mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@243 316c924e-a436-60f5-8080-3fe189b3f50e
140 lines
5.9 KiB
Plaintext
140 lines
5.9 KiB
Plaintext
/proc/setupgenetics()
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if (prob(50))
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BLOCKADD = rand(-300,300)
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if (prob(75))
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DIFFMUT = rand(0,20)
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var/list/avnums = new/list()
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var/tempnum
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avnums.Add(2)
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avnums.Add(12)
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avnums.Add(10)
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avnums.Add(8)
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avnums.Add(4)
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avnums.Add(11)
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avnums.Add(13)
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avnums.Add(6)
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tempnum = pick(avnums)
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avnums.Remove(tempnum)
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HULKBLOCK = tempnum
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tempnum = pick(avnums)
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avnums.Remove(tempnum)
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TELEBLOCK = tempnum
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tempnum = pick(avnums)
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avnums.Remove(tempnum)
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FIREBLOCK = tempnum
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tempnum = pick(avnums)
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avnums.Remove(tempnum)
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XRAYBLOCK = tempnum
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tempnum = pick(avnums)
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avnums.Remove(tempnum)
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CLUMSYBLOCK = tempnum
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tempnum = pick(avnums)
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avnums.Remove(tempnum)
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FAKEBLOCK = tempnum
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tempnum = pick(avnums)
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avnums.Remove(tempnum)
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DEAFBLOCK = tempnum
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tempnum = pick(avnums)
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avnums.Remove(tempnum)
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BLINDBLOCK = tempnum
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/proc/setupcorpses()
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for (var/obj/landmark/A in world)
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if (A.name == "Corpse")
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var/mob/living/carbon/human/M = new /mob/living/carbon/human(A.loc)
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M.real_name = "Corpse"
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M.death()
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del(A)
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continue
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if (A.name == "Corpse-Engineer")
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var/mob/living/carbon/human/M = new /mob/living/carbon/human(A.loc)
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M.real_name = "Corpse"
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M.death()
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M.equip_if_possible(new /obj/item/device/radio/headset/headset_eng(M), M.slot_ears)
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M.equip_if_possible(new /obj/item/device/pda/engineering(M), M.slot_belt)
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M.equip_if_possible(new /obj/item/clothing/under/rank/engineer(M), M.slot_w_uniform)
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M.equip_if_possible(new /obj/item/clothing/shoes/orange(M), M.slot_shoes)
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// M.equip_if_possible(new /obj/item/weapon/storage/toolbox/mechanical(M), M.slot_l_hand)
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M.equip_if_possible(new /obj/item/clothing/gloves/yellow(M), M.slot_gloves)
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M.equip_if_possible(new /obj/item/device/t_scanner(M), M.slot_r_store)
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M.equip_if_possible(new /obj/item/device/radio/headset(M), M.slot_ears)
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M.equip_if_possible(new /obj/item/weapon/storage/backpack(M), M.slot_back)
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if (prob(50))
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M.equip_if_possible(new /obj/item/clothing/mask/gas(M), M.slot_wear_mask)
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if (prob(50))
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M.equip_if_possible(new /obj/item/clothing/head/helmet/hardhat(M), M.slot_head)
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else
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if (prob(50))
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M.equip_if_possible(new /obj/item/clothing/head/helmet/welding(M), M.slot_head)
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del(A)
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continue
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if (A.name == "Corpse-Engineer-Space")
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var/mob/living/carbon/human/M = new /mob/living/carbon/human(A.loc)
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M.real_name = "Corpse"
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M.death()
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M.equip_if_possible(new /obj/item/device/radio/headset/headset_eng(M), M.slot_ears)
