Files
vgstation13/code/modules/mob/transform_procs.dm
Skiedrake cbec1b6f3d Removed files that were 0 bytes in size.
Made sure every verb now has a name which starts with a capital letter and makes sense, because OCD.
Changed the categories of verbs a lot, now they are in much more sensible tabs.
Added a couple of admin verbs:
 - Right click monkeyize
 - Call Shuttle
 - Recall Shuttle
Removed some goon verbs.
Gave "Coder" admin group a little more admin verbs:
 - Monkeyize, Cultistize, Abominationize, Call Shuttle, Recall Shuttle, Make Sound
Added mobs a "say_message" variable. Now admin-created mobs can "scree", "squeak" etc. instead of just "chimper" or "hiss".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@138 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 00:41:07 +00:00

242 lines
7.4 KiB
Plaintext

/mob/living/carbon/human/proc/monkeyize()
if (src.monkeyizing)
return
for(var/obj/item/weapon/W in src)
src.u_equip(W)
if (src.client)
src.client.screen -= W
if (W)
W.loc = src.loc
W.dropped(src)
W.layer = initial(W.layer)
src.update_clothing()
src.monkeyizing = 1
src.canmove = 0
src.icon = null
src.invisibility = 101
for(var/t in src.organs)
//src.organs[text("[]", t)] = null
del(src.organs[text("[]", t)])
var/atom/movable/overlay/animation = new /atom/movable/overlay( src.loc )
animation.icon_state = "blank"
animation.icon = 'mob.dmi'
animation.master = src
flick("h2monkey", animation)
sleep(48)
//animation = null
del(animation)
var/mob/living/carbon/monkey/O = new /mob/living/carbon/monkey( src.loc )
O.name = "monkey"
O.dna = src.dna
src.dna = null
O.dna.uni_identity = "00600200A00E0110148FC01300B009"
O.dna.struc_enzymes = "0983E840344C39F4B059D5145FC5785DC6406A4BB8"
if (src.client)
src.client.mob = O
O.loc = src.loc
O.a_intent = "hurt"
O << "<B>You are now a monkey.</B>"
del(src)
return
/mob/living/carbon/AIize()
if (src.monkeyizing)
return
for(var/obj/item/weapon/W in src)
src.u_equip(W)
if (src.client)
src.client.screen -= W
if (W)
W.loc = src.loc
W.dropped(src)
W.layer = initial(W.layer)
del(W)
src.update_clothing()
src.monkeyizing = 1
src.canmove = 0
src.icon = null
src.invisibility = 101
for(var/t in src.organs)
del(src.organs[text("[]", t)])
..()
/mob/proc/AIize()
src.client.screen.len = null
var/mob/living/silicon/ai/O = new /mob/living/silicon/ai( src.loc )
O.invisibility = 0
O.canmove = 0
O.name = src.name
O.real_name = src.real_name
O.anchored = 1
O.aiRestorePowerRoutine = 0
O.lastKnownIP = src.client.address
mind.transfer_to(O)
var/obj/loc_landmark
if (ticker.mode.name == "AI malfunction")
loc_landmark = locate("landmark*ai")
else
loc_landmark = locate(text("start*AI"))
O.loc = loc_landmark.loc
O << "<B>You are playing the station's AI. The AI cannot move, but can interact with many objects while viewing them (through cameras).</B>"
O << "<B>To look at other parts of the station, double-click yourself to get a camera menu.</B>"
O << "<B>While observing through a camera, you can use most (networked) devices which you can see, such as computers, APCs, intercoms, doors, etc.</B>"
O << "To use something, simply double-click it."
O << "Currently right-click functions will not work for the AI (except examine), and will either be replaced with dialogs or won't be usable by the AI."
