mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 02:16:05 +00:00
Conflicts: baystation12.dme code/ATMOSPHERICS/components/unary/vent_pump.dm code/ATMOSPHERICS/components/unary/vent_scrubber.dm code/__HELPERS/game.dm code/controllers/shuttle_controller.dm code/datums/datumvars.dm code/datums/supplypacks.dm code/defines/obj/storage.dm code/defines/obj/vending.dm code/defines/obj/weapon.dm code/defines/procs/command_alert.dm code/game/area/Space Station 13 areas.dm code/game/atoms.dm code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/cult/runes.dm code/game/gamemodes/events.dm code/game/gamemodes/events/dust.dm code/game/gamemodes/events/miniblob.dm code/game/gamemodes/events/ninja_equipment.dm code/game/gamemodes/factions.dm code/game/gamemodes/game_mode.dm code/game/gamemodes/gameticker.dm code/game/jobs/access.dm code/game/jobs/job/assistant.dm code/game/jobs/job/captain.dm code/game/jobs/job/civilian.dm code/game/jobs/job/engineering.dm code/game/jobs/job/medical.dm code/game/jobs/job/science.dm code/game/jobs/job/security.dm code/game/jobs/job_controller.dm code/game/machinery/alarm.dm code/game/machinery/atmo_control.dm code/game/machinery/atmoalter/area_atmos_computer.dm code/game/machinery/bots/medbot.dm code/game/machinery/computer/HolodeckControl.dm code/game/machinery/computer/ai_core.dm code/game/machinery/computer/atmos_alert.dm code/game/machinery/computer/card.dm code/game/machinery/computer/cloning.dm code/game/machinery/computer/computer.dm code/game/machinery/computer/message.dm code/game/machinery/computer/pod.dm code/game/machinery/computer/prisoner.dm code/game/machinery/computer/syndicate_shuttle.dm code/game/machinery/constructable_frame.dm code/game/machinery/doors/door.dm code/game/machinery/doors/firedoor.dm code/game/machinery/newscaster.dm code/game/machinery/recharger.dm code/game/machinery/spaceheater.dm code/game/machinery/telecomms/broadcaster.dm code/game/machinery/telecomms/logbrowser.dm code/game/machinery/telecomms/machine_interactions.dm code/game/machinery/teleporter.dm code/game/machinery/wishgranter.dm code/game/mecha/mech_fabricator.dm code/game/mecha/working/ripley.dm code/game/objects/items.dm code/game/objects/items/blueprints.dm code/game/objects/items/devices/flashlight.dm code/game/objects/items/devices/radio/encryptionkey.dm code/game/objects/items/devices/uplinks.dm code/game/objects/items/stacks/medical.dm code/game/objects/items/weapons/cards_ids.dm code/game/objects/items/weapons/gift_wrappaper.dm code/game/objects/items/weapons/hydroponics.dm code/game/objects/items/weapons/manuals.dm code/game/objects/items/weapons/secstorage/secstorage.dm code/game/objects/items/weapons/storage/backpack.dm code/game/objects/items/weapons/storage/firstaid.dm code/game/objects/items/weapons/storage/kit.dm code/game/objects/items/weapons/storage/storage.dm code/game/objects/items/weapons/storage/toolbox.dm code/game/objects/items/weapons/storage/uplink_kits.dm code/game/objects/items/weapons/stunbaton.dm code/game/objects/items/weapons/surgery_tools.dm code/game/objects/items/weapons/tools.dm code/game/objects/structures/crates_lockers/closets/secure/cargo.dm code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm code/game/objects/structures/crates_lockers/closets/secure/scientist.dm code/game/objects/structures/crates_lockers/closets/secure/security.dm code/game/objects/structures/electricchair.dm code/game/objects/structures/extinguisher.dm code/game/objects/structures/watercloset.dm code/game/objects/weapons.dm code/game/turfs/turf.dm code/game/vehicles/airtight/airtight.dm code/game/vehicles/vehicle.dm