Files
vgstation13/code/game/machinery/igniter.dm
2015-07-20 16:04:48 -05:00

206 lines
5.4 KiB
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Executable File

var/global/list/igniters = list()
/obj/machinery/igniter
name = "igniter"
desc = "It's useful for igniting plasma."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "igniter1"
var/id_tag = null
var/on = 1.0
var/obj/item/device/assembly_holder/assembly=null
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
ghost_read = 0 // Deactivate ghost touching.
ghost_write = 0
/obj/machinery/igniter/attack_ai(mob/user as mob)
src.add_hiddenprint(user)
return src.attack_hand(user)
/obj/machinery/igniter/attack_paw(mob/user as mob)
if ((ticker && ticker.mode.name == "monkey"))
return src.attack_hand(user)
return
/obj/machinery/igniter/attack_hand(mob/user as mob)
if(..())
return
add_fingerprint(user)
use_power(50)
src.on = !( src.on )
src.icon_state = text("igniter[]", src.on)
return
/obj/machinery/igniter/process() //ugh why is this even in process()?
if (src.on && !(stat & NOPOWER) )
var/turf/location = src.loc
if (isturf(location))
location.hotspot_expose(1000,500,1,surfaces=0)
return 1
/obj/machinery/igniter/proc/toggle_state()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/machinery/igniter/proc/toggle_state() called tick#: [world.time]")
use_power(50)
src.on = !( src.on )
src.icon_state = text("igniter[]", src.on)
return
/obj/machinery/igniter/New()
..()
icon_state = "igniter[on]"
igniters += src
/obj/machinery/igniter/Destroy()
igniters -= src
..()
/obj/machinery/igniter/power_change()
if(!( stat & NOPOWER) )
icon_state = "igniter[src.on]"
else
icon_state = "igniter0"
/obj/machinery/igniter/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if(istype(W, /obj/item/weapon/weldingtool) && src.assembly)
var/obj/item/weapon/weldingtool/WT = W
if (WT.remove_fuel(0,user))
playsound(get_turf(src), 'sound/items/Welder2.ogg', 50, 1)
user << "<span class='notice'>You begin to cut \the [src] off the floor...</span>"
if (do_after(user, src, 40))
user.visible_message( \
"[user] disassembles \the [src].", \
"<span class='notice'>You have disassembled \the [src].</span>", \
"You hear welding.")
src.assembly.loc=src.loc
del(src)
return
else:
user << "<span class='warning'>You need more welder fuel to do that.</span>"
return 1
// Wall mounted remote-control igniter.
/obj/machinery/sparker
name = "Mounted igniter"
desc = "A wall-mounted ignition device."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "migniter"
var/id_tag = null
var/disable = 0
var/last_spark = 0
var/base_state = "migniter"
anchored = 1
ghost_read = 0 // Deactivate ghost touching.
ghost_write = 0
/obj/machinery/sparker/New()
..()
igniters += src
/obj/machinery/sparker/Destroy()
igniters -= src
..()
/obj/machinery/sparker/power_change()
if ( powered() && disable == 0 )
stat &= ~NOPOWER
icon_state = "[base_state]"
// src.sd_SetLuminosity(2)
else
stat |= ~NOPOWER
icon_state = "[base_state]-p"
// src.sd_SetLuminosity(0)
/obj/machinery/sparker/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/device/detective_scanner))
return
if (istype(W, /obj/item/weapon/screwdriver))
add_fingerprint(user)
src.disable = !src.disable
if (src.disable)
user.visible_message("<span class='warning'>[user] has disabled the [src]!</span>", "<span class='warning'>You disable the connection to the [src].</span>")
icon_state = "[base_state]-d"
if (!src.disable)
user.visible_message("<span class='warning'>[user] has reconnected the [src]!</span>", "<span class='warning'>You fix the connection to the [src].</span>")
if(src.powered())
icon_state = "[base_state]"
else
icon_state = "[base_state]-p"
/obj/machinery/sparker/attack_ai()
if (src.anchored)
return src.spark()
else
return
/obj/machinery/sparker/proc/spark()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/machinery/sparker/proc/spark() called tick#: [world.time]")
if (!(powered()))
return
if ((src.disable) || (src.last_spark && world.time < src.last_spark + 50))
return
flick("[base_state]-spark", src)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(2, 1, src)
s.start()
src.last_spark = world.time
use_power(1000)
var/turf/location = src.loc
if (isturf(location))
location.hotspot_expose(1000,500,1,surfaces=1)
return 1
/obj/machinery/sparker/emp_act(severity)
if(stat & (BROKEN|NOPOWER))
..(severity)
return
spark()
..(severity)
/obj/machinery/ignition_switch/attack_ai(mob/user as mob)
src.add_hiddenprint(user)
return src.attack_hand(user)
/obj/machinery/ignition_switch/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/ignition_switch/attackby(obj/item/weapon/W, mob/user as mob)
return src.attack_hand(user)
/obj/machinery/ignition_switch/attack_hand(mob/user as mob)
if(stat & (NOPOWER|BROKEN))
return
if(active)
return
use_power(5)
active = 1
icon_state = "launcheract"
for(var/obj/machinery/sparker/M in igniters)
if (M.id_tag == src.id_tag)
spawn( 0 )
M.spark()
for(var/obj/machinery/igniter/M in igniters)
if(M.id_tag == src.id_tag)
use_power(50)
M.on = !( M.on )
M.icon_state = text("igniter[]", M.on)
sleep(50)
icon_state = "launcherbtt"
active = 0
return