if (ticker.mode.name != "AI malfunction")
O.laws_object = new /datum/ai_laws/asimov
O.show_laws()
O << "<b>These laws may be changed by other players, or by you being the traitor.</b>"
else
O.verbs += /mob/living/silicon/ai/proc/choose_modules
O.laws_object = new /datum/ai_laws/malfunction
O:malf_picker = new /datum/game_mode/malfunction/AI_Module/module_picker
O.show_laws()
O << "<b>Kill all.</b>"
O.verbs += /mob/living/silicon/ai/proc/ai_call_shuttle
O.verbs += /mob/living/silicon/ai/proc/show_laws_verb
O.verbs += /mob/living/silicon/ai/proc/ai_camera_track
O.verbs += /mob/living/silicon/ai/proc/ai_alerts
O.verbs += /mob/living/silicon/ai/proc/ai_camera_list
O.verbs += /mob/living/silicon/ai/proc/lockdown
O.verbs += /mob/living/silicon/ai/proc/disablelockdown
O.verbs += /mob/living/silicon/ai/proc/ai_statuschange
// O.verbs += /mob/living/silicon/ai/proc/ai_cancel_call
O.job = "AI"
spawn(0)
var/randomname = pick(ai_names)
var/newname = input(O,"You are the AI. Would you like to change your name to something else?", "Name change",randomname)
if (length(newname) == 0)
newname = randomname
if (newname)
if (length(newname) >= 26)
newname = copytext(newname, 1, 26)
newname = dd_replacetext(newname, ">", "'")
O.real_name = newname
O.name = newname
world << text("<b>[O.real_name] is the AI!</b>")
spawn(50)
world << sound('newAI.ogg')
log_admin("DEBUG TIME: Approaching the part of the code where a decoy AI gets spawned if the mode is Malf.")
if (ticker.mode.name == "AI malfunction")
log_admin("DEBUG TIME: Game ticker says the mode is malfunction, proceeding with locating spawn point for decoy.")
for (var/obj/landmark/start/A in world)
if (A.name == "AI")
log_admin("DEBUG TIME: Found the spawn point, spawning a decoy AI.")
var/mob/living/silicon/decoy/D = new /mob/living/silicon/decoy(A.loc)
D.name = O.name
del(src)
return O
//human -> robot
/mob/living/carbon/human/proc/Robotize()
if (src.monkeyizing)
return
for(var/obj/item/weapon/W in src)
src.u_equip(W)
if (src.client)
src.client.screen -= W
if (W)
W.loc = src.loc
W.dropped(src)
W.layer = initial(W.layer)
del(W)
src.update_clothing()
src.monkeyizing = 1
src.canmove = 0
src.icon = null
src.invisibility = 101
for(var/t in src.organs)
del(src.organs[text("[t]")])
//src.client.screen -= main_hud1.contents
src.client.screen -= src.hud_used.contents
src.client.screen -= src.hud_used.adding
src.client.screen -= src.hud_used.mon_blo
src.client.screen -= list( src.oxygen, src.throw_icon, src.i_select, src.m_select, src.toxin, src.internals, src.fire, src.hands, src.healths, src.pullin, src.blind, src.flash, src.rest, src.sleep, src.mach )
src.client.screen -= list( src.zone_sel, src.oxygen, src.throw_icon, src.i_select, src.m_select, src.toxin, src.internals, src.fire, src.hands, src.healths, src.pullin, src.blind, src.flash, src.rest, src.sleep, src.mach )
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot( src.loc )
// cyborgs produced by Robotize get an automatic power cell
O.cell = new(O)
O.cell.maxcharge = 7500
O.cell.charge = 1500
O.gender = src.gender
O.invisibility = 0
O.name = "Cyborg"
O.real_name = "Cyborg"
O.lastKnownIP = src.client.address
if (src.client)
src.client.mob = O
O.loc = src.loc
O << "<B>You are playing a Robot. A Robot can interact with most electronic objects in its view point.</B>"
O << "<B>You must follow the laws that the AI has. You are the AI's assistant to the station basically.</B>"
O << "To use something, simply double-click it."
O << {"Use say ":s to speak to fellow cyborgs and the AI through binary."}
O.job = "Cyborg"
del(src)
return O
//human -> alien
/mob/living/carbon/human/proc/Alienize()
if (src.monkeyizing)
return
for(var/obj/item/weapon/W in src)
src.u_equip(W)
if (src.client)
src.client.screen -= W
if (W)
W.loc = src.loc
W.dropped(src)
W.layer = initial(W.layer)
src.update_clothing()
src.monkeyizing = 1
src.canmove = 0
src.icon = null
src.invisibility = 101
for(var/t in src.organs)
del(src.organs[t])
// var/atom/movable/overlay/animation = new /atom/movable/overlay( src.loc )
// animation.icon_state = "blank"
// animation.icon = 'mob.dmi'
// animation.master = src
// flick("h2alien", animation)
// sleep(48)
// del(animation)
var/mob/living/carbon/alien/humanoid/O = new /mob/living/carbon/alien/humanoid( src.loc )
O.name = "alien"
O.dna = src.dna
src.dna = null
O.dna.uni_identity = "00600200A00E0110148FC01300B009"
O.dna.struc_enzymes = "0983E840344C39F4B059D5145FC5785DC6406A4BB8"
if (src.client)
src.client.mob = O
O.loc = src.loc
O.a_intent = "hurt"
O << "<B>You are now an alien.</B>"
del(src)
return