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* Changes how recycling is handled, now respects the machine's allowed_materials
* Lets the ammolathe recycle things
* Gives ammo and guns material values for recycling (50% of their build cost)
* oop bloat to appease the robot overlord
* adds typing to material_list
* Revert "oop bloat to appease the robot overlord"
This reverts commit a4c0409999.
Co-authored-by: tianyou <fuckgit@fuckgit.fuck>
72 lines
2.4 KiB
Plaintext
72 lines
2.4 KiB
Plaintext
//Speedloaders function more like boxes than mags, in that they load bullets but aren't loaded themselves into guns
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//A speedloader has no fumble, though. This allows you to load guns quickly.
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//TODO: Add an antag speedloader item to the ammo bundle for the revolver
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/obj/item/ammo_storage/speedloader
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desc = "A speedloader, used to load a gun without any of that annoying fumbling."
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exact = 0 //load anything in the class!
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materials = list(MAT_IRON = 200)
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/obj/item/ammo_storage/speedloader/c38
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name = "speed loader (.38)"
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icon_state = "38"
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ammo_type = "/obj/item/ammo_casing/c38"
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max_ammo = 6
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multiple_sprites = 1
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/obj/item/ammo_storage/speedloader/c38/empty //this is what's printed by the autolathe, since the lathe also does boxes now
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starting_ammo = 0
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/obj/item/ammo_storage/speedloader/a357 //now the traitors can do it too
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name = "speed loader (.357)"
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desc = "A speedloader, used to load a gun without any of that annoying fumbling. This one appears to have a small 'S' embossed on the side."
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icon_state = "s357"
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ammo_type = "/obj/item/ammo_casing/a357"
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max_ammo = 7
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multiple_sprites = 1
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/obj/item/ammo_storage/speedloader/a357/empty
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starting_ammo = 0
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/obj/item/ammo_storage/speedloader/a762x55
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name = "clip (7.62x55mmR)"
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icon_state = "c762x55"
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ammo_type = "/obj/item/ammo_casing/a762x55"
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max_ammo = 5
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multiple_sprites = 1
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/obj/item/ammo_storage/speedloader/a762x55/empty
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starting_ammo = 0
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/obj/item/ammo_storage/speedloader/shotgun
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name = "double barreled shotgun speedloader"
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desc = "The instructions read 'Just break the shotgun open, stick the shells in, and break the clip off.'"
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icon_state = "shotgun_speedloader"
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caliber = GAUGE12
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exact = FALSE
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max_ammo = 2
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starting_ammo = 0
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/obj/item/ammo_storage/speedloader/shotgun/loaded
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starting_ammo = 2
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/obj/item/ammo_storage/speedloader/shotgun/update_icon()
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overlays.Cut()
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if(stored_ammo.len)
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var/count = 1
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for(var/obj/item/ammo_casing/shotgun/S in stored_ammo)
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var/pixelx = 0
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var/pixely = 0
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switch(count)
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if(1)
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count++
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pixelx = -10
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if(2)
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pixelx = -6
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pixely = -1
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var/image/shell_image = image("icon" = S.icon, "icon_state" = S.icon_state, "pixel_x" = pixelx, "pixel_y" = pixely)
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overlays += shell_image
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/obj/item/ammo_storage/speedloader/energy
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name = "energy speedloader"
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desc = "A speedloader designed to quick-charge an energy weapon."
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icon_state = "energy_speedloader" |