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vgstation13/code/game/gamemodes/wizard/wizard.dm

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/datum/game_mode/wizard
name = "wizard"
config_tag = "wizard"
var/datum/mind/wizard
var/list/datum/mind/wizards = list()
var/finished = 0
var/const/prob_int_murder_target = 50 // intercept names the assassination target half the time
var/const/prob_right_murder_target_l = 25 // lower bound on probability of naming right assassination target
var/const/prob_right_murder_target_h = 50 // upper bound on probability of naimg the right assassination target
var/const/prob_int_item = 50 // intercept names the theft target half the time
var/const/prob_right_item_l = 25 // lower bound on probability of naming right theft target
var/const/prob_right_item_h = 50 // upper bound on probability of naming the right theft target
var/const/prob_int_sab_target = 50 // intercept names the sabotage target half the time
var/const/prob_right_sab_target_l = 25 // lower bound on probability of naming right sabotage target
var/const/prob_right_sab_target_h = 50 // upper bound on probability of naming right sabotage target
var/const/prob_right_killer_l = 25 //lower bound on probability of naming the right operative
var/const/prob_right_killer_h = 50 //upper bound on probability of naming the right operative
var/const/prob_right_objective_l = 25 //lower bound on probability of determining the objective correctly
var/const/prob_right_objective_h = 50 //upper bound on probability of determining the objective correctly
//apparently BYOND doesn't have enums, so this seems to be the best approximation
var/const/obj_murder = 1
var/const/obj_hijack = 2
var/const/obj_steal = 3
var/const/obj_sabotage = 4
var/const/laser = 1
var/const/hand_tele = 2
var/const/plasma_bomb = 3
var/const/jetpack = 4
var/const/captain_card = 5
var/const/captain_suit = 6
var/const/destroy_plasma = 1
var/const/destroy_ai = 2
var/const/kill_monkeys = 3
var/const/cut_power = 4
var/const/percentage_plasma_destroy = 70 // what percentage of the plasma tanks you gotta destroy
var/const/percentage_station_cut_power = 80 // what percentage of the tiles have to have power cut
var/const/percentage_station_evacuate = 80 // what percentage of people gotta leave
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
/datum/game_mode/wizard/announce()
world << "<B>The current game mode is - Wizard!</B>"
world << "<B>There is a \red SPACE WIZARD\black on the station. You can't let him achieve his objective!</B>"
/datum/game_mode/wizard/pre_setup()
// Can't pick a wizard here, as we don't want him to then become the AI.
return 1
/datum/game_mode/wizard/post_setup()
var/list/possible_wizards = get_possible_wizards()
if(possible_wizards.len>0)
wizard = pick(possible_wizards)
if(istype(wizard))
wizard.special_role = "wizard"
if(wizardstart.len == 0)
wizard.current << "<B>\red A starting location for you could not be found, please report this bug!</B>"
else
var/starting_loc = pick(wizardstart)
wizard.current.loc = starting_loc
for (var/obj/landmark/A in world)
if (A.name == "Teleport-Scroll")
new /obj/item/weapon/teleportation_scroll(A.loc)
del(A)
continue
switch(rand(1,100))
if(1 to 30)
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = wizard
kill_objective.find_target()
wizard.objectives += kill_objective
var/datum/objective/escape/escape_objective = new
escape_objective.owner = wizard
wizard.objectives += escape_objective
if(31 to 60)
var/datum/objective/steal/steal_objective = new
steal_objective.owner = wizard
steal_objective.find_target()
wizard.objectives += steal_objective
var/datum/objective/escape/escape_objective = new
escape_objective.owner = wizard
wizard.objectives += escape_objective
if(61 to 85)
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = wizard
kill_objective.find_target()
wizard.objectives += kill_objective
var/datum/objective/steal/steal_objective = new
steal_objective.owner = wizard
steal_objective.find_target()
wizard.objectives += steal_objective
var/datum/objective/survive/survive_objective = new
survive_objective.owner = wizard
wizard.objectives += survive_objective
