mirror of
https://github.com/vgstation-coders/vgstation13.git
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* the stuff * round, not game * Oops * better check * small clean-up * Fixes jobs not in round appearing on manifest prediction
72 lines
2.2 KiB
Plaintext
72 lines
2.2 KiB
Plaintext
// This file is for you to edit as you desire.
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// Don't commit the changes you apply to this file unless
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// you're adding/removing entries, or changing the defaults for everyone.
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// * You can teach git to ignore this file with the following:
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// `git update-index --assume-unchanged __DEFINES/__compile_options.dm`
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// and undo it with the following:
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// `git update-index --no-assume-unchanged __DEFINES/__compile_options.dm`
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// Uncomment one of these to choose which map will be compiled,
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// without having to touch the .dme file itself.
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// Unfortunately BYOND is garbage, so this is the most readable approach
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// I could find. When (if) http://www.byond.com/forum/?post=2404042 is
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// fixed, this can be changed to something better.
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// bagelstation.dm:
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//#define MAP_OVERRIDE 0
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// defficiency.dm:
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//#define MAP_OVERRIDE 1
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// metaclub.dm:
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//#define MAP_OVERRIDE 2
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// packedstation.dm
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//#define MAP_OVERRIDE 3
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// roidstation.dm
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//#define MAP_OVERRIDE 4
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// test_tiny.dm:
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//#define MAP_OVERRIDE 6
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// tgstation.dm:
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//#define MAP_OVERRIDE 7
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// snaxi.dm
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//#define MAP_OVERRIDE 8
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// nrvhorizon.dm
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//#define MAP_OVERRIDE 9
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// synergy.dm
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//#define MAP_OVERRIDE 10
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// waystation.dm
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//#define MAP_OVERRIDE 11
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// lowfatbagel.dm
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//#define MAP_OVERRIDE 12
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// line.dm
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//#define MAP_OVERRIDE 13
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// test_very_tiny.dm
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//#define MAP_OVERRIDE 14
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// test_vault.dm
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//#define MAP_OVERRIDE 15
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// wheelstation.dm
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//#define MAP_OVERRIDE 16
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// tgstation-sec.dm
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//#define MAP_OVERRIDE 17
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// Toggles several features, explained in their respective comments.
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// You can turn those on and off manually if you prefer, instead of setting this
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#define DEVELOPER_MODE 0
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// If 1, unit tests will be compiled
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#define UNIT_TESTS_ENABLED 0
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// If 1, unit tests run automatically
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#define UNIT_TESTS_AUTORUN 0
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// If 1, the server stops after the tests are done
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#define UNIT_TESTS_STOP_SERVER_WHEN_DONE 0
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#if DEVELOPER_MODE
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// If defined, overrides the default lobby timer duration
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#define GAMETICKER_LOBBY_DURATION 5 SECONDS
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#endif
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// If 1, mob/Login checks for multiple connections from the same IP on different ckeys and warns the user
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#define WARN_FOR_CLIENTS_SHARING_IP !DEVELOPER_MODE
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// I wonder what this does
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#define SHOW_CHANGELOG_ON_NEW_PLAYER_LOGIN !DEVELOPER_MODE
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#define AUXTOOLS_DEBUGGER DEVELOPER_MODE
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