Files
vgstation13/code/ATMOSPHERICS/components/binary_devices/pump.dm
mport2004@gmail.com cd79ae951d Updated:
Singularity Engine
-Recoded some parts, still works mostly the same
Welders
-Recoded, it works mostly the same but is easier to use in code
-Cyborgs have a larger fuel tank
-Brought most if not all of the areas that use welders upto spec
Moved the changeling chem recharge code into the human life proc
New players who log out before spawning in are now deleted
New minor Common event
Machines around the station use more power, system might need some changes later
Likely few other minor changes that I just cant think of atm

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@945 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-03 08:15:17 +00:00

199 lines
5.2 KiB
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/*
Every cycle, the pump uses the air in air_in to try and make air_out the perfect pressure.
node1, air1, network1 correspond to input
node2, air2, network2 correspond to output
Thus, the two variables affect pump operation are set in New():
air1.volume
This is the volume of gas available to the pump that may be transfered to the output
air2.volume
Higher quantities of this cause more air to be perfected later
but overall network volume is also increased as this increases...
*/
obj/machinery/atmospherics/binary/pump
icon = 'pump.dmi'
icon_state = "intact_off"
name = "Gas pump"
desc = "A pump"
var/on = 0
var/target_pressure = ONE_ATMOSPHERE
/*
attack_hand(mob/user)
on = !on
update_icon()
*/
update_icon()
if(node1&&node2)
icon_state = "intact_[on?("on"):("off")]"
else
if(node1)
icon_state = "exposed_1_off"
else if(node2)
icon_state = "exposed_2_off"
else
icon_state = "exposed_3_off"
return
process()
..()
if(stat & (NOPOWER|BROKEN))
return
if(!on)
return 0
var/output_starting_pressure = air2.return_pressure()
if( (target_pressure - output_starting_pressure) < 0.01)
//No need to pump gas if target is already reached!
return 1
//Calculate necessary moles to transfer using PV=nRT
if((air1.total_moles() > 0) && (air1.temperature>0))
var/pressure_delta = target_pressure - output_starting_pressure
var/transfer_moles = pressure_delta*air2.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
//Actually transfer the gas
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
air2.merge(removed)
if(network1)
network1.update = 1
if(network2)
network2.update = 1
return 1
//Radio remote control
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency)
broadcast_status()
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data["tag"] = id
signal.data["device"] = "AGP"
signal.data["power"] = on
signal.data["target_output"] = target_pressure
radio_connection.post_signal(src, signal)
return 1
interact(mob/user as mob)
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
<b>Desirable output pressure: </b>
<a href='?src=\ref[src];out_press=-1000'><b>-</b></a>
<a href='?src=\ref[src];out_press=-100'><b>-</b></a>
<a href='?src=\ref[src];out_press=-10'><b>-</b></a>
<a href='?src=\ref[src];out_press=-1'>-</a>
[round(target_pressure,0.1)]kPa
<a href='?src=\ref[src];out_press=1'>+</a>
<a href='?src=\ref[src];out_press=10'><b>+</b></a>
<a href='?src=\ref[src];out_press=100'><b>+</b></a>
<a href='?src=\ref[src];out_press=1000'><b>+</b></a>
"}
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
onclose(user, "atmo_pump")
var/frequency = 0
var/id = null
var/datum/radio_frequency/radio_connection
initialize()
..()
if(frequency)
set_frequency(frequency)
receive_signal(datum/signal/signal)
if(signal.data["tag"] && (signal.data["tag"] != id))
return 0
switch(signal.data["command"])
if("power_on")
on = 1
if("power_off")
on = 0
if("power_toggle")
on = !on
if("set_output_pressure")
var/number = text2num(signal.data["parameter"])
number = min(max(number, 0), ONE_ATMOSPHERE*50)
target_pressure = number
broadcast_status()
update_icon()
return
attack_hand(user as mob)
if(..())
return
src.add_fingerprint(usr)
if(!src.allowed(user))
user << "\red Access denied."
return
usr.machine = src
interact(user)
return
Topic(href,href_list)
if(href_list["power"])
on = !on
if(href_list["out_press"])
src.target_pressure = max(0, min(4500, src.target_pressure + text2num(href_list["out_press"])))
usr.machine = src
src.update_icon()
src.updateUsrDialog()
return
power_change()
..()
update_icon()
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)