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station,
access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway)
if("Atmospheric Technician")
return list(access_atmospherics, access_maint_tunnels, access_emergency_storage, access_construction)
if("Bartender")
return list(access_bar)
if("Chemist")
return list(access_medical, access_chemistry)
if("Janitor")
return list(access_janitor, access_maint_tunnels)
if("Clown")
return list(access_clown, access_theatre)
if("Mime")
return list(access_mime, access_theatre)
if("Chef")
return list(access_kitchen, access_morgue)
if("Roboticist")
return list(access_robotics, access_tech_storage, access_morgue) //As a job that handles so many corpses, it makes sense for them to have morgue access.
if("Cargo Technician")
return list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting)
if("Shaft Miner")
return list(access_mining, access_mint, access_mining_station)
if("Quartermaster")
return list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station)
if("Chief Engineer")
return list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels,
access_teleporter, access_external_airlocks, access_atmospherics, access_emergency_storage, access_eva,
access_heads, access_ai_upload, access_construction, access_robotics,
access_mint, access_ce, access_RC_announce, access_keycard_auth, access_tcomsat, access_sec_doors)
if("Research Director")
return list(access_rd, access_heads, access_tox, access_genetics,
access_tox_storage, access_teleporter,
access_research, access_robotics, access_xenobiology,
access_RC_announce, access_keycard_auth, access_tcomsat, access_gateway, access_sec_doors)
if("Virologist")
return list(access_medical, access_virology)
if("Chief Medical Officer")
return list(access_medical, access_morgue, access_genetics, access_heads,
access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce,
access_keycard_auth, access_sec_doors)
else
return list()
/proc/get_centcom_access(job)
switch(job)
if("VIP Guest")
return list(access_cent_general)
if("Custodian")
return list(access_cent_general, access_cent_living, access_cent_storage)
if("Thunderdome Overseer")
return list(access_cent_general, access_cent_thunder)
if("Intel Officer")
return list(access_cent_general, access_cent_living)
if("Medical Officer")
return list(access_cent_general, access_cent_living, access_cent_medical)
if("Death Commando")
return list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage)
if("Research Officer")
return list(access_cent_general, access_cent_specops, access_cent_medical, access_cent_teleporter, access_cent_storage)
if("BlackOps Commander")
return list(access_cent_general, access_cent_thunder, access_cent_specops, access_cent_living, access_cent_storage, access_cent_creed)
if("Supreme Commander")
return get_all_centcom_access()
/proc/get_all_accesses()
return list(access_security, access_sec_doors, access_brig, access_armory, access_forensics_lockers, access_court,
access_medical, access_genetics, access_morgue, access_rd,
access_tox, access_tox_storage, access_chemistry, access_engine, access_engine_equip, access_maint_tunnels,
access_external_airlocks, access_emergency_storage, access_change_ids, access_ai_upload,
access_teleporter, access_eva, access_heads, access_captain, access_all_personal_lockers,
access_tech_storage, access_chapel_office, access_atmospherics, access_kitchen,
access_bar, access_janitor, access_crematorium, access_robotics, access_cargo, access_cargo_bot, access_construction,
access_hydroponics, access_library, access_manufacturing, access_lawyer, access_virology, access_cmo, access_qm, access_clown, access_mime, access_surgery,
access_theatre, access_research, access_mining, access_mailsorting, access_mint_vault, access_mint,
access_heads_vault, access_mining_station, access_xenobiology, access_ce, access_hop, access_hos, access_RC_announce,
access_keycard_auth, access_tcomsat, access_gateway)
/proc/get_all_centcom_access()
return list(access_cent_general, access_cent_thunder, access_cent_specops, access_cent_medical, access_cent_living, access_cent_storage, access_cent_teleporter, access_cent_creed, access_cent_captain)
/proc/get_all_syndicate_access()
return list(access_syndicate)
/proc/get_region_accesses(var/code)
switch(code)
if(0)
return get_all_accesses()
if(1) //security
return list(access_sec_doors, access_security, access_brig, access_armory, access_forensics_lockers, access_court, access_hos)
if(2) //medbay
return list(access_medical, access_genetics, access_morgue, access_chemistry, access_virology, access_surgery, access_cmo)
if(3) //research
return list(access_research, access_tox, access_tox_storage, access_xenobiology, access_rd)
if(4) //engineering and maintenance
return list(access_maint_tunnels, access_engine, access_engine_equip, access_external_airlocks, access_tech_storage, access_atmospherics, access_construction, access_robotics, access_ce)
if(5) //command
