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Added Security Belts, 4 slot belt that can carry basic sec gear. The security shuttle control can now be emag'd. Removed the old take off and stabilize verbs for the pshuttle. Cleaned up some computer defines. The detective's cabinet is now a secure cabinet. Most of the secure closets cleaned up a bit. The captain no longer spawns with an ID box in his backpack. RD's locker got its flash back. Added the blob node sprites. Removed the 2% laser resist that normal jumpsuits gave. Normal clothing should not be blocking lasers. Left the 10% special block on each department. Riot suit slowdown lowered to 1 from 2.5 Repiped the right side of sec and tidied up the powerlines. Loyalty Implanter moved into the outer rec room checkpoint. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2277 316c924e-a436-60f5-8080-3fe189b3f50e
217 lines
6.8 KiB
Plaintext
217 lines
6.8 KiB
Plaintext
//Config stuff
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#define PRISON_MOVETIME 150 //Time to station is milliseconds.
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#define PRISON_STATION_AREATYPE "/area/shuttle/prison/station" //Type of the prison shuttle area for station
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#define PRISON_DOCK_AREATYPE "/area/shuttle/prison/prison" //Type of the prison shuttle area for dock
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var/prison_shuttle_moving_to_station = 0
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var/prison_shuttle_moving_to_prison = 0
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var/prison_shuttle_at_station = 0
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var/prison_shuttle_can_send = 1
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var/prison_shuttle_time = 0
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var/prison_shuttle_timeleft = 0
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/obj/machinery/computer/prison_shuttle
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name = "Prison Shuttle Console"
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icon = 'computer.dmi'
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icon_state = "shuttle"
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req_access = list(access_security)
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var/temp = null
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var/hacked = 0
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var/allowedtocall = 0
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var/prison_break = 0
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attackby(I as obj, user as mob)
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return src.attack_hand(user)
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attack_ai(var/mob/user as mob)
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return src.attack_hand(user)
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attack_paw(var/mob/user as mob)
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return src.attack_hand(user)
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attackby(I as obj, user as mob)
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if(istype(I,/obj/item/weapon/card/emag) && (!hacked))
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hacked = 1
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user << "\blue You disable the lock."
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else
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return src.attack_hand(user)
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attack_hand(var/mob/user as mob)
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if(!src.allowed(user) && (!hacked))
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user << "\red Access Denied."
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return
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if(prison_break)
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user << "\red Unable to locate shuttle."
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return
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if(..())
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return
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user.machine = src
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post_signal("prison")
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var/dat
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if (src.temp)
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dat = src.temp
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else
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dat += {"<BR><B>Prison Shuttle</B><HR>
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\nLocation: [prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison ? "Moving to station ([prison_shuttle_timeleft] Secs.)":prison_shuttle_at_station ? "Station":"Dock"]<BR>
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[prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison ? "\n*Shuttle already called*<BR>\n<BR>":prison_shuttle_at_station ? "\n<A href='?src=\ref[src];sendtodock=1'>Send to Dock</A><BR>\n<BR>":"\n<A href='?src=\ref[src];sendtostation=1'>Send to station</A><BR>\n<BR>"]
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\n<A href='?src=\ref[user];mach_close=computer'>Close</A>"}
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user << browse(dat, "window=computer;size=575x450")
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onclose(user, "computer")
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return
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Topic(href, href_list)
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if(..())
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return
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if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
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usr.machine = src
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if (href_list["sendtodock"])
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if (!prison_can_move())
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usr << "\red The prison shuttle is unable to leave."
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return
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if(!prison_shuttle_at_station|| prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return
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post_signal("prison")
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usr << "\blue The prison shuttle has been called and will arrive in [(PRISON_MOVETIME/10)] seconds."
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src.temp += "Shuttle sent.<BR><BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
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src.updateUsrDialog()
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prison_shuttle_moving_to_prison = 1
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prison_shuttle_time = world.timeofday + PRISON_MOVETIME
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spawn(0)
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prison_process()
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else if (href_list["sendtostation"])
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if (!prison_can_move())
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usr << "\red The prison shuttle is unable to leave."