else
var/datum/objective/hijack/hijack_objective = new
hijack_objective.owner = wizard
wizard.objectives += hijack_objective
equip_wizard(wizard.current)
wizards += wizard.current
wizard.current << "<B>\red You are the Space Wizard!</B>"
wizard.current << "<B>The Space Wizards Federation has given you the following tasks:</B>"
var/obj_count = 1
for(var/datum/objective/objective in wizard.objectives)
wizard.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
obj_count++
spawn (rand(waittime_l, waittime_h))
send_intercept()
/datum/game_mode/wizard/proc/get_possible_wizards()
var/list/candidates = list()
for(var/mob/living/carbon/player in world)
if (player.client)
if(player.be_syndicate)
candidates += player.mind
if(candidates.len < 1)
for(var/mob/living/carbon/player in world)
if (player.client)
candidates += player.mind
return candidates
/datum/game_mode/wizard/proc/equip_wizard(mob/living/carbon/human/wizard_mob)
if (!istype(wizard_mob))
return
wizard_mob.verbs += /client/proc/invisibility
var/freq = 1441
var/list/freqlist = list()
while (freq <= 1489)
if (freq < 1451 || freq > 1459)
freqlist += freq
freq += 2
if ((freq % 2) == 0)
freq += 1
freq = freqlist[rand(1, freqlist.len)]
// generate a passcode if the uplink is hidden in a PDA
var/pda_pass = "[rand(100,999)] [pick("Morgan","Circe","Prospero","Elminister","Raistlin","Tzeentch","Saruman","Khelben","Dumbledor","Gandalf","Houdini","Teferi","Urza","Tenser","Zagyg","Mystryl","Boccob","Merlin")]"
del(wizard_mob.wear_suit)
del(wizard_mob.head)
del(wizard_mob.shoes)
del(wizard_mob.r_hand)
wizard_mob.wear_suit = new /obj/item/clothing/suit/wizrobe(wizard_mob)
wizard_mob.wear_suit.layer = 20
wizard_mob.head = new /obj/item/clothing/head/wizard(wizard_mob)
wizard_mob.head.layer = 20
wizard_mob.shoes = new /obj/item/clothing/shoes/sandal(wizard_mob)
wizard_mob.shoes.layer = 20
wizard_mob.r_hand = new /obj/item/weapon/staff(wizard_mob)
wizard_mob.r_hand.layer = 20
var/loc = ""
var/obj/item/device/R = null //Hide the uplink in a PDA if available, otherwise radio
if (!R && istype(wizard_mob.belt, /obj/item/device/pda))
R = wizard_mob.belt
loc = "on your belt"
if (!R && istype(wizard_mob.l_hand, /obj/item/weapon/storage))
var/obj/item/weapon/storage/S = wizard_mob.l_hand
var/list/L = S.return_inv()
for (var/obj/item/device/radio/foo in L)
R = foo
loc = "in the [S.name] in your left hand"
break
if (!R && istype(wizard_mob.r_hand, /obj/item/weapon/storage))
var/obj/item/weapon/storage/S = wizard_mob.r_hand
var/list/L = S.return_inv()
for (var/obj/item/device/radio/foo in L)
R = foo
loc = "in the [S.name] in your right hand"
break
if (!R && istype(wizard_mob.back, /obj/item/weapon/storage))
var/obj/item/weapon/storage/S = wizard_mob.back
var/list/L = S.return_inv()
for (var/obj/item/device/radio/foo in L)
R = foo
loc = "in the [S.name] on your back"
break
if (!R && wizard_mob.w_uniform && istype(wizard_mob.belt, /obj/item/device/radio))
R = wizard_mob.belt
loc = "on your belt"
if (!R && istype(wizard_mob.ears, /obj/item/device/radio))
R = wizard_mob.ears
loc = "on your head"
if (!R)
wizard_mob << "Unfortunately, the Space Wizards Federation wasn't able to get you a radio."
else
if (istype(R, /obj/item/device/radio))
var/obj/item/weapon/SWF_uplink/T = new /obj/item/weapon/SWF_uplink(R)
R:traitorradio = T
R:traitor_frequency = freq
T.name = R.name
T.icon_state = R.icon_state
T.origradio = R
wizard_mob << "The Space Wizards Federation have cunningly disguised a spell book as your [R.name] [loc]. Simply dial the frequency [format_frequency(freq)] to unlock it's hidden features."
wizard_mob.mind.store_memory("<B>Radio Freq:</B> [format_frequency(freq)] ([R.name] [loc]).")
else if (istype(R, /obj/item/device/pda))
var/obj/item/weapon/integrated_uplink/SWF/T = new /obj/item/weapon/integrated_uplink/SWF(R)
R:uplink = T
T.lock_code = pda_pass
T.hostpda = R
wizard_mob << "The Space Wizards Federation have cunningly enchanted a spellbook into your PDA [loc]. Simply enter the code \"[pda_pass]\" into the ringtone select to unlock its hidden features."
wizard_mob.mind.store_memory("<B>Uplink Passcode:</B> [pda_pass] ([R.name] [loc]).")
