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vgstation13/code/ATMOSPHERICS/components/portables_connector.dm

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/obj/machinery/atmospherics/portables_connector
icon = 'icons/obj/atmospherics/portables_connector.dmi'
icon_state = "intact"
name = "Connector Port"
desc = "For connecting portables devices related to atmospherics control."
dir = SOUTH
initialize_directions = SOUTH
var/obj/machinery/portable_atmospherics/connected_device
var/obj/machinery/atmospherics/node
var/datum/pipe_network/network
var/on = 0
use_power = 0
level = 0
New()
initialize_directions = dir
..()
buildFrom(var/mob/usr,var/obj/item/pipe/pipe)
dir = pipe.dir
initialize_directions = pipe.get_pipe_dir()
if (pipe.pipename)
name = pipe.pipename
var/turf/T = loc
level = T.intact ? 2 : 1
initialize()
build_network()
if (node)
node.initialize()
node.build_network()
return 1
update_icon()
if(node)
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]intact"
dir = get_dir(src, node)
else
icon_state = "exposed"
return
hide(var/i) //to make the little pipe section invisible, the icon changes.
if(node)
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]intact"
dir = get_dir(src, node)
else
icon_state = "exposed"
process()
..()
if(!on)
return
if(!connected_device)
on = 0
return
if(network)
network.update = 1
return 1
// Housekeeping and pipe network stuff below
network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
if(reference == node)
network = new_network
if(new_network.normal_members.Find(src))
return 0
new_network.normal_members += src
return null
Del()
loc = null
if(connected_device)
connected_device.disconnect()
if(node)
node.disconnect(src)
del(network)
node = null
..()
initialize()
if(node) return
var/node_connect = dir
for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
if(target.initialize_directions & get_dir(target,src))
node = target
break
update_icon()
build_network()
if(!network && node)
network = new /datum/pipe_network()
network.normal_members += src
network.build_network(node, src)
return_network(obj/machinery/atmospherics/reference)
build_network()
if(reference==node)
return network
if(reference==connected_device)
return network
return null
reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
if(network == old_network)
network = new_network
return 1
return_network_air(datum/pipe_network/reference)
var/list/results = list()
if(connected_device)
results += connected_device.air_contents
return results
disconnect(obj/machinery/atmospherics/reference)
if(reference==node)
del(network)
node = null
return null
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (connected_device)
user << "\red You cannot unwrench this [src], dettach [connected_device] first."
return 1
if (locate(/obj/machinery/portable_atmospherics, src.loc))
return 1
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
qdel(src)