Files
vgstation13/code/datums/helper_datums/construction_datum.dm
ComicIronic d0e9eedd25 drop_item and click code.
drop_item now has a first arg, which is the item to drop.
Hand processing now uses drop_item properly, which fixes #3874, #3796.
Also fixes #3486.
2015-04-12 00:56:43 +01:00

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#define FORWARD -1
#define BACKWARD 1
#define Co_KEY "key"
#define Co_VIS_MSG "vis_msg"
#define Co_START_MSG "start_msg"
#define Co_AMOUNT "amount"
#define Co_MAX_AMOUNT "max_amount"
#define Co_DELAY "delay"
#define Co_KEEP "keep" //if permanence is set to 0, we can still store specific step items by including this in the step
#define Co_TAKE "take" //if we want to actually have a stack or weldingtool in construction, rather than weld or add a stack, we can use this override
#define Co_DESC "desc"
#define Co_NEXTSTEP "nextstep"
#define Co_BACKSTEP "backstep"
/datum/construction
var/list/steps
var/atom/holder
var/result
var/list/steps_desc
var/taskpath = null // Path of job objective completed.
var/assembling = 0 //if we're in a step, we won't be allowed to do another step
var/permanence = 0
var/list/used_atoms = list() //contains the stuff we add. Can be used in multiple-choice construction
/datum/construction/New(atom)
..()
holder = atom
if(!holder) //don't want this without a holder
spawn
del src
set_desc(steps.len)
add_max_amounts()
return
/datum/construction/proc/next_step(mob/user as mob)
steps.len--
if(!steps.len)
spawn_result(user)
else
set_desc(steps.len)
return
/datum/construction/proc/action(atom/used_atom,mob/user as mob)
return
/datum/construction/proc/check_step(atom/used_atom,mob/user as mob) //check last step only
var/valid_step = is_right_key(user,used_atom)
if(valid_step)
assembling = 1
if(custom_action(steps[valid_step], used_atom, user))
next_step(user)
assembling = 0
return 1
assembling = 0
return 0
/datum/construction/proc/is_right_key(mob/user as mob, atom/used_atom) // returns current step num if used_atom is of the right type.
if(assembling) return 0
var/list/L = steps[steps.len]
if((istype(L[Co_KEY], /list) && is_type_in_list(used_atom, L[Co_KEY])) || istype(used_atom, L[Co_KEY]))
//if our keys are in a list, we want to check them all
//otherwise, sanity permits setting it as a single type and checking that
if(!try_consume(user, used_atom, L))
return 0
return steps.len
return 0
/datum/construction/proc/custom_action(step, used_atom, user)
if(istype(used_atom, /obj/item/weapon/weldingtool))
playsound(holder, 'sound/items/Welder2.ogg', 50, 1)
else if(istype(used_atom, /obj/item/weapon/wrench))
playsound(holder, 'sound/items/Ratchet.ogg', 50, 1)
else if(istype(used_atom, /obj/item/weapon/screwdriver))
playsound(holder, 'sound/items/Screwdriver.ogg', 50, 1)
else if(istype(used_atom, /obj/item/weapon/wirecutters))
playsound(holder, 'sound/items/Wirecutter.ogg', 50, 1)
construct_message(step, user)
return 1
/datum/construction/proc/fixText(text,user,self=0)
if(self)
text = replacetext(text, "{s}", "")
text = replacetext(text, "{USER}", "You")
else
text = replacetext(text, "{s}", "s")
text = replacetext(text,"{USER}","[user]")
text = replacetext(text,"{HOLDER}","[holder]")
return text
/datum/construction/proc/construct_message(step, mob/user)
if(Co_VIS_MSG in step)
user.visible_message(fixText(step[Co_VIS_MSG],user), fixText(step[Co_VIS_MSG],user,1))
/datum/construction/proc/start_construct_message(step, mob/user, atom/movable/used_atom)
if(Co_START_MSG in step)
user.visible_message(fixText(step[Co_START_MSG],user), fixText(step[Co_START_MSG],user,1))
/datum/construction/proc/check_all_steps(atom/used_atom,mob/user as mob) //check all steps, remove matching one.