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return
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if(prison_shuttle_at_station || prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return
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post_signal("prison")
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usr << "\blue The prison shuttle has been called and will arrive in [(PRISON_MOVETIME/10)] seconds."
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src.temp += "Shuttle sent.<BR><BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
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src.updateUsrDialog()
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prison_shuttle_moving_to_station = 1
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prison_shuttle_time = world.timeofday + PRISON_MOVETIME
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spawn(0)
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prison_process()
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else if (href_list["mainmenu"])
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src.temp = null
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src.add_fingerprint(usr)
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src.updateUsrDialog()
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return
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proc/prison_can_move()
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if(prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return 0
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else return 1
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proc/prison_break()
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switch(prison_break)
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if (0)
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if(!prison_shuttle_at_station || prison_shuttle_moving_to_prison) return
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prison_shuttle_moving_to_prison = 1
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prison_shuttle_at_station = prison_shuttle_at_station
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if (!prison_shuttle_moving_to_prison || !prison_shuttle_moving_to_station)
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prison_shuttle_time = world.timeofday + PRISON_MOVETIME
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spawn(0)
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prison_process()
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prison_break = 1
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if(1)
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prison_break = 0
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proc/post_signal(var/command)
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var/datum/radio_frequency/frequency = radio_controller.return_frequency(1311)
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if(!frequency) return
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var/datum/signal/status_signal = new
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status_signal.source = src
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status_signal.transmission_method = 1
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status_signal.data["command"] = command
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frequency.post_signal(src, status_signal)
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return
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proc/prison_process()
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while(prison_shuttle_time - world.timeofday > 0)
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var/ticksleft = prison_shuttle_time - world.timeofday
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if(ticksleft > 1e5)
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prison_shuttle_time = world.timeofday + 10 // midnight rollover
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prison_shuttle_timeleft = (ticksleft / 10)
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sleep(5)
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prison_shuttle_moving_to_station = 0
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prison_shuttle_moving_to_prison = 0
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switch(prison_shuttle_at_station)
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if(0)
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prison_shuttle_at_station = 1
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if (prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return
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if (!prison_can_move())
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usr << "\red The prison shuttle is unable to leave."
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return
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var/area/start_location = locate(/area/shuttle/prison/prison)
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var/area/end_location = locate(/area/shuttle/prison/station)
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var/list/dstturfs = list()
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var/throwy = world.maxy
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for(var/turf/T in end_location)
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dstturfs += T
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if(T.y < throwy)
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throwy = T.y
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// hey you, get out of the way!
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for(var/turf/T in dstturfs)
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// find the turf to move things to
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var/turf/D = locate(T.x, throwy - 1, 1)
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//var/turf/E = get_step(D, SOUTH)
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for(var/atom/movable/AM as mob|obj in T)
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AM.Move(D)
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if(istype(T, /turf/simulated))
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del(T)
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start_location.move_contents_to(end_location)
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if(1)
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prison_shuttle_at_station = 0
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if (prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return
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if (!prison_can_move())
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usr << "\red The prison shuttle is unable to leave."
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return
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var/area/start_location = locate(/area/shuttle/prison/station)
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var/area/end_location = locate(/area/shuttle/prison/prison)
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var/list/dstturfs = list()
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var/throwy = world.maxy
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for(var/turf/T in end_location)
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dstturfs += T
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if(T.y < throwy)
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throwy = T.y
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// hey you, get out of the way!
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for(var/turf/T in dstturfs)
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// find the turf to move things to
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var/turf/D = locate(T.x, throwy - 1, 1)
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//var/turf/E = get_step(D, SOUTH)
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for(var/atom/movable/AM as mob|obj in T)
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AM.Move(D)
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if(istype(T, /turf/simulated))
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del(T)
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start_location.move_contents_to(end_location)
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return |