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-Almost every instance of 'for(mob in world)' has been killed. Because GODDAMN was it being run a bunch. Instead, a series of global lists have been made, and they are all handled auto-magically through New()'s, Del()'s, Login()'s, death()'s, etc... Lists are as follows: -mob_list : Contains all atom/mobs by ref -player_list : Like mob_list, but only contains mobs with clients attached -admin_list : Like player_list, but holds all mobs with clients attached and admin status -living_mob_list : Contains all mobs that ARE alive, regardless of client status -dead_mob_list : Contains all mobs that are dead, which comes down to corpses and ghosts -cable_list : A list containing every obj/structure/cable in existence Note: There is an object (/obj/item/debuglist) that you can use to check the contents of each of the lists except for cables (Since getting a message saying "a cable," x9001 isn't very helpful) These lists have been tested as much as I could on my own, and have been mostly implemented. There are still places where they could be used, but for now it's important that the core is working. If this all checks out I would really like to implement it into the MC as well, simply so it doesn't check call Life() on every mob by checking for all the ones in world every damn tick. Just testing locally I was able to notice improvements with certain aspects, like admin verbs being MUCH more responsive (They checked for every mob in the world every time they were clicked), many sources of needless lag were cut out (Like Adminwho and Who checking every single mob when clicked), and due to the cable_list powernet rebuilding is MUCH more efficient, because instead of checking for every cable in the world every time a powernet was broken (read: A cable was deleted), it runs though the pre-made list, and even with a singulo tearing all the way across the station, the powernet load was VERY small compared to pretty much everything else. If you want to know how any of this works, check global_lists.dm, there I have it rigorously commented, and it should provide an understanding of what's going on. Mob related in worlds before this commit: 1262 After: 4 I'm helping git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4179 316c924e-a436-60f5-8080-3fe189b3f50e
509 lines
15 KiB
Plaintext
509 lines
15 KiB
Plaintext
var/list/forbidden_varedit_object_types = list(
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/obj/admins, //Admins editing their own admin-power object? Yup, sounds like a good idea.
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/obj/machinery/blackbox_recorder, //Prevents people messing with feedback gathering
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/datum/feedback_variable //Prevents people messing with feedback gathering
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)
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/client/proc/cmd_modify_object_variables(obj/O as obj|mob|turf|area in world)
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set category = "Debug"
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set name = "Edit Variables"
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set desc="(target) Edit a target item's variables"
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src.modify_variables(O)
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feedback_add_details("admin_verb","EDITV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_modify_ticker_variables()
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set category = "Debug"
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set name = "Edit Ticker Variables"
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if (ticker == null)
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src << "Game hasn't started yet."
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else
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src.modify_variables(ticker)
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feedback_add_details("admin_verb","ETV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/mod_list_add_ass() //haha
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var/class = "text"
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if(src.holder && src.holder.marked_datum)
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class = input("What kind of variable?","Variable Type") as null|anything in list("text",
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"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default","marked datum ([holder.marked_datum.type])")
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else
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class = input("What kind of variable?","Variable Type") as null|anything in list("text",
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"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default")
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if(!class)
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return
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if(holder.marked_datum && class == "marked datum ([holder.marked_datum.type])")
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class = "marked datum"
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var/var_value = null
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switch(class)
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if("text")
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var_value = input("Enter new text:","Text") as null|text
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if("num")
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var_value = input("Enter new number:","Num") as null|num
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if("type")
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var_value = input("Enter type:","Type") as null|anything in typesof(/obj,/mob,/area,/turf)
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if("reference")
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var_value = input("Select reference:","Reference") as null|mob|obj|turf|area in world
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if("mob reference")
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var_value = input("Select reference:","Reference") as null|mob in world
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if("file")
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var_value = input("Pick file:","File") as null|file
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if("icon")
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var_value = input("Pick icon:","Icon") as null|icon
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if("marked datum")
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var_value = holder.marked_datum
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if(!var_value) return
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return var_value
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/client/proc/mod_list_add(var/list/L)
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var/class = "text"
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if(src.holder && src.holder.marked_datum)
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class = input("What kind of variable?","Variable Type") as null|anything in list("text",
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"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default","marked datum ([holder.marked_datum.type])")
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else
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class = input("What kind of variable?","Variable Type") as null|anything in list("text",
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"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default")
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if(!class)
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return
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if(holder.marked_datum && class == "marked datum ([holder.marked_datum.type])")
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class = "marked datum"
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var/var_value = null
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switch(class)