return list(access_heads, access_change_ids, access_ai_upload, access_teleporter, access_eva, access_all_personal_lockers, access_heads_vault, access_RC_announce, access_keycard_auth, access_tcomsat, access_gateway, access_hop, access_captain)
if(6) //station general
return list(access_kitchen,access_bar, access_hydroponics, access_janitor, access_chapel_office, access_crematorium, access_library, access_theatre, access_lawyer, access_clown, access_mime)
if(7) //supply
return list(access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_mining, access_mining_station)
/proc/get_region_accesses_name(var/code)
switch(code)
if(0)
return "All"
if(1) //security
return "Security"
if(2) //medbay
return "Medbay"
if(3) //research
return "Research"
if(4) //engineering and maintenance
return "Engineering"
if(5) //command
return "Command"
if(6) //station general
return "Station General"
if(7) //supply
return "Supply"
/proc/get_access_desc(A)
switch(A)
if(access_cargo)
return "Cargo Bay"
if(access_cargo_bot)
return "Cargo Bot Delivery"
if(access_security)
return "Security"
if(access_brig)
return "Holding Cells"
if(access_court)
return "Courtroom"
if(access_forensics_lockers)
return "Detective's Office"
if(access_medical)
return "Medical"
if(access_genetics)
return "Genetics Lab"
if(access_morgue)
return "Morgue"
if(access_tox)
return "Research Lab"
if(access_tox_storage)
return "Toxins Storage"
if(access_chemistry)
return "Chemistry Lab"
if(access_rd)
return "RD Private"
if(access_bar)
return "Bar"
if(access_janitor)
return "Custodial Closet"
if(access_engine)
return "Engineering"
if(access_engine_equip)
return "APCs"
if(access_maint_tunnels)
return "Maintenance"
if(access_external_airlocks)
return "External Airlocks"
if(access_emergency_storage)
return "Emergency Storage"
if(access_change_ids)
return "ID Computer"
if(access_ai_upload)
return "AI Upload"
if(access_teleporter)
return "Teleporter"
if(access_eva)
return "EVA"
if(access_heads)
return "Bridge"
if(access_captain)
return "Captain Private"
if(access_all_personal_lockers)
return "Personal Lockers"
if(access_chapel_office)
return "Chapel Office"
if(access_tech_storage)
return "Technical Storage"
if(access_atmospherics)
return "Atmospherics"
if(access_crematorium)
return "Crematorium"
if(access_armory)
return "Armory"
if(access_construction)
return "Construction Areas"
if(access_kitchen)
return "Kitchen"
if(access_hydroponics)
return "Hydroponics"
if(access_library)
return "Library"
if(access_lawyer)
return "Law Office"
if(access_robotics)
return "Robotics"
if(access_virology)
return "Virology"
if(access_cmo)
return "CMO Private"
if(access_qm)
return "Quartermaster's Office"
if(access_clown)
return "HONK! Access"
if(access_mime)
return "Silent Access"
if(access_surgery)
return "Surgery"
if(access_theatre)
return "Theatre"
if(access_manufacturing)
return "Manufacturing"
if(access_research)
return "Science"
if(access_mining)
return "Mining"
if(access_mining_office)
return "Mining Office"
if(access_mailsorting)
return "Delivery Office"
if(access_mint)
return "Mint"
if(access_mint_vault)
return "Mint Vault"
if(access_heads_vault)
return "Main Vault"
if(access_mining_station)
return "Mining Station EVA"
if(access_xenobiology)
return "Xenobiology Lab"
if(access_hop)
return "HoP Private"
if(access_hos)
return "HoS Private"
if(access_ce)
return "CE Private"
if(access_RC_announce)
return "RC Announcements"
if(access_keycard_auth)
return "Keycode Auth. Device"
if(access_tcomsat)
return "Telecommunications"
if(access_gateway)
return "Gateway"
if(access_sec_doors)
return "Brig"
/proc/get_centcom_access_desc(A)
switch(A)
if(access_cent_general)
return "Code Grey"
if(access_cent_thunder)
return "Code Yellow"
if(access_cent_storage)
return "Code Orange"
if(access_cent_living)
return "Code Green"
if(access_cent_medical)
return "Code White"
if(access_cent_teleporter)
return "Code Blue"
if(access_cent_specops)
return "Code Black"
if(access_cent_creed)
return "Code Silver"
if(access_cent_captain)
return "Code Gold"
/proc/get_all_jobs()
return list("Assistant", "Captain", "Head of Personnel", "Bartender", "Chef", "Botanist", "Quartermaster", "Cargo Technician",
"Shaft Miner", "Clown", "Mime", "Janitor", "Librarian", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer",
"Atmospheric Technician", "Roboticist", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist",
"Research Director", "Scientist", "Head of Security", "Warden", "Detective", "Security Officer")
/proc/get_all_centcom_jobs()
return list("VIP Guest","Custodian","Thunderdome Overseer","Intel Officer","Medical Officer","Death Commando","Research Officer","BlackOps Commander","Supreme Commander")
/obj/proc/GetJobName()
if (!istype(src, /obj/item/device/pda) && !istype(src,/obj/item/weapon/card/id))
return
var/jobName
if(istype(src, /obj/item/device/pda))
if(src:id)
jobName = src:id:assignment
if(istype(src, /obj/item/weapon/card/id))
jobName = src:assignment
if(jobName in get_all_jobs())
return jobName
else
return "Unknown"