/datum/game_mode/wizard/send_intercept()
var/intercepttext = "<FONT size = 3><B>Cent. Com. Update</B> Requested staus information:</FONT><HR>"
intercepttext += "<B> Cent. Com has recently been contacted by the following syndicate affiliated organisations in your area, please investigate any information you may have:</B>"
var/list/possible_modes = list()
possible_modes.Add("revolution", "wizard", "nuke", "traitor", "malf", "changeling")
possible_modes -= "[ticker.mode]"
var/number = pick(2, 3)
var/i = 0
for(i = 0, i < number, i++)
possible_modes.Remove(pick(possible_modes))
possible_modes.Insert(rand(possible_modes.len), "[ticker.mode]")
var/datum/intercept_text/i_text = new /datum/intercept_text
for(var/A in possible_modes)
intercepttext += i_text.build(A, wizard)
for (var/obj/machinery/computer/communications/comm in world)
if (!(comm.stat & (BROKEN | NOPOWER)) && comm.prints_intercept)
var/obj/item/weapon/paper/intercept = new /obj/item/weapon/paper( comm.loc )
intercept.name = "paper- 'Cent. Com. Status Summary'"
intercept.info = intercepttext
comm.messagetitle.Add("Cent. Com. Status Summary")
comm.messagetext.Add(intercepttext)
command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.")
world << sound('intercept.ogg')
/datum/game_mode/wizard/declare_completion()
if(finished)
world << "\red <FONT size = 3><B> The wizard has been killed by the crew! The Space Wizards Fediration has been taught a lesson they will not soon forget!</B></FONT>"
var/wizard_name
if(wizard.current)
wizard_name = "[wizard.current.real_name] (played by [wizard.key])"
else
wizard_name = "[wizard.key] (character destroyed)"
world << "<B>The wizard was [wizard_name]</B>"
var/count = 1
var/wizardwin = 1
for(var/datum/objective/objective in wizard.objectives)
if(objective.check_completion())
world << "<B>Objective #[count]</B>: [objective.explanation_text] \green <B>Success</B>"
else
world << "<B>Objective #[count]</B>: [objective.explanation_text] \red Failed"
wizardwin = 0
count++
if(!finished)
if(wizardwin)
world << "<B>The wizard was successful!<B>"
else
world << "<B>The wizard has failed!<B>"
return 1
/datum/game_mode/wizard/proc/get_mob_list()
var/list/mobs = list()
for(var/mob/living/player in world)
if (player.client)
mobs += player
return mobs
/datum/game_mode/wizard/proc/pick_human_name_except(excluded_name)
var/list/names = list()
for(var/mob/living/player in world)
if (player.client && (player.real_name != excluded_name))
names += player.real_name
if(!names.len)
return null
return pick(names)
/datum/game_mode/wizard/check_finished()
if(!wizard.current)
return 1
if(wizard.current.stat == 2)
return 1
else
return ..()
/obj/item/weapon/SWF_uplink/proc/explode()
var/turf/location = get_turf(src.loc)
location.hotspot_expose(700, 125)
explosion(location, 0, 0, 2, 4)
del(src.master)
del(src)
return
/obj/item/weapon/SWF_uplink/attack_self(mob/user as mob)
user.machine = src
var/dat
if (src.selfdestruct)
dat = "Self Destructing..."
else
if (src.temp)
dat = "[src.temp]<BR><BR><A href='byond://?src=\ref[src];temp=1'>Clear</A>"
else
dat = "<B>Syndicate Uplink Console:</B><BR>"
dat += "Tele-Crystals left: [src.uses]<BR>"
dat += "<HR>"
dat += "<B>Request item:</B><BR>"
dat += "<I>Each item costs 1 telecrystal. The number afterwards is the cooldown time.</I><BR>"
dat += "<A href='byond://?src=\ref[src];spell_magicmissile=1'>Magic Missile</A> (10)<BR>"
dat += "<A href='byond://?src=\ref[src];spell_fireball=1'>Fireball</A> (10)<BR>"
dat += "<A href='byond://?src=\ref[src];spell_shock=1'>Shocking Grasp</A> (60)<BR>"
dat += "<A href='byond://?src=\ref[src];spell_emp=1'>Disable Technology</A> (60)<BR>"
dat += "<A href='byond://?src=\ref[src];spell_smoke=1'>Smoke</A> (10)<BR>"
dat += "<A href='byond://?src=\ref[src];spell_blind=1'>Blind</A> (30)<BR>"
dat += "<A href='byond://?src=\ref[src];spell_forcewall=1'>Forcewall</A> (10)<BR>"
dat += "<A href='byond://?src=\ref[src];spell_blink=1'>Blink</A> (2)<BR>"
dat += "<A href='byond://?src=\ref[src];spell_teleport=1'>Teleport</A> (30)<BR>"
dat += "<A href='byond://?src=\ref[src];spell_mutate=1'>Mutate</A> (60)<BR>"
dat += "<A href='byond://?src=\ref[src];spell_invis=1'>Invisibility</A> (60)<BR>"
dat += "<A href='byond://?src=\ref[src];spell_knock=1'>Knock</A> (10)<BR>"
dat += "<HR>"
if (src.origradio)
dat += "<A href='byond://?src=\ref[src];lock=1'>Lock</A><BR>"
dat += "<HR>"
dat += "<A href='byond://?src=\ref[src];selfdestruct=1'>Self-Destruct</A>"
user << browse(dat, "window=radio")
onclose(user, "radio")
return
/obj/item/weapon/SWF_uplink/Topic(href, href_list)
..()
if (usr.stat || usr.restrained())
return
var/mob/living/carbon/human/H = usr
if (!( istype(H, /mob/living/carbon/human)))
return 1
if ((usr.contents.Find(src) || (in_range(src,usr) && istype(src.loc, /turf))))
usr.machine = src
if (href_list["spell_magicmissile"])
if (src.uses >= 1)
src.uses -= 1
usr.verbs += /client/proc/magicmissile
src.temp = "This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage."