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if("text")
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var_value = input("Enter new text:","Text") as text
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if("num")
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var_value = input("Enter new number:","Num") as num
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if("type")
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var_value = input("Enter type:","Type") in typesof(/obj,/mob,/area,/turf)
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if("reference")
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var_value = input("Select reference:","Reference") as mob|obj|turf|area in world
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if("mob reference")
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var_value = input("Select reference:","Reference") as mob in world
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if("file")
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var_value = input("Pick file:","File") as file
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if("icon")
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var_value = input("Pick icon:","Icon") as icon
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if("marked datum")
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var_value = holder.marked_datum
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if(!var_value) return
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switch(alert("Would you like to associate a var with the list entry?",,"Yes","No"))
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if("Yes")
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L += var_value
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L[var_value] = mod_list_add_ass() //haha
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if("No")
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L += var_value
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/client/proc/mod_list(var/list/L)
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if(!istype(L,/list)) src << "Not a List."
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var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine", "poo", "icon", "icon_state")
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var/list/names = sortList(L)
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var/variable = input("Which var?","Var") as null|anything in names + "(ADD VAR)"
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if(variable == "(ADD VAR)")
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mod_list_add(L)
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return
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if(!variable)
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return
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var/default
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var/dir
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if (locked.Find(variable) && !(src.holder.rank in list("Game Master", "Game Admin")))
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return
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if(isnull(variable))
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usr << "Unable to determine variable type."
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else if(isnum(variable))
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usr << "Variable appears to be <b>NUM</b>."
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default = "num"
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dir = 1
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else if(istext(variable))
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usr << "Variable appears to be <b>TEXT</b>."
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default = "text"
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else if(isloc(variable))
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usr << "Variable appears to be <b>REFERENCE</b>."
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default = "reference"
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else if(isicon(variable))
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usr << "Variable appears to be <b>ICON</b>."
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variable = "\icon[variable]"
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default = "icon"
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else if(istype(variable,/atom) || istype(variable,/datum))
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usr << "Variable appears to be <b>TYPE</b>."
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default = "type"
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else if(istype(variable,/list))
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usr << "Variable appears to be <b>LIST</b>."
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default = "list"
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else if(istype(variable,/client))
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usr << "Variable appears to be <b>CLIENT</b>."
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default = "cancel"
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else
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usr << "Variable appears to be <b>FILE</b>."
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default = "file"
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usr << "Variable contains: [variable]"
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if(dir)
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switch(variable)
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if(1)
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dir = "NORTH"
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if(2)
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dir = "SOUTH"
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if(4)
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dir = "EAST"
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if(8)
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dir = "WEST"
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if(5)
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dir = "NORTHEAST"
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if(6)
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dir = "SOUTHEAST"
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if(9)
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dir = "NORTHWEST"
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if(10)
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dir = "SOUTHWEST"
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else
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dir = null
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if(dir)
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usr << "If a direction, direction is: [dir]"
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var/class = "text"
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if(src.holder && src.holder.marked_datum)
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class = input("What kind of variable?","Variable Type",default) as null|anything in list("text",
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"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default","marked datum ([holder.marked_datum.type])", "DELETE FROM LIST")
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else
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class = input("What kind of variable?","Variable Type",default) as null|anything in list("text",
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"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default", "DELETE FROM LIST")
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if(!class)
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return
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if(holder.marked_datum && class == "marked datum ([holder.marked_datum.type])")
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class = "marked datum"
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switch(class) //Spits a runtime error if you try to modify an entry in the contents list. Dunno how to fix it, yet.
