Files
vgstation13/code/modules/detectivework/evidence.dm
elly1989@rocketmail.com 1120fb50c9 put_in_hands() now makes objects behave like they were just dropped when it dumps them on the floor due to there being no free hand to put it in. (i.e. it calls object.dropped() and resets the layer.)
Fixes issue 699 - in-hands for pipes are removed when placing a pipe back in the dispenser.
Fixes issue 684 - Evidence bag code simplified a bit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4213 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 07:19:53 +00:00

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//CONTAINS: Evidence bags
/obj/item/weapon/evidencebag
name = "evidence bag"
desc = "An empty evidence bag."
icon = 'icons/obj/storage.dmi'
icon_state = "evidenceobj"
w_class = 1
/obj/item/weapon/evidencebag/afterattack(obj/item/O, mob/user as mob)
if(!in_range(O,user))
return
if(istype(O, /obj/item/weapon/storage))
return ..()
if(!istype(O) || O.anchored == 1)
user << "<span class='notice'>You can't put that inside \the [src]!</span>"
return ..()
if(istype(O, /obj/item/weapon/evidencebag))
user << "<span class='notice'>You find putting an evidence bag in another evidence bag to be slightly absurd.</span>"
return
if(contents.len)
user << "<span class='notice'>\The [src] already has something inside it.</span>"
return ..()
if(!isturf(O.loc)) //If it isn't on the floor. Do some checks to see if it's in our hands or a box. Otherwise give up.
if(istype(O.loc,/obj/item/weapon/storage)) //in a container.
var/obj/item/weapon/storage/U = O.loc
user.client.screen -= O
U.contents.Remove(O)
else if(user.l_hand == O) //in a hand
user.drop_l_hand()
else if(user.r_hand == O) //in a hand
user.drop_r_hand()
else
return
user.visible_message("\The [user] puts \a [O] into \a [src]", "You put \the [O] inside \the [src].",\
"You hear a rustle as someone puts something into a plastic bag.")
icon_state = "evidence"
var/image/I = image("icon"=O, "layer"=FLOAT_LAYER) //take a snapshot. (necessary to stop the underlays appearing under our inventory-HUD slots ~Carn
underlays += I
desc = "An evidence bag containing \a [O]. [O.desc]"
O.loc = src
w_class = O.w_class
return
/obj/item/weapon/evidencebag/attack_self(mob/user as mob)
if (contents.len)
var/obj/item/I = contents[1]
user.visible_message("\The [user] takes \a [I] out of \a [src]", "You take \the [I] out of \the [src].",\
"You hear someone rustle around in a plastic bag, and remove something.")
underlays = null //remove the underlays
user.put_in_hands(I)
w_class = 1
icon_state = "evidenceobj"
desc = "An empty evidence bag."
else
user << "\The [src] is empty."
icon_state = "evidenceobj"
return
/obj/item/weapon/storage/box/evidence
name = "evidence bag box"
desc = "A box claiming to contain evidence bags."
New()
new /obj/item/weapon/evidencebag(src)
new /obj/item/weapon/evidencebag(src)
new /obj/item/weapon/evidencebag(src)
new /obj/item/weapon/evidencebag(src)
new /obj/item/weapon/evidencebag(src)
new /obj/item/weapon/evidencebag(src)
new /obj/item/weapon/f_card(src)
..()
return