for(var/i=1;i<=steps.len;i++)
var/list/L = steps[i];
if((islist(L[Co_KEY]) && is_type_in_list(used_atom, L[Co_KEY])) ||istype(used_atom, L[Co_KEY]))
if(custom_action(L, used_atom, user))
steps[i]=null;//stupid byond list from list removal...
listclearnulls(steps);
if(!steps.len)
spawn_result(user)
return 1
return 0
/datum/construction/proc/spawn_result(mob/user as mob)
if(result)
testing("[user] finished a [result]!")
new result(get_turf(holder))
spawn()
del holder
return
/datum/construction/proc/set_desc(index as num)
var/list/step = steps[index]
holder.desc = step[Co_DESC]
return
/datum/construction/proc/try_consume(mob/user as mob, atom/movable/used_atom, given_step)
if(!(Co_AMOUNT in given_step) && !(Co_DELAY in given_step))
return 1
var/delay = 0
if(Co_DELAY in given_step)
delay = given_step[Co_DELAY]
if(delay > 0)
start_construct_message(given_step, user, used_atom)
if(!do_after(user, delay, needhand = 1))
return 0
var/amount = 0
if(Co_AMOUNT in given_step)
amount = given_step[Co_AMOUNT]
if(amount>0)
// STACKS
if(istype(used_atom,/obj/item/stack) && !(Co_TAKE in given_step))
var/obj/item/stack/stack=used_atom
if(stack.amount < amount)
user << "<span class='notice'>You start adding [stack] to \the [holder]. It still needs [amount - stack.amount] [stack.singular_name].</span>"
given_step[Co_AMOUNT] -= stack.amount
stack.use(stack.amount)
return 0
stack.use(amount)
// WELDER
else if(istype(used_atom,/obj/item/weapon/weldingtool) && !(Co_TAKE in given_step))
var/obj/item/weapon/weldingtool/welder=used_atom
if(!welder.isOn())
user << "\blue You tap \the [holder] with your unlit welder. [pick("Ding","Dong")]."
return 0
if(!welder.remove_fuel(amount,user))
user << "\red You don't have enough fuel!"
return 0
//generic things
else
var/atom_name = used_atom.name
if(permanence || (Co_KEEP in given_step))
user.drop_item(used_atom, holder)
used_atoms.Add(list("[steps.Find(given_step)]" = used_atom))
else
qdel(used_atom)
given_step[Co_AMOUNT]--
if(given_step[Co_AMOUNT] > 0)
user << "<span class='notice'>You add \a [atom_name] to \the [holder]. It still needs [amount -1 ] [atom_name]\s.</span>"
return 0
given_step[Co_AMOUNT] = given_step[Co_MAX_AMOUNT]
return 1
/datum/construction/proc/add_max_amounts()
for(var/list/this_step in steps)
if((Co_AMOUNT in this_step))
this_step.Add(list(Co_MAX_AMOUNT = this_step[Co_AMOUNT])) //puts in something we can refer to when we reset the step
/datum/construction/reversible
var/index
/datum/construction/reversible/New(atom)
..()
index = steps.len
return
/datum/construction/reversible/proc/update_index(diff as num, mob/user as mob)
index+=diff
if(index==0)
spawn_result(user)
else
set_desc(index)
return
/datum/construction/reversible/is_right_key(mob/user as mob,atom/used_atom) // returns index step
if(assembling) return 0
assembling = 1
var/list/step_next = get_forward_step(index)
var/list/step_back = get_backward_step(index)
if(step_next && ((islist(step_next[Co_KEY]) && is_type_in_list(used_atom, step_next[Co_KEY])) || istype(used_atom, step_next[Co_KEY])))
//if our keys are in a list, we want to check them all
//otherwise, sanity permits setting it as a single type and checking that
if(!try_consume(user, used_atom, step_next, index, FORWARD))
assembling = 0
return 0
return FORWARD //to the first step -> forward
if(step_back && ((islist(step_back[Co_KEY]) && is_type_in_list(used_atom, step_back[Co_KEY])) || istype(used_atom, step_back[Co_KEY])))
if(!try_consume(user, used_atom, step_back, index, BACKWARD))
assembling = 0
return 0
return BACKWARD //to the last step -> backwards
assembling = 0
return 0
/datum/construction/reversible/check_step(atom/used_atom,mob/user as mob)
var/diff = is_right_key(user,used_atom)
if(diff)
assembling = 1
if(custom_action(index, diff, used_atom, user))
update_index(diff,user)
assembling = 0
return 1
assembling = 0
return 0
/datum/construction/reversible/custom_action(index, diff, used_atom, user)
. = ..(index,used_atom,user)
if(.)