else if (href_list["spell_fireball"])
if (src.uses >= 1)
src.uses -= 1
usr.verbs += /client/proc/fireball
src.temp = "This spell fires a fireball at a target. Be careful not to fire it at people that are standing next to you."
else if (href_list["spell_shock"])
if (src.uses >= 1)
src.uses -= 1
usr.verbs += /mob/proc/kill
src.temp = "This spell instantly kills somebody standing next to you. It has a long cooldown."
else if (href_list["spell_emp"])
if (src.uses >= 1)
src.uses -= 1
usr.verbs += /mob/proc/tech
src.temp = "This spell disables all weapons, cameras and most other technology in range."
else if (href_list["spell_smoke"])
if (src.uses >= 1)
src.uses -= 1
usr.verbs += /client/proc/smokecloud
src.temp = "This spell spawns a cloud of choking smoke at your location."
else if (href_list["spell_blind"])
if (src.uses >= 1)
src.uses -= 1
usr.verbs += /client/proc/blind
src.temp = "This spell temporarly blinds a single person."
else if (href_list["spell_forcewall"])
if (src.uses >= 1)
src.uses -= 1
usr.verbs += /client/proc/forcewall
src.temp = "This spell creates an unbreakable wall that lasts for 30 seconds."
else if (href_list["spell_blink"])
if (src.uses >= 1)
src.uses -= 1
usr.verbs += /client/proc/blink
src.temp = "This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience."
else if (href_list["spell_teleport"])
if (src.uses >= 1)
src.uses -= 1
usr.verbs += /mob/proc/teleport
src.temp = "This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable."
else if (href_list["spell_mutate"])
if (src.uses >= 1)
src.uses -= 1
usr.verbs += /client/proc/mutate
src.temp = "This spell causes you to turn into a hulk, and gain telekinesis for a short while."
else if (href_list["spell_invis"])
if (src.uses >= 1)
src.uses -= 1
usr.verbs += /client/proc/invisibility
src.temp = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls."
else if (href_list["spell_knock"])
if (src.uses >= 1)
src.uses -= 1
usr.verbs += /client/proc/knock
src.temp = "This spell opens nearby doors."
else if (href_list["lock"] && src.origradio)
// presto chango, a regular radio again! (reset the freq too...)
usr.machine = null
usr << browse(null, "window=radio")
var/obj/item/device/radio/T = src.origradio
var/obj/item/weapon/SWF_uplink/R = src
R.loc = T
T.loc = usr
// R.layer = initial(R.layer)
R.layer = 0
if (usr.client)
usr.client.screen -= R
if (usr.r_hand == R)
usr.u_equip(R)
usr.r_hand = T
else
usr.u_equip(R)
usr.l_hand = T
R.loc = T
T.layer = 20
T.set_frequency(initial(T.frequency))
T.attack_self(usr)
return
else if (href_list["selfdestruct"])
src.temp = "<A href='byond://?src=\ref[src];selfdestruct2=1'>Self-Destruct</A>"
else if (href_list["selfdestruct2"])
src.selfdestruct = 1
spawn (100)
explode()
return
else
if (href_list["temp"])
src.temp = null
if (istype(src.loc, /mob))
attack_self(src.loc)
else
for(var/mob/M in viewers(1, src))
if (M.client)
src.attack_self(M)
return
/obj/item/weapon/integrated_uplink/SWF
name = "enchanted uplink"
uses = 4
var/temp = null
/obj/item/weapon/integrated_uplink/SWF/generate_menu()
src.menu_message = "<b>Wizarding Uplink Console:</b><br>"
src.menu_message += "Tele-Crystals left: [src.uses]<BR>"
src.menu_message += "<HR>"
if(src.temp)
src.menu_message += "[src.temp]<br>"
else //Nice empty space for it to appear in.
