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runtime to prevent mobs from ever being weakened and stunned by tasers/batons/electrified doors. Xenos are immune to stunning and weakening. This basically means you cannot run up to a xeno and shoot them with a taser and game over. This makes them a lot more dangerous. To compensate, I've added in a xeno-exclusive variable controlling movement delay addition. When a xeno is stunned, its movement speed goes down. The speed is recovered in the life() proc. Modifications to critter.dmi (manhacks). Added a new lighting icon, floor lights. Possible implementation later. r2886