code/global.dm code/modules/DetectiveWork/evidence.dm code/modules/admin/IsBanned.dm code/modules/admin/player_panel.dm code/modules/admin/verbs/diagnostics.dm code/modules/admin/verbs/getlogs.dm code/modules/client/preferences.dm code/modules/clothing/masks/miscellaneous.dm code/modules/clothing/spacesuits/rig.dm code/modules/clothing/suits/miscellaneous.dm code/modules/critters/critter_defenses.dm code/modules/detectivework/scanner.dm code/modules/flufftext/Hallucination.dm code/modules/food/recipes_microwave.dm code/modules/mining/mine_items.dm code/modules/mining/mine_turfs.dm code/modules/mining/satchel_ore_boxdm.dm code/modules/mob/dead/observer/observer.dm code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm code/modules/mob/living/carbon/alien/special/facehugger.dm code/modules/mob/living/carbon/carbon.dm code/modules/mob/living/carbon/carbon_defines.dm code/modules/mob/living/carbon/human/human.dm code/modules/mob/living/carbon/human/human_attackhand.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/carbon/human/say.dm code/modules/mob/living/carbon/human/update_icons.dm code/modules/mob/living/carbon/metroid/metroid.dm code/modules/mob/living/living.dm code/modules/mob/living/silicon/ai/life.dm code/modules/mob/living/silicon/robot/robot.dm code/modules/mob/mob_cleanup.dm code/modules/mob/mob_defines.dm code/modules/mob/mob_transformation_simple.dm code/modules/paperwork/clipboard.dm code/modules/paperwork/folders.dm code/modules/paperwork/paper.dm code/modules/paperwork/paperbin.dm code/modules/paperwork/pen.dm code/modules/power/cable.dm code/modules/projectiles/guns/energy/special.dm code/modules/projectiles/guns/projectile/revolver.dm code/modules/projectiles/projectile/change.dm code/modules/projectiles/projectile/special.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/reagent_containers/glass.dm code/modules/reagents/reagent_containers/hypospray.dm code/modules/recycling/sortingmachinery.dm code/modules/research/designs.dm config/config.txt html/changelog.html icons/mob/head.dmi icons/mob/hud.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/mask.dmi icons/mob/suit.dmi icons/mob/ties.dmi icons/mob/uniform.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/ties.dmi icons/obj/grenade.dmi icons/obj/projectiles.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
364 lines
9.9 KiB
Plaintext
364 lines
9.9 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
|
|
|
|
/proc/dopage(src,target)
|
|
var/href_list
|
|
var/href
|
|
href_list = params2list("src=\ref[src]&[target]=1")
|
|
href = "src=\ref[src];[target]=1"
|
|
src:temphtml = null
|
|
src:Topic(href, href_list)
|
|
return null
|
|
|
|
/proc/get_area(O)
|
|
var/atom/location = O
|
|
var/i
|
|
for(i=1, i<=20, i++)
|
|
if(isarea(location))
|
|
return location
|
|
else if (istype(location))
|
|
location = location.loc
|
|
else
|
|
return null
|
|
return 0
|
|
|
|
/proc/get_area_name(N) //get area by its name
|
|
for(var/area/A in world)
|
|
if(A.name == N)
|
|
return A
|
|
return 0
|
|
|
|
/proc/in_range(source, user)
|
|
if(get_dist(source, user) <= 1)
|
|
return 1
|
|
|
|
return 0 //not in range and not telekinetic
|
|
|
|
// Like view but bypasses luminosity check
|
|
|
|
/proc/hear(var/range, var/atom/source)
|
|
|
|
var/lum = source.luminosity
|
|
source.luminosity = 6
|
|
|
|
var/list/heard = view(range, source)
|
|
source.luminosity = lum
|
|
|
|
return heard
|
|
|
|
|
|
|
|
|
|
//Magic constants obtained by using linear regression on right-angled triangles of sides 0<x<1, 0<y<1
|
|
//They should approximate pythagoras theorem well enough for our needs.
