mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-09 16:14:13 +00:00
Removed all critter code/replaced it with their simple animal paths where applicable. Replaced the critters on the maps with simple_animal versions. If I missed any vars/icons/etc when I ported them over, let me know. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5210 316c924e-a436-60f5-8080-3fe189b3f50e
154 lines
5.2 KiB
Plaintext
154 lines
5.2 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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var/hsboxspawn = 1
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var/list
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hrefs = list(
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"hsbsuit" = "Suit Up (Space Travel Gear)",
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"hsbmetal" = "Spawn 50 Metal",
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"hsbglass" = "Spawn 50 Glass",
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"hsbairlock" = "Spawn Airlock",
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"hsbregulator" = "Spawn Air Regulator",
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"hsbfilter" = "Spawn Air Filter",
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"hsbcanister" = "Spawn Canister",
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"hsbfueltank" = "Spawn Welding Fuel Tank",
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"hsbwater tank" = "Spawn Water Tank",
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"hsbtoolbox" = "Spawn Toolbox",
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"hsbmedkit" = "Spawn Medical Kit")
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mob
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var/datum/hSB/sandbox = null
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proc
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CanBuild()
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if(master_mode == "sandbox")
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sandbox = new/datum/hSB
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sandbox.owner = src.ckey
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if(src.client.holder)
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sandbox.admin = 1
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verbs += new/mob/proc/sandbox_panel
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sandbox_panel()
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if(sandbox)
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sandbox.update()
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datum/hSB
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var/owner = null
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var/admin = 0
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proc
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update()
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var/hsbpanel = "<center><b>h_Sandbox Panel</b></center><hr>"
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if(admin)
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hsbpanel += "<b>Administration Tools:</b><br>"
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hsbpanel += "- <a href=\"?\ref[src];hsb=hsbtobj\">Toggle Object Spawning</a><br><br>"
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hsbpanel += "<b>Regular Tools:</b><br>"
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for(var/T in hrefs)
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hsbpanel += "- <a href=\"?\ref[src];hsb=[T]\">[hrefs[T]]</a><br>"
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if(hsboxspawn)
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hsbpanel += "- <a href=\"?\ref[src];hsb=hsbobj\">Spawn Object</a><br><br>"
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usr << browse(hsbpanel, "window=hsbpanel")
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Topic(href, href_list)
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if(!(src.owner == usr.ckey)) return
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if(!usr) return //I guess this is possible if they log out or die with the panel open? It happened.
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if(href_list["hsb"])
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switch(href_list["hsb"])
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if("hsbtobj")
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if(!admin) return
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if(hsboxspawn)
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world << "<b>Sandbox: [usr.key] has disabled object spawning!</b>"
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hsboxspawn = 0
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return
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if(!hsboxspawn)
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world << "<b>Sandbox: [usr.key] has enabled object spawning!</b>"
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hsboxspawn = 1
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return
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if("hsbsuit")
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var/mob/living/carbon/human/P = usr
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if(P.wear_suit)
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P.wear_suit.loc = P.loc
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P.wear_suit.layer = initial(P.wear_suit.layer)
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P.wear_suit = null
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P.wear_suit = new/obj/item/clothing/suit/space(P)
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P.wear_suit.layer = 20
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if(P.head)
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P.head.loc = P.loc
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P.head.layer = initial(P.head.layer)
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P.head = null
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P.head = new/obj/item/clothing/head/helmet/space(P)
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P.head.layer = 20
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if(P.wear_mask)
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P.wear_mask.loc = P.loc
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P.wear_mask.layer = initial(P.wear_mask.layer)
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P.wear_mask = null
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P.wear_mask = new/obj/item/clothing/mask/gas(P)
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P.wear_mask.layer = 20
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if(P.back)
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P.back.loc = P.loc
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P.back.layer = initial(P.back.layer)
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P.back = null
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P.back = new/obj/item/weapon/tank/jetpack(P)
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P.back.layer = 20
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P.internal = P.back
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if("hsbmetal")
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var/obj/item/stack/sheet/hsb = new/obj/item/stack/sheet/metal
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hsb.amount = 50
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hsb.loc = usr.loc
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if("hsbglass")
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var/obj/item/stack/sheet/hsb = new/obj/item/stack/sheet/glass
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hsb.amount = 50
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hsb.loc = usr.loc
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if("hsbairlock")
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var/obj/machinery/door/hsb = new/obj/machinery/door/airlock
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//TODO: DEFERRED make this better, with an HTML window or something instead of 15 popups
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hsb.req_access = list()
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var/accesses = get_all_accesses()
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for(var/A in accesses)
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if(alert(usr, "Will this airlock require [get_access_desc(A)] access?", "Sandbox:", "Yes", "No") == "Yes")
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hsb.req_access += A
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hsb.loc = usr.loc
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usr << "<b>Sandbox: Created an airlock."
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if("hsbcanister")
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var/list/hsbcanisters = typesof(/obj/machinery/portable_atmospherics/canister/) - /obj/machinery/portable_atmospherics/canister/
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var/hsbcanister = input(usr, "Choose a canister to spawn.", "Sandbox:") in hsbcanisters + "Cancel"
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if(!(hsbcanister == "Cancel"))
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new hsbcanister(usr.loc)
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if("hsbfueltank")
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//var/obj/hsb = new/obj/weldfueltank
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//hsb.loc = usr.loc
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if("hsbwatertank")
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//var/obj/hsb = new/obj/watertank
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//hsb.loc = usr.loc
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if("hsbtoolbox")
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var/obj/item/weapon/storage/hsb = new/obj/item/weapon/storage/toolbox/mechanical
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for(var/obj/item/device/radio/T in hsb)
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del(T)
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new/obj/item/weapon/crowbar (hsb)
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hsb.loc = usr.loc
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if("hsbmedkit")
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var/obj/item/weapon/storage/firstaid/hsb = new/obj/item/weapon/storage/firstaid/regular
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hsb.loc = usr.loc
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if("hsbobj")
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if(!hsboxspawn) return
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var/list/selectable = list()
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for(var/O in typesof(/obj/item/))
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//Note, these istypes don't work
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if(istype(O, /obj/item/weapon/gun))
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continue
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if(istype(O, /obj/item/assembly))
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continue
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if(istype(O, /obj/item/device/camera))
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continue
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if(istype(O, /obj/item/weapon/cloaking_device))
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continue
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if(istype(O, /obj/item/weapon/dummy))
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continue
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if(istype(O, /obj/item/weapon/melee/energy/sword))
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continue
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if(istype(O, /obj/structure))
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continue
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selectable += O
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var/hsbitem = input(usr, "Choose an object to spawn.", "Sandbox:") in selectable + "Cancel"
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if(hsbitem != "Cancel")
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new hsbitem(usr.loc)
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