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if("list")
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mod_list(variable)
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if("restore to default")
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L[L.Find(variable)]=initial(variable)
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if("edit referenced object")
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modify_variables(variable)
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if("DELETE FROM LIST")
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L -= variable
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return
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if("text")
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L[L.Find(variable)] = input("Enter new text:","Text") as text
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if("num")
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L[L.Find(variable)] = input("Enter new number:","Num") as num
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if("type")
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L[L.Find(variable)] = input("Enter type:","Type") in typesof(/obj,/mob,/area,/turf)
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if("reference")
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L[L.Find(variable)] = input("Select reference:","Reference") as mob|obj|turf|area in world
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if("mob reference")
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L[L.Find(variable)] = input("Select reference:","Reference") as mob in world
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if("file")
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L[L.Find(variable)] = input("Pick file:","File") as file
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if("icon")
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L[L.Find(variable)] = input("Pick icon:","Icon") as icon
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if("marked datum")
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L[L.Find(variable)] = holder.marked_datum
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/client/proc/modify_variables(var/atom/O, var/param_var_name = null, var/autodetect_class = 0)
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var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "cuffed", "ka", "last_eaten", "icon", "icon_state", "mutantrace")
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if(!src.holder)
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src << "Only administrators may use this command."
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return
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for(var/p in forbidden_varedit_object_types)
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if( istype(O,p) )
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usr << "\red It is forbidden to edit this object's variables."
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return
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var/class
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var/variable
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var/var_value
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if(param_var_name)
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if(!param_var_name in O.vars)
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src << "A variable with this name ([param_var_name]) doesn't exist in this atom ([O])"
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return
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if (param_var_name == "holder" && holder.rank != "Game Master")
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src << "No. Stop being stupid."
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return
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if (locked.Find(param_var_name) && !(src.holder.rank in list("Game Master", "Game Admin")))
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src << "Editing this variable requires you to be a game master or game admin."
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return
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variable = param_var_name
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var_value = O.vars[variable]
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if(autodetect_class)
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if(isnull(var_value))
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usr << "Unable to determine variable type."
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class = null
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autodetect_class = null
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else if(isnum(var_value))
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usr << "Variable appears to be <b>NUM</b>."
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class = "num"
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dir = 1
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else if(istext(var_value))
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usr << "Variable appears to be <b>TEXT</b>."
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class = "text"
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else if(isloc(var_value))
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usr << "Variable appears to be <b>REFERENCE</b>."
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class = "reference"
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else if(isicon(var_value))
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usr << "Variable appears to be <b>ICON</b>."
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var_value = "\icon[var_value]"
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class = "icon"
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else if(istype(var_value,/atom) || istype(var_value,/datum))
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usr << "Variable appears to be <b>TYPE</b>."
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class = "type"
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else if(istype(var_value,/list))
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usr << "Variable appears to be <b>LIST</b>."
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class = "list"
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else if(istype(var_value,/client))
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usr << "Variable appears to be <b>CLIENT</b>."
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class = "cancel"
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else
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usr << "Variable appears to be <b>FILE</b>."
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class = "file"
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else
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var/list/names = list()
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for (var/V in O.vars)
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names += V
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names = sortList(names)
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variable = input("Which var?","Var") as null|anything in names
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if(!variable)
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return
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var_value = O.vars[variable]
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if (locked.Find(variable) && !(src.holder.rank in list("Game Master", "Game Admin")))
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return
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if (variable == "holder" && holder.rank != "Game Master") //Hotfix, a bit ugly but that exploit has been there for ages and now somebody just had to go and tell everyone of it bluh bluh - U
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return
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if(!autodetect_class)
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var/dir
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var/default
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if(isnull(var_value))
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usr << "Unable to determine variable type."
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else if(isnum(var_value))
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usr << "Variable appears to be <b>NUM</b>."
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default = "num"
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dir = 1
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else if(istext(var_value))
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usr << "Variable appears to be <b>TEXT</b>."
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default = "text"
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else if(isloc(var_value))
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usr << "Variable appears to be <b>REFERENCE</b>."
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default = "reference"
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else if(isicon(var_value))
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usr << "Variable appears to be <b>ICON</b>."
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var_value = "\icon[var_value]"
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default = "icon"
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else if(istype(var_value,/atom) || istype(var_value,/datum))
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usr << "Variable appears to be <b>TYPE</b>."