|
|
#define k1 0.934
|
|
#define k2 0.427
|
|
/proc/cheap_hypotenuse(Ax,Ay,Bx,By) // T is just the second atom to check distance to center with
|
|
var/dx = abs(Ax - Bx) //sides of right-angled triangle
|
|
var/dy = abs(Ay - By)
|
|
if(dx>=dy) return (k1*dx) + (k2*dy) //No sqrt or powers :)
|
|
else return (k1*dx) + (k2*dy)
|
|
#undef k1
|
|
#undef k2
|
|
|
|
/proc/circlerange(center=usr,radius=3)
|
|
|
|
var/turf/centerturf = get_turf(center)
|
|
var/list/turfs = new/list()
|
|
var/rsq = radius * (radius+0.5)
|
|
|
|
for(var/atom/T in range(radius, centerturf))
|
|
var/dx = T.x - centerturf.x
|
|
var/dy = T.y - centerturf.y
|
|
if(dx*dx + dy*dy <= rsq)
|
|
turfs += T
|
|
|
|
//turfs += centerturf
|
|
return turfs
|
|
|
|
/proc/circleview(center=usr,radius=3)
|
|
|
|
var/turf/centerturf = get_turf(center)
|
|
var/list/atoms = new/list()
|
|
var/rsq = radius * (radius+0.5)
|
|
|
|
for(var/atom/A in view(radius, centerturf))
|
|
var/dx = A.x - centerturf.x
|
|
var/dy = A.y - centerturf.y
|
|
if(dx*dx + dy*dy <= rsq)
|
|
atoms += A
|
|
|
|
//turfs += centerturf
|
|
return atoms
|
|
|
|
/proc/get_dist_euclidian(atom/Loc1 as turf|mob|obj,atom/Loc2 as turf|mob|obj)
|
|
var/dx = Loc1.x - Loc2.x
|
|
var/dy = Loc1.y - Loc2.y
|
|
|
|
var/dist = sqrt(dx**2 + dy**2)
|
|
|
|
return dist
|
|
|
|
/proc/circlerangeturfs(center=usr,radius=3)
|
|
|
|
var/turf/centerturf = get_turf(center)
|
|
var/list/turfs = new/list()
|
|
var/rsq = radius * (radius+0.5)
|
|
|
|
for(var/turf/T in range(radius, centerturf))
|
|
var/dx = T.x - centerturf.x
|
|
var/dy = T.y - centerturf.y
|
|
if(dx*dx + dy*dy <= rsq)
|
|
turfs += T
|
|
return turfs
|
|
|
|
/proc/circleviewturfs(center=usr,radius=3) //Is there even a diffrence between this proc and circlerangeturfs()?
|
|
|
|
var/turf/centerturf = get_turf(center)
|
|
var/list/turfs = new/list()
|
|
var/rsq = radius * (radius+0.5)
|
|
|
|
for(var/turf/T in view(radius, centerturf))
|
|
var/dx = T.x - centerturf.x
|
|
var/dy = T.y - centerturf.y
|
|
if(dx*dx + dy*dy <= rsq)
|
|
turfs += T
|
|
return turfs
|
|
|
|
|
|
|
|
//var/debug_mob = 0
|
|
|
|
// Will recursively loop through an atom's contents and check for mobs, then it will loop through every atom in that atom's contents.
|
|
// It will keep doing this until it checks every content possible. This will fix any problems with mobs, that are inside objects,
|
|
// being unable to hear people due to being in a box within a bag.
|
|
|
|
/proc/recursive_mob_check(var/atom/O, var/list/L = list(), var/recursion_limit = 3, var/client_check = 1, var/sight_check = 1, var/include_radio = 1)
|
|
|
|
//debug_mob += O.contents.len
|
|
if(!recursion_limit)
|
|
return L
|
|
for(var/atom/A in O.contents)
|
|
|
|
if(ismob(A))
|
|
var/mob/M = A
|
|
if(client_check && !M.client)
|
|
L = recursive_mob_check(A, L, recursion_limit - 1, client_check, sight_check, include_radio)
|
|
continue
|
|
if(sight_check && !isInSight(A, O))
|
|
continue
|
|
L |= M
|
|
//world.log << "[recursion_limit] = [M] - [get_turf(M)] - ([M.x], [M.y], [M.z])"
|
|
|
|
else if(include_radio && istype(A, /obj/item/device/radio))
|
|
if(sight_check && !isInSight(A, O))
|
|
continue
|
|
L |= A
|
|
|
|
if(isobj(A) || ismob(A))
|
|
L = recursive_mob_check(A, L, recursion_limit - 1, client_check, sight_check, include_radio)
|
|
return L
|
|
|
|
// The old system would loop through lists for a total of 5000 per function call, in an empty server.
