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Conflicts: baystation12.dme code/ATMOSPHERICS/components/unary/vent_pump.dm code/ATMOSPHERICS/components/unary/vent_scrubber.dm code/__HELPERS/game.dm code/controllers/shuttle_controller.dm code/datums/datumvars.dm code/datums/supplypacks.dm code/defines/obj/storage.dm code/defines/obj/vending.dm code/defines/obj/weapon.dm code/defines/procs/command_alert.dm code/game/area/Space Station 13 areas.dm code/game/atoms.dm code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/cult/runes.dm code/game/gamemodes/events.dm code/game/gamemodes/events/dust.dm code/game/gamemodes/events/miniblob.dm code/game/gamemodes/events/ninja_equipment.dm code/game/gamemodes/factions.dm code/game/gamemodes/game_mode.dm code/game/gamemodes/gameticker.dm code/game/jobs/access.dm code/game/jobs/job/assistant.dm code/game/jobs/job/captain.dm code/game/jobs/job/civilian.dm code/game/jobs/job/engineering.dm code/game/jobs/job/medical.dm code/game/jobs/job/science.dm code/game/jobs/job/security.dm code/game/jobs/job_controller.dm code/game/machinery/alarm.dm code/game/machinery/atmo_control.dm code/game/machinery/atmoalter/area_atmos_computer.dm code/game/machinery/bots/medbot.dm code/game/machinery/computer/HolodeckControl.dm code/game/machinery/computer/ai_core.dm code/game/machinery/computer/atmos_alert.dm code/game/machinery/computer/card.dm code/game/machinery/computer/cloning.dm code/game/machinery/computer/computer.dm code/game/machinery/computer/message.dm code/game/machinery/computer/pod.dm code/game/machinery/computer/prisoner.dm code/game/machinery/computer/syndicate_shuttle.dm code/game/machinery/constructable_frame.dm code/game/machinery/doors/door.dm code/game/machinery/doors/firedoor.dm code/game/machinery/newscaster.dm code/game/machinery/recharger.dm code/game/machinery/spaceheater.dm code/game/machinery/telecomms/broadcaster.dm code/game/machinery/telecomms/logbrowser.dm code/game/machinery/telecomms/machine_interactions.dm code/game/machinery/teleporter.dm code/game/machinery/wishgranter.dm code/game/mecha/mech_fabricator.dm code/game/mecha/working/ripley.dm code/game/objects/items.dm code/game/objects/items/blueprints.dm code/game/objects/items/devices/flashlight.dm code/game/objects/items/devices/radio/encryptionkey.dm code/game/objects/items/devices/uplinks.dm code/game/objects/items/stacks/medical.dm code/game/objects/items/weapons/cards_ids.dm code/game/objects/items/weapons/gift_wrappaper.dm code/game/objects/items/weapons/hydroponics.dm code/game/objects/items/weapons/manuals.dm code/game/objects/items/weapons/secstorage/secstorage.dm code/game/objects/items/weapons/storage/backpack.dm code/game/objects/items/weapons/storage/firstaid.dm code/game/objects/items/weapons/storage/kit.dm code/game/objects/items/weapons/storage/storage.dm code/game/objects/items/weapons/storage/toolbox.dm code/game/objects/items/weapons/storage/uplink_kits.dm code/game/objects/items/weapons/stunbaton.dm code/game/objects/items/weapons/surgery_tools.dm code/game/objects/items/weapons/tools.dm code/game/objects/structures/crates_lockers/closets/secure/cargo.dm code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm code/game/objects/structures/crates_lockers/closets/secure/scientist.dm code/game/objects/structures/crates_lockers/closets/secure/security.dm code/game/objects/structures/electricchair.dm code/game/objects/structures/extinguisher.dm code/game/objects/structures/watercloset.dm code/game/objects/weapons.dm code/game/turfs/turf.dm code/game/vehicles/airtight/airtight.dm code/game/vehicles/vehicle.dm code/global.dm code/modules/DetectiveWork/evidence.dm code/modules/admin/IsBanned.dm code/modules/admin/player_panel.dm code/modules/admin/verbs/diagnostics.dm code/modules/admin/verbs/getlogs.dm code/modules/client/preferences.dm code/modules/clothing/masks/miscellaneous.dm code/modules/clothing/spacesuits/rig.dm code/modules/clothing/suits/miscellaneous.dm code/modules/critters/critter_defenses.dm code/modules/detectivework/scanner.dm code/modules/flufftext/Hallucination.dm code/modules/food/recipes_microwave.dm code/modules/mining/mine_items.dm code/modules/mining/mine_turfs.dm code/modules/mining/satchel_ore_boxdm.dm code/modules/mob/dead/observer/observer.dm code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm code/modules/mob/living/carbon/alien/special/facehugger.dm code/modules/mob/living/carbon/carbon.dm code/modules/mob/living/carbon/carbon_defines.dm code/modules/mob/living/carbon/human/human.dm code/modules/mob/living/carbon/human/human_attackhand.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/carbon/human/say.dm code/modules/mob/living/carbon/human/update_icons.dm code/modules/mob/living/carbon/metroid/metroid.dm code/modules/mob/living/living.dm code/modules/mob/living/silicon/ai/life.dm code/modules/mob/living/silicon/robot/robot.dm code/modules/mob/mob_cleanup.dm code/modules/mob/mob_defines.dm code/modules/mob/mob_transformation_simple.dm code/modules/paperwork/clipboard.dm code/modules/paperwork/folders.dm code/modules/paperwork/paper.dm code/modules/paperwork/paperbin.dm code/modules/paperwork/pen.dm code/modules/power/cable.dm code/modules/projectiles/guns/energy/special.dm code/modules/projectiles/guns/projectile/revolver.dm code/modules/projectiles/projectile/change.dm code/modules/projectiles/projectile/special.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/reagent_containers/glass.dm code/modules/reagents/reagent_containers/hypospray.dm code/modules/recycling/sortingmachinery.dm code/modules/research/designs.dm config/config.txt html/changelog.html icons/mob/head.dmi icons/mob/hud.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/mask.dmi icons/mob/suit.dmi icons/mob/ties.dmi icons/mob/uniform.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/ties.dmi icons/obj/grenade.dmi icons/obj/projectiles.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