construct_message(steps[index], user, diff, 1)
/datum/construction/reversible/construct_message(step, mob/user, diff, override)
if(!override)
return
var/message_step
if(diff == FORWARD && (Co_NEXTSTEP in step))
message_step = step[Co_NEXTSTEP]
else if (Co_BACKSTEP in step)
message_step = step[Co_BACKSTEP]
if(message_step)
user.visible_message(fixText(message_step[Co_VIS_MSG],user), fixText(message_step[Co_VIS_MSG],user,1))
/datum/construction/reversible/start_construct_message(step, mob/user, atom/movable/used_atom)
user.visible_message(fixText(step[Co_START_MSG],user), fixText(step[Co_START_MSG],user,1))
/datum/construction/reversible/add_max_amounts()
for(var/i = 1; i <= steps.len; i++)
var/list/dir_step = get_forward_step(i)
if((Co_AMOUNT in dir_step))
dir_step.Add(list(Co_MAX_AMOUNT = dir_step[Co_AMOUNT])) //puts in something we can refer to when we reset the step
dir_step = get_backward_step(i)
if((Co_AMOUNT in dir_step))
dir_step.Add(list(Co_MAX_AMOUNT = dir_step[Co_AMOUNT]))
//NOT IN PLACE: message segments like verbs can be written as {UN|forwardmessage|backwardmessage}. This formats that in selection
/datum/construction/reversible/fixText(message, mob/user, self = 0)
return ..(message, user, self)
/*
while("{UN|" in text)
var/start_bracket = findtext(text, "{")
var/this_verb = copytext(text, start_bracket, findtext(text, "}", start_bracket + 1))
world << this_verb
var/marker = findtext(this_verb, "|")
var/final_verb = ""
if(diff == FORWARD)
final_verb = copytext(this_verb, marker + 1, findtext(this_verb, "|", marker + 1))
else
final_verb = copytext(this_verb, findtext(this_verb, "|", marker + 1), findtext(text, "}", start_bracket + 1))
world << final_verb
replacetext(text, this_verb, final_verb)
*/
/datum/construction/reversible/try_consume(mob/user as mob, atom/movable/used_atom, given_step, index, diff)
//if we've made some progress on a step, we want to drop it
var/current_step = (diff == BACKWARD ? get_forward_step(index) : get_backward_step(index))
if(current_step && (Co_AMOUNT in current_step) && (Co_MAX_AMOUNT in current_step) && (current_step[Co_AMOUNT] < current_step[Co_MAX_AMOUNT]))
var/obj/item/stack/S
if(used_atoms["[index][diff == FORWARD ? "+" : "-"]"])
for(var/atom/movable/A in used_atoms["[index][diff == FORWARD ? "+" : "-"]"])
A.loc = holder.loc
used_atoms.Remove("[index][diff == FORWARD ? "+" : "-"]")
else
var/working_type = (islist(current_step[Co_KEY]) ? pick(current_step[Co_KEY]) : current_step[Co_KEY])
S = new working_type(holder.loc)
if(istype(S) && !(Co_KEEP in current_step))
S.amount = current_step[Co_MAX_AMOUNT] - current_step[Co_AMOUNT]
S.update_icon()
else
for(var/i = 2; i <= current_step[Co_MAX_AMOUNT] - current_step[Co_AMOUNT]; i++)
new working_type(holder.loc)
current_step[Co_AMOUNT] = current_step[Co_MAX_AMOUNT]
var/delay = 0
if(Co_DELAY in given_step)
delay = given_step[Co_DELAY]
if(delay > 0)