|
|
// This new system will loop at around 1000 in an empty server.
|
|
|
|
/proc/get_mobs_in_view(var/R, var/atom/source)
|
|
// Returns a list of mobs in range of R from source. Used in radio and say code.
|
|
|
|
var/turf/T = get_turf(source)
|
|
var/list/hear = list()
|
|
|
|
if(!T)
|
|
return hear
|
|
|
|
var/list/range = hear(R, T)
|
|
|
|
for(var/atom/A in range)
|
|
if(ismob(A))
|
|
var/mob/M = A
|
|
if(M.client)
|
|
hear += M
|
|
//world.log << "Start = [M] - [get_turf(M)] - ([M.x], [M.y], [M.z])"
|
|
else if(istype(A, /obj/item/device/radio))
|
|
hear += A
|
|
|
|
if(isobj(A) || ismob(A))
|
|
hear = recursive_mob_check(A, hear, 3, 1, 0, 1)
|
|
|
|
return hear
|
|
|
|
|
|
/proc/get_mobs_in_radio_ranges(var/list/obj/item/device/radio/radios)
|
|
. = list()
|
|
|
|
// Returns a list of mobs who can hear any of the radios given in @radios
|
|
var/list/speaker_coverage = list()
|
|
for(var/obj/item/device/radio/R in radios)
|
|
|
|
var/turf/speaker = get_turf(R)
|
|
if(speaker)
|
|
for(var/turf/T in hear(R.canhear_range,speaker))
|
|
speaker_coverage[T] = T
|
|
|
|
// Try to find all the players who can hear the message
|
|
for(var/mob/M in player_list)
|
|
var/turf/ear = get_turf(M)
|
|
if(ear)
|
|
if(speaker_coverage[ear])
|
|
. |= M
|
|
|
|
return .
|
|
|
|
#define SIGN(X) ((X<0)?-1:1)
|
|
|
|
proc
|
|
inLineOfSight(X1,Y1,X2,Y2,Z=1,PX1=16.5,PY1=16.5,PX2=16.5,PY2=16.5)
|
|
var/turf/T
|
|
if(X1==X2)
|
|
if(Y1==Y2)
|
|
return 1 //Light cannot be blocked on same tile
|
|
else
|
|
var/s = SIGN(Y2-Y1)
|
|
Y1+=s
|
|
while(Y1!=Y2)
|
|
T=locate(X1,Y1,Z)
|
|
if(T.opacity)
|
|
return 0
|
|
Y1+=s
|
|
else
|
|
var/m=(32*(Y2-Y1)+(PY2-PY1))/(32*(X2-X1)+(PX2-PX1))
|
|
var/b=(Y1+PY1/32-0.015625)-m*(X1+PX1/32-0.015625) //In tiles
|
|
var/signX = SIGN(X2-X1)
|
|
var/signY = SIGN(Y2-Y1)
|
|
if(X1<X2)
|
|
b+=m
|
|
while(X1!=X2 || Y1!=Y2)
|
|
if(round(m*X1+b-Y1))
|
|
Y1+=signY //Line exits tile vertically
|
|
else
|
|
X1+=signX //Line exits tile horizontally
|
|
T=locate(X1,Y1,Z)
|
|
if(T.opacity)
|
|
return 0
|
|
return 1
|
|
#undef SIGN
|
|
|
|
proc/isInSight(var/atom/A, var/atom/B)
|
|
var/turf/Aturf = get_turf(A)
|
|
var/turf/Bturf = get_turf(B)
|
|
|
|
if(!Aturf || !Bturf)
|
|
return 0
|
|
|
|
if(inLineOfSight(Aturf.x,Aturf.y, Bturf.x,Bturf.y,Aturf.z))
|
|
return 1
|
|
|
|
else
|
|
return 0
|
|
|
|
/proc/get_cardinal_step_away(atom/start, atom/finish) //returns the position of a step from start away from finish, in one of the cardinal directions
|
|
//returns only NORTH, SOUTH, EAST, or WEST
|
|
var/dx = finish.x - start.x
|
|
var/dy = finish.y - start.y
|
|
if(abs(dy) > abs (dx)) //slope is above 1:1 (move horizontally in a tie)
|
|
if(dy > 0)
|
|
return get_step(start, SOUTH)
|
|
else
|
|
return get_step(start, NORTH)
|
|
else
|
|
if(dx > 0)
|
|
return get_step(start, WEST)
|
|
else
|
|
return get_step(start, EAST)
|
|
|
|
/proc/get_mob_by_key(var/key)
|
|
for(var/mob/M in mob_list)
|
|
if(M.ckey == lowertext(key))
|
|