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default = "type"
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else if(istype(var_value,/list))
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usr << "Variable appears to be <b>LIST</b>."
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default = "list"
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else if(istype(var_value,/client))
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usr << "Variable appears to be <b>CLIENT</b>."
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default = "cancel"
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else
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usr << "Variable appears to be <b>FILE</b>."
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default = "file"
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usr << "Variable contains: [var_value]"
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if(dir)
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switch(var_value)
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if(1)
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dir = "NORTH"
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if(2)
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dir = "SOUTH"
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if(4)
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dir = "EAST"
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if(8)
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dir = "WEST"
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if(5)
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dir = "NORTHEAST"
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if(6)
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dir = "SOUTHEAST"
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if(9)
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dir = "NORTHWEST"
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if(10)
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dir = "SOUTHWEST"
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else
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dir = null
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if(dir)
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usr << "If a direction, direction is: [dir]"
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if(src.holder && src.holder.marked_datum)
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class = input("What kind of variable?","Variable Type",default) as null|anything in list("text",
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"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default","marked datum ([holder.marked_datum.type])")
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else
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class = input("What kind of variable?","Variable Type",default) as null|anything in list("text",
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"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default")
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if(!class)
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return
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var/original_name
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if (!istype(O, /atom))
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original_name = "\ref[O] ([O])"
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else
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original_name = O:name
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if(holder.marked_datum && class == "marked datum ([holder.marked_datum.type])")
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class = "marked datum"
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switch(class)
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if("list")
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mod_list(O.vars[variable])
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return
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if("restore to default")
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O.vars[variable] = initial(O.vars[variable])
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if("edit referenced object")
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return .(O.vars[variable])
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if("text")
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var/var_new = input("Enter new text:","Text",O.vars[variable]) as null|text
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if(var_new==null) return
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O.vars[variable] = var_new
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if("num")
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if(variable=="luminosity")
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var/var_new = input("Enter new number:","Num",O.vars[variable]) as null|num
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if(var_new == null) return
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O.sd_SetLuminosity(var_new)
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else if(variable=="stat")
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var/var_new = input("Enter new number:","Num",O.vars[variable]) as null|num
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if(var_new == null) return
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if((O.vars[variable] == 2) && (var_new < 2))//Bringing the dead back to life
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dead_mob_list -= O
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living_mob_list += O
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if((O.vars[variable] < 2) && (var_new == 2))//Kill he
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living_mob_list -= O
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dead_mob_list += O
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O.vars[variable] = var_new
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else
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var/var_new = input("Enter new number:","Num",O.vars[variable]) as null|num
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if(var_new==null) return
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O.vars[variable] = var_new
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if("type")
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var/var_new = input("Enter type:","Type",O.vars[variable]) as null|anything in typesof(/obj,/mob,/area,/turf)
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if(var_new==null) return
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O.vars[variable] = var_new
|
|
|
|
if("reference")
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|
var/var_new = input("Select reference:","Reference",O.vars[variable]) as null|mob|obj|turf|area in world
|
|
if(var_new==null) return
|
|
O.vars[variable] = var_new
|
|
|
|
if("mob reference")
|
|
var/var_new = input("Select reference:","Reference",O.vars[variable]) as null|mob in world
|
|
if(var_new==null) return
|
|
O.vars[variable] = var_new
|
|
|
|
if("file")
|
|
var/var_new = input("Pick file:","File",O.vars[variable]) as null|file
|
|
if(var_new==null) return
|
|
O.vars[variable] = var_new
|
|
|
|
if("icon")
|
|
var/var_new = input("Pick icon:","Icon",O.vars[variable]) as null|icon
|
|
if(var_new==null) return
|
|
O.vars[variable] = var_new
|
|
|
|
if("marked datum")
|
|
O.vars[variable] = holder.marked_datum
|
|
|
|
world.log << "### VarEdit by [src]: [O.type] [variable]=[html_encode("[O.vars[variable]]")]"
|
|
log_admin("[key_name(src)] modified [original_name]'s [variable] to [O.vars[variable]]")
|
|
message_admins("[key_name_admin(src)] modified [original_name]'s [variable] to [O.vars[variable]]", 1)
|
|
|