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M.equip_if_possible(new /obj/item/weapon/tank/emergency_oxygen(M), M.slot_belt)
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M.equip_if_possible(new /obj/item/clothing/under/rank/engineer(M), M.slot_w_uniform)
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M.equip_if_possible(new /obj/item/clothing/shoes/orange(M), M.slot_shoes)
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M.equip_if_possible(new /obj/item/clothing/suit/space(M), M.slot_wear_suit)
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// M.equip_if_possible(new /obj/item/weapon/storage/toolbox/mechanical(M), M.slot_l_hand)
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M.equip_if_possible(new /obj/item/clothing/gloves/yellow(M), M.slot_gloves)
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M.equip_if_possible(new /obj/item/device/t_scanner(M), M.slot_r_store)
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M.equip_if_possible(new /obj/item/weapon/storage/backpack(M), M.slot_back)
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M.equip_if_possible(new /obj/item/clothing/mask/gas(M), M.slot_wear_mask)
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if (prob(50))
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M.equip_if_possible(new /obj/item/clothing/head/helmet/hardhat(M), M.slot_head)
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else
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if (prob(50))
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M.equip_if_possible(new /obj/item/clothing/head/helmet/welding(M), M.slot_head)
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else
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M.equip_if_possible(new /obj/item/clothing/head/helmet/space(M), M.slot_head)
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del(A)
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continue
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if (A.name == "Corpse-Engineer-Chief")
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var/mob/living/carbon/human/M = new /mob/living/carbon/human(A.loc)
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M.real_name = "Corpse"
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M.death()
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M.equip_if_possible(new /obj/item/device/radio/headset/headset_eng(M), M.slot_ears)
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M.equip_if_possible(new /obj/item/weapon/storage/utilitybelt(M), M.slot_belt)
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M.equip_if_possible(new /obj/item/clothing/under/rank/chief_engineer(M), M.slot_w_uniform)
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M.equip_if_possible(new /obj/item/clothing/shoes/orange(M), M.slot_shoes)
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// M.equip_if_possible(new /obj/item/weapon/storage/toolbox/mechanical(M), M.slot_l_hand)
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M.equip_if_possible(new /obj/item/clothing/gloves/yellow(M), M.slot_gloves)
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M.equip_if_possible(new /obj/item/device/t_scanner(M), M.slot_r_store)
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M.equip_if_possible(new /obj/item/weapon/storage/backpack(M), M.slot_back)
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if (prob(50))
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M.equip_if_possible(new /obj/item/clothing/mask/gas(M), M.slot_wear_mask)
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if (prob(50))
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M.equip_if_possible(new /obj/item/clothing/head/helmet/hardhat(M), M.slot_head)
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else
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if (prob(50))
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M.equip_if_possible(new /obj/item/clothing/head/helmet/welding(M), M.slot_head)
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del(A)
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continue
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if (A.name == "Corpse-Syndicate")
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var/mob/living/carbon/human/M = new /mob/living/carbon/human(A.loc)
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M.real_name = "Corpse"
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M.death()
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M.equip_if_possible(new /obj/item/device/radio/headset(M), M.slot_ears)
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//M.equip_if_possible(new /obj/item/weapon/gun/revolver(M), M.slot_belt)
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M.equip_if_possible(new /obj/item/clothing/under/syndicate(M), M.slot_w_uniform)
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M.equip_if_possible(new /obj/item/clothing/shoes/black(M), M.slot_shoes)
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M.equip_if_possible(new /obj/item/clothing/gloves/swat(M), M.slot_gloves)
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M.equip_if_possible(new /obj/item/weapon/tank/jetpack(M), M.slot_back)
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M.equip_if_possible(new /obj/item/clothing/mask/gas(M), M.slot_wear_mask)
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if (prob(50))
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M.equip_if_possible(new /obj/item/clothing/suit/space/syndicate(M), M.slot_wear_suit)
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if (prob(50))
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M.equip_if_possible(new /obj/item/clothing/head/helmet/swat(M), M.slot_head)
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else
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M.equip_if_possible(new /obj/item/clothing/head/helmet/space/syndicate(M), M.slot_head)
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else
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M.equip_if_possible(new /obj/item/clothing/suit/armor/vest(M), M.slot_wear_suit)
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M.equip_if_possible(new /obj/item/clothing/head/helmet/swat(M), M.slot_head)
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del(A)
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continue |