return M
|
|
return null
|
|
/*
|
|
proc/check_can_reach(atom/user, atom/target)
|
|
if(!in_range(user,target))
|
|
return 0
|
|
return CanReachThrough(get_turf(user), get_turf(target), target)
|
|
|
|
//dummy caching, used to speed up reach checks
|
|
var/list/DummyCache = list()
|
|
|
|
/proc/CanReachThrough(turf/srcturf, turf/targetturf, atom/target)
|
|
|
|
var/obj/item/weapon/dummy/D = locate() in DummyCache
|
|
if(!D)
|
|
D = new /obj/item/weapon/dummy( srcturf )
|
|
else
|
|
DummyCache.Remove(D)
|
|
D.loc = srcturf
|
|
|
|
if(targetturf.density && targetturf != get_turf(target))
|
|
return 0
|
|
|
|
//Now, check objects to block exit that are on the border
|
|
for(var/obj/border_obstacle in srcturf)
|
|
if(border_obstacle.flags & ON_BORDER)
|
|
if(!border_obstacle.CheckExit(D, targetturf))
|
|
D.loc = null
|
|
DummyCache.Add(D)
|
|
return 0
|
|
|
|
//Next, check objects to block entry that are on the border
|
|
for(var/obj/border_obstacle in targetturf)
|
|
if((border_obstacle.flags & ON_BORDER) && (target != border_obstacle))
|
|
if(!border_obstacle.CanPass(D, srcturf, 1, 0))
|
|
D.loc = null
|
|
DummyCache.Add(D)
|
|
return 0
|
|
|
|
D.loc = null
|
|
DummyCache.Add(D)
|
|
return 1
|
|
*/
|
|
// Will return a list of active candidates. It increases the buffer 5 times until it finds a candidate which is active within the buffer.
|
|
|
|
/proc/get_active_candidates(var/buffer = 1)
|
|
|
|
var/list/candidates = list() //List of candidate KEYS to assume control of the new larva ~Carn
|
|
var/i = 0
|
|
while(candidates.len <= 0 && i < 5)
|
|
for(var/mob/dead/observer/G in player_list)
|
|
if(((G.client.inactivity/10)/60) <= buffer + i) // the most active players are more likely to become an alien
|
|
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
|
|
candidates += G.key
|
|
i++
|
|
return candidates
|
|
|
|
// Same as above but for alien candidates.
|
|
|
|
/proc/get_alien_candidates()
|
|
|
|
var/list/candidates = list() //List of candidate KEYS to assume control of the new larva ~Carn
|
|
var/i = 0
|
|
while(candidates.len <= 0 && i < 5)
|
|
for(var/mob/dead/observer/G in player_list)
|
|
if(G.client.prefs.be_special & BE_ALIEN)
|
|
if(((G.client.inactivity/10)/60) <= ALIEN_SELECT_AFK_BUFFER + i) // the most active players are more likely to become an alien
|
|
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
|
|
candidates += G.key
|
|
i++
|
|
return candidates
|
|
|
|
/proc/ScreenText(obj/O, maptext="", screen_loc="CENTER-7,CENTER-7", maptext_height=480, maptext_width=480)
|
|
if(!isobj(O)) O = new /obj/screen/text()
|
|
O.maptext = maptext
|
|
O.maptext_height = maptext_height
|
|
O.maptext_width = maptext_width
|
|
O.screen_loc = screen_loc
|
|
return O
|
|
|
|
/proc/Show2Group4Delay(obj/O, list/group, delay=0)
|
|
if(!isobj(O)) return
|
|
if(!group) group = clients
|
|
for(var/client/C in group)
|
|
C.screen += O
|
|
if(delay)
|
|
spawn(delay)
|
|
for(var/client/C in group)
|
|
C.screen -= O |