154 lines
5.8 KiB
Plaintext
154 lines
5.8 KiB
Plaintext
//Due to how large this one is it gets its own file
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/datum/job/chaplain
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title = "Chaplain"
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flag = CHAPLAIN
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department_flag = CIVILIAN
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faction = "Station"
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total_positions = 1
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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access = list(access_morgue, access_chapel_office, access_crematorium)
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minimal_access = list(access_morgue, access_chapel_office, access_crematorium)
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equip(var/mob/living/carbon/human/H)
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if(!H) return 0
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var/obj/item/weapon/storage/bible/B = new /obj/item/weapon/storage/bible(H) //BS12 EDIT
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H.equip_to_slot_or_del(B, slot_l_hand)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chaplain(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/device/pda/chaplain(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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spawn(0)
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var/religion_name = "Christianity"
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var/new_religion = copytext(sanitize(input(H, "You are the Chaplain. Would you like to change your religion? Default is Christianity, in SPACE.", "Name change", religion_name)),1,MAX_NAME_LEN)
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if (!new_religion)
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new_religion = religion_name
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switch(lowertext(new_religion))
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if("christianity")
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B.name = pick("The Holy Bible","The Dead Sea Scrolls")
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if("satanism")
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B.name = "The Unholy Bible"
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if("cthulu")
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B.name = "The Necronomicon"
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if("islam")
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B.name = "Quran"
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if("scientology")
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B.name = pick("The Biography of L. Ron Hubbard","Dianetics")
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if("chaos")
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B.name = "The Book of Lorgar"
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if("imperium")
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B.name = "Uplifting Primer"
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if("toolboxia")
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B.name = "Toolbox Manifesto"
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if("homosexuality")
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B.name = "Guys Gone Wild"
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if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks")
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B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition")
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H.setBrainLoss(100) // starts off retarded as fuck
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if("science")
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B.name = pick("Principle of Relativity", "Quantum Enigma: Physics Encounters Consciousness", "Programming the Universe", "Quantum Physics and Theology", "String Theory for Dummies", "How To: Build Your Own Warp Drive", "The Mysteries of Bluespace", "Playing God: Collector's Edition")
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else
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B.name = "The Holy Book of [new_religion]"
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feedback_set_details("religion_name","[new_religion]")
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spawn(1)
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var/deity_name = "Space Jesus"
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var/new_deity = copytext(sanitize(input(H, "Would you like to change your deity? Default is Space Jesus.", "Name change", deity_name)),1,MAX_NAME_LEN)
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if ((length(new_deity) == 0) || (new_deity == "Space Jesus") )
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new_deity = deity_name
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B.deity_name = new_deity
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var/accepted = 0
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var/outoftime = 0
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spawn(200) // 20 seconds to choose
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outoftime = 1
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var/new_book_style = "Bible"
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while(!accepted)
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if(!B) break // prevents possible runtime errors
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new_book_style = input(H,"Which bible style would you like?") in list("Bible", "Koran", "Scrapbook", "Creeper", "White Bible", "Holy Light", "Athiest", "Tome", "The King in Yellow", "Ithaqua", "Scientology", "the bible melts", "Necronomicon")
