Files
vgstation13/code/game/jobs/job/civilian_chaplain.dm
Cael_Aislinn bdeb96b7e5 Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/ATMOSPHERICS/components/unary/vent_scrubber.dm
	code/__HELPERS/game.dm
	code/controllers/shuttle_controller.dm
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	code/defines/procs/command_alert.dm
	code/game/area/Space Station 13 areas.dm
	code/game/atoms.dm
	code/game/gamemodes/changeling/modularchangling.dm
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	code/game/gamemodes/events.dm
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	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/factions.dm
	code/game/gamemodes/game_mode.dm
	code/game/gamemodes/gameticker.dm
	code/game/jobs/access.dm
	code/game/jobs/job/assistant.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/engineering.dm
	code/game/jobs/job/medical.dm
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	code/game/machinery/alarm.dm
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	code/game/machinery/atmoalter/area_atmos_computer.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/computer/ai_core.dm
	code/game/machinery/computer/atmos_alert.dm
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	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/flashlight.dm
	code/game/objects/items/devices/radio/encryptionkey.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/stacks/medical.dm
	code/game/objects/items/weapons/cards_ids.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/hydroponics.dm
	code/game/objects/items/weapons/manuals.dm
	code/game/objects/items/weapons/secstorage/secstorage.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/items/weapons/storage/firstaid.dm
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	code/game/objects/items/weapons/storage/toolbox.dm
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	code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
	code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
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	code/game/objects/structures/crates_lockers/closets/secure/security.dm
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	code/global.dm
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	code/modules/admin/verbs/getlogs.dm
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	code/modules/mining/satchel_ore_boxdm.dm
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	code/modules/mob/living/carbon/alien/special/facehugger.dm
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	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/say.dm
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	code/modules/projectiles/projectile/change.dm
	code/modules/projectiles/projectile/special.dm
	code/modules/reagents/Chemistry-Reagents.dm
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	code/modules/reagents/reagent_containers/hypospray.dm
	code/modules/recycling/sortingmachinery.dm
	code/modules/research/designs.dm
	config/config.txt
	html/changelog.html
	icons/mob/head.dmi
	icons/mob/hud.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/mask.dmi
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	icons/obj/clothing/masks.dmi
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	icons/obj/projectiles.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-11 22:12:31 +10:00

154 lines
5.8 KiB
Plaintext

//Due to how large this one is it gets its own file
/datum/job/chaplain
title = "Chaplain"
flag = CHAPLAIN
department_flag = CIVILIAN
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
access = list(access_morgue, access_chapel_office, access_crematorium)
minimal_access = list(access_morgue, access_chapel_office, access_crematorium)
equip(var/mob/living/carbon/human/H)
if(!H) return 0
var/obj/item/weapon/storage/bible/B = new /obj/item/weapon/storage/bible(H) //BS12 EDIT
H.equip_to_slot_or_del(B, slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chaplain(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/chaplain(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
spawn(0)
var/religion_name = "Christianity"
var/new_religion = copytext(sanitize(input(H, "You are the Chaplain. Would you like to change your religion? Default is Christianity, in SPACE.", "Name change", religion_name)),1,MAX_NAME_LEN)
if (!new_religion)
new_religion = religion_name
switch(lowertext(new_religion))
if("christianity")
B.name = pick("The Holy Bible","The Dead Sea Scrolls")
if("satanism")
B.name = "The Unholy Bible"
if("cthulu")
B.name = "The Necronomicon"
if("islam")
B.name = "Quran"
if("scientology")
B.name = pick("The Biography of L. Ron Hubbard","Dianetics")
if("chaos")
B.name = "The Book of Lorgar"
if("imperium")
B.name = "Uplifting Primer"
if("toolboxia")
B.name = "Toolbox Manifesto"
if("homosexuality")
B.name = "Guys Gone Wild"
if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks")
B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition")
H.setBrainLoss(100) // starts off retarded as fuck
if("science")
B.name = pick("Principle of Relativity", "Quantum Enigma: Physics Encounters Consciousness", "Programming the Universe", "Quantum Physics and Theology", "String Theory for Dummies", "How To: Build Your Own Warp Drive", "The Mysteries of Bluespace", "Playing God: Collector's Edition")
else
B.name = "The Holy Book of [new_religion]"
feedback_set_details("religion_name","[new_religion]")
spawn(1)
var/deity_name = "Space Jesus"
var/new_deity = copytext(sanitize(input(H, "Would you like to change your deity? Default is Space Jesus.", "Name change", deity_name)),1,MAX_NAME_LEN)
if ((length(new_deity) == 0) || (new_deity == "Space Jesus") )
new_deity = deity_name
B.deity_name = new_deity
var/accepted = 0
var/outoftime = 0
spawn(200) // 20 seconds to choose
outoftime = 1
var/new_book_style = "Bible"
while(!accepted)
if(!B) break // prevents possible runtime errors
new_book_style = input(H,"Which bible style would you like?") in list("Bible", "Koran", "Scrapbook", "Creeper", "White Bible", "Holy Light", "Athiest", "Tome", "The King in Yellow", "Ithaqua", "Scientology", "the bible melts", "Necronomicon")
switch(new_book_style)
if("Koran")
B.icon_state = "koran"
B.item_state = "koran"
for(var/area/chapel/main/A in world)
for(var/turf/T in A.contents)
if(T.icon_state == "carpetsymbol")
T.dir = 4
if("Scrapbook")
B.icon_state = "scrapbook"
B.item_state = "scrapbook"
if("Creeper")
B.icon_state = "creeper"
B.item_state = "syringe_kit"
if("White Bible")
B.icon_state = "white"
B.item_state = "syringe_kit"
if("Holy Light")
B.icon_state = "holylight"
B.item_state = "syringe_kit"
if("Athiest")
B.icon_state = "athiest"
B.item_state = "syringe_kit"
for(var/area/chapel/main/A in world)
for(var/turf/T in A.contents)
if(T.icon_state == "carpetsymbol")
T.dir = 10
if("Tome")
B.icon_state = "tome"
B.item_state = "syringe_kit"
if("The King in Yellow")
B.icon_state = "kingyellow"
B.item_state = "kingyellow"
if("Ithaqua")
B.icon_state = "ithaqua"
B.item_state = "ithaqua"
if("Scientology")
B.icon_state = "scientology"
B.item_state = "scientology"
for(var/area/chapel/main/A in world)
for(var/turf/T in A.contents)
if(T.icon_state == "carpetsymbol")
T.dir = 8
if("the bible melts")
B.icon_state = "melted"
B.item_state = "melted"
if("Necronomicon")
B.icon_state = "necronomicon"
B.item_state = "necronomicon"
else
// if christian bible, revert to default
B.icon_state = "bible"
B.item_state = "bible"
for(var/area/chapel/main/A in world)
for(var/turf/T in A.contents)
if(T.icon_state == "carpetsymbol")
T.dir = 2
H.update_inv_l_hand() // so that it updates the bible's item_state in his hand
switch(input(H,"Look at your bible - is this what you want?") in list("Yes","No"))
if("Yes")
accepted = 1
if("No")
if(outoftime)
H << "Welp, out of time, buddy. You're stuck. Next time choose faster."
accepted = 1
if(ticker)
ticker.Bible_icon_state = B.icon_state
ticker.Bible_item_state = B.item_state
ticker.Bible_name = B.name
ticker.Bible_deity_name = B.deity_name
feedback_set_details("religion_deity","[new_deity]")
feedback_set_details("religion_book","[new_book_style]")
return 1