mirror of
https://github.com/vgstation-coders/vgstation13.git
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Singularity Engine -Recoded some parts, still works mostly the same Welders -Recoded, it works mostly the same but is easier to use in code -Cyborgs have a larger fuel tank -Brought most if not all of the areas that use welders upto spec Moved the changeling chem recharge code into the human life proc New players who log out before spawning in are now deleted New minor Common event Machines around the station use more power, system might need some changes later Likely few other minor changes that I just cant think of atm git-svn-id: http://tgstation13.googlecode.com/svn/trunk@945 316c924e-a436-60f5-8080-3fe189b3f50e
199 lines
5.2 KiB
Plaintext
199 lines
5.2 KiB
Plaintext
/*
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Every cycle, the pump uses the air in air_in to try and make air_out the perfect pressure.
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node1, air1, network1 correspond to input
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node2, air2, network2 correspond to output
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Thus, the two variables affect pump operation are set in New():
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air1.volume
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This is the volume of gas available to the pump that may be transfered to the output
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air2.volume
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Higher quantities of this cause more air to be perfected later
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but overall network volume is also increased as this increases...
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*/
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obj/machinery/atmospherics/binary/pump
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icon = 'pump.dmi'
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icon_state = "intact_off"
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name = "Gas pump"
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desc = "A pump"
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var/on = 0
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var/target_pressure = ONE_ATMOSPHERE
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/*
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attack_hand(mob/user)
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on = !on
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update_icon()
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*/
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update_icon()
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if(node1&&node2)
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icon_state = "intact_[on?("on"):("off")]"
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else
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if(node1)
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icon_state = "exposed_1_off"
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else if(node2)
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icon_state = "exposed_2_off"
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else
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icon_state = "exposed_3_off"
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return
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process()
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..()
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if(stat & (NOPOWER|BROKEN))
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return
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if(!on)
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return 0
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var/output_starting_pressure = air2.return_pressure()
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if( (target_pressure - output_starting_pressure) < 0.01)
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//No need to pump gas if target is already reached!
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return 1
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//Calculate necessary moles to transfer using PV=nRT
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if((air1.total_moles() > 0) && (air1.temperature>0))
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var/pressure_delta = target_pressure - output_starting_pressure
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var/transfer_moles = pressure_delta*air2.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
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//Actually transfer the gas
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var/datum/gas_mixture/removed = air1.remove(transfer_moles)
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air2.merge(removed)
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if(network1)
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network1.update = 1
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if(network2)
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network2.update = 1
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return 1
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//Radio remote control
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proc
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set_frequency(new_frequency)
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radio_controller.remove_object(src, frequency)
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frequency = new_frequency
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if(frequency)
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radio_connection = radio_controller.add_object(src, frequency)
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broadcast_status()
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if(!radio_connection)
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return 0
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var/datum/signal/signal = new
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signal.transmission_method = 1 //radio signal
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signal.source = src
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signal.data["tag"] = id
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signal.data["device"] = "AGP"
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signal.data["power"] = on
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signal.data["target_output"] = target_pressure
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radio_connection.post_signal(src, signal)
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return 1
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interact(mob/user as mob)
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var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
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<b>Desirable output pressure: </b>
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<a href='?src=\ref[src];out_press=-1000'><b>-</b></a>
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<a href='?src=\ref[src];out_press=-100'><b>-</b></a>
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<a href='?src=\ref[src];out_press=-10'><b>-</b></a>
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<a href='?src=\ref[src];out_press=-1'>-</a>
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[round(target_pressure,0.1)]kPa
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<a href='?src=\ref[src];out_press=1'>+</a>
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<a href='?src=\ref[src];out_press=10'><b>+</b></a>
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<a href='?src=\ref[src];out_press=100'><b>+</b></a>
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<a href='?src=\ref[src];out_press=1000'><b>+</b></a>
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"}
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user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
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onclose(user, "atmo_pump")
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var/frequency = 0
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var/id = null
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var/datum/radio_frequency/radio_connection
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initialize()
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..()
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if(frequency)
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set_frequency(frequency)
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receive_signal(datum/signal/signal)
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if(signal.data["tag"] && (signal.data["tag"] != id))
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return 0
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switch(signal.data["command"])
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if("power_on")
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on = 1
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if("power_off")
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on = 0
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if("power_toggle")
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on = !on
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if("set_output_pressure")
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var/number = text2num(signal.data["parameter"])
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number = min(max(number, 0), ONE_ATMOSPHERE*50)
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target_pressure = number
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broadcast_status()
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update_icon()
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return
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attack_hand(user as mob)
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if(..())
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return
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src.add_fingerprint(usr)
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if(!src.allowed(user))
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user << "\red Access denied."
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return
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usr.machine = src
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interact(user)
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return
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Topic(href,href_list)
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if(href_list["power"])
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on = !on
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if(href_list["out_press"])
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src.target_pressure = max(0, min(4500, src.target_pressure + text2num(href_list["out_press"])))
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usr.machine = src
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src.update_icon()
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src.updateUsrDialog()
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return
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power_change()
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..()
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update_icon()
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attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if (!istype(W, /obj/item/weapon/wrench))
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return ..()
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if (!(stat & NOPOWER) && on)
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user << "\red You cannot unwrench this [src], turn it off first."
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return 1
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var/turf/T = src.loc
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if (level==1 && isturf(T) && T.intact)
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user << "\red You must remove the plating first."
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return 1
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var/datum/gas_mixture/int_air = return_air()
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var/datum/gas_mixture/env_air = loc.return_air()
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if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
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user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
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add_fingerprint(user)
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return 1
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playsound(src.loc, 'Ratchet.ogg', 50, 1)
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user << "\blue You begin to unfasten \the [src]..."
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if (do_after(user, 40))
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user.visible_message( \
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"[user] unfastens \the [src].", \
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"\blue You have unfastened \the [src].", \
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"You hear ratchet.")
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new /obj/item/pipe(loc, make_from=src)
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del(src)
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