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switch(new_book_style)
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if("Koran")
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B.icon_state = "koran"
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B.item_state = "koran"
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for(var/area/chapel/main/A in world)
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for(var/turf/T in A.contents)
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if(T.icon_state == "carpetsymbol")
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T.dir = 4
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if("Scrapbook")
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B.icon_state = "scrapbook"
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B.item_state = "scrapbook"
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if("Creeper")
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B.icon_state = "creeper"
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B.item_state = "syringe_kit"
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if("White Bible")
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B.icon_state = "white"
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B.item_state = "syringe_kit"
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if("Holy Light")
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B.icon_state = "holylight"
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B.item_state = "syringe_kit"
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if("Athiest")
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B.icon_state = "athiest"
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B.item_state = "syringe_kit"
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for(var/area/chapel/main/A in world)
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for(var/turf/T in A.contents)
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if(T.icon_state == "carpetsymbol")
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T.dir = 10
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if("Tome")
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B.icon_state = "tome"
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B.item_state = "syringe_kit"
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if("The King in Yellow")
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B.icon_state = "kingyellow"
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B.item_state = "kingyellow"
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if("Ithaqua")
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B.icon_state = "ithaqua"
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B.item_state = "ithaqua"
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if("Scientology")
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B.icon_state = "scientology"
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B.item_state = "scientology"
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for(var/area/chapel/main/A in world)
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for(var/turf/T in A.contents)
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if(T.icon_state == "carpetsymbol")
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T.dir = 8
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if("the bible melts")
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B.icon_state = "melted"
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B.item_state = "melted"
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if("Necronomicon")
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B.icon_state = "necronomicon"
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B.item_state = "necronomicon"
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else
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// if christian bible, revert to default
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B.icon_state = "bible"
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B.item_state = "bible"
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for(var/area/chapel/main/A in world)
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for(var/turf/T in A.contents)
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if(T.icon_state == "carpetsymbol")
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T.dir = 2
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H.update_inv_l_hand() // so that it updates the bible's item_state in his hand
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switch(input(H,"Look at your bible - is this what you want?") in list("Yes","No"))
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if("Yes")
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accepted = 1
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if("No")
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if(outoftime)
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H << "Welp, out of time, buddy. You're stuck. Next time choose faster."
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accepted = 1
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if(ticker)
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ticker.Bible_icon_state = B.icon_state
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ticker.Bible_item_state = B.item_state
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ticker.Bible_name = B.name
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ticker.Bible_deity_name = B.deity_name
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feedback_set_details("religion_deity","[new_deity]")
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feedback_set_details("religion_book","[new_book_style]")
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return 1 |