mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
Cleans up light source code, less copy pasta (including @Mloc's define). Moves luminosity changes to the overlays instead of the turfs. Lowers some light power values since we're not runnign lambertian.
271 lines
7.9 KiB
Plaintext
271 lines
7.9 KiB
Plaintext
/datum/light_source
|
|
var/atom/top_atom
|
|
var/atom/source_atom
|
|
|
|
var/turf/source_turf
|
|
var/light_power
|
|
var/light_range
|
|
var/light_color // string, decomposed by parse_light_color()
|
|
|
|
var/lum_r
|
|
var/lum_g
|
|
var/lum_b
|
|
|
|
var/tmp/applied_lum_r
|
|
var/tmp/applied_lum_g
|
|
var/tmp/applied_lum_b
|
|
|
|
var/list/effect_str
|
|
var/list/effect_turf
|
|
|
|
var/applied
|
|
|
|
var/vis_update //Whetever we should smartly recalculate visibility. and then only update tiles that became (in) visible to us
|
|
var/needs_update
|
|
var/destroyed
|
|
var/force_update
|
|
|
|
/datum/light_source/New(atom/owner, atom/top)
|
|
source_atom = owner
|
|
if(!source_atom.light_sources) source_atom.light_sources = list()
|
|
source_atom.light_sources += src
|
|
top_atom = top
|
|
if(top_atom != source_atom)
|
|
if(!top.light_sources) top.light_sources = list()
|
|
top_atom.light_sources += src
|
|
|
|
source_turf = top_atom
|
|
light_power = source_atom.light_power
|
|
light_range = source_atom.light_range
|
|
light_color = source_atom.light_color
|
|
|
|
parse_light_color()
|
|
|
|
effect_str = list()
|
|
effect_turf = list()
|
|
|
|
update()
|
|
|
|
return ..()
|
|
|
|
/datum/light_source/proc/destroy()
|
|
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/datum/light_source/proc/destroy() called tick#: [world.time]")
|
|
destroyed = 1
|
|
force_update()
|
|
if(source_atom) source_atom.light_sources -= src
|
|
if(top_atom) top_atom.light_sources -= src
|
|
|
|
/datum/light_source/proc/update(atom/new_top_atom)
|
|
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/datum/light_source/proc/update() called tick#: [world.time]")
|
|
if(new_top_atom && new_top_atom != top_atom)
|
|
if(top_atom != source_atom) top_atom.light_sources -= src
|
|
top_atom = new_top_atom
|
|
if(top_atom != source_atom)
|
|
if(!top_atom.light_sources) top_atom.light_sources = list()
|
|
top_atom.light_sources += src
|
|
if(!needs_update)
|
|
lighting_update_lights += src
|
|
needs_update = 1
|
|
|
|
/datum/light_source/proc/force_update()
|
|
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/datum/light_source/proc/force_update() called tick#: [world.time]")
|
|
force_update = 1
|
|
if(!needs_update)
|
|
needs_update = 1
|
|
lighting_update_lights += src
|
|
|
|
/datum/light_source/proc/vis_update()
|
|
if(!needs_update)
|
|
needs_update = 1
|
|
lighting_update_lights += src
|
|
|
|
vis_update = 1
|
|
|
|
/datum/light_source/proc/check()
|
|
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/datum/light_source/proc/check() called tick#: [world.time]")
|
|
if(!source_atom || !light_range || !light_power)
|
|
destroy()
|
|
return 1
|
|
|
|
if(!top_atom)
|
|
top_atom = source_atom
|
|
. = 1
|
|
|
|
if(istype(top_atom, /turf))
|
|
if(source_turf != top_atom)
|
|
source_turf = top_atom
|
|
. = 1
|
|
else if(top_atom.loc != source_turf)
|
|
source_turf = top_atom.loc
|
|
. = 1
|
|
|
|
if(source_atom.light_power != light_power)
|
|
light_power = source_atom.light_power
|
|
. = 1
|
|
|
|
if(source_atom.light_range != light_range)
|
|
light_range = source_atom.light_range
|
|
. = 1
|
|
|
|
if(light_range && light_power && !applied)
|
|
. = 1
|
|
|
|
if(source_atom.light_color != light_color)
|
|
light_color = source_atom.light_color
|
|
parse_light_color()
|
|
. = 1
|
|
|
|
/datum/light_source/proc/parse_light_color()
|
|
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/datum/light_source/proc/parse_light_color() called tick#: [world.time]")
|
|
if(light_color)
|
|
lum_r = GetRedPart(light_color) / 255
|
|
lum_g = GetGreenPart(light_color) / 255
|
|
lum_b = GetBluePart(light_color) / 255
|
|
else
|
|
lum_r = 1
|
|
lum_g = 1
|
|
lum_b = 1
|
|
|
|
#if LIGHTING_FALLOFF == 1 //circular
|
|
#define LUM_DISTANCE(swapvar, O, T) swapvar = (O.x - T.x)**2 + (O.y - T.y)**2 + LIGHTING_HEIGHT
|
|
#if LIGHTING_LAMBERTIAN == 1
|
|
#define LUM_ATTENUATION(swapvar) swapvar = CLAMP01((1 - CLAMP01(sqrt(swapvar) / max(1,light_range))) * (1 / sqrt(swapvar + 1)))
|
|
#else
|
|
#define LUM_ATTENUATION(swapvar) swapvar = 1 - CLAMP01(sqrt(swapvar) / max(1,light_range))
|
|
#endif
|
|
#elif LIGHTING_FALLOFF == 2 //square
|
|
#define LUM_DISTANCE(swapvar, O, T) swapvar = abs(O.x - T.x) + abs(O.y - T.y) + LIGHTING_HEIGHT
|
|
#if LIGHTING_LAMBERTIAN == 1
|
|
#define LUM_ATTENUATION(swapvar) swapvar = CLAMP01((1 - CLAMP01(swapvar / max(1,light_range))) * (1 / sqrt(swapvar**2 + 1)))
|
|
#else
|
|
#define LUM_ATTENUATION(swapvar) swapvar = CLAMP01(swapvar / max(1,light_range))
|
|
#endif
|
|
#endif
|
|
|
|
#define LUM_FALLOFF(swapvar, O, T) \
|
|
LUM_DISTANCE(swapvar, O, T); \
|
|
LUM_ATTENUATION(swapvar);
|
|
|
|
#define APPLY_TURF(T) \
|
|
if(T.lighting_overlay) \
|
|
{ \
|
|
LUM_FALLOFF(., T, source_turf); \
|
|
\
|
|
if(!.) \
|
|
{ \
|
|
continue; \
|
|
} \
|
|
. *= light_power; \
|
|
. = round(., LIGHTING_ROUND_VALUE); \
|
|
\
|
|
effect_str += .; \
|
|
\
|
|
T.lighting_overlay.update_lumcount \
|
|
( \
|
|
applied_lum_r * ., \
|
|
applied_lum_g * ., \
|
|
applied_lum_b * ., \
|
|
); \
|
|
} \
|
|
else \
|
|
{ \
|
|
effect_str += 0; \
|
|
} \
|
|
\
|
|
if(!T.affecting_lights) \
|
|
{ \
|
|
T.affecting_lights = list(); \
|
|
} \
|
|
\
|
|
T.affecting_lights += src; \
|
|
effect_turf += T; \
|
|
|
|
#define REMOVE_TURF(T, i) \
|
|
if(T.affecting_lights) \
|
|
{ \
|
|
T.affecting_lights -= src; \
|
|
} \
|
|
\
|
|
if(T.lighting_overlay) \
|
|
{ \
|
|
var/str = effect_str[i]; \
|
|
T.lighting_overlay.update_lumcount \
|
|
( \
|
|
-str * applied_lum_r, \
|
|
-str * applied_lum_g, \
|
|
-str * applied_lum_b \
|
|
); \
|
|
} \
|
|
|
|
/datum/light_source/proc/apply_lum()
|
|
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/datum/light_source/proc/apply_lum() called tick#: [world.time]")
|
|
applied = 1
|
|
|
|
//Keep track of the last applied lum values so that the lighting can be reversed
|
|
applied_lum_r = lum_r
|
|
applied_lum_g = lum_g
|
|
applied_lum_b = lum_b
|
|
|
|
if(istype(source_turf))
|
|
FOR_DVIEW(var/turf/T, light_range, source_turf, INVISIBILITY_LIGHTING)
|
|
APPLY_TURF(T)
|
|
|
|
/datum/light_source/proc/remove_lum()
|
|
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/datum/light_source/proc/remove_lum() called tick#: [world.time]")
|
|
applied = 0
|
|
|
|
var/i = 1
|
|
for(var/turf/T in effect_turf)
|
|
REMOVE_TURF(T, i)
|
|
|
|
i++
|
|
|
|
effect_str.Cut()
|
|
effect_turf.Cut()
|
|
|
|
//Smartly updates the lighting, only removes lum from and adds lum to turfs that actually got changed.
|
|
//This is for lights that need to reconsider due to nearby opacity changes.
|
|
//Stupid dumb copy pasta because BYOND and speed.
|
|
/datum/light_source/proc/smart_vis_update()
|
|
var/list/view[0]
|
|
FOR_DVIEW(var/turf/T, light_range, source_turf, 0) //We're only looking for turfs.
|
|
view += T //Filter out turfs.
|
|
|
|
//This is the part where we calculate new turfs (if any)
|
|
var/list/new_turfs = view - effect_turf //This will result with all the tiles that are added.
|
|
for(var/turf/T in new_turfs)
|
|
APPLY_TURF(T)
|
|
|
|
var/list/old_turfs = effect_turf - view
|
|
for(var/turf/T in old_turfs)
|
|
//Insert not-so-huge copy paste from remove_lum().
|
|
var/idx = effect_turf.Find(T) //Get the index, luckily Find() is cheap in small lists like this. (with small I mean under a couple thousand len)
|
|
REMOVE_TURF(T, idx)
|
|
|
|
effect_turf.Cut(idx, idx + 1)
|
|
effect_str.Cut(idx, idx + 1)
|
|
|
|
//Whoop yet not another copy pasta because speed ~~~~BYOND.
|
|
//Calculates lighting for an individual turf, used when a turf's lighting goes dynamic (construction of floors, for example.)
|
|
//Assumes the turf is visible and such.
|
|
//For the love of god don't call this proc when it's not needed! Lighting artifacts WILL happen!
|
|
/datum/light_source/proc/calc_turf(var/turf/T)
|
|
var/idx = effect_turf.Find(T)
|
|
if(!idx)
|
|
return //WHY.
|
|
|
|
if(T.lighting_overlay)
|
|
LUM_FALLOFF(., T, source_turf)
|
|
. *= light_power
|
|
|
|
. = round(., LIGHTING_ROUND_VALUE)
|
|
|
|
effect_str[idx] = .
|
|
//Since the applied_lum values are what are (later) removed by remove_lum.
|
|
//Anything we apply to the lighting overlays HAS to match what remove_lum uses.
|
|
T.lighting_overlay.update_lumcount(
|
|
applied_lum_r * .,
|
|
applied_lum_g * .,
|
|
applied_lum_b * .
|
|
)
|