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* zombie * works * Update alien_powers.dm * there * Update death.dm * Update necro_powers.dm * Update necro_powers.dm
44 lines
1.3 KiB
Plaintext
44 lines
1.3 KiB
Plaintext
/* User_type
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* USER_TYPE_WIZARD : a classical wizard spell (found in simple spellbook)
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* USER_TYPE_CULT
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* USER_TYPE_GENETIC
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* USER_TYPE_XENOMORPH
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* USER_TYPE_MALFAI
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* USER_TYPE_VAMPIRE
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* USER_TYPE_SPELLBOOK : found in spellbooks
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* USER_TYPE_ARTIFACT : used by artifacts
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* USER_TYPE_NOUSER : generic/abstract spells
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* USER_TYPE_OTHER : misc (not debug)
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*/
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/proc/getAllSpellsByType(var/type)
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var/list/spell/spellList = list()
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for (var/type_S in typesof(/spell))
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var/spell/S = type_S
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if (initial(S.user_type) == type)
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spellList += S
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return spellList
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/proc/getAllWizSpells()
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return getAllSpellsByType(USER_TYPE_WIZARD)
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/proc/getAllCultSpells()
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return getAllSpellsByType(USER_TYPE_CULT)
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/proc/getAllGeneticSpells()
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return getAllSpellsByType(USER_TYPE_GENETIC)
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/proc/getAllMalfSpells()
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return getAllSpellsByType(USER_TYPE_MALFAI)
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/proc/getAllPulseDemonSpells()
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return getAllSpellsByType(USER_TYPE_PULSEDEMON)
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/proc/getAllXenoSpells()
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return getAllSpellsByType(USER_TYPE_XENOMORPH)
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/proc/getAllZombieSpells()
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return getAllSpellsByType(USER_TYPE_ZOMBIE)
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/proc/getAllVampSpells()
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return getAllSpellsByType(USER_TYPE_VAMPIRE)
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/mob/proc/has_spell_with_flag(var/spell_flag)
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for(var/spell/S in spell_list)
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if(S.spell_aspect_flags & spell_flag)
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return S
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return 0 |