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Fixed up a few more firedoors on the map Optables will respect air groups now The Singularity: Might produce less lag when eating things now. 80% down from 100% chance for a beacon to force movement. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2126 316c924e-a436-60f5-8080-3fe189b3f50e
37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
/proc/getbrokeninhands()
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var/icon/IL = new('items_lefthand.dmi')
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var/list/Lstates = IL.IconStates()
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var/icon/IR = new('items_righthand.dmi')
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var/list/Rstates = IR.IconStates()
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var/text
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for(var/A in typesof(/obj/item))
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var/obj/item/O = new A( locate(1,1,1) )
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if(!O) continue
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var/icon/J = new(O.icon)
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var/list/istates = J.IconStates()
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if(!Lstates.Find(O.icon_state) && !Lstates.Find(O.item_state))
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if(O.icon_state)
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text += "[O.type] WANTS IN LEFT HAND CALLED\n\"[O.icon_state]\".\n"
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if(!Rstates.Find(O.icon_state) && !Rstates.Find(O.item_state))
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if(O.icon_state)
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text += "[O.type] WANTS IN RIGHT HAND CALLED\n\"[O.icon_state]\".\n"
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if(O.icon_state)
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if(!istates.Find(O.icon_state))
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text += "[O.type] MISSING NORMAL ICON CALLED\n\"[O.icon_state]\" IN \"[O.icon]\"\n"
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if(O.item_state)
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if(!istates.Find(O.item_state))
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text += "[O.type] MISSING NORMAL ICON CALLED\n\"[O.item_state]\" IN \"[O.icon]\"\n"
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text+="\n"
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del(O)
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if(text)
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var/F = file("broken_icons.txt")
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fdel(F)
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F << text
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world << "Completely successfully and written to [F]"
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