start_construct_message(given_step, user, used_atom)
if(!do_after(user, delay, needhand = 1))
return 0
var/amount = 0
if(Co_AMOUNT in given_step)
amount = given_step[Co_AMOUNT]
if(amount > 0)
// STACKS
if(istype(used_atom,/obj/item/stack) && !(Co_TAKE in given_step))
var/obj/item/stack/stack=used_atom
if(stack.amount < amount)
user << "<span class='notice'>You start adding [stack] to \the [holder]. It still needs [amount - stack.amount] [stack.singular_name].</span>"
given_step[Co_AMOUNT] -= stack.amount
stack.use(stack.amount)
return 0
stack.use(amount)
// WELDER
else if(istype(used_atom,/obj/item/weapon/weldingtool) && !(Co_TAKE in given_step))
var/obj/item/weapon/weldingtool/welder=used_atom
if(!welder.isOn())
user << "<span class='notice'>You tap \the [holder] with your unlit welder. [pick("Ding","Dong")].</span>"
return 0
if(!welder.remove_fuel(amount,user))
user << "<span class='rose'>You don't have enough fuel!</span>"
return 0
//generic things
else
var/atom_name = used_atom.name
if(permanence || (Co_KEEP in given_step))
user.drop_item(used_atom, holder)
if(!("[index][diff == FORWARD ? "+" : "-"]" in used_atoms))
used_atoms.Add(list("[index][diff == FORWARD ? "+" : "-"]" = list()))
used_atoms["[index][diff == FORWARD ? "+" : "-"]"] += used_atom
else
qdel(used_atom)
given_step[Co_AMOUNT]--
if(given_step[Co_AMOUNT] > 0)
user << "<span class='notice'>You add \a [atom_name] to \the [holder]. It still needs [amount -1 ] [atom_name]\s.</span>"
return 0
given_step[Co_AMOUNT] = given_step[Co_MAX_AMOUNT]
else
var/list/spawn_step
var/new_index = (diff == FORWARD ? index - 1 : index + 1)
if(diff == FORWARD)
spawn_step = get_backward_step(new_index)
else if(diff == BACKWARD)
spawn_step = get_forward_step(new_index)
var/list/atom/movable/to_drop = list()
if(("[new_index][diff == FORWARD ? "-" : "+"]" in used_atoms) && used_atoms["[new_index][diff == FORWARD ? "-" : "+"]"])
to_drop = used_atoms["[new_index][diff == FORWARD ? "-" : "+"]"]
used_atoms.Remove("[new_index][diff == FORWARD ? "-" : "+"]")
else if(Co_AMOUNT in spawn_step)
var/to_create = (islist(spawn_step[Co_KEY]) ? pick(spawn_step[Co_KEY]) : spawn_step[Co_KEY])
var/test = new to_create
if(istype(test, /obj/item/weapon/weldingtool) && !(Co_TAKE in spawn_step))
qdel(test)
else if(istype(test, /obj/item/stack) && !(Co_TAKE in spawn_step))
var/obj/item/stack/S = test
S.amount = spawn_step[Co_AMOUNT]
to_drop.Add(S)
else
to_drop.Add(test)
for(var/i = 1; i <= spawn_step[Co_AMOUNT] - 1; i++)
to_drop.Add(new to_create)
for(var/atom/movable/this_drop in to_drop)
this_drop.loc = holder.loc
return 1
/datum/construction/reversible/proc/get_forward_step(index)
if(index < 0 || index > steps.len)
return
var/list/S = steps[index]
if(Co_NEXTSTEP in S)
return S[Co_NEXTSTEP]
/datum/construction/reversible/proc/get_backward_step(index)
if(index < 0 || index > steps.len)
return
var/list/S = steps[index]
if(Co_BACKSTEP in S)
return S[Co_BACKSTEP]