src.menu_message += "<br>"
src.menu_message += "<B>Request item:</B><BR>"
src.menu_message += "<I>Each item costs 1 telecrystal. The number afterwards is the cooldown time.</I><BR>"
src.menu_message += "<A href='byond://?src=\ref[src];buy_spell=magicmissile'>Magic Missile</A> (10)<BR>"
src.menu_message += "<A href='byond://?src=\ref[src];buy_spell=fireball'>Fireball</A> (10)<BR>"
src.menu_message += "<A href='byond://?src=\ref[src];buy_spell=shock'>Shocking Grasp</A> (60)<BR>"
src.menu_message += "<A href='byond://?src=\ref[src];buy_spell=emp'>Disable Technology</A> (60)<BR>"
src.menu_message += "<A href='byond://?src=\ref[src];buy_spell=smoke'>Smoke</A> (10)<BR>"
src.menu_message += "<A href='byond://?src=\ref[src];buy_spell=blind'>Blind</A> (30)<BR>"
src.menu_message += "<A href='byond://?src=\ref[src];buy_spell=forcewall'>Forcewall</A> (10)<BR>"
src.menu_message += "<A href='byond://?src=\ref[src];buy_spell=blink'>Blink</A> (2)<BR>"
src.menu_message += "<A href='byond://?src=\ref[src];buy_spell=teleport'>Teleport</A> (30)<BR>"
src.menu_message += "<A href='byond://?src=\ref[src];buy_spell=mutate'>Mutate</A> (60)<BR>"
src.menu_message += "<A href='byond://?src=\ref[src];buy_spell=invis'>Invisibility</A> (60)<BR>"
src.menu_message += "<A href='byond://?src=\ref[src];buy_spell=knock'>Knock</A> (10)<BR>"
src.menu_message += "<HR>"
return
/obj/item/weapon/integrated_uplink/SWF/Topic(href, href_list)
if ((isnull(src.hostpda)) || (!src.active))
return
if (usr.stat || usr.restrained() || !in_range(src.hostpda, usr))
return
if (href_list["buy_spell"])
switch(href_list["buy_spell"])
if("magicmissile")
if (src.uses >= 1)
src.uses -= 1
usr.verbs += /client/proc/magicmissile
src.temp = "This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage."
if("fireball")
if (src.uses >= 1)
src.uses -= 1
usr.verbs += /client/proc/fireball
src.temp = "This spell fires a fireball at a target. Be careful not to fire it at people that are standing next to you."
if("shock")
if (src.uses >= 1)
src.uses -= 1
usr.verbs += /mob/proc/kill
src.temp = "This spell instantly kills somebody standing next to you. It has a long cooldown."
if("emp")
if (src.uses >= 1)
src.uses -= 1
usr.verbs += /mob/proc/tech
src.temp = "This spell disables all weapons, cameras and most other technology in range."
if("smoke")
if (src.uses >= 1)
src.uses -= 1
usr.verbs += /client/proc/smokecloud
src.temp = "This spell spawns a cloud of choking smoke at your location."
if("blind")
if (src.uses >= 1)
src.uses -= 1
usr.verbs += /client/proc/blind
src.temp = "This spell temporarly blinds a single person."
if("forcewall")
if (src.uses >= 1)
src.uses -= 1
usr.verbs += /client/proc/forcewall
src.temp = "This spell creates an unbreakable wall that lasts for 30 seconds."
if("blink")
if (src.uses >= 1)
src.uses -= 1
usr.verbs += /client/proc/blink
src.temp = "This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience."
if("teleport")
if (src.uses >= 1)
src.uses -= 1
usr.verbs += /mob/proc/teleport
src.temp = "This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable."
if("mutate")
if (src.uses >= 1)
src.uses -= 1
usr.verbs += /client/proc/mutate
src.temp = "This spell causes you to turn into a hulk, and gain telekinesis for a short while."
if("invis")
if (src.uses >= 1)
src.uses -= 1
usr.verbs += /client/proc/invisibility
src.temp = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls."
if("knock")
if (src.uses >= 1)
src.uses -= 1
usr.verbs += /client/proc/knock
src.temp = "This spell opens nearby doors."
src.generate_menu()
src.print_to_host(src.menu_message)
return
return