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ca84ce1beb5264517d5d2a50b77748b5a0d04b03
vgstation13/code/game/objects
History
Rob Nelson ca84ce1beb Add new bar signs, new modular backend.
2014-05-19 18:50:25 -07:00
..
closets
Defibrillator has two 'l's
2014-05-11 16:28:55 +01:00
effects
Rework of spark dispersion that doesn't rely on sleeps. Appears laggier, but that's because it uses process() rather than sleeps.
2014-05-16 16:29:05 -07:00
items
21 viro symptoms
2014-05-16 11:36:23 -04:00
storage
Actually fixed playsound() issues this time
2014-01-21 17:22:39 -05:00
structures
Add new bar signs, new modular backend.
2014-05-19 18:50:25 -07:00
empulse.dm
…
explosion_recursive.dm
Asteroid unsimulated.
2013-11-22 11:33:54 -08:00
explosion.dm
Removes large delay on explosions that was added to alleviate lag, we don't need this anymore c:
2014-02-02 10:57:23 -06:00
items.dm
Allows clothing to appear differently on different species. Needs sprites though.
2014-05-13 00:56:44 +01:00
objs.dm
Tweak object pool system.
2014-05-04 00:52:27 -08:00
structures.dm
Furthur optimizing qdel and Destroy for obj/effect
2014-03-04 16:30:53 -06:00